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All Posts by gestalt11 - 3094 found

10/01/08 1:44 PM
Viewed 1384, Replies 36

Originally posted by Sovrath

Also, regarding using LOTRO as an example, sure, there's more customization but in my opinion most of it looks horrible. I am just thankful that there is enough customization so that I can at least find something that is acceptable.

I can easily see them adding some more options later on (warhammer).

 

I don't think LOTRO does have more.  The ability to chose what gets displayed is very nice.  And the ability to dye stuff is nice.

 

But its easier to dye stuff in WAR.  They can easily expand dyes.  And the trophy/pocket system is something LOTRO simply does not have.

 

And lower levels in LOTRO are not any better than WAR.  In fact I think they are worse,  you often looked like a multi-colored hobo before they added the ability to store the look of a piece.  At least in WAR you look like a real soldier from the begninning.  Even if T1 lack variety and you have to wait until early t3 for the good stuff.

 

Elf swordmaster don't even get a winged helmet until level 19.  You are stuck with a conehaed for a while sure.  But at least its a real helmet.

10/01/08 1:39 PM
Viewed 5308, Replies 156

Originally posted by Gylfi
Originally posted by Steelguru 

 

So you complain that you have to kill a few mobs, then complain because it is a 100% drop rate?   Lol, give me a break man.    I see I've been trolled!   Time to hit the sack, my previous replies should be enough for an objective observer to spot your trollage.

Hopefully one day you will realize how easy it is to criticize, yet how difficult it is to create.   This is the first game in a long time where I've actually enjoyed most of the PvE, and I play the lowest DPS class in the game, along with being much more of a PvPer than PvEr if I had to pick.

Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.

Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).

And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.

 

 

I am sorry but randomly weighted drop rates are not a measure of "smart".  That is there simply to instill a gambling reaction.

 

If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.

 

Now if you don't like them telling you what area something is in fine.  But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.

 

Also I don't think you know what you are talking about.  There are many many hidden quests.  usually off clickable objects.  Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.

 

So in short you are simply wrong.  Not only beleiving unspurrptable things about random drop rates.  But fundamentally wrong because you failed to find the hidden content you wish was there.

 

It is rather ironic really.  If you were only better at what you liked you might not have posted.

10/01/08 1:33 PM
Viewed 5308, Replies 156

Originally posted by Steelguru
Originally posted by AstralGeth
Originally posted by Zeblade

lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.

They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.


 

I don't think anyone can reasonably argue that there is not enough content in the game.    RvR in every zone, and 6 different scenarios to choose from in Tier 3.   I've yet to complete more than a single PQ in any zone (level 23, RR22 right now) to give a PvE example.  I've barely scratched the surface on all the hidden neat things you find by exploring in this game (like the 21 Hero hidden on top of a mountain, me and another fellow took out last night).   I've yet to even come close to completing all the quests, before I've leveled too far and need to move on to the next zone.   I haven't been able to do much more than scratch the surface of Altdorf. 

If you are looking for a game that provides constant dungeon crawling - a PvE focused game - then sure I'll agree with you that there aren't PvE dungeons in every zone.   In fact I didn't even bother running Sewers (the first one) as I was too busy and having too much fun doing other things.   I sure am going to run Mount Gunbad this weekend, as I've heard from guildies that place is awesome so now I'm curious!    But if pure PvE your focus, why are you playing WAR?   I want as many people to come to WAR as possible, it's a great game so far, but it's pretty clear this game is PvP focused.

 

There is plenty of content, however they did nerf quest xp and expand the lveling curve.  So the later levels (25+) slow down a lot.

 

I don't know their rationale for this, but if you are on a low pop servre or play the game a certain way it gets grindy.  There is plenty of content.  anyone saying otherwise is completely full of crap up to their eyeballs.

 

But there they did mess with the higher levels and it does have an effect.

