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All Posts by openedge1 - 1756 found

9/13/08 11:50 AM
Viewed 5020, Replies 110

Originally posted by ackmhed
Originally posted by DrowNoble

Hmm I feel the need to repeat myself....

AoC is NOT Guild Wars.  There are instances yes but this game is not Guild Wars by any means.  If a lot of people are in a zone, the game will make a copy to keep the load down.  I can at any rez point switch to the other version of the zone if I have to group with someone.  EQ2 does the same thing since it launched in 2004.

Some people make it sound like you leave town and *poof* the whole desert is just you.  That's just not true.

Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
 

This is incorrect. Anyone else can walk into the EXACT same tavern. Unless you speak of "Night Time" which is a solo storyline built for the player.

Otherwise, I am where everyone else can go, so the "poof" the whole town disappears is incorrect.

Guild Wars has the mechanic where once you leave town YOU own the zone. No one else can enter.

The whole town can access the same Inn I am in. Just a little different for AoC.

 

 

9/12/08 4:04 PM
Viewed 1222, Replies 39

Originally posted by Protus-AOC

welcome back this truly is the best mmo of all time a



I really like AoC, I really do. But, Protus. This is such a joke.

I went and tried WAR and found it lacking any fun on my part. But, AoC is nowhere near the greatness you wish it to be.

I reupped my sub, as I do find it enjoyable, and just was not finding any other fix (besides Guild Wars which matches AoC's mechanics).

But, the servers are not full, and quite empty at times. There are still weird glitches and the constant patch delay really irks me. I blame Funcom 100% for ruining a fun game....

But, I just feel the old ways of MMO's with their stand around and hit 1 to fight mechanics just leave a lot to be desired.

But, Protus, you need to stop running your mouth. You look like a joke.

9/12/08 9:01 AM
Viewed 5020, Replies 110

Originally posted by dhayes68

Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.

I prefer to call it evolutionary. It is a change to the mind numbingly slow mo combat of games like WAR, WoW, EQ2, Vanguard.

I also feel that the fact no Elves exists in AoC helps me appreciate the more realistic view of a Fantasy world. This is why LOTRO falls flat. You have this wonderful Fantasy setting, yet it is trying to go realistic thanks to Tolkien's low magic, and based on their scrips, I doubt it is working.

Now, if Bioware releases its cool combat systems from the Neverwinter/Baldurs Gate series into an MMO, or even the Mass Effect combat, then we could see more changes, and maybe MMO's will not become stale.

But, as long as players accept the status quo, this genre is going to stagnate.

Funcom may have screwed up AoC, but if anything, they at least tried to make a few changes and stray from the norm of DIKU based MMO's. Thanks for that at least.

9/11/08 12:30 PM
Viewed 408, Replies 7

Already? You're kidding me?

I did not think it was that close?

And just how good can it really be? I need to read up on this. I can only assume it is a middle ware game...Unreal engine? Speedtree?

Hmmm is all I can say

9/10/08 5:11 PM
Viewed 1991, Replies 50

WAR is definitely a game geared toward the PvP'er

But, LOTRO and WAR are both of the same mind numbing slow mo combat action of all DIKU based MMO's, with fetch this, kill 10 x of that...

Slow, methodical and boring gameplay awaits.

No one wants to move the genre ahead it seems. Everyone is scared of WoW, so they try their hardest to emulate, and never innovate.

Sad world for MMO's

*Boots up his Xbox 360

9/10/08 5:02 AM
Viewed 4480, Replies 78

Originally posted by DonnieBrasco
Originally posted by nakuma

i ran LOTRO on max with direct x 10 settings ran like a dream, but the game got pretty boring by mid 30's and was hard gathering a group for the big book epic-proloque quests I needed in order to advance in the story. quite a shame too.

eq2 always had good PVE content, but the game runs like a slug trying to make his way through molasses. at best the game runs hap hazard. i can run it near max, but even with my high end system it runs like shit from time to time. GF runs like crap, ROK here and there runs sporadically. terens grasp is absolutely atrocious with C++ runtime errors, or crashes due to running out of memory lol. when im forced to lower my settings temporareily just to get from one place to the other, thats not a good sign.

lol, the game is so next generation not even a nitrogen cooled super computer can run this max, lol. the hilarious thing also is i have a 8800 GTS 640mb and despite running like crap at times, they have the nerve to boast on the screen when i log " nvidia, the way its meant to be played" yeah right. mmhmmm sure.


