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All Posts by silverlobo - 55 found

11/27/08 10:46 PM
Viewed 531, Replies 19

What I think is pretty amazing is that there is a beta going on and not a single player made video has been leaked. Seeing that all it takes is Fraps and key stroke I find it almost impossible for a Beta to be going on this long without ANYTHING getting out about it.

Take it for what its worth.

11/27/08 3:44 PM
Viewed 283, Replies 7

Originally posted by Windsurfer

You can use waralytics.com to help decide which server to play on. I play on Red Eye Mountain which is pretty populated.


 

Once Waralytics updates with the 2 servers mergining into Badlands it should be the highest pop server in WAR.

10/19/08 11:58 AM
Viewed 456, Replies 9

Originally posted by _Shadowmage

 


Originally posted by silverlobo
The last thing that must be fixed now, not later is leveling rank. When Mythic decided to ignore a year plus of play testing and greatly increase the time to rank in the last few weeks before release they made a huge mistake. The number 1 issue Ive seen people complain about is that there is no open RvR. The reason: the masses are stuck in T3.

 

It seems you are unaware that in betas companies increase the leveling speed so players can get through the content faster to test it.
 


 

If you were in closed beta you would know they did not open up all the tiers so there was no reason to "increase" the leveling speed what so ever. When I joined beta tier I & II were available only, and to my understanding it had been like that for months.

In my opinion Mythic did not "increase" xp gain in beta so people would get through content, because they way they conducted the closed beta there was no reason for it. Also I like to point out that the xp gain is only a huge issue in T3, that is where it is taking way to long and needs to be adjusted.

10/18/08 6:26 PM
Viewed 456, Replies 9

First off I will be playing this game regardless if the following items get fixed, BUT that does not mean others will. Now to the issues at hand:

The xp/rp mechanic must be changed so that it is distributed between everyone in a WARBAND, not groups. Their band-aid horrible fix to what they saw as healers receiving to much RP has only made the problem WORSE. Case in point: go into any scenario and pure dps classes are rewarded for going solo. So to fix the problem they must do the following: Scenario's do not allow anyone to drop group, only to move between each one, AND xp/rp is distributed between everyone equally in the warband not just the group.

Scenario servers are pretty much terabad. There is no way a server like Badlands is only having a few dozen players on each side queuing up. Mythic in my opinion is limiting the amount of matches that can go on at one time which is making the queue's to damn long. Blizzard has the same problem with 2v2 queues, they are long not because they don't have enough people, it is because there are to many people.  So to fix the problem they must increase the servers that handle scenario's.

The last thing that must be fixed now, not later is leveling rank. When Mythic decided to ignore a year plus of play testing and greatly increase the time to rank in the last few weeks before release they made a huge mistake. The number 1 issue Ive seen people complain about is that there is no open RvR. The reason: the masses are stuck in T3. They were on the right track with the idea of getting everyone in T4 so the WAR would be raging before the first month was over: they failed in that, and failed big time IMO. Mythic must fix this problem, and to do that they need to get people through T3 a hell of a lot faster.

Thats what I see as the major screw up's and all of them are rule set mechanics that left unchanged effects everyone that plays the game. Like I said above I will still play because I do enjoy the game, but with the above rule set changes I think the game would be much more enjoyable.

 

10/18/08 6:02 PM
Viewed 2737, Replies 70

I can only truly gage the retention by what I see, and the guild I am in started with about 80 players when the game launched and has 120 now, and we did that without open recruitment.  So my experience makes it hard for me to see any substance in the OP's observation.

10/07/08 7:57 PM
Viewed 1100, Replies 28

Originally posted by Wolfenpride

I haven't been playing scenarios these last few days just because I find them to repetitive, but something ive come to realize is that these scenarios are killing the the rest of the game.

Just look around outside of one, do you see anyone doing public quests? is their anyone even doing normal quests? has their ever been anyone actually laying siege to one of the keeps/objectives?

Back in open beta it was amazingly easy to join a group for almost any public quest, and their was at least 1 warband in every RvR zone, now I don't know what happened to change that, but these last few weeks theirs maybe 1-2 pve open groups, and if im lucky theirs a open group of 2 people attempting a PQ.

Their is never an open rvr group.

I realize that people find it easy and comfortable to log in, join a scenario, and just breeze through levels and enjoying fighting other players, but these instances are killing off the rest of the game, and I can't help but feel if something doesn't change about it, this game isn't going to take off, it isn't going to become what it was meant to be.

