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All Posts by taus01 - 256 found

11/20/08 9:29 AM
Viewed 725, Replies 16

 

I have never understood why there is a need to separate mmorpgs by region. FFXI is a good example of a very long running game that has worldwide servers and there are no problems at all. It is even more cost effective to have worldwide servers as they are not sitting there half the time doing nothing while players are at work or sleeping.

I always buy the us versions and i will simply not buy a game that does not allow me to play on US servers.

I hope for all european players that they will allow migration to the US servers, but that is highly unlikely.

11/19/08 10:42 AM
Viewed 374, Replies 11

Originally posted by ganton

Well I personally think its the best out there atm as far as mmorpg's go but this is because I cant stand the old school EQ, WOW style of combat. Its a lot more fast paced then other games and tends to rely much more on player skill then gear, although gear still plays a small role.

Sieging works just fine and is fun and actually changes players stats based on the outcome of the siege. I still think they should do more with the system they have in place though.

I dont think any MMORPG has really flushed out the pvp aspect as much as they should have but I do see more inovation in AOC's pvp system then most others.

Hope thats helpful.

 

What innovation are you talking about? The point based consequential PvP system is as old as Ultima Online. Not to mention that it can be exploited and does not even work like it should.

The whole PvP system they put in place 6 months after they announced the game to be the ultimate PvP action mmorpg is an ill conceived afterthought.

11/12/08 3:12 PM
Viewed 882, Replies 28

Originally posted by Mrbloodworth

Basically this report means funcom is profatable, and has enough money to make new games. Doomsayers /end.

 

Profitable. The report means that if they keep having 12 million expenses a quarter but do not get a boost like in this quarter from the sales of last quarter then they will not be profitable at all. Looking at the projected end of year result they will most likely report a loss in 2008.

So no, just like the shareholders i do not think these are good numbers and the fishy things going on with missing 6m and moving around sales is surely not going to instill trust.

 

 

11/12/08 2:58 PM
Viewed 1086, Replies 41

Originally posted by Jackdog

This might be a dumb question, but I have no clue in financial matters, that is why I married a accountant :). I was just looking at their charts it looks like they are going like gangbusters, yet the stock has fell another 5% as of today. Any of you stock gurus want to explain why?

edit- down .40 or 10% as of now, looks like it might drop to the lowest point in 52 weeks if it does not reverse soon.

 

Down 20% as of now.

If you look at the hard numbers that interest investors then Funcom looks really bad. I disagree with some of the others here that say this report looks healthy.

1. They spent 12m although they did not need heavy marketing like in the last quarter.

2. They got money from Eidos for Box sales from last quarter which basically tells you that if they continue to spend 12m in Q4 they will end up with a huge loss.

3. If they continue like this they will barely break even for this year, most likely will close the year with a loss. They have the holiday season sales but also need to invest in marketing for that.

The stock has no long term attractivity especially not with them pushing the game in other countries and spending money on marketing as early as Q1 to regain players.

And be honest, who is going to risk investing in a stock that was issued at 15NOK and is now at 3.6NOK constantly falling for the last 6 months?

11/03/08 8:51 AM
Viewed 2488, Replies 100

Originally posted by Thachsanh
Originally posted by infofront

I'll try to keep this short but sweet, as you probably know what the game is about already, for the most part. Instead of the typical review style, I'm going to list some of my thoughts about the game, focusing mostly on things you haven't heard often in other reviews.
A little on my background: I've been playing WAR since the end of closed beta, and I've purchased the game and leveled up to 40 (max level). I was really looking for a good change from WoW, as I got really sick of WoW and ended my subscription 8 months ago. I knew WAR had some problems before release, but I really tried to remain optimistic. Mythic gave a valiant effort at repairing the game before release, and they were semi-successful, as the game was just a total mess before open beta. It has taken me only a few weeks into release to get sick of this game though. I think it needs another solid year (at least) in development to infuse the game with more variety, content, and polish. Moreso than that, I seriously wonder about some of the design decisions. Without further ado, here is my list of the top 13 things that suck about WAR:

 

I can't believe I read through your post. But after I read it, I realize something. You know nothing about WAR AND you know nothing about WOW too. Hahah, that's pretty ironic since you keep comparing WAR to WOW.

