<
>

Page 8 of 88

First

4

5

6

7

8

9

10

11

12

13

Last

All Posts by openedge1 - 1745 found

8/18/08 7:20 PM
Viewed 8313, Replies 285

Originally posted by Sharkypal


It's a commercial success, deal with it! It isnt WoW and never will be but it turns a good profit.

This is what we have been discussing through this thread. But, this is a blanket statement that you have not shown proof of. You make this statement as fact, but for this to happen, you should point to sources. How do YOU know it turns a good profit. How do you know it is a commercial success? According to the latest data (which I will gladly provide links for), Age of Conan was actually a larger success.

 you CANNOT stand the fact that LotRo is even mildly successful.

I was throroughly disappointed in LOTRO, that is true, and still was the last time I tried to play, but, I could care less about that, and would prefer blanket statements of how much of a hit LOTRO is was backed up with actual facts.

Look at your image for example with "Failcom". To me this sounds like what you are blaming ME for.

I think YOU feel wronged by Funcom, so you need someone to take it out on is all. I would prefer the thread was not derailed with this is all.

My questions strictly ask the previous poster to provide his facts is all. Thanks

8/18/08 10:42 AM
Viewed 8313, Replies 285

Originally posted by solareus

Reading comprehension ftl, when did I say a game had to be a smash hit ?


You never did, but you have used over inflated statements with zero proof like

"They made all development money back at launch with the top selling game on the NPD chart at launch."

How do you know they made their money back?

"A doom and Gloom game in this current market of 2008 wouldn't release a expansion, the economy is just to rough right now for any mistakes."

Yet development continues on DDO (which is not a success), Vanguard, Tabula Rasa. EQ2 which is known to have a smaller population, is getting another expansion within the next couple of months.

"Turbine is at the top of food chain right now becoming the most powerful mmo developer in the United States"

Purely opinion and speculation. Nothing proves this at all.

Again, it is not hate, or reading comprehension that is the issue, but posters who create fabricated information to prove their points. None of the above is proven data.

But, at least you are happy.

8/18/08 6:55 AM
Viewed 2740, Replies 72

Originally posted by EbonHawk
Originally posted by openedge1

 

In so many words, as I have stated all along, DX10 does nothing for the models then? This picture was used as an example of DX10 making changes to how the models look?

I actually had already made it to 40 though, when I renewed during the free promo. I just quit again as the game still was not any fun. The characters were still ugly and the UI was not user friendly, so I just never got to this location.

Anyone who can do a DX9/DX10 comparison of these particular models? I wonder if it does make a difference as has been stated by the OP?

Ummm...  Ok.  Riddle me this then Batman.  Why, oh why if as you say you quit for a second time "as the game was not any fun", "characters were still ugly and the UI was not user friendly" would you even care about this post or for that matter any post in LoTRO threads? 

Unless you have an agenda I just don't understand why you would continue to post on these threads.

Perhaps you could enlighten me...

If you had read through my history, I was a Closed Beta tester, Open Beta tester, and original Founder. I really wanted this game to succeed based on the license.

I enjoy the LOTR IP. And now I am hoping that Turbine makes some progress on MoM to make the game more fun. Right now I feel it is mediocre, and the models lend one aspect to this issue.

There is no rule that states I cannot post here. As well, when facts are "twisted" in nature like the OP's to make something seem like it is not, then I can question that as well.

The question remains that the OP stated that DX10 made the characters look better, and I state there is no difference.

Please do not try to derail this thread please.

Thanks.

8/18/08 6:05 AM
Viewed 2740, Replies 72

Originally posted by Papadam

 

Yea thats the screenshot I meant too! If I remember corectly you were about level 36? So if you will start your sub again you can ride to a town called Aughaire in the south Angmar (lvl 40 area)... there you will find theese characters.. Dont know if dx10 makes alot of diferences on theese models.. So I dont think it has to do with dx10 or new models.. just that the artist managed to do some really nice NPCs there!

 

In so many words, as I have stated all along, DX10 does nothing for the models then? This picture was used as an example of DX10 making changes to how the models look?