Others say that once they've reached 40, open world rvr will become more common, but I can't help but wonder if thats the case? When you control all the top tier keeps, and theirs not a whole lot of people to fight with, are you really just going to sit around and wait for something to happen? Of course not, your going to queue up for a scenario, for the thrill of just pvping.

My idea for a solution: Eliminate scenarios entirely. But since Im faily sure that won't happen, do something along the lines of limiting, diminishing, or removing the rewards for playing in scenario. Something needs to be done to pull players out of scenarios, and back into the world.

 What you completely fail to understand is that scenario's are PvP's version of PvE quests. Basicly what you are asking is like someone stating that quests should give little to no loot and xp. If I wanted to PvE I would have stayed in WoW, like oh the majority of people playing WAR atm.

Also a little advice, if you want to run around solo in a MMO, you better get use to not getting what you want, when you want it. Thinking developers need to ruin my fun so that you can have someone to do PQ's with is fucking retarded.

9/22/08 6:37 PM
Viewed 541, Replies 16

Originally posted by Coyoteturkey

I've seen servers come down day in and day out for hours, usually 4-5 hours at a time. And I have yet to see any improvements on the game what so ever. No major update has been released, yet servers go down almost daily for "maintenance" not impressed.


 

Strange, I have been playing since CE headstart and this is the first time I've been playing and had the servers go down. Not sure where in the fuck you get 4-5 hours a day, every day, but keep on drinking the coolaid I guess.

9/11/08 6:28 PM
Viewed 1201, Replies 34

Originally posted by page

First off, please don't jump all over me.  I'll try my best to word this without starting an argument.  And this maybe ONLY my problem, as I may be playing to much in the last few days.

RvR battles seem to always turn out the same ( no variety ). I played both sides of the fence. In preview weekend I played a Shadow Warrior to level 11 ( ranged ), and now a Black Orc  to level 13 ( tank ).

Because of casters and archers, it seems as if few rush the line. It's them and us and it always comes down to a stalemate until one side or the other decides to quit.  If a player dies he has a choice to run back or quit. This just goes on and on until the numbers are off balance.

It's not Warhammer devs. or the players fault, HOWEVER if most find RvR battles boring, then I have a few ideas.

- Shorter casting and archer distance.

- Voice chat for War bands. No one is using chat to take charge, It's not the players fault because simple chat has no power, and most don't see it anyway. Guild's using Ventrilo and it works great, I know my guild used it.

I would like to stress that I maybe alone with this problem, but RvR is half of what the game is about. I feel very bad right now as I may not purchase Warhammer.

What does everyone else think ?

You pretty much summed up a normal solo RvR experience. Now with that said, guild RvR is and will continue to be something completely different. For the most part you will not see long stand off type of fights (except for keeps) when guilds are running warbands.

All the things you see as a negative, I see as a positive BECAUSE it just makes it that much faster for my coordinated warband to rip through the other sides unorganized zerg. WAR makes it pretty easy for Solo players to enjoy most of the game, but if you want to see what RvR can and will be you have to be part of a competitive guild.

9/02/08 11:38 PM
Viewed 1229, Replies 36

Originally posted by AmazingAvery
Originally posted by Unfinished

Just another of FC's endless  'Look at me!! Look at Me!!' PR releases, how about some tangible in-game releases???

 


 

Have you tried the Live server Copy to Test Server yet? Got some PvP levels and purchased the cheap unique looking gear whilst experiencung portions of the new fugitive system? Or the test server has a couple dozen new quests to try too?

Coming soon on there will be the House of Crom level 80 content, Ymirs Pass content and Thunder River new content (both 50-60) Its a good place to be if you want the tangible before it goes out, plus you can see how things impact your character as it is and if you feel strongly enough help test it out and give feedback.

Some of it is there now, rest undeniably is on its way.


 

Yes if you want actual game content past lvl 20 please pay to play on the beta, errr test server.

9/02/08 11:18 PM
Viewed 1229, Replies 36

Originally posted by AmazingAvery
Originally posted by silverlobo

Take a look at the large text. I'm sure the puppet FC sent didn't actually say that, but by screwing up that caned response it is by far the truest statement I've read so far on the subject.

Also the "concept art" is a nice touch. When you have to put that on display to show what is upcoming it shows how desperate the situation really is. My only question about AoC: how long can FC continue to promise without delivering before even the paid fanboi's stop taking the money and disappear, 4 months and counting...


 

Actually that quote I re-read over (from Gaute (Game Director) ) That last line on page 35 of it said "All in all the benefits by outweighed the negatives." So I got it wrong slightly but means the same.