 

1. The combat system tries to be like World of Warcraft's, but fails.

I give you number 1, but WoW was probably your 1st MMORPG so you don't know. I can tell you that the combat system from WoW borrowed directly from Everquest combat system. The original combat system in Everquest is just as fluid and responsive and that game released in 1999. But yeah, the combat in WAR is not as fluid and responsive


2. Many of the character animations are too long. They don't sync well with the combat, and some of them extend well into the global cooldown period, which often can exacerbate some of the combat bugs, and gives it an even more unpolished feel.

This is the same issue with the previous one.

3. There are almost no dungeons in the game. Those dungeons that do exist are still pretty buggy, not at all fun, and don't even offer great rewards. Public quests were largely implemented to replace dungeons. Public quests can be fun, and give decent loot, but they get old really quickly. There is essentially only one public quest in the game. It goes like so: Phase 1-Kill a lot of easy monsters, Phase 2-Kill a dozen champion monsters (these are like WoW elites), Phase 3-Tank and spank a boss. There are lots of public quests, but they all follow this formula, occasionally adding an extra phase or some kind of minor twist for variety. These are something like poor-man's dungeons. Dungeons typically give you an intense, epic, unpredictable experience. Public quests are short, completely predictable (as they're all essentially the same), boring, and easy.

What you described PQ can be applied to ANY dungeon in WOW too. How could you not realize it? Everything in WOW dungeon is scripted and static in many ways. Once you have done it, you have really done it. There are nothing new anymore. This get old really quickly too. You follow the same exact strategy, tactics, perform every little things the same way again and again for every dungeon in WOW and the mob will react the exact same way they always do. When you first approach, the mob will do this, after that it will do this, after a certain point it will do this. Exact behavior everytime.

4. You may be saying, "But wait a minute, this is a PvP game!" Yes, but it's still an MMORPG, and one that is trying to compete with WoW in every facet. Mark Jacobs of Mythic even said that the reason for all of the delays is so that Mythic could get the PvE up to a level found in WoW: TBC. WAR has better PvP, if you can get past the combat issues, but the PvE is nowhere even close to WoW - not even Pre-BC. When WoTLK comes out in a month, WAR's PvE will look downright ancient.

No, WAR isn't trying to compete with WOW in every facet. The thing is, you can always add more instance/dungeon in later, but you need to have a foundation, in WAR, that foundation is PvP and they are still working hard to solidify that foundation. Once they have the foundation in place, give them a couple years and WAR will have just as many instances/dungeons.

5. The UI in this game is sub-par. It is a lot better now than it was at beta, but it still leaves much to be desired. One problem is that your health and action bars routinely disappear. This is really wonderful when you're in the middle of an intense PvP fight and your health bar disappears. Should I heal? Run away? Hell if I know. There is a lack of keymapping and control customization also. The biggest problem is that there's absolutely no way to tell what value your action bar is at. You get a skill that uses 50 action points. Is that half your action bar? 5% of your action bar? There's no way to know because there's no way of knowing how many action points you have, or even how many action points you have when you're at 100%. You can look at your action point bar, but there's no way to equate this visual reference with any actual numbers, even though all of the skills you use relate to the action bar using set numerical values. This is utterly unbelievable. Imagine playing a Mage in WoW and having no idea how much mana you have at any given moment, how much you have at 100%, etc. Totally unacceptable.

You don't know why your health and action bars fade away? There is no way your health and action bar faded in the middle of an intense PvP fight unless you are no where near the fight. The action bar does not give you exact numerical value but it gives you percentage. From the amount of action point each skill use, you can link percentage with number fairly easy. This could probalby provided later on via an addon may be. And I don't find anything about the UI is sub-par to the original WOW UI. Do you know the original WoW UI? 

6. There is a severe lack of good skills, and of skill variety at all. Look at a skill list for any character. For a dps character, for example, you will see many damage skills, most of which have no differentiation between them. Many skills have a very minor debuff effect, which is really the only difference you'll find. You'll have tons and tons of skills by level 40, yet it feels like you have few because there is lack of any real variety between many of them. Also sorely lacking are the kinds of class-defining abilities that WoW had. The mage in WoW had blink, polymorph, frost nova, ice block, several different kinds of magic (ice, fire, arcane), and you could change your spec and you'd have almost a completely different class. The closest thing to a mage in WAR is probably the Bright Wizard (or the BW's mirror class on destruction, the sorceress). The BW, in comparison, has a few minor snares and knockdowns, and only one real crowd control ability, fire cage, which is a root that has a 50% chance of breaking when receiving damage. The only other spells the BW has are fireballs, and variations of different fire damage attacks. That is it - one root, a few snares, and a bunch of pure damage attacks. In WoW, you receive some major abilities at many points throughout the game, and these seem to keep refreshing your class, so it never feels too boring. Also the sheer variety of skills keep WoW fun and exciting. In WAR though it is ALWAYS - *Ding* - "Great, another generic direct damage ability..." There's little to look forward to - no "Sweet, I get to wear plate in two more levels, and get uber skills X,Y, and Z!"