I actually had already made it to 40 though, when I renewed during the free promo. I just quit again as the game still was not any fun. The characters were still ugly and the UI was not user friendly, so I just never got to this location.

Anyone who can do a DX9/DX10 comparison of these particular models? I wonder if it does make a difference as has been stated by the OP?

8/17/08 9:31 PM
Viewed 8313, Replies 285

Originally posted by solareus

  1/4 of wow player just like the 2 posters above , no thanks Even in the face of truth , some are still completely blind with hate.

It has nothing to do with hate, but more to do with facts. Please lay it out so we can understand your point better.  You have presented PR pieces as proof of data, which still does not answer any of the questions put forth.

There is no doubt that LOTRO is a successful product for Turbine. But, you have made it sound like this super smash hit, and this is quite far from the truth.

It is maybe as successful as EQ2 or CoH, but not a "smash", and the data that you do not have proves a lot of this.

Talk is one thing, but proof is much better.

If LOTRO could get a 1/4 of WoW's population, then it would not have WAR to worry about. But, the fact is, WAR will pull a lot of scrips away in my opinion. I just hope MoM is good enough to bring in more clientele. A long term business cannot rely on Founder lifetime subs alone.

{ Mod Edit }

8/17/08 7:21 PM
Viewed 8313, Replies 285

Originally posted by solareus

 I'm not flipping and flopping the conversation to fit my veiw.

BTW AoC is such a success Funcom has been label "FailCom" by many... gg

 

First, actually, you are flipping the conversation to a PR fluff piece. Some data is relevant like scores. But, this is the reason I posted the Funcom PR message. They both are EXACTLY THE SAME THING..

PR Fluff.

And it does not matter that Funcom is called Failcom by many. AC2 has been shut down, yet AO prospered. Turbine has had less success in the market if you look at overall hits (Funcom and the Longest Journey series for example).

I just was interested in the proof of your statements, which i have yet to see...well....proven.

8/17/08 6:32 PM
Viewed 8313, Replies 285

Originally posted by solareus  

 

10th May, 2007 - Today, Turbine, Inc., Midway Games Inc. and Codemasters Online Gaming announced that The Lord of the Rings Online : Shadows of Angmar is the #1 selling PC title across North America and Europe based on the most recent industry reports. The Lord of the Rings Online has outsold all other PC games across North America, Germany, United Kingdom and France according to data from NPD (NA), Chart-Track (UK), GfK (France) and Media Control (Germany).

In addition to soaring sales, The Lord of the Rings Online (LOTRO) has been enthusiastically received by gaming critics around the globe:

The New York Times proclaimed LOTRO as "a major achievement of interactive storytelling, the first game truly worthy of the 'Lord of the Rings' franchise and a must-play for just about anyone with an interest in Tolkien or the future of online entertainment."
GameSpy awarded the game its prestigious Editor's Choice award with 4.5 out of 5 stars.
Computer and Video Games, a leading UK gaming site, rated the game a 9.2 out of 10 and said "LOTRO presents a stunning and evocative world of Tolkien magic to explore."
GameDaily, a leading US gaming site, rated the game a 9 out of 10 and calls the game "a hot contender for PC game of the year."

What is amazing is how a company can say anything they wish.

Funcom says Age of Conan was the "Largest MMO launch since World of Warcraft

"The game launched on May 20, and Funcom said in a Friday earnings report that the game's launch was the "largest MMO launch since World of Warcraft."

It really does not prove much of anything really.

Take reviews also

94%
GameZone

This game marks the next generation of MMOs in many ways. It looks good, is very entertaining and plays very well. This is a journey well worth taking.

97%
GameFocus

This game is massively superior to "World of Warcraft" and "Lord of the Rings Online" and other current high rated MMORPG’s in many ways and should be a game to pull players of all types to it if they are willing to give it a chance.

Rhetoric really.

 

8/17/08 5:25 PM
Viewed 4385, Replies 69

The nicest person to ever ban me..

She will be missed...

8/17/08 4:46 PM
Viewed 8313, Replies 285

Originally posted by solareus
Originally posted by openedge1

Thanks for your input , Would love to see your sources as well.