FYI the concept art has been "out there" for a long time. Here: http://www.conceptart.org/forums/showthread.php?t=110722 and http://alextornberg.com/art.html here for example not to mention the official website, oh for many months now. There is no desperation involved, your desperation to spread non factual accusations is the only desperate thing in this thread.

Why even time the time to post here if it disturbs you that much? just a question.. /shrug


 

Saying "the benefits are outweighed by the negatives" is the complete opposite of saying "the benefits by outweighed the negatives. Your "fix" doesn't even pass as English by the way.  I dont plan on buying the magazine so either you had a Freudian slip or the writer did. Either way your original post was by far more accurate.

As for your rebuttal on the concept art. Seriously it's been in the works for months and you see that as a GOOD thing? I guess the fix to complete lack of 40+ content has been in work for "months" also. Yes the game is coming along wonderfully based off of months of "work", without delivering anything of substance for almost 4 months now. Yeah, great rebuttal indeed.

Lastly, I post on this because I can, and because I enjoy it. From someone that gets paid I guess it is pretty hard for you to understand that.

9/02/08 10:39 PM
Viewed 1229, Replies 36

Originally posted by AmazingAvery

PC Gamer US' AoC Guide just went on sale in N.America, there is some more insight into the game here.

PC Gamer website can be found here: http://www.gamesradar.com/pc

The Mag also gives you an in game code for "The Bag of Holding" which is a 20 slot Bag - comes in handy!

When you apply it to your account will look something like this:

For those interested the contents of the Mag touch upon:

  • Developer Q&A
  • Throne Room
  • Epic Armor Sets (concept and render) Tier 3 for Thoth Amon's stronghold
  • House of Crom new massive dungeon mini guide
  • Travellers Guide
  • Article called my favourite things (many regular developers answer their favourite parts)

It's a pretty good read overall imo.

I'll quote some of the Q&A but not all as per rules here:

PCG: What prompted the decision to adopt an "instanced" approach for Age of Conan, where every zone, not just dungeons, is instanced? To adopt, in other words, a more Guild Wars approach than a WoW or EQ "overworld" scheme? Was is for server relief? Or just to let players try to avoid epic gankfests?

Gaute Godager: There were many reasons for this; after all, we were the first MMO company to introduce instancing (with Anarchy Online), and we have seen the many benefits instancing can have. It makes for less camping, more diversity, faster access to content and can even dynamically tailor the game to specific players when used right. As such it was not about server relief, but about how to make Conan as fun and accessible as possible. All in all the benefits are outweighed by the negatives.

 

PCG: How much were you able to rely on art or descriptions from existing Conan sources and how much did you have to come up with yourself?

Didrik Tollefsen (Art Director): There was always more than enough information in the books, and the Conan license owners [Paradox Entertainment] have always been there to answer any questions. In a lot od cases we have taken the liberty to build upon what was already described in lore, but always in good spirit of the brilliant author himself.

PCG: When AoC was developed, there was a lot of talk about its DirectX 10 graphics - starting years before DX10 even came out. The game shipped, though, with DX9 only. Not a huge problem, considering that most people don't have DX10-capable cards anyway. When was the decision made to ship the game without it? Was that choice made in the interests of getting the game on the shelves sooner, or was there another reason?

DT: The reason was quite simply quality, and that ever-looming amount of challenges you have when you make MMO games. We did work on DX10 almost all the way to launch, but simply weren't able to give it enough loving at the very end. We knew that most of our customers would have DX9 (for now), and when we had 2 weeks to go and the choice between keeping the two graphics engines going, or putting all resources on stablizing DX9 even further, the choice was simple. On the flip side it means we can show something even better now, and spend more time working on truly taking advantage of DX10.

 

Alex Tornberg: Concept Artist:  Right now I must say that the upcoming dungeon, House of Crom is turning out really nicely. All of us artists in the concept team spent a lot of time visualizing this dungeon, and its going to be massive. i just hope the end result is as good as we think it's going to be.

 

Well thats it really, there is plenty more interesting quotes inside the mag, just thought i'd share some relevant to the current topics on the game.

Oh and if your wondering what the T3 Epic Armor for Thoth-Amon's Stronghold will be looking like here is a glimpse:

 

 


 

Take a look at the large text. I'm sure the puppet FC sent didn't actually say that, but by screwing up that caned response it is by far the truest statement I've read so far on the subject.

Also the "concept art" is a nice touch. When you have to put that on display to show what is upcoming it shows how desperate the situation really is. My only question about AoC: how long can FC continue to promise without delivering before even the paid fanboi's stop taking the money and disappear, 4 months and counting...