Do you know that the majority of WoW class-defining skills you described do not come from regular skill you learn as you level up but from the talent tree? The BW have a lot of utility skills, you just did not pay attention. And no, not all damage skills are the same. The 3 mastery paths give the BW quite different skills. If you change your mastery, you will have to play your BW in a very different way too. A WoW mage receive almost all of his class-defining spells at very low level, as he level up, he just get the upgrade version of whatever spells he has at low level except for those from the talent tree. So no, the life of a BW and the WoW mage are pretty similar and WAR lore restrict the BW to only fire magic so, compare about different type of magic is a mute point. The fact that you praise the WoW mage and bashing the BW give me an impression that you either way too bias and intentionally do so or you don't know much about WoW at all. Plus in WAR if you mix and match tactics skills, moral skills with other action skills, you can come up with many many build you can use for many different purposes. The same BW, if you change your tactics set, switch your moral skills you could have a very different version BW. You can do this while you are on the field and it gives you much more depth into the class you play.

7. There is a severe lack of character customization. The character creation screen is incredibly lacking. I'd say it's on par with WoW's. Even WoW's character customization level was pretty empty, but that was in 2004. This level of character customization is just unacceptable in 2008. It's as if Mythic tried to include exactly the same amount of customization as WoW - they did just enough for it to be passable. As with every aspect of the game, Mythic went just barely far enough, but didn't go the extra mile in making this feature truly good.

You forget something. What about trophy slots, pockets...? They are visible and can be customize in many ways.

WAR implemented something similar to WoW's talent point trees. These are called mastery trees, and are just a half-assed (more like quarter-assed) attempt at mimicking WoW's character skill customization/focus system. In WAR, these aren't really trees, just bars. There are three such bars, and none of them contain any choices at all. In WoW's talent point system, you'd often have to make tough choices within a talent tree. In WAR, the only decision is which bar to stick your points into. For example, if you're a tank, you might get a defensive mastery bar, a single-target dps mastery bar, and an aoe dps bar. Each bar just has 4 active abilities and 3 passive abilities called tactics. The more points you put into a bar, the more abilities you unlock. Like I said, it's just a really lazily-implemented, poorly done, half-assed clone of WoW's talent system.

Like I said above, the mastery path in WAR is not exactly as the talent tree in WOW. The mastery paths in WAR are not the only thing you can do to make your character skills more depth. In WOW, the talent tree is it, there are no other way to customize your skills set. In WAR, you still have multiple morale skills you can swap, many tactics skills you can set. There are more tactics skills in WAR than those come from the mastery paths. Moreover, the mastery paths are exactly what it sounds. The more you go into a mastery path the better you do with your existing skill belong to that path. You are not only put point into your mastery paths to get new skills, you do that to improve your existing skills as well.

8. There is a lack of variety in PvP. There are a bunch of keeps to raid, but once you've raided a keep in one Tier, you've raided them all. Keeps are really supposed to be the bread and butter of WAR's much-hyped PvP. Keep battles end up being all about who can bring the biggest zerg. Right now, on most servers, that is destruction, because they outnumber order by 2:1 or 3+:1. This is due largely to the developers hyping up the destruction characters as being very cool, and the order characters being lame, before the game was released. Good job there Mythic. In other games (like WoW), an outnumbered party can still win in combat because they have so many skills and CC abilities at their disposal, that when timed right, can dramatically alter the battle. WAR generally required much less skill to be good in PvP. There is very little CC, so it comes down to a battle of who's the best at spamming their damage skills (and at fighting the terribly buggy and unpolished combat system).

The way you look at PvP is wrong. The variety of PvP does not come from the objective. It come from people playing it.

