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All Posts by Samuraisword - 1711 found

4/16/08 12:36 PM
Viewed 3439, Replies 59

I will never play a MMOG that approves of RMT.

4/15/08 4:34 PM
Viewed 310, Replies 10

Choose flags of the world option, that's really hard.

4/15/08 4:19 PM
Viewed 310, Replies 10
4/14/08 11:03 AM
Viewed 1209, Replies 22

One word, "carebear", describes the death penalty.

4/14/08 10:45 AM
Viewed 21038, Replies 296

Originally posted by Neanderthal
Originally posted by Gadareth

Surely anyone who is good enough at PVP to help defeat the city they will also be good enough to join up with another 23 fellows and do the deed on the KIng ?


With PvE raiding it has never been a question of being "good enough".  It's a question of whether or not a person is willing to be an ass-kissing flunky in a raiding guild; and whether or not they can play for 5-10 hours at a sitting; and whether or not they are willing to endure hours of mindless, simon-says, follow-the-leader boredom.

I hate that shit with an undying and truly passionate hatred.  It's not a question of whether I could do it or if I'm good enough for it.  What matters is that I refuse to do it because I can't stand it.  I don't pay money so I can suffer through crap that I hate.  And if PvE raids are the culmination of the PvP war, where the best rewards are, then as far as I'm concerned they can shove their game up their asses, twist it sideways, and die of cronic constipation.

I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fauning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot.  But in games where those people get the highest progression anyone who doesn't do that will just be a moving target for them.  And I'll be damned if I'm going to pay money for the privelege of being an easy target for over-powered toadies.


Impressive response and 100% accurate. I am going to use part of it as my new signature, giving you credit of course. I can only add that I feel no accomplishment being one of many when taking down a boss mob. I feel more accomplishment when soloing any mob. Most guildies I have met possess no skills whatsoever, they just ride the coattails of others and then gloat about what the raid achieved as their personal accomplishment. Yeah right.

4/13/08 7:36 AM
Viewed 406, Replies 5

Are you going to use the Unity server for a fresh launch to attract new players and past players like myself who would come back given a new fresh server to start on?

4/11/08 10:01 PM
Viewed 1019, Replies 12

Also the mere fact that when they announced they were going to climb in bed with SOE, many players who were looking forward to the game decided not to bother. That significant decline in initial subscribers hurt since all those potential customers have not bothered to try the game.

4/11/08 9:54 PM
Viewed 1848, Replies 69

Originally posted by zaxxon23
Originally posted by Samuraisword

SOE was losing money thru it's station exchange because of chargebacks and fraudulent use of stolen credit cards. Since SOE was charging a percentage of each sale and processing the sales between players they were taking a hit when the charges were rejected or reversed by the banks.

This is why SOE hired an outside firm to hanlde their RMT and microtransaction sales for EQ2 amd the upcoming game The Agency.


Chargebacks and fraudulent use of credit cards is a problem every business and every industry must deal with.  It is most certainly not correlated to the RMT market.  I certainly hope you're not trying to present it as such.

I am correlating it to the RMT market to a much higher degree. Ask anyone who has sold virtual game items including SOE. Paypal is scam central when it comes to RMT sales. Lots of shady people are involved with RMT.

4/11/08 9:43 PM
Viewed 3264, Replies 82

Originally posted by Consequence

I played and loved much of EQ and yep, EQ was the 1 that started it all....

All the grinding, all the camping, all the timesinks, all the work with little play, the 4+ hour raids full of lag, the generic craft skills that produce items nobody wants by the time your high enough to make them, the acceptance of dueling as a form of pvp, the generic class system, the everybody who plays "X" class looks alike system.

Yep, pretty much everything bad about MMos came from EQ. Everything these boards are flooded with complaints about. They all originated with EQ.

Another uninformed person.

Crafting was generic which produced items nobody wanted? These links from EQTraders show otherwise:

  • Learn Fishing
  • Learn Fletching
  • Learn Alchemy
  • Learn Baking
  • Learn Brewing
  • Learn Jewelcraft
  • Learn Make Poison
  • Learn Pottery
  • Learn Smithing
  • Learn Spell Research
  • Learn Tailoring
  •  
  • Alchemy Recipes
  • Baking Recipes
  • Brewing Recipes
  • Cultural Recipes
  • Enchant-Imbue Gem Recipes
  • Fishing Recipes
  • Fletching Recipes
  • Jewelcraft Recipes
  • Make Poison Recipes
  • No Skill Recipes
  • Pottery Recipes
  • Smithing Recipes
  • Spell Research Recipes
  • Tailoring Recipes
  • Tinkering Recipes
  • The fact that it was a major grind and time sink to max you skills guaranteed that the better items would be in high demand because most players(such as yourself) lacked the will to put forth the effort to accomplish the goal. I was a Grandmaster Tailor, the first on my server and one of only a few for YEARS. Tailoring was one of the most difficult and tedious tradeskills to master, at least back in the day pre Luclin, and I enjoyed the entire process because I knew all the hard work would pay off in the end and it did big time. I was famous as a crafter. Everyone came to me for the best tailoring items. I enjoyed taking worthy apprentices under my wing, mentoring them and showing them the ropes, as well as the social interaction of building relationships thru trade.