8/31/08 10:55 PM
Viewed 3386, Replies 59

Personally I think Mythic has found a way to minimize the negative aspects of MMO economies. Case in point: Renown Ranks. The economy in WAR has little to do with money and a lot to do with RR's. You can have all the money in the world but if you do not have the RR then it is meaningless.

Game economies for the most part are such a small draw, and if it does anything it ruins a decent game, so I give Mythic a big thumbs up in finding a way to minimize the gold farmers, and attach gear advancement to RvR achievement.

8/30/08 12:03 AM
Viewed 3732, Replies 135

Aventurine has done such a horrible job delivering on anything so far I guess I should not be surprised how people are reacting to a in game trailer. I know you rabid fanboi's go crazy when one of the Dev's takes a dump, but lets keep some perspective here.

The game has NO concrete release date, 2008 does not cut it, the game has NO beta, well I guess if you count BOTS as a beta then it does have one, my mistake. So I believe your claim to "victory" over the "trolls" based off a game trailer is a tad bit premature.

 

8/28/08 6:35 PM
Viewed 5065, Replies 135

DarkFall has been in beta for a year only in the developers wet dreams. Using bots and calling it a "beta" is laughable.

As for the game going into "open beta" in October, they have been using that same line since at least 05'.

8/27/08 6:59 PM
Viewed 1381, Replies 51

Tanks will be a issue for Order, it has been that way in CB and I dont see that changing much come release. There are going to be sooooo many scrubs rolling witchunters, white lions, playing their warrior priest as a melee dps, and the worst : melee dps IB's and SM's that guilds will not have much to recruit when it comes to tanks. With that said, any guild worth a shit knows this and has plans in place to make sure their core players are rolling IB's and a few SM's.

8/23/08 7:29 PM
Viewed 837, Replies 29

All the things mentioned in the "press release" hidden as some kind of re-review has been missing from the game for 4 months. How can you give a company "props" for shit that was suppose to be there in the first place??

Lastly by the end of this year it will be very obvious how badly FC screwed this up. I find it ironic that Mythic put the final nail in FC's failure in AO, and will get the pleasure of stick it to FC again.

8/21/08 9:28 PM
Viewed 2135, Replies 78

First off zerging is a tactic. I bring more people then you and my tactic is to use attrition to win the day. So to say "tactics wont beat zerging" is a pretty stupid statement. In my opinion the basic tactics will be broken down into 2 categories: Maneuver, and Zerging.

Zerging in my opinon is a lot like trench warfare. For a zerg to be used effectively a few things have to be maintained. The zerg must have superior numbers, AND have their opponents use the same tactic. Basicly 2 sides in their trenches taking pot shots at each other. Also a zerg can be effectively used to siege a keep, and lastly it can tie down a much larger force if they have a war camp at their back.

Now maneuver will be seen a lot less, and depending on the situation will dominate trench warfare. When zerging is used in the open with no way to force the opponent into attacking from one direction it loses all of its advantages. It will allow the side that uses it effectively to defeat their opponent quickly and decisively, but used wrong will be the complete opposite, a quick defeat.

So in my opinion zerging and maneuver will each have its place. It's not that one is better then the other, its more about using the right tactic for the job that will separate the successful war bands from the bad ones.

 

8/20/08 7:47 PM
Viewed 154, Replies 2

It's pretty obvious to most that DarkFall will not be released in 08. Now it's pretty common knowledge that the Dev's fail to deliever on a regular basis, and I would say it's the only thing they really do well. With that said I think we should go ahead and start a little early with helping the rabbid fanboi's create some new excuses they can use in 09.

So please for my entertainment, and probably a lot of others that take great delight in reading the retard rants of the fanboi's open you hearts and help out these poor souls we call fanboi's in their time of need.

8/20/08 6:48 PM
Viewed 1183, Replies 30

There is really no way around it, Destruction will have the numbers. The only question that is unanswered is how many PvE fools Order will get stuck with. The reason I bring this point up is Order seemed to have a very large contingent of PvE players during beta. If this keeps up during release the number unbalance will be even worse.

8/18/08 6:04 PM
Viewed 2232, Replies 60

WoTLK will not succeed because blizzard created ONE zone that is PvP orientated. WAR from the zones in tier 1 all the way to tier 4 are PvP zones. To compare the two when it comes to PvP is pretty f'n retarded.

WoTLK will succeed because its a WoW expansion and it gives more content for the PvE players, and thats about it, and needs IMO.

I had fun in WoW playing arena from S1 through S3, it's really the only decent improvement Blizzard has ever made IMO. Even though I enjoyed it, it absolutely pales in comparison to what Mythic has accomplished with WAR if you play to PvP.

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