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7/05/08 2:14 AM
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Viewed 377, Replies 20
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Originally posted by Yeebo
The key for WoW is polish. We hear it so many times. But it is true. A slick programmable interface, visuals that are different than the other games out, fixed mechanics that did not work well in other titles. So, WoW may be compared to it's predecessors, but it did those things well. In my opinion, LOTRO did not try to make strides to improve on the formula. This is why it is not a WoW clone, but maybe a wanna be? |
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7/05/08 2:10 AM
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Viewed 1725, Replies 51
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Originally posted by Papadam WB to the LotrO forum opedege1! "If they would have stopped at 60 levels, and filled those areas with content, catered to the casuals, and avoided PvP on launch, the game would be a major success." I just cant stop laughing at this.. you have been bashing LotrO for a year and then this?? This is exactly what Turbine did with LotrO... ;) so since AoC failed you. what game are you going to be a fanboy of next?? Darkfall maybe? Actually, no LOTRO did not do the one thing AoC DID do. Have a FUN game. Turbine missed that boat. Now, if Funcom had not tried to bite off more than it could chew, it would not be on everyones hit list. What is sad on AoC's part is the game is vibrant, feels more alive and has great combat and the story lines which are fun. But, they tried to push it too far, and like LOTRO did not release with enough content and bugs that feel as big as Vanguard. The difference is I WANT to go back to AoC, while LOTRO everytime I returned left the same bad taste in my mouth when I left. All I know is Funcom the company is my issue with AoC, not the game itself. Anyways, hopefully Funcom can get it's act together, and fix the issues, as it will be worth the time and effort, and they deserve at least a pat on the back for trying something new and somewhat innovative. Something LOTRO did NOT do.
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7/04/08 4:17 PM
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Viewed 1725, Replies 51
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Originally posted by miagisan I agree with this.. Funcom made some major mistakes. Yet, the game is considerably more fun than LOTRO. If they would have stopped at 60 levels, and filled those areas with content, catered to the casuals, and avoided PvP on launch, the game would be a major success. No, now it will probably wallow in the same amount of subscribers as Vanguard, EQ2 or LOTRO...just niche numbers. |
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7/04/08 7:12 AM
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Viewed 8389, Replies 204
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Originally posted by baso80
Correct.
It launches automatically by default. And I also agree that is gives an accurate picture of the gaming market since it has a large user base.
People just dont want to knowledge xfire when their own game goes bad. AoC is dropping like a sack of potatoes when you look at the charts. But hey, it still is a popular game. But in a year AoC is not gonna be better than any other random mmo. It's still brand new and therefore people are giving it a try.
Big agree. The overall Xfire system has a base of 10 million + players on various games. Yet, I have even seen on the AoC forums people saying "No one uses it" 10 million "No ones" (lol) The data is clear. The game has lost roughly half or more of it's Xfire base. 50% loss is not something to shake a stick at. But, I also wish to point out how much the games fluctuate. And lets keep an open mind. AoC CAN improve.. The game to compete against at this point is going to be WAR. This gives AoC roughly 3 months or maybe more (I feel a slight tinge we may see a delay on WAR until Christmas or further than September at least) to get their act together. Funcom screwed up, but can fix it. Fix the game to what they promised, lets the players who left come back free for a month in September, and this could change the spiral and get a good base of players. Overall populations do not suck yet thanks to people still buying and trying or those who do not want to go back to their old MMO's, or the casuals who like the PvE (which does not TOTALLY suck). Look at these stats and you can see a grim picture http://classygamer.blogspot.com/ This guy tracked all AoC EU servers, and got a rough average of players. Based on this sample, you usualy take the overall count and can multiply that by 10%. This % covers users logging on and off during the day and brings in the US servers. We still see a better population than say Tabula Rasa, Vanguard, EQ2 or LOTRO. If Funcom gets their thumb out of their A**, then this can at least be a good NICHE game like Guild Wars or EQ2 or CoH/CoV. They need focus is all. And watching patches will give us an idea if that focus will work. |
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7/04/08 6:57 AM