 

Way to necro :) but every word of yours is true, actually.

When i started this thread, I had a MUCH weaker system, and still Lotro was running circles around EQ2.

Currently I own a Quad CPU system with 4GB of 1066 Mhz DD3 RAM and an ATI 4870. EQ2 runs just as crap as on a 4 year old system, almost no improvement there! Whoever says it is running decently on *anything* is dubious. Whoever says it runs better on max settings than LOTRO on max settings, on any system, is flatout lying... pure and simple.

DB

Yet, to think LOTRO runs well is also a fallacy. People also experience issues with that game as well.

EQ2 luckily implemented some fixes for Nvidia cards recently, and the ATI cards ran the game very smooth. But, everyone had to turn off shadows thanks to a backwards thinking engine.

But, LOTRO also uses an old engine, and has it own quirks (even on a massive Quad Core, Raid setup, hitching still exists for a lot of people.)

No game will ever be perfect, and we must accept that.

9/10/08 4:59 AM
Viewed 3185, Replies 55

Originally posted by Wycliffe


 

Gameplay mechanics 100x better in AoC than WAR? Put down the crack pipe, AoC had the most dumbed down gameplay mechanics of any MMO i've played. Directional combat is poorly implemented and its use in combos adds little to nothing for gameplay depth, its DDR autoattack for christ'sake. Last time I played PvP was just a one shot fest, PvE was tank'n spank, there was little to no thought involved. When I play WAR even at the lowest lvl PvP tier the design of combat is far more involved, you actually have to think about skills to use, not just which ones arent on cooldown.


Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.

I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.

As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.

I for one know AoC is not perfect but it sure does mix things up for more fun.

WAR is a rehash of everything before it. And even slower.

9/09/08 8:48 PM
Viewed 6849, Replies 154

Originally posted by AmazingAvery
Originally posted by Hamrtime2

when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
 

 

I remember posting this over a year ago:

Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?


here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.


In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.

I want the freedom to choose my own friends and enemies. GvG gives that to me.

There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.

In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.


In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.


How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.


 


So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.

Breaking the post down:

  • In Age of Conan I am enjoying the guild and server drama, especially on an RP server where it feels more close knit and everyone is aware of each others actions; be it backstabbing, guild drama, politics, alliances today none tomorrow etc. Its far more interesting for me.
  • I get to chose who I fight with in more situations of the same that is offered in both games.
  • the lasting effect in war before the world resets just gives me the chance to get better titles and grind for better gear before it all starts over again, those sieges will be the same each and everytime because there are the same static enterances each time.
  • The holding onto the asset side of things is now a more balanced view after playing warhammer, here I can now see that it effecs the server in just as much of a way as a guild, however, those assets created, crafted and sought for are done by my guild and therefore give more meaning to me.
  • In RvR scenarios, I have been stuck with idiots, leechers and people who just quit after dying once. In AoC I am in a guild fighting with people I know, I can kill them if I want, we can throw people out of the group. In RvR im stuck with my team mates, im stuck with an auto attack system that has fireballs go thru 50ft of rock to hit me, Im stuck with a non function collision detection. In AoC i have been stuck with broken sieges, broken siege weapons, bugs that boot me out of the zone - those are fixed now, so lets hope the same for warhammer. But if things were working as intended in both games its the "core" of AoC that appeals to me more.
  • After playing for a day straight near enough in warhammer, I am feeling the repetition of the system already, I know there is better stuff to come, better situations but the basis is still there in that world resets, story resets form. I can't even go back and explore area's I missed in warhammer because of the chicken rule.
  • With warhammer I have slow clunky combat mechanics, I don't want to play chess, I want to pvp with speed. Bugs bunny > roadrunner. I appreciate my AoC time in combat, I appreciate the cone shape spells / heals / targetting. I appreciate the combat shields that add another dimension to gameplay in PvP. I appreciate they tried something different, and whilst not be superb its a definate step up and over in my opinion.

 

I really agree with this, as I just did not feel it in WAR. I love AoC and the feel of the setting.

But after coming back to AoC, the empty servers are disheartening and the continued delay of the big PvP patch just means WAR will walk away with the scrips.

I will not play WAR, but I doubt AoC will be good for anything more than a 1 month play schedule either.

Funcom really has made a mess of things. Too bad, as AoC as a game rocks.