My points are "questions", so that source would be me. That is probably the most ridiculous statement I have seen.

A. Go price Crytek of Unreal engines, and think abou tit.

But, it was your statement. You made it a "factual" statement with no proof. Just like the models using DX10, with no proof. I provide proof, and you still say the models use DX10.

Crysis is not used in an MMO, and yes, Unreal may be an expensive engine, but, the problem is you made a blanket statement with zero information to back it up. All I am pointing out is you stated the LOTRO engine cost half of other MMO's, so I would like to know where you received this information. How do you know this when all searches turn up zero information on the total cost to develop LOTRO. I also would like to point out that just because an engine was built in house does not make it cheap. The WoW engine was built in house, from the previous Warcraft III graphics system and development costs have still beeen noted to be around 20+ million US dollars.

B. Adevelopers is quoting from Warcry after release " If we get a problem , we can just throw money at it" You dig it up , I was there for the live chat.

So, for this information, we take the word of a standard forum poster. You state it as fact, and as such, you should back up YOUR data. Otherwise it is heresay.

C. With Codemasters posting 400k Subs and saying U.S.A. version has 400k subs leaving mmochart 200k short of the estimated posting on his chart.

Wait, have you not yourself stated the MMOChart data as being incorrect? I believe the words were "Where are his sources". Now, the same applies to you. To even make this statement look foolish, Midway for example has only ever stated a total of 250k boxes sold according to NPD. Now, this does not count since that last press release which was last year. The problem is, no data exists stating the total sales up to now...that can be found anyways. This is why it is important for someone who states such data to back it up.

D. DDO is posting profit, per many interviews with that game representives, again I read these articles on this site, you dig.

I have searched, and they do not exist. You as the poster are responsible for making sources known with such inflated claims. There again is ZERO evidence of DDO being profitable. This is 100% made up data.

E. Warner Bros. Power in the entire entertainment industry is well known, and they are smart investers.

My opinion, which is very educated, and pretty solid. Not factored by my disgruntle emotion like some posters throughout this forum.

I would actually say "Made Up" and not educated. I just prefer hard facts, and the only "factual" item you have stated above is "My opinion", which is what this information is. Zero proof.

Has nothing to do with being a troll either. I just would like my information to have actual facts is all.


8/17/08 12:27 PM
Viewed 8313, Replies 285

Originally posted by solareus
Originally posted by green13

One can only wonder how much money this little boo boo has cost them.

 

Kind of watch you blubber all around trying to make a doom and gloom out look for one of the most successfully launched games of the 21st century. You vision is very small with this statement.

1. Turbine doesn't need WoW numbers because

         A. They used thier own in house game engine, cuttiing development costs in half from a normal mmo game that would eithe rhave to create an engine from scratch  or license a game engine

         B. They made all development money back at launch with the top selling game on the NPD chart at launch.

         C. They offord the life tiime subscriptions which appealed to a massive amount of players , and those lifetime buys aren't reflected on mmochart.

        D. A doom and Gloom game in this current market of 2008 wouldn't release a expansion, the economy is just to rough right now for any mistakes.

         E. Warner Bros.

You factor in all the extremely positive view of the game throughout the industry and the games community add up to "We don't need WoW numbers to succeed"

Doesn't matter if there is a misplaced Faq or a small problem with a patch , Turbine is at the top of food chain right now becoming the most powerful mmo developer in the United States, who did it all"With out WoW nummbers"

How much did it cost them, absolutely "0."

I think my only issue with these statements are you note these as "facts". Can you maybe make sure toi include sources? I mean, unless you are an employee actually...which I sometimes wonder due to the "factual" comments you make.

A. True, in house engine. But, how do YOU know it only cost half of another MMO? Do you have numbers to back that up? And can you specifically state WHAT MMO that LOTRO cost half of to make? Vanguard? EQ2, Tabula Rasa?

B. They made back all costs. Can you maybe cite your sources? I have more often then not been blamed for stating items as "facts" with no data to back it up, yet there you are doing the exact same thing. Again...unless your an employee, how do you know this? I prefer hard data.