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Viewed 8389, Replies 204
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Originally posted by ethion
I am afraid that you are just paying all that money for one good game .. EQ2 The rest of the games under that pass is just a bonus, and are not worth the extra you pay. AoC deserves better than that. |
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7/03/08 1:31 PM
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Viewed 8389, Replies 204
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Originally posted by Warblaze Yea, they are screwed again today. 5 hour loss for another patch to fix the patch, that was the patch before that, which crashed the patch, that was suppose to be the patch for stabilty I patch that! |
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7/03/08 1:29 PM
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Viewed 193, Replies 3
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Originally posted by DeaconX
+1 for humor. Well done! |
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7/03/08 12:35 PM
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Viewed 3393, Replies 154
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Why necro this thread....been gone for a month now. Think that is against ToS guys Later |
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7/02/08 5:42 PM
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Viewed 8389, Replies 204
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Originally posted by rataria
ahh even you start thinking that funcom sucks and all they do is hype. they should sell the game to turbine, at least there is devs that could fix the mess. with funcom devs aoc is dead. Thats right...lets give the game to the Company that brought us Asherons Call 2 and DDO.. No thanks...really bad suggestion |
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7/02/08 2:32 PM
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Viewed 502, Replies 18
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Originally posted by Baldhor
I think you are confused then. 99% of all MMO's I have played (and the list is longer than i have time to type here) all do one thing before anything else. FIX Stability and Client errors. I have been harsh with LOTRO in the past, but they also did not release any patch without some type of fix for performance issues, crashes, something. Funcom has NOTHING like this in their latest notes. But they sure did get in more stealth fixes, and more bugs than you can shake a stick at. They would have been better off releasing no patch, or if they did patch, not putting in troll fixes like the ones I noted. As that is what happens, the haters take that and use it for fodder. I am not a hater, but I am getting close. I was thinking of giving them 30 days before the last patch that brought down the server for 13+ hours, with issues that had HAD BEEN REPORTED to them by the testers. I am sorry, but the whole "This is the way MMO's are" crap is not working. Lets look at good examples of our last MMO's? Tabula Rasa, Vanguard, Hellgate...Do we really need to have AoC join that party? Well, Funcom is leading a game that could have been great...down that path! |
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7/02/08 1:39 PM
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Viewed 502, Replies 18
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Originally posted by Baldhor
important for who? you? I'm sure other fix are also important for some peoples ...
priority handling is bit more complex than "Kenze has performance issues, let's stop everything and work on it ... Kenze is so much more important than anyone else!!!"
Cool...at least they look to have these fixes in place...makes tons of people happy The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". This is important stuff ya know |
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7/02/08 1:31 PM
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Viewed 502, Replies 18
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Officially nerfed the "Spellweaving" animations. What exactly is this company doing? http://forums.ageofconan.com/showthread.php?t=117594 So sad |
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7/02/08 1:27 PM
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Viewed 8389, Replies 204
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Originally posted by Ender4
If todays patch is any indication, then this game will fall flat on it's nose...not because the game itself sucks...but because Funcom as a company has no idea how to run an MMO Period As to Xfire, over the last two weeks, AoC always stayed on the chart, even on patch day. Today, it does not even list in the top 10. (PS: Check my sig...when a 3 year old game is more entertaining, something is amiss)
Sad! |
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7/02/08 11:33 AM
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Viewed 254, Replies 5
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Every video I watched had horrible hitching. I hope this is only indicative of a Closed Beta client. Otherwise that type of performance is not going to "fly"!!