10/01/08 1:26 PM
Viewed 481, Replies 22

Originally posted by Player_420

T1 in WAR is by far (in my opinion) the most engaging, epic first 11 levels EVER.

 

as a dark elf, around level 2-3 your first PQ is a epic dragon fight, chaos? I giant demon...you feel epic, your gear looks tight and its a slower leveling process then most, the quests are meaningful and you feel your there for purpose.

 

T1 war is the best MMO early level experience i have had.  That is not really a huge thing to say.  I think almost all MMO have extremely boring first 11 levels including WoW.  I would descrie WAR t1 as pretty fun rahter than just plain boring.

 

But the thing is this is not about fun per se.  This is about people saying thing like all PQs are the same (which is completely wrong) or saying that combat abilities are shallow or people saying there is no customization when you do not even unlock your thiord trophy slot until level 20 or saying WAR has nothing special when in T2 yclasses start to get knockback in PvP and differnt classes knockback for different distance (only exists in CoX).

 

The fact is I could list 20 things people have said that are wrong purely because they did bother looking for them.  They simply assume WAR is WoW or whatever.

 

Edit: also realize the itemization wise it is rather hard to even find a trophy pre-20s

10/01/08 1:19 PM
Viewed 481, Replies 22

No he is 100% right there are many features that get expanded in t2 and t3.  From better armour, to tome unlcoks, to cosmetic customization, to mounts, to keeps, to keep with outer walls, to much larger zones, much more varied PQs.

 

No it is quite obvious many people have played 3 hours seen 3 PQ and then extrapolate the entire game incorrectly.

 

This is possibly the largest occurence of people speaking out of scholl that I have seen.  Even in AoC which had tons of hatred and people making stuff up, at least half the meme  the idiots picked up had some grain of truth.  For WAR a lot of it actually fundmanetally wrong.  Just look at bodypass' posts they are almost all 100% wrong but appear to have some merit in t1.  He actually think travel in WAR is quicker than WoW.  I mean that is just objectively false not a matter of opinion.  Try getting the the keep in Ellyrion to defend it from an attack.

 

Sadly there are tons of people making very bad assumption based on T1 and then there are people like bodypass only too happy to spread misinformation based on those bad assumptions.

10/01/08 1:13 PM
Viewed 1384, Replies 36

Alot of customization is unlocked.

 

Go you library and look at the vendors.  You get 4 trophies, two pockets and various other cosmetic things.

 

Assuming all customization is character creation and dyes is missing alot of things.

 

Also armour etc gets considerably more elbaroate in t3+

10/01/08 11:32 AM
Viewed 1394, Replies 79

You are full of BS WAR has been out 2 weeks.  That is nota long while.  Care to tell what Mount Gunbad is like?

Hey I am being nice her that is a level 22-26 dungeon.  I didn't even mention the bastion stair or taking a T3 keep.

 

Pretty sure you have done none of those.  So I call BS.

9/30/08 12:58 PM
Viewed 3836, Replies 141

None of this means jack.  I have been called a war fanboi by multiple people.  And in the threads were I have been critical I have been called a whiner by multiple people.

 

It is just symptom of the larger problems of most people having a clue about what proper argumentation is.

9/30/08 10:42 AM
Viewed 1158, Replies 32

This is another thing that has been affected by the population dynamics of WAR.  On my server there is a destruction guild that leveled really fast and took t2 before anyone was in it and did the same thing t3.

 

Now they sit their thumnbs all day doing PvE because like 90% of the server in mid t2 at best .  And order side the major guilds have no real desire to do the same thing because we actually want to have fun in T2 keep battles.  Multiple people in my guild have said outloud "Damn I hit level 22".

9/29/08 4:24 PM
Viewed 757, Replies 26

Shadow warriors are not "Boom headshot" type characters.  They have good dps but not huge.  They are harassment guerilla warfare type characters.

 

They can be extremely punishing and a just plain thorn in the side if played right that is hard to kill.  If played wrong you die fast and don't do much.