    Crafting in WoW for example is a joke, because it is so easy to max your skills that EVERYONE is a master crafter. What is the point in being one of the many? The market becomes saturated and there is no feeling of accomplishment.

    The grinding, timesinks and camping that enhanced becoming a Master Crafter were serving the same purpose for leveling and maxing your adventuring skills, the purpose of meaningful achievement and feeling of accomplishment. I don't find that with simplistic games like LoTRO and WoW. I repeat: I enjoy the so-called work of grinding and timesinks if they serve a purpose and they do. It's about the journey.

    If you wanted PvP you could play on a PvP server. Nuff said on that.

    I agree raiding sucks. I don't raid. I mostly solo. The beauty of classic EQ pre Planes of Power though was that all 3 playstyles: soloing, grouping, raiding, were inclusive and viable and there was enough content and goals to satisfy everyone. That all changed after Planes of Power when SOE ruined the game by focusing on raiding to the detriment of soloing and small groups.

    There was a good variety of physical customization at character creation and lots of armor and clothing choices, you could even dye items. Sure some people of the same class looked similar because of the focus on best items but that is to be expected in an item centirc game.

    Generic classes? Hardly. Each class had some valuable skills that were exclusive to that class. There were also meaningful racial qualities and faction advantages/disadvantages which unfortunately you don't see in many newer MMOGs. Classic EQ was a hybrid system with preset skills per class that still needed to be used in order to max out.

    I  prefer an opportunity cost skill based game with limited skill points to train only a portion of overall available skills that then need to be used to max out, with no preset classes, and levels only to indicate relative character strength for the purpose of PvE and PvP mob comparisons, but classic EQ's hybrid system was pretty good.

     

    4/11/08 8:49 PM
    Viewed 7915, Replies 149

    Originally posted by nariusseldon

     

    Originally posted by JonMichael

    Who really cares how many people are playing certain games? 

    As long as there's enough people around to group with and converse with, does it really matter who's #1 or #300? Besides... most of the numbers are just estimates anyway.

    While I certainly respect the work Mr. Woodcock puts into his site, I see no use for it other than for people to use for trolling... "My game is more popular than yours..."  "So and so company states they have this many subscribers, but the chart shows they are wrong.".. and so on.

    Just my opinion, though. ;)

     

    Yes it does. If a game has too few subscriptions, it is likely that it will close its doors. Building up a MMORPG char is a major endeavor and I don't want to waste time on a game that is likely to die in another 6 months.

    So while it does not matter to me whether WOW has 10 or 12M players (since it is so successful that it is almost certain that it won't die for  few years), it DOES matter to me how many subscriptions for games like Tabula Rasa has before I would consider playing seriously.

    This is important to me also since I am looking for the next MMOG to invest years into, not just 5 months like I did with WoW before I was bored.

    First and foremost a game has to hold my interest  like classic EQ did, and I would consider playing a low population MMOG if I ever find another one of the same quality that is designed to be challenging unlike all the new simple craptastic games being released today. I liked Ryzom and played it for a while but the low population was a definite turn off and kept me from committing to it seriously.

    4/11/08 8:37 PM
    Viewed 3264, Replies 82

    Originally posted by altairzq
    Originally posted by Celestis1000

    To the carebear OP.   THere are 928392832 mmorpgs on the market that are just like EQ, i dont' see what you have to complain about. If anything there is a severe shortage of hardcore PVP mmorpgs.

    You should be in World of Warcraft right now raiding, that is what you people do best.

     

    Obviously you didn't play on a red EQ server.

    Exactly. Celestis is clearly uninformed. The team PvP server was mad fun.

    4/11/08 8:34 PM
    Viewed 1019, Replies 12

    Choosing SOE aka Platform Publishing as a partner was the nail in the coffin. Everything that followed was just icing on the cake.

    4/11/08 8:28 PM
    Viewed 2079, Replies 29

    All SOE games get counted multiple times because of station pass as far as subscriptions. Sometimes Bruce can narrow it down based on periodic public information, box sales, or inside information, but basically all SOE game subscriber numbers are inflated and SOE likes it that way and is secretive about how few the actual active players are for each game since it would be more evidence proving their games suck.