Each side only has one castle. Yep, each side spends all of it's time, at end game, defending its own castle and attacking the enemy's only castle. The only other end-game content consists of scenarios (like WoW's battleground), and a couple of really bad PvE dungeons. The main focus is on the castle sieges though. How many times can you seige the same castle over and over again without getting bored?

How many times can you raid MC, BT, ... over and over again without getting bored? Even though those encounters behave the exact same way every time you do it, like clock work. In PvP you have the unpredictable of people, mobs always behave the exact same way, people don't. Yet you claim that doing it is boring and don't find raiding the exact same mob same dungeon that behave the exact same way over and over and over again not boring?

9. The WAR engine sucks. It is based on Mythic's outdated DaoC engine. The game's looks are about on par with WoW's, but slightly nicer. Yet while it's graphics are only slightly better, it will bring any system to a crawl during a large scale PvP battle. I'm not flaunting my epeen, but I have a system with a Q6600 processor, vista ultimate, 4 GB of Corsair Dominator, ATI 4850, and cable internet. If I get more than 30 characters in one area, is slows down immensely, becoming almost unplayable in the truly large battles. WoW can handle large battles much, much better than WAR, which is kind of odd, seeing as how WoW is supposed to be PvE-centric and WAR is supposed to be large-scale PvP-centric. Also, you better have a whole lot of RAM. If you're running Vista, you better have at least 4 gigs while running WAR, because it's very resource hungry. 3.5 gigs out of my 4 are used up while running WAR on my fresh Vista install with no other programs running. So again, the graphics would be okay if they were released in 2005, but they're very subpar for the end of 2008. It would be understandable if the the engine could handle tons and tons of players really well, but it's only slightly better at this than Age of Conan, while AoC's graphics are vastly better. Also noticeably absent in WAR are most graphics settings we're all used to. Want to enable AA and AF? Better figure out how to force AA and AF in your drivers...

The engine does not sucks that much. It's not based on the outdated DAoC engine. Both DAoC and WAR used the same comercial engine GameBryo and it constantly being developed. Although I find GameBryo is not the top engine but it's not that bad. WAR just lack of fine tune the engine. This same engine was used in TES4: Oblivion, works fine.

10. Last, but not least...itemization - a huge part of what makes these games so fun. The color coding system is the same as WoW's (green=uncommon, blue=rare, purple=epic, etc.). The difference is that you'll be decked out in blues by the time you're level 15.Most people are totally decked out in epics before they even hit level 40. This kind of devalues the whole meaning of epic loot. This game just hands it out like candy, and doesn't make you work for it. You get new loot so often that it takes the fun out of getting new loot. Remember getting that sick purple sword in WoW, and in a single instance you've increased your dps by 30%? Well you'll never get this from WAR. First of all, there are no epic PvE encounters that I know of, so no great gear there. There is the renown system, but renown gear is typically not all that impressive. Second, you cannot craft any equipment. Third, and most importantly, you will completely change out every piece of gear at least once every 3 levels. The result is that you're always bettering yourself incrementally. Every level you'll increase your dps by 5% or so. It is much more exciting to get a new weapon every 8 levels and increase your dps by a whopping amount, like 40%

Do you really understand the itemization system in WOW and WAR at all? You don't seem to understand them so let me explain them to you. The color coding indicated the quality of loot, not the level you acquired it. If you have time, look at those level 19 twinks running around in battleground in WOW, they are deck out with purple and blue. Does it devalue the whole meaning of epic loots? No. The way item in WAR does not give the instant mad boost like WOW because it was designed that way. Have you ever try to fight those little WOW twinks in battleground? It's not fun, they can practically one shot you. My friends has a level 39 rogue twinks deck out with all best possible items and he can practically killed the whole enemy team in WSG all by him self.

Your whole idea of exciting lead to the whole gear progression grind in WOW right now and it's actually an issue, not a good system that you should follow. Once you go down that path, you can never stop.

11. As I touched on above, there is a severe lack of crafting in this game. You get to make potions, or talismans - which are something you put into an item socket. Every one I've seen has a time limit, so the quality of your talisman decides whether it disappears in two hours or two days. Since you can't make any real equipment, and it would be pointless to anyway, since WAR is always throwing new equipment at you, there is basically no player economy. There is an auction house, but even on a good day, you might only find 5 or 6 items for your class. There is extreme specialization in WAR's items. Every single item in the game is class specific, which ends up hurting the item selection at the AH. Again though, there's no real reason to use the AH, as quest, PQ rewards, and renown rewards give you more than enough loot anyway. Sometimes it's nice to take a break from combat and take some time crafting and selling stuff at the auction house in WoW. You'll never have that pleasure in WAR. This is another part of WAR that is totally unacceptable to me. A 2008 MMORPG, which is openly challenging WoW, which is backed by EA with almost infinite funds, is released with virtually no crafting whatsoever, and uses an economic model that excludes a player economy!? Are you kidding me?

