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4/16/08 12:36 PM
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Viewed 3439, Replies 59
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I will never play a MMOG that approves of RMT. |
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4/15/08 4:34 PM
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Viewed 310, Replies 10
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Choose flags of the world option, that's really hard. |
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4/15/08 4:19 PM
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Viewed 310, Replies 10
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4/14/08 11:03 AM
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Viewed 1209, Replies 22
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One word, "carebear", describes the death penalty. |
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4/14/08 10:45 AM
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Viewed 21038, Replies 296
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Originally posted by NeanderthalOriginally posted by Gadareth
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4/13/08 7:36 AM
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Viewed 406, Replies 5
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Are you going to use the Unity server for a fresh launch to attract new players and past players like myself who would come back given a new fresh server to start on? |
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4/11/08 10:01 PM
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Viewed 1019, Replies 12
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Also the mere fact that when they announced they were going to climb in bed with SOE, many players who were looking forward to the game decided not to bother. That significant decline in initial subscribers hurt since all those potential customers have not bothered to try the game. |
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4/11/08 9:54 PM
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Viewed 1848, Replies 69
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Originally posted by zaxxon23 I am correlating it to the RMT market to a much higher degree. Ask anyone who has sold virtual game items including SOE. Paypal is scam central when it comes to RMT sales. Lots of shady people are involved with RMT. |
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4/11/08 9:43 PM
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Viewed 3264, Replies 82
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Originally posted by ConsequenceAnother uninformed person. Crafting was generic which produced items nobody wanted? These links from EQTraders show otherwise:
The fact that it was a major grind and time sink to max you skills guaranteed that the better items would be in high demand because most players(such as yourself) lacked the will to put forth the effort to accomplish the goal. I was a Grandmaster Tailor, the first on my server and one of only a few for YEARS. Tailoring was one of the most difficult and tedious tradeskills to master, at least back in the day pre Luclin, and I enjoyed the entire process because I knew all the hard work would pay off in the end and it did big time. I was famous as a crafter. Everyone came to me for the best tailoring items. I enjoyed taking worthy apprentices under my wing, mentoring them and showing them the ropes, as well as the social interaction of building relationships thru trade. Crafting in WoW for example is a joke, because it is so easy to max your skills that EVERYONE is a master crafter. What is the point in being one of the many? The market becomes saturated and there is no feeling of accomplishment. The grinding, timesinks and camping that enhanced becoming a Master Crafter were serving the same purpose for leveling and maxing your adventuring skills, the purpose of meaningful achievement and feeling of accomplishment. I don't find that with simplistic games like LoTRO and WoW. I repeat: I enjoy the so-called work of grinding and timesinks if they serve a purpose and they do. It's about the journey. If you wanted PvP you could play on a PvP server. Nuff said on that. I agree raiding sucks. I don't raid. I mostly solo. The beauty of classic EQ pre Planes of Power though was that all 3 playstyles: soloing, grouping, raiding, were inclusive and viable and there was enough content and goals to satisfy everyone. That all changed after Planes of Power when SOE ruined the game by focusing on raiding to the detriment of soloing and small groups. There was a good variety of physical customization at character creation and lots of armor and clothing choices, you could even dye items. Sure some people of the same class looked similar because of the focus on best items but that is to be expected in an item centirc game. Generic classes? Hardly. Each class had some valuable skills that were exclusive to that class. There were also meaningful racial qualities and faction advantages/disadvantages which unfortunately you don't see in many newer MMOGs. Classic EQ was a hybrid system with preset skills per class that still needed to be used in order to max out. I prefer an opportunity cost skill based game with limited skill points to train only a portion of overall available skills that then need to be used to max out, with no preset classes, and levels only to indicate relative character strength for the purpose of PvE and PvP mob comparisons, but classic EQ's hybrid system was pretty good.