    4/11/08 10:50 AM
    Viewed 265, Replies 16

    Great Band. They are playing in Philadelphia 4/25 if anyone is interested, think I will go.

    My favorite song is Planet Claire. http://www.youtube.com/watch?v=1EPP3gkh_00&feature=related

     

    4/11/08 10:30 AM
    Viewed 1848, Replies 69

    Originally posted by Talinguard

     

     

    Why do they have to pay banks millions per month?

    I thought about this one and I just left it alone, but since you asked I'm curious too.....

    SOE was losing money thru it's station exchange because of chargebacks and fraudulent use of stolen credit cards. Since SOE was charging a percentage of each sale and processing the sales between players they were taking a hit when the charges were rejected or reversed by the banks.

    This is why SOE hired an outside firm to hanlde their RMT and microtransaction sales for EQ2 amd the upcoming game The Agency.

    4/11/08 10:23 AM
    Viewed 3264, Replies 82

    The first MMOG theory doesn't hold true for me either. My first MMOG was Realm Online and even though it was fun little 2D game in 1998, it was simple compared to classic EQ.

    Classic EQ was great because of all the mechanics and features of the game, some I mentioned, others like real weight capacity that another poster listed. These little things that make the game world more realistic make a huge difference to me. I am old school, I figure out ways to overcome obstacles and appreciate their significance to the overall quality of the game, not whine about them as inconveniences like so many newer gamers who don't focus on the journey.

    4/10/08 7:29 AM
    Viewed 3264, Replies 82

    Classic EQ was great, the period the OP describes from launch til Planes of Power. SOE ruined the game after Brad quit and focused on raiding and forced grouping after that.

    The classic EQ world was more dangerous, exciting , and fun. There were no stupid minimaps showing you exactly where to go, no idiotic floating icons above questgivers heads, a real meaningful death penalty that made you actually fear dying and respect the environment, realistic travel times with porting limited to two classes so the world remained large, meaningful differences between the races and classes and their abilities which fostered grouping and cooperation, a slow and lengthy leveling process which increased the longevity and interest in the game and it's various regions, real faction results for attacking various NPCs which made you consider what you killed.

    I really miss quality quests with key word responses which required a player to actually read and think about what the questgiver was saying and explore the lands and learn the lore and problemsolve to finish the quest. Anyone who ever performed the Langseax quest in Halas knows how great some of the classic EQ quests were. You just don't see real quests like that in the newer MMOGs because they make everything so simple  for every idiot to complete and most players don't even bother reading what the NPC says because they can just follow the arrow to the  next NPC with a question mark above their head. Pathetic.

     

    4/09/08 12:16 PM
    Viewed 606, Replies 43

    I didn't realize how goofy Jesse Ventura is until now. Nuts.

    4/09/08 11:54 AM
    Viewed 1848, Replies 69

    Originally posted by Cabe2323

    Easier way is to make money no drop.  Use money to pay for repair bills and items from vendors.  But use a barter system to trade items instead.  You could even configure an "Auction House" to be an advertisement for certain items wanted and items offered that way you can "purchase" something by offering the item wanted.  It helps to build community as well since you then need to work with others to find the items you need and work out multiple person trades. 

    While it isn't as convienent as using cash it would sure kill the gold farming business.  The reason it doesn't get done though is because companies like Blizzard don't want to stop it.  They "get rid" of just enough accounts to keep their regular customers happy but they aren't going to massively ban farming accounts. 

    Come on who honestly believes that World of Warcraft (4 years after release) is still a top 10 selling game because new regular customers are coming into the game.  What keeps them happilly selling copies are the gold farming companies.   That is who is buying copies every month.

    The problem with a strictly barter system is that items flow from the top of the pyramid down and advanced characters who are trading the highest quality items only need other highest quality items and fewer and fewer of them. The barter system doesn't allow non raiding characters the ability to trade for raid drops for instance, because they have nothing to offer advanced characters besides coin. As long as every item has a level/skill user limit to prevent twinking, you should be able to trade for it.

    Runesacpe has  designed  a new system which has pretty much shut down gold sellers. Their new system only allows trades to function if both parties are offering item and or coin of similar value, there is no gifting allowed and trade between the same characters are limited to once every fifteen minutes.

    4/09/08 11:43 AM
    Viewed 1172, Replies 31

    The best sites for news and original articles are Tentonhammer or Warcry. MMORPG.com only pastes news articles from press releases or other sites. The only original journalism displayed here are opinions and reviews which don't require any actual investigative research. Dana Massey and others who could write and research left for lack of pay.

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