 

Edit:

Wheras a Bright wizzard might die but could suicide on them and hurt em bad.  But if you do it right a SW can survive better and not only dish out good damage but make everyone kill better.  A wizard you can charge and maybe kill but it will hurt.

A good shadow warrior may not be axing people, but if you ignore him you are geting hit hard and have some nasty effects on you that will basically cause your death.  But if you chase him may never catch him and he can still attack from range if you don't chase him then he is screwing with your healing and dot you and hitting for good damage or snaring everyone around you.  So you are left with a rather bad set of choices but not immediate I am going to die in 3 seconds danger.

 

9/29/08 4:19 PM
Viewed 1084, Replies 27

Originally posted by Scared

Ok I need to clarify something since my first post was insufficent.

What I mean by a reward? Well lets put it this way:

If I compete in the Olympics and my team wins gold, we will get medals. We then put those medals around our necks and walk around feeling superiour and people will respect us. Also our winning will be put on a record where people can later check who won. All this makes us feel good and makes us feel my hard work has paid off.

There is no system like this in WAR. We are all just a part of a machine called Order or Destruction. If my guild fights with great skill and take a keep, guess what? Tomorrow nobody remembers and nobody CARES. Past battles have been forgotten and there are no records that they even existed. So basically I got nothing from taking that keep.

Scenarios are just xp and renown grind. It doesn't matter that much if I win or lose. Sure I usually get more xp when we win, but not that much really. And I said usually because I've been to a scenario where Order lost, but since I had the best damage output with my Engineer, I got the most xp, even more than Destruction team members who WON. To me that is just redicilous. If my team wins 100 times in a row because of me it doesn't matter, I just level up a bit faster than some other guy. I'm never like: "Yeah, we won!". It's always: "Ok, we won. Next!" or "Ok, we lost. Next!".

To me WAR is like the movie Groundhog Day. We keep doing the same thing over and over again, waiting for that next reset and starting from beginning.

In Guild Wars when my guild wins most of the GvG we move up the ladder, we get to face tougher competition and get the respect of fellow players. This kind of system is very important for me as a hardcore PvP player. Winning is fun but I also want RECOGNITION. I want that gold medal around my neck!

That being said I do like many aspects of this game but I guess it's just not for me. I believe most people love this game but to a veteran GW player like myself this feels like a step back.

 

You seem to be stuck on official records.  You can be sure that when the enemy sees a large number of a certain good guilds they know what is what.

 

And isn't the taking of a keep and claiming it as your guild's plus being a mover and a shaker in the campaign to take the capital basically what you are talking about?

 

Yeah there is not ladder and the observe ffeature to watch the top 5 guilds duke it out.  But you assume everyone just forgets.  That is BS people are not that stupid and good guilds have enough impact that paying attention to who is there is pretty darn important.

 

Yeah no one pays attention to crappy guilds but so what?

 

the only thing that would satisfy what you want is a tournament and match play.  Fine you could have that in scenario I suppose.  But for RvR you can't.  Maybe mythic will put in a ladder and ranking and a "pro-league type thing" I dunno.  Not much reason not to.  As long as they do not give gear for it.

9/29/08 4:12 PM
Viewed 1084, Replies 27

Originally posted by Rytif
Originally posted by gestalt11

Guild Wars is the best PvP, but Warhammer shares more with it than people realize.

 

I am not sure how you can really think destro just quickly retakes a keep from order and vice versa.  Are you calling a control point a keep?  Because dedicated keep defense can stymy an attacker that is twice the size.  If your side is on the ball you can hold keeps.  Not all the time a quick strike can be hard but meh.

 

However RvR leveling outside of keeps is not that fast this is true.  But its good renown to take points and kill people and PvE has no renown at all.  And renown is very rewarding.  It gives stats, gear and up to 5 extra mastery points.  Definitely important.