C. Again you make several statements as facts here. A "massive" amount, appealed to? Did you have contact with these people, and know this? Also, how do you know the lifetime does NOT affect the charts? More anecdotal evidence works instead of your word.

D. True on this. I think we will see how this develops. But, also you would think a "doom and gloom" game would bow out or go under. Yet, DDO still runs, Vanguard is still going, Archlord is going and is even free. All failures according to the books.

E. This is a biggie. I also think it will change the game tremendously. I have stated before, WB (actually it is TWC) will have some say...but, overall they my pull Turbine away on their new IP idea's. Lets hope not.

But, all the above statements are of your opinion, so we need to always make sure we state sources, as I would hate for anyone to think these are being stated as facts. I have been slammed many times by you guys here for it, so, it seems only right that you either state this is your opinion, or cite sources.

Thank you

8/17/08 11:37 AM
Viewed 687, Replies 15

Originally posted by WSIMike

So I got an e-mail from FC today, as a former Anarchy Online player, offering me a free trial to AoC...

I read the email and, got a good chuckle out of this paragraph:

"Since the launch two months ago, Age of Conan has enjoyed a tremendous success. The game has been #1 on the PC charts everywhere, and it's already one of the most popular MMO's out there. Fuelled by a solid launch, some very strong review scores and great player feedback, Hyboria is bristling with fun and life, but we still miss you!"

I feel like sending an email with that quoted paragraph in it saying "... if only I lived under a rock and didn't know the *true* state of the game, that might have actually convinced me".

Fun stuff.

 

You understand, playing the trial will give you the best part of the game...the "Tortage Experience"

Of course, this experience will set you back 2.99 in download fee's.

Thank you for flying Failcom

8/16/08 7:26 PM
Viewed 2740, Replies 72

Originally posted by Papadam
Originally posted by openedge1

This is a more reasonable statement to me. I agree that by having it in game, they can learn how to keep using it to improve the visual quality of their models. The example of the new NPC's with the last book is a great idea of the quality.

 


 

Just to clarify.. thoose NPCs are not from book 14 (if you mean the Hillmen screenshot posted earlier) thoose models have been the same since release! (some NPCs look really good and some... not so good ;) )

No...I meant this one

I am actually not sure which book they were released. I had never seen these models, so as such, I assumed it was the one of the last 2 books.

It does say it is from February, so Book 12 maybe? Or previews of Book 13? Definitely after the DX10 update though. And this is also the best example to show how DX10 can enhance visual quality for models, and shows exactly that they were NOT (the middle model still has the plasticky facial features, while the 2 NPC's have detail to their faces and even the beard on the male looks like real hair...)

If all the models were like the 2 end pieces, then we would have something good here. Notice how the females figure is not "malformed" (based on the "chest" area"), and the man looks like....a man, and not a ballerina like the ones we have seen with their size 2 waists.

I hope we see stuff like this in MoM for players.

8/16/08 3:38 PM
Viewed 2740, Replies 72

Originally posted by solareus

It IS very subtle. Instead of maxing out all the shaders like in HG:L Turbine is taking bvery small and tested steps to make sure they are using the technology to enhance the game, instead of masking the game. I believe by 2 expansions we will see a steady improvement as time goes on, with added effects and tweaks that will be natural to the growth of the game.

Why put all your eggs into one basket.

This is a more reasonable statement to me. I agree that by having it in game, they can learn how to keep using it to improve the visual quality of their models. The example of the new NPC's with the last book is a great idea of the quality.

I just took issue with the statement that the models looked better, as they actually...do not.

The "player" models look the same, just with some "shadows" that may hit their features once in a while from environments. As we can plainly see in the elf image above, it really does not do much of anything. Ok...maybe make it darker, but that is all.

Cheers.

8/16/08 3:25 PM
Viewed 586, Replies 21

The problem with Wiki is the climate is very strict. If anything leans toward ways to advertise or talk up the article, it can be deleted.

What needs to be done is the addition of recent data like the 415k. Then to note that they have been taken to task on this number. Anyone can do this...and I am almost tempted myself. Mention of missing features can be discussed without fear of deletion as long as we have "anecdotal" evidence.