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4/11/08 8:49 PM
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Viewed 7915, Replies 149
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Originally posted by nariusseldonThis is important to me also since I am looking for the next MMOG to invest years into, not just 5 months like I did with WoW before I was bored. First and foremost a game has to hold my interest like classic EQ did, and I would consider playing a low population MMOG if I ever find another one of the same quality that is designed to be challenging unlike all the new simple craptastic games being released today. I liked Ryzom and played it for a while but the low population was a definite turn off and kept me from committing to it seriously. |
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4/11/08 8:37 PM
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Viewed 3264, Replies 82
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Originally posted by altairzq Exactly. Celestis is clearly uninformed. The team PvP server was mad fun. |
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4/11/08 8:34 PM
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Viewed 1019, Replies 12
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Choosing SOE aka Platform Publishing as a partner was the nail in the coffin. Everything that followed was just icing on the cake. |
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4/11/08 8:28 PM
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Viewed 2079, Replies 29
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All SOE games get counted multiple times because of station pass as far as subscriptions. Sometimes Bruce can narrow it down based on periodic public information, box sales, or inside information, but basically all SOE game subscriber numbers are inflated and SOE likes it that way and is secretive about how few the actual active players are for each game since it would be more evidence proving their games suck. |
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4/11/08 10:50 AM
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Viewed 265, Replies 16
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Great Band. They are playing in Philadelphia 4/25 if anyone is interested, think I will go. My favorite song is Planet Claire. http://www.youtube.com/watch?v=1EPP3gkh_00&feature=related
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4/11/08 10:30 AM
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Viewed 1848, Replies 69
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Originally posted by TalinguardSOE was losing money thru it's station exchange because of chargebacks and fraudulent use of stolen credit cards. Since SOE was charging a percentage of each sale and processing the sales between players they were taking a hit when the charges were rejected or reversed by the banks. This is why SOE hired an outside firm to hanlde their RMT and microtransaction sales for EQ2 amd the upcoming game The Agency. |
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4/11/08 10:23 AM
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Viewed 3264, Replies 82
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The first MMOG theory doesn't hold true for me either. My first MMOG was Realm Online and even though it was fun little 2D game in 1998, it was simple compared to classic EQ. Classic EQ was great because of all the mechanics and features of the game, some I mentioned, others like real weight capacity that another poster listed. These little things that make the game world more realistic make a huge difference to me. I am old school, I figure out ways to overcome obstacles and appreciate their significance to the overall quality of the game, not whine about them as inconveniences like so many newer gamers who don't focus on the journey. |
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4/10/08 7:29 AM
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Viewed 3264, Replies 82
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Classic EQ was great, the period the OP describes from launch til Planes of Power. SOE ruined the game after Brad quit and focused on raiding and forced grouping after that. The classic EQ world was more dangerous, exciting , and fun. There were no stupid minimaps showing you exactly where to go, no idiotic floating icons above questgivers heads, a real meaningful death penalty that made you actually fear dying and respect the environment, realistic travel times with porting limited to two classes so the world remained large, meaningful differences between the races and classes and their abilities which fostered grouping and cooperation, a slow and lengthy leveling process which increased the longevity and interest in the game and it's various regions, real faction results for attacking various NPCs which made you consider what you killed. I really miss quality quests with key word responses which required a player to actually read and think about what the questgiver was saying and explore the lands and learn the lore and problemsolve to finish the quest. Anyone who ever performed the Langseax quest in Halas knows how great some of the classic EQ quests were. You just don't see real quests like that in the newer MMOGs because they make everything so simple for every idiot to complete and most players don't even bother reading what the NPC says because they can just follow the arrow to the next NPC with a question mark above their head. Pathetic.
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4/09/08 12:16 PM
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Viewed 606, Replies 43
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I didn't realize how goofy Jesse Ventura is until now. Nuts. |
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4/09/08 11:54 AM
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Viewed 1848, Replies 69
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Originally posted by Cabe2323 The problem with a strictly barter system is that items flow from the top of the pyramid down and advanced characters who are trading the highest quality items only need other highest quality items and fewer and fewer of them. The barter system doesn't allow non raiding characters the ability to trade for raid drops for instance, because they have nothing to offer advanced characters besides coin. As long as every item has a level/skill user limit to prevent twinking, you should be able to trade for it. Runesacpe has designed a new system which has pretty much shut down gold sellers. Their new system only allows trades to function if both parties are offering item and or coin of similar value, there is no gifting allowed and trade between the same characters are limited to once every fifteen minutes. |
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4/09/08 11:43 AM
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Viewed 1172, Replies 31
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The best sites for news and original articles are Tentonhammer or Warcry. MMORPG.com only pastes news articles from press releases or other sites. The only original journalism displayed here are opinions and reviews which don't require any actual investigative research. Dana Massey and others who could write and research left for lack of pay. |
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