 

As for guilds that is about reputation not numbers. 

 

Guild Wars is not a mmorpg, because it was never marketed as a mmorpg. DAOC is the best PvP.

 

No.  Guild Wars RPG mechanics destroy other games when it comes to PvP to such a degree that the rest simply pales.  A GW GvG match is capable of being far more interesting than DAOC.  The fundamental mechanics of combat are just designed far better for PvP.  DAOC used a PvE combat style because that is what most of these things did at the time.

 

I am not including WAR in this since it is quite quite obvious to the discerning eye that they made WAR with an eye on Guild Wars.  The counter system is not as elaborate but its there and AP is not old-style mana it is CoX/GW style power resources, more CoX than GW.

 

Its easy to tell the jobbers and the ignorant.  They think WAR is most like WoW and they think you zerg people and swing your weapon around randomly at people.

 

It is actually fairly impressive that Mythic paid enough attention.  Most of these guys take the easy way out and go to the old instead of looking at the games that really have innovated on the RPG level.  And its good that Mythic was smart enough to understand the old mana model is terrible for PvP.  Fundamentally crippling.  Anet is still the best online development house but its good that Mythic saw the fundmentals and applied them right.  That is the most important thing.

 

Its actually rather funny to see all the people who are so unperceptive and so easily dismiss these important differences.  They think Mythic is stuck in the rut when it is them.  The irony is delicious.

 

9/29/08 4:02 PM
Viewed 543, Replies 14

Originally posted by darwa
Originally posted by gestalt11

Also i think it affects some other things.  As I get strange graphic lag at time  Ishould not, like when I enter a public quest and you get that huge text spam.  Also there is some sort of progressive graphics lag that seems memory leak-like that gets fixed by a re-log especially in large battle or zone transitions.

 

Yes it does affect more than just clicking abilities.

Without boring the arse off of you, I'll try and summarise :)

The graphics card gets overloaded with images that it doesn't need, so the main computer memory steps in to try and help out. Sooner or later, the main computer processor gets involved as well and before you can blink, your system is overloaded.

The easiest way to see this in action is when you exit the game and your system slows right down as it gets rid of all the game information and returns to desktop mode.

 

Sounds just about right as far as symptoms.  Strange thing is some newer setups have it worse than mine which is only medium good (overclocked 7800 GTX) as far as the lag part.

9/29/08 3:31 PM
Viewed 543, Replies 14

Originally posted by mrnutz1065
Originally posted by darwa

This problem, and many more, are caused by the way the game handles the graphics cache. It's not updating often enough (if at all), and the longer you play, the worse it gets. For me, this should have had priority for launch instead of bugged quests and CE faces.

In fact, most UI/graphics problems are caused by this.

Not knowing intimately the engine used in WAR, I can't offer anything other than the hope/certainty that it's being worked upon.

Think of it as a memory leak for your graphics card :)


 

Ahh, cool. I'm sure they are working on it as I see it as a pretty huge issue. WIll enjoy pvp ten fold when they rectify this.

 

I hope so because for me personally this is my number 1 gameplay issue.  Also i think it affects some other things.  As I get strange graphic lag at time  Ishould not, like when I enter a public quest and you get that huge text spam.  Also there is some sort of progressive graphics lag that seems memory leak-like that gets fixed by a re-log especially in large battle or zone transitions.

9/29/08 3:25 PM
Viewed 527, Replies 18

Originally posted by taus01
Originally posted by WiccanCircle

Yes, I foresaw that this 'style' game wasn't for me during beta.  I always purchase the retail box anyhow and thought I might see what it was like with a few more people to play with.  It was the same.

Perhaps worse, actually.  At least in beta people were trying to team together and figure things out.

Anyhow, the combat doesn't get any better.  It is an old old old game design.  Yeah Yeah, the little fanbois are all stamping their little feeties yelling that "That is Warhammer!  That is the style!  You don't understand!"