Ok, crafting shall we? What are the most sell/trade crafting profession in WOW? Alchemy, Jewelcrafting and Enchanting, right? So WAR has Apothecary, and Talisman making which is kind of like Jewelcrafting and Enchanting mix together. They got the most heavily used and trade craftings as a foundation. The rest can be added in later.

12. There is a lack of immersion in WAR. The only way to get to other zones is to talk to a flight master. After you talk to the flight master, you're given a loading screen, then you magically appear in the place you want to go. The only zones that are connected are your racial pairing's zones. This all results in a disjointed game world and a feeling of disconnect. Also, if you're a high elf, dark elf, dwarf, or greenskin you won't even be able to defend your capital city in a siege. Nope, Mythic took your capital out (along with several classes) so they could rush WAR out the door ASAP.
Another gripe I have is that there is only one flight master per zone, so if you want to travel, you might be in for a really long run to the nearest flight master.

Finally, and this effects tiers 1 and 2 the most, since they only have one scenario per racial pairing, if you want to play more than just your own racial pairing's scenario, you have to fly to another race's zone. You will get sick of your own scenario, but then it's a total pain to try to join another one.

The only way to get to other zone is talk to fight master? Hahah, are you kidding me? And you say you have a level 40 in WAR with that pittiful knowledge of the game. You can virually run everywhere in this game. Just like WOW, between continents you have to flight but within the same continents you can virually run everywhere. And the problem with different scenario has been solved a long time ago, where have you been? You either paid people to level your character for you or you exploit to level 40 because your WAR knowledge seems very tiny.

13. There is a surprising lack of PvP for a PvP game. I played on an open server, and surprisingly, WoW PvP server's are more open than WAR's. I thought WAR was gonna be everywhere, and that WAR was to be the king of all PvP MMORPGs? I can't go into tiers below my own, unless I want to be turned into a chicken that has 1 HP. This also sucks because I can't go into lower zones to help guildmates level, and I can't go back to unlock tome entries that I missed. It amazed me the WAR, the supposed king of PvP, has such a carebear ruleset compared to WoW, the supposed PvE-centric game.

Again, your knowledge of the game are very questionable. You are in an open RvR server, this means you can go to a tier below you without any problem. If you are in a core RvR server, as long as you don't flag RvR you can go any where, kill anything help friends as much as you wanted.

To sum it up, the biggest problems with this game, on a macro level, are lack of polish, lack of fun in pve, lack of any innovation, and a very severe lack of variety in all aspects of the game. That said, the RvR combat is fun at first, but it gets boring quickly. Also, the buggy and unpolished combat, along with the poorly optimized engine detract from RvR.

To sum it up, your knowledge of both game are very questionable. Although you seems to know a little more about WOW than WAR but it's not much. So either you read about these things somewhere and come to troll because many issues you raised seem to be resolved already or you just have a severe metal limitation.

 

QFT, the OP has no clue what he is talking about and certainly did not play to 40 the 'regular way'. The lack of knowledge about basic game mechanics is so obvious.

Please spare everyone in the future with your 'reviews' until you actually played the game and have a solid knowledge upon which to base your review.

 

 

10/30/08 11:09 PM
Viewed 2562, Replies 58

Originally posted by mrnutz1065
Originally posted by wjrasmussen
Originally posted by mrnutz1065

Anything to take a jab at this game azrile. Yeah, we get it you don't like it. Can you please take Bodypass and take your trolling to another forum.

For the record, on release WoW had awful class balance. Warriors with 3.8 attack speed weapons 2 shotting everything, Paladins pigeon-holed into healing because their other specs were totally useless. Fury warriors outdpsing all classes by a substantial margin because of broken mechanics. There was no balance with WoW for a good while.
 

People forgot how bad warcraft was at release but are quick to take jabs at games that have been out for 1 MONTH.