9/09/08 10:14 AM
Viewed 3185, Replies 55

Originally posted by Rebn77
Originally posted by Schwoops
Originally posted by hobo9766

At 10:56AM : 11.30 Down 0.60 (5.04%)

 

 

Oh man... If only you and everyone else in this post actually knew... Oh well you will figure out soon enough.

I don't want to spoil it sorry.

 

A cryptic post written to make us all feel like Schwoops actually has some type of insight or intelligence.

Schwoop, go play your P.O.S. and leave us to our discussion.

 

*Edit*

Supbro, doesn't it get tiring swinging off Ellingsens "coin purse"?

 

I disagree. No need to hang on a coin purse when discussing WAR.

WAR is old school. When I play games, I want to see some advancement in the industry. WAR has already been done.

I was adamantly outspoken against Funcom, but there is no doubt that the overall gamplay and mechanics for AoC is 100 times better than WAR.

I just wish Funcom could realize this, and make the right moves and fix AoC quick, as I sure would rather play AoC than WAR anyday.

9/09/08 10:09 AM
Viewed 5020, Replies 110

Originally posted by memoir
Originally posted by supbro

Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and  that carried through to level 80.

When funcom implement the PvP patch we will we have one hell of a game.

After playing WAR it was pretty bland and generic. Combat is slow and  painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.

 

P.S. AoC 4 life

 

Supbro


 

I can't get in. GOA victim :(((

Tell me more about the lag. Because with the kind of graphics they use they can't have lag !!!!

This is most odd, as the graphics are quite blah. All I can assume is a debugger was running as the graphical lag was beyond weird. Especially when AoC runs quite well. Stuttery movement, locked into fighting positions, glitchy animations.

Also, latency delays were quite apparent. I can blame this on their stress test like environment. All servers were packed up, so this could explain that problem.

But, this did not help the slowness of combat. I played last night and it took me almost 5 minutes to fight a level 3 wolf, and then died anyways. THAT IS SLOW.

I also went back to AoC. It is ok to pass the time. It is not perfect by any stretch of the imagination, but WAR is like 2004 all over again..WoW....those were the days.

I will take AoC anytime

9/09/08 9:37 AM
Viewed 2792, Replies 53

What is refreshing, and we keep seeing this from NCSoft about Aion.

They are not out to change the wheel...especially if it is not broken.

They just want to take what they like about our old games and fix it up. I prefer this attitude if you know your game is a clone (*looks at WAR and the fanbois who say it is new...yea right)

The game at least looks good and has some fun and unique attributes. I am ok with that.

9/08/08 5:10 PM
Viewed 6849, Replies 154

Originally posted by Rytif
Originally posted by openedge1
Originally posted by Channce

Going back to AoC over WAR...are you insane man?!

Nope....fun is the big difference.

Stiff player animations and slow, slow mo combat just does not work to me...

I'm sorry, but if you're complaining about "slow combat" in the MMORPG genre, you should quit while you still can. Also, Guild Wars was never really marketed a MMORPG; therefore you can go by the reasoning that you in fact are not MMORPG genre compatible.

Thank god WAR is going back to the roots of the industry.

Back to the roots?

You mean like Tabula Rasa (guns, but with a myriad of kill 10x quests), Vanguard (wishes it was EQ1) or LOTRO (pretty landscapes, bad UI, copycat playstyles)

Stand and watch combat is getting stale. I would rather play a turn based RPG than pay another 15 bucks a month for the same thing as WoW!

Sorry. I think you are right. I will go play some more FPS's and action games to find out.

9/08/08 3:21 PM
Viewed 6849, Replies 154

Originally posted by Channce

Going back to AoC over WAR...are you insane man?!

Nope....fun is the big difference.

Stiff player animations and slow, slow mo combat just does not work to me...

9/08/08 11:44 AM
Viewed 1462, Replies 29

Originally posted by lumache

The number of posts made here is pretty small, looks like everyday there are fewer.

Eventually you become bored beating a horse that was never really alive!

Tha being said, I must admit to being pissed at FUNCOM.  Not because Conan was SO bad but because of the way they lied to promote the game and then became fascists on their forums to stem the tide of complaints. 

I wanted to play this game and enjoy it for years. Now I am involuntarily being counted as a subscriber until December sometime, as I bought a 6 month subscription.

 

I do agree that Funcom is the major issue with AoC.

Yet, I had so much more fun playing AoC after reupping this weekend and after being let down by WAR OB.