Later |
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7/01/08 9:02 AM
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Viewed 2056, Replies 72
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Originally posted by Consensus
Hear, Hear. I took a break as Funcom gets their priorities straight, but I also after many time trying to go back to LOTRO, just cannot do it. Lifeless, empty, boars and wolves, bad UI. I just would prefer to play Guild Wars again. Oh yea...I am playing GW...hooray! |
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7/01/08 8:32 AM
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Viewed 463, Replies 17
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I would see this more of a troll post. You REALLY want us to see that you canceled. It is a veiled attempt at trolling..but, hey, to each their own. Good luck |
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7/01/08 7:45 AM
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Viewed 2091, Replies 68
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Originally posted by courtsdad Flawless? On release LOTRO experienced the following... An exploit was found in the first 24 hours of release in the AH Floating NPC's (including the infamous hopping Hobbit in Bree) existed for well over a month after launch Certain quests could not be completed due to the NPC not speaking to you, etc HUGE memory leak in the Hi-Res textures that went on for close to 6 months The infamous sound delay in the Barrows (the main instance) and the overall area had an issue where music would completely stop, and not play again until you either logged, and in the instance you had to turn sound off, as the delay was close to 2 seconds between a hit and the actual sound. Characters would be frozen in place after a Fellowship Maneuver (1 or 2) All resource icons were a dull green, and certain resources all had the same icons ))))))))))))))))
I could go on. But, for those who believe LOTRO was the end all be all of perfect release...the only game with that honor is DAoC (who had one...yes, just ONE bug on release) Cheers
You are really going to keep going on about a bouncing Hobbit and a sound glitch ( which I know of no one experiencing (and I played through Beta )and then compare it to the glitches /bugs in AOC? As a a matter of fact other than the AH exploit ( which is very common in games) and the barely noticeable memory leak ,( which was so minimal in live that I think I only ever heard a handful of people complain and it didnt lat for 6 months) the other bugs you list Ive never heard of.
Really no need to bust on you because you are doing a fine job yourself in comparing apples to rotten oranges being eaten by maggotts
The point is someone stating that LOTRO had a "pristine" launch is the issue, I never once said AoC had no bugs, and I am fully aware of their bugs, But, painting LOTRO in this light of perfection is not fact, and I wished to share the facts that LOTRO also was rocky, but thanks to a polished starting zone (sound familiar?) a lot of these problems were not seen until the same hardcore players found the issues. I can point to many a blog showing people who have hit max level, with no issues. That to me at least sounds playable... Oh, and as to the sound delay glitch http://forums.lotro.com/showthread.php?t=71690 |
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7/01/08 7:26 AM
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Viewed 1478, Replies 64
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this doesn't seem full servers 6:00 ET Shadowblade - 625 players. Doomsayer - 600 at 10 AM ET, 1280 at 2:30 PM ET. Bardisattva - 172 players
well if they all new servers why people asking for server merges already?
Wait. You are using non-prime time numbers to push your argument. Instant failure. Try to go in at 9pm EDT and 10pm EDT, then let me know those numbers. But, as to server merges. I am sure Badisattva would LOVE a merge. And of course why would they not. But, why merge servers when the original launch ones are still busy on a regular basis. They should just create characters on the busier servers. Thanks for the update though! |
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7/01/08 6:48 AM
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Viewed 1478, Replies 64
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Originally posted by rataria
i asked for a prove, go in game and take some screens of that pop and pages, what people is write doesn't matter, the server you mention is not full at all, people can't make new chars, but can login in that server, server is full when people can't login to play.
Wait...you want me to go in and take 72 pages of screenshots (each page of players equals 50 players), actually double that, as you have to scroll each page as well, just because YOU think threads full of people on the AoC servers may be lying? Why not do this, since you think a multitude of proof from players is NOT enough, prove the servers are not full. How would you do that? Lets see either one poster from a random forum is telling the truth, or threads full of people actually playing are telling the truth. I think i know who to believe. Sad troll is truly an obvious troll.
this doesn't seem full servers Doomsayer - 2215
We call that selective choices. You just picked all of the new servers that have been opened since launch. But, thanks for proving my point. Cimmeria, Tyranny, Deathwhisper, Wiccana, Set, Derketo are examples of original servers. Notice though ...even the new launch servers have people on them. |
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7/01/08 6:27 AM
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Viewed 2091, Replies 68
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Originally posted by Papadam
Wait.,..it is my opinion that AC2 and DDO both failed? I fail to see your logic that that is an "opinion" As well as the bugs, these are not "opinions". These were known issues. All you need to do is go onto LOTRO forums archives to see the many issues with the memory leaks, etc. The only thing you will NOT find is the exploit (which all MMO's delete, as no dev wants info on exploits available) EDIT: Added links to patch notes...here http://forums.lotro.com/showthread.php?t=35853 (Memory leaks) http://forums.lotro.com/showthread.php?t=39394 (AH exploit...was not deleted...weird) END EDIT: I also think you believe I am saying AoC is some godsend, and that cannot be farther from the truth. But, to state Turbine is a "shining" example of a good development company ...THAT is an opinion, as history shows otherwise. Cheers |
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