WoW's a great game but saying that it was perfect at release or more balanced than Warhammer is just ignorance. It took warcraft a long while to find its feet.


 

Did you play wow at release?  Be honest.

Not saying wow didn't have problems. Obviously when you are sell many more units than expected and you had too much demand for servers, that is a problem.  But they brought out more servers to handle it.  Is war releasing more servers to deal with the demands?


 

Eh? Yeah I played WoW at release.

I was more refering to the class imbalances than anything else. Imo Mythic have done more than what Blizzard ever did. Despite having a huge following with games like Diablo and starcraft they put up a stingy amount of servers. Although mythic over anticipated the popularity of the game, they put up sufficent servers to cope just in case.

The fact that they are introducing free server transfers this early to compensate can only be a good thing. As far as I'm aware people playing the dead servers in AoC are still fighting for transfers.

 

That only shows how Mythic thought ahead and they can do transfers while other games needed 6 months or more to even give you the option, no less charging you for it! This is a mute argument if you ask me.

10/30/08 11:05 PM
Viewed 1081, Replies 50

Originally posted by oscarkool2

Well I played my fair share of warhammer and I really don't think the pvp is that great.  I was a gladiator in wow.  War is a whole different pvp game than wow.  I prefer pvp thats based more on skill than the pvp in war which isnt skill based.  If you think war requires skill, then you havent played real pvp in wow which requires a ton more skill than anything you do in war.  Sure, knocking someone off a keep with an IB might take minor skill, but thats about it.  wow trumps this game in skill.  But as I said, theyre both different pvp games.  I like games that require skill so Im sticking to wow.


 

What skill are you talking about in specific? Please explain!

10/30/08 11:03 PM
Viewed 4967, Replies 120

Originally posted by Dingdongdang

server merges = death

6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.

Remember that article from Massively? during the launch he said WaR will settle around 250k ish subs. Most war fanbois laughed and said OMG WAR WILL GET 2 million subs easy !

 Every fucking MMO did this, better go bigger than too small. This is a normal process and it is no way of telling how good a game is. The difference is that WAR can offer server moves, merges at the first month, other games needed 6 months to even be able to do it!

lol...just lol....

see ya later WaR no more medicore MMO's please. the Majority have spoken.

and yes we are the majority..

who is the Majority? Thats just you or you can back that up?

750k accounts created

250k playing WaR

Equals 500k people (majority) that think WaR is nothing special.

WAR is barely 2 months old and already has a content update coming for free. I dare say that it is far from dead, but you stay in la-la land and have a good time

 

10/30/08 10:54 PM
Viewed 3136, Replies 119

Words people, listen to the words! Do not get fooled by the companies.

Shipped = sent to stores = not sold

Sold = they got the money those are payed for

Subscribers = people who put in all info incl. credit card or else payment

Registered = people who have bought but not put in credit card or else and not renew

 

Do not get fooled, READ!

10/30/08 10:40 PM
Viewed 1081, Replies 50

staying for the simple reason that RvR is a shitload of fun and i actually make a difference. Having a guild keep and taking over areas is rewarding. There are bugs and litle kinks to work out but over all it is a blast to really have a WAR and players take it seriously. Mothing like a 100+ player battle for an objective or keep, of cause you got to turn down graphics to fastest but who cares, it is a blast!

10/30/08 10:33 PM
Viewed 3389, Replies 119

XFire gives a good sample on a specific group of gamers. It does not however translate to subscriptions. It only shows how many hours XFire users play. They might play Fallour3 now, or WoW, or any other game. It is an indicator what they prefer to play, it does not translate to subscrptions to a MMO.

On the other hand it will show loss of interest on a specific game. Loss of interest ultimately translates to loss of subscriptions for a MMO in the long term, but that is 2-3 months.

For example, i have not touched WAR for a few days since Fallout 3 came out but i will continue my subscription. I like WAR but i also like Fallout 3 and it got me hooked.

What i try to say is "be reasonable", it is a small sample group and while valid for evaluation it still does not provide accurate information.

10/30/08 10:21 PM
Viewed 2488, Replies 100

WAR is a group game not a PvE grind. Play the game as it was intended and you will see how good it is, i am sick of 'reviews' by WoW PvE people that do no understand what WAR is about. We do daily raids and RvR in our guild, in fact we have a hard time to keep up with what is going on. Get out of your closet and play the game as it ment to be, not as the WoW carebear click and reward shit yo