AoC has something that is worthwhile. Great music, awesome visuals, Excellent Graphics!

WAR does not suck, but it also did nothing to excite me. It was quite blah.

Funcom, I hope you are listening and fixing what the people want fixed...that is all I can say!

9/08/08 11:39 AM
Viewed 6849, Replies 154

What is funny is I went back to AoC after WAR also.

It is just more fun no matter how screwed up it is.

Guild Wars is still my game of choice now, but I am so done with the old ways of MMO's. The stand around and fight mechanics, the kill 10 x quests, the brightly colored UI with too much ADD like info all over...

I would prefer to focus on the world and the mobs.

I think there is something to this non-gear dependence, and I plan to find out...Now, for me the total problem with AoC is Funcom, as the CORE of AoC is good. Hopefully theses upcoming patches are the real key to fix AoC. Most of the new patch notes looks good.

So, no more sheep following for me, I plan to break the mold..and try something new.

9/08/08 11:33 AM
Viewed 1040, Replies 22
Originally posted by Raltar

I could be wrong on this, but I think he was being sarcastic about the whole bribe thing. Hard to tell on the internet. But hes a Guild Wars player and as a former Guild Wars player myself I can tell you this kind of sarcasam is pretty popular among the users of that game, so I'm 90% convinced we are dealing with sarcasm here.

Besides, you wanna see some guys in the gaming industry who take bribes to hype games then go read PC Gamer magazine. Those guys are so corrupt its not even funny anymore.

You got it...*WHEW*

Strictly sarcasm...Methinks Jon needs a second cup.

lol

Anyways, I know it was a mistaken post, and I thought it was funny that he did it to LOTRO twice within a few short months.,..

I just think he knows how I feel about LOTRO, and I DO agree they need less publicity...lol!

Later champ!

(PS: next time, I will include a /sarcasm)

9/08/08 8:24 AM
Viewed 1040, Replies 22

This is not the first time this has been done, and with LOTRO to be specific.

I understand Turbine is using you guys as their main advertiser and you're getting a kick back, but really...

LOTRO does NOT deserve this much attention...

9/07/08 7:11 PM
Viewed 2236, Replies 54

I spent an hour in game...

After standing in the same place killing stuff over and over, with stiff animations, and latency issues, along with ugly graphics (some of the faces look like they were done with charcoal or pencils)..

Boredom kicked in, and I logged out...deleted the files (after taking 6 hours to patch) and then canceled my pre-order.

CYA

9/07/08 10:18 AM
Viewed 37058, Replies 631

Originally posted by Rebn77
Originally posted by openedge1
Originally posted by Jackdog
Originally posted by Ghist

Read the reviews on EQ2.  By no means were most players happy with it out of the gate.  SWG was a solid game destroyed by an expansion/patch.

Back to topic I was playing LoTRO last night and I agree that Xfire does not give good indications of raw numbers. LoTRO is just ahead of AoC in the rankings but i saw half a dozen active fellowships ( groups) playing in a mid 30's area. LoTRO is not all that for PvP and has it's own voice chat system so I really do not think many PvE players use Xfire in ratio to the population.

 

So, what are you trying to say here exactly? AoC should be higher on that list?

Thanks to PvP that is just as good as LOTROs though is one reason it is so low on the list now.

This is too sad too. With WAR upon us, AoC will fall even further (should be interesting to see hours played for this Sunday), and I will even speculate that those who would like some PvP in their PvE will leave LOTRO also.

Guess all we can do is wait and see how things progress over the next couple of weeks.

 

Having played LotRO since closed beta, worked on the LotROVault, played on the preview server and been active with the community (at least on Silverlode) I'd guess that not many long time LotRO players will be leaving for WAR.

Though I'm sure a few of the new guilds that popped up after AoC crashed will head out, though thats to be expected. I think a lot of those guys sought refuge in LotRO instead of heading to WoW with the mindset they would leave when WAR hit.

Lifetimers CAN NEVER LEAVE (lol)

But, I do believe you are right. I can imagine that core group of lore based players never leaving unless LOTRO is pulled from their cold dead fingers.

Well, that and they may cry when they PvP.

9/07/08 8:43 AM
Viewed 37058, Replies 631

Originally posted by Jackdog
Originally posted by Ghist

Read the reviews on EQ2.  By no means were most players happy with it out of the gate.  SWG was a solid game destroyed by an expansion/patch.


Back to topic I was playing LoTRO last night and I a