If the data is deleted by someone in "Norway", you can then petition the Wiki group to have it reinstated. The issue is making sure the comments meet all guidelines.

Anyone here wish to start a little write up?

We could do something like this

Make a heading called "Criticisms" (like the "Reviews" section) or we can call it "Reception" (look at Tabula Rasa or LOTRO for examples)

We can look at WoW and see they have a section called "Usage problems", which if someone removes the AoC criticism section, it can be used for arguments sake.

In so many words, it is possible to make notations of AoC issues on Wiki to balance the listing.

Anyone wish to help?

My idea as follows

Criticisms and Missing Features

Upon launch, Funcom had several features mentioned for launch, which had to be removed at the last moment due to complications. (blah, blah)...reference, reference, etc...

Legacy

When released sales were noted as being even higher than World of Warcraft's launch. As of (date given) the Investors reports note a population of...blah, blah. But, several sites argue these claims, and that some data does not match, as two reports were given with varying dates, blah, blah..

As of this time, quite a few problems still exists for the game (blah, blah...MUST HAVE REFERENCE)

_____________________________

Everyone see how this is working?

As long as the written information matches reference material (notable websites like gamespot, etc.), then there should be no issue stating this data.

Anyone game? Post your ideas here. I will write the wiki post under my pseudonym I currently have registered with Pedia if anyone wishes to brainstorm how this should be written (and serious discussion please, no "this game suck" posts, as we can see those will be deleted...thnx)

Cheers.

8/15/08 10:44 PM
Viewed 2740, Replies 72

Originally posted by Rebn77

 

These were taken at sunrise

As you can see on the DX 10 model there is a slight "yellowish" cast. This changes throughout the day (At sunset it can take on a slightly "pinkish" cast). The shadow effects are also a lot nicer in DX 10.

 

*Edit*

Wow, photobucket killed the quality

So...you are saying instead of pinkish skin, he has...Kidney Disease?

But, the main fix is "environmental" shadows add some extra...shadowing.

Thank you for answering this for me.

8/15/08 10:03 PM
Viewed 3007, Replies 51

Originally posted by Neverknow


 

Isn't that what Martha Stewart did that got her little diva ass jailed and reputation sunk? Insider trading, I believe it's called.

 

No. Martha sold off based on insider info before the announcements and the following day or two saw the stock plummet. She made money based on previous unreleased info.

This is illegal.

For Funcom, the data had been released, thus the sell off. This IS legal.

8/15/08 9:59 PM
Viewed 2740, Replies 72

Originally posted by solareus

Each shader is then enhanced in dx10, though Turbine has just taken a baby step with the technology is a very significant step none the less.

Also believe Turbine has the know how to make the game look even better, but waitng on hardware technology to be more afforable on the mass scale, the feeling of what Turbine is doing marketing wise is presenting a game for everyone to play on almost most computers, and as a old computer 2 or 3 years from now will have dx10 cards and dual core cpus I think we will see turbine unload some more of the technology , again maintaining the game can be run on most computers, it is very smart marketing and stradegy to maintain the longevity  of the product.


But, this still does not answer the question. You state Turbines models looks so much "better" thanks to DX10, yet, you have shown what all video cards advertise and what Microsoft has available to the developer to program these features in.

DX10 is not really needed to gain an effect (which has been shown by all previous photo's of AoC using DX9, and the fact that even skin tags, creasing, age lines, etc...can appear on the faces)

What you fail to show is WHAT exactly this does for LOTRO. You keep saying the models thanks to DX10 is awesome, but I have yet to see proof of this.

The armor? A texture can be enhanced by DX10 to allow variations of color, bloom, reflection...but, this has not been done with the models as you have stated.

The video card has the power, but the Developer has to "enable" this in code. Based on the previous link I have shown from Turbine, this was not the case.

Show me where the "player" models have been enhanced thanks to DX10. It is an easy request.

Login, turn on DX9, take a snap of your characters face. Now, log off then back in turn on DX10, and then take it again. Easy stuff really.

PR by video card makers is kinda like PR from a developer...look at AoC for examples of good PR.

8/15/08 8:38 PM
Viewed 843, Replies 16
Ori