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7/24/08 8:36 AM
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Viewed 655, Replies 44
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1. all item shop games, nuff said 2. Everquest 2, horrible sequal 3.Guild Wars, instanced crap, an insult to call it a MMO 4.Lord of the Rings, spoonfed linear design 5.EVE Online, pointless grind
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7/24/08 8:27 AM
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Viewed 568, Replies 44
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1.Everquest pre Planes of Power 2. Horizons 3.Ryzom 4.Asherons Call 5. Dark Age of Camelot |
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7/23/08 12:00 PM
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Viewed 1418, Replies 94
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MMORPG.com doesn't want to alienate the Darkfall developers before making a few bucks on some advertising revenue. Then if it fails to release and people have been suckered into losing money on preorders, MMORPG.com will remove their listing and claim ignorance just like MMORPG.com did with "Mourning' and "The Chronicle". No follow up in depth articles were ever pursued by MMORPG.com to uncover or explain the shady going ons with those two vaporwares and no real scrutiny was applied to making sure they were legit before gleefully running their ads on this site. |
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7/21/08 10:04 PM
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Viewed 451, Replies 39
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Obama is a result of immaculate conception don't you know? He is gonna save us all. |
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7/21/08 10:01 PM
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Viewed 2094, Replies 163
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in order to become a jedi you should have to kill a million rats. |
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7/21/08 1:23 PM
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Viewed 1532, Replies 58
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Of course SOE was to blame. |
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7/21/08 1:20 PM
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Viewed 886, Replies 72
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Realistic weight capacity. You can only carry a certain amount of stuff based on your strength attribute. Once you reach a certain limit, your movement and combat speeds slow down until you are completely forzen and helpless if overburdoned by weight. I hate MMOGs that let you carry everything and anything. It's so unrealistic. |
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7/21/08 1:17 PM
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Viewed 1309, Replies 61
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All forms of instancing suck. |
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7/21/08 1:14 PM
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Viewed 966, Replies 70
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Originally posted by fs23otm
The way to solve twinking, which is what you describe, is by assigning level/skill limits to every item, not by making them no trade or bind on pickup. I agree that no trade items are how developers force linear playstyles like raiding and I am sick of it. |
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7/17/08 3:13 PM
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Viewed 565, Replies 46
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Originally posted by kingbloop
If you like it thats OK with me, but for people who like to explore and have meaningful quests it kills all of that aspect of the game. If you just want to hack and slash perhaps and MMO|RPG| is not for you. Maybe you are looking for Diablo 2.
I keep seeing people say omg the big red x is the worst thing ever...if so, turn it off? People are turning it off,,, they are canceling their subscriptions. There is no point in playing a cooperative competitive MMOG if I am in hard mode while others are in easy mode. The rules and mechanics need to apply to all players equally. |
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7/17/08 8:25 AM
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Viewed 491, Replies 26
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I think Laura did a decent job. What is/was Richard Cox's moderator handle? |
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7/17/08 8:22 AM
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Viewed 693, Replies 34
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I'd rather look forward to potential vaporware like Darkfall than play any of the garbage currently available or scheduled to release like Warhammer. |
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7/17/08 8:17 AM
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Viewed 565, Replies 46
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Here is an example of a real quest in classic EQ, back before there were minimaps and arrows pointing the way, only a compass to guide you, back before there were stupid unrealistic floating icons above questgivers heads, back when NPC faction mattered to unlock or complete quests, back when exploration and effort was an expected and enjoyable part of playing and succeeding in MMOGs. This is the quest to obtain the Langseax or the Langseax of the Wolves. You need a very good faction to complete this quest (amiable at least). |
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7/17/08 7:48 AM
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Viewed 656, Replies 27
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Do you pay piecemeal or a stipend and what would be the minimum pay? |
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7/13/08 1:41 PM
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Viewed 1687, Replies 99
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. |
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7/13/08 8:01 AM
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Viewed 2888, Replies 112
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I refuse to pay good money for an incomplete game. It's time for gamers to send a message to developers that we won't take this kind of crap anymore. We should not pay to beta test a product. |
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7/11/08 12:51 PM
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Viewed 606, Replies 12
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Once Brad Mcquaid left SOE and Smedley took creative control it was all downhill. |
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7/11/08 12:44 PM
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Viewed 583, Replies 28
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Horizons had the best on a fresh server where you got to rebuild the world and all the structures. Harvesting in Horizons was great also. It had real graphics of ore, trees, flux etc that you harvested using different tools and the materials would grow or be found in geographically correct areas and would take time to replenish if they were overharvested. They didn't just respawn stupidly over and over again in the same predetermined spot. Classic EQ had some great crafting especially tailoring and tinkering which were extremely difficult to master. A good crafting system is one that takes at least 6 months of non stop grinding to master. If it's too easy to max your crafting skill, then everyone will be a master craftsman like in WoW and there is no point in pursuing it then just to be one of the many.
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7/10/08 8:16 AM
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Viewed 2402, Replies 48
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Yeah Brad Mcquaid and John Smedley have opposite views on MMOGs. When Brad created EQ1 and was in charge of it's direction, the game focused on socializing, keeping all avenues open for all playertypes, a seamless world and anti RMT stance. Smedley wants instancing, locked encounters, linear design, forced raiding for endgame, and now microtransactions and RMT as well. |
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7/10/08 8:04 AM
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Viewed 610, Replies 25
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I don't see any problem with giving women a little extra help to break into the gaming industry. I myself like to give women in my office a little something extra to help them with their careers. The important thing for me to know though is, does she swallow? |
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