Perhaps the computers and/or servers are not yet up to the task of large RvR battles with quality character movement, interesting skills and spells etc etc etc.  Whatever the case, Warhammer fails.

On a side note to the poster a few above... There have been MMORPGs that had more interesting combat.  I remember casting WarMagic Debuffs to make the enemy fizzle their spells.  Cast away their wisdom and intellect so they had to use much lower level spells against me...

...  I remember casting harm and drain spells to drain away their mana or stamina dunring combat.  I would cast slow and weakness on them so they could hardly move when the weight of their armor and backpack came crashing down on them...

Most of the things you described above are available in Warhammer. You are really an authority if it comes to judging a game you have played for 5 levels and not even bothered to look at the available Tactics/Skills/Banners. But hey, it is cool to have an opinion on forums these days even if one has no clue what he is talking about.

Yep, there are MUCH better ways of doing combat.  Warhammer simply is an old game with nothing new to make combat interesting.

 

 

Uh so the Rune preist Morale 2 that drains 200 AP and the Sword Master Sapping strike that drain 10 AP per second for 5 seconds with a 10s cooldown.  Those um they don't count?

 

Why are there so many people with no clue what the game has who think they are the smart ones?  Right they were in Beta so they must have actually taken the time to try out all the moves.  Hardly.

 

I don't mind if people are tired of auto-target combat.  But please actually have some idea of how Warhammer's auto-target combat actually works and what it actually offers if you want to criticize it so you don't get egg on yoru face.  I have often criticized auto-target combat.  But I am tired of people who think they are smarter than Mythic and being completely frigging wrong and obviously bad players.

 

And please get a grasp of the tactics if you are running around getting chased all the time with no help or randomly siwnging your sword.  Or want to drain AP and thinking it impossible, the problem is you not the game. 

9/29/08 3:18 PM
Viewed 527, Replies 18

Sounds like you aren't working with anyone.  Get a WP to block people in melee and put a HoT on your wizard and see what happens.

 

Yeah I can axe a sorc with my tank because i can bust their root and snare them forever.  So what?  This isn't Mortal Combat or Tekken.

 

I held 3 tanks off an AM the other night using AoE KB and collision.  Whittled one of em down and killed him.  AM ran around and I screened she healed and nuked some and I whacked and disrupted.

 

You think its easy to block three different players at once?

 

You are just swinging your sword around?  That is all you do?  Do you lose alot? Because you should.

 

Yeah if you don't use any teamwork and attack randomly the combat will seem to not be very good. 

9/29/08 3:13 PM
Viewed 543, Replies 14

Yes it really sucks for SM because of the way moves are chained together.  Very easy to lose track of which stage you are in.

9/29/08 3:11 PM
Viewed 1084, Replies 27

Guild Wars is the best PvP, but Warhammer shares more with it than people realize.

 

I am not sure how you can really think destro just quickly retakes a keep from order and vice versa.  Are you calling a control point a keep?  Because dedicated keep defense can stymy an attacker that is twice the size.  If your side is on the ball you can hold keeps.  Not all the time a quick strike can be hard but meh.

 

However RvR leveling outside of keeps is not that fast this is true.  But its good renown to take points and kill people and PvE has no renown at all.  And renown is very rewarding.  It gives stats, gear and up to 5 extra mastery points.  Definitely important.

 

As for guilds that is about reputation not numbers. 

9/29/08 3:05 PM
Viewed 902, Replies 31

Sorry can't answer your question I don't know of any hard PvE mobs in any MMORPG.  So it would be pointless to answer.

 

As for the PvP stuff you probably are not very good or go against people who are not good if you think its about zerging.

 

Obviously a huge zerg versus 5 people is crap.  But 20 on 20 is not necessarily what you seem to think it is.  Have you ever even used 3 tanks with hold the line and some WH to advance and kill healers or casters?  I doubt it.