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9/11/08 2:38 AM
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Viewed 472, Replies 6
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Originally posted by KorovaMB
I hope so. Maybe I just pictured it all wrong when I read the books, and Peter Jackson got it all wrong in the movies, but those screenshots do not feel like Moria at all. Particularly the lighting looks all wrong.
Peter Jackson definetly got it all wrong. But better to be quiet about it or people will stone you to death for that heretic opinion. |
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9/10/08 7:53 AM
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Viewed 819, Replies 33
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Originally posted by marowit
Please explain me how less grind PvP in War is, and what's the difference in gameplay between that scenerios RvR and instanced battlegrounds in WoW. I am in no way defending wow here. |
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9/10/08 7:43 AM
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Viewed 633, Replies 22
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Originally posted by zimmy910
Nah WAR is PvE based as well, with overhyped pvp advertisment. |
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9/09/08 1:15 PM
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Viewed 6703, Replies 162
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Originally posted by Slonato
What!?? Warhammer a hardcore PvP community? Are you that dellusional all day or just when you visit this forum? Hardcore PvP is EVE, Shadowbane an UO. WAR is the same silly pvp grind just like WoW battlegrounds with a few more features. But the whole interaction between players is still limited to... fight. No death penalties, people are fightning, dying, ressing over and over again. No thrill of the battle, nothing to lose, nothing to gain. |
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9/09/08 8:42 AM
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Viewed 756, Replies 24
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Originally posted by roodbwoy
well, a public quest IS ideal for what roodbwoy wants. it sounds ideal for anyone that wants to jump into a fight with a big bad and feel like they're contributing, while having fun, and not having to spend several hours, or be on vent with 3 dozen people, half of which are children (say 14 and under), and some of which are 25+ and living in mommy's basement while barking orders about how incompetent everyone is... i guess i'm not sure from where they could've stole the PQ idea .... the closest thing i can come up with is giant monsters in COx... and it's a 'sorta, not really' thing. if everything you're doing at any level, is contributing to the points for your side... again, that sounds like something new and different. trophies are certainly something i've not seen/heard of in mmos.
what freedom are you looking for, EXACTLY, in an rvr game? the ability to occupy an enemy's capitol for ever and ever? what about PQs is NOT casual-friendly? is it that there are just not enough PQs out there? oh wait, your point was that nothing in rood's post supported WAR being casual-friendly/quick-to-accomplish-something-that-isn't-present-in-sandbox-games... is that NOT what a PQ does? bleh, whatever. there's way too much nerd rage in this forum. That rvr whatever game is just a part of the marketing. It's no different from any other fixed pvp grind against other faction. Do you like to fight other players just because it's fun and for the thrill or do you actually fight other players to gain some imaginery points for your faction? Why are you talking about 14 years old kids on ventrilo barking orders? Do you think EVE online and UO are full of 14 years old kids or what? Im not defending WoW here, WAR has the same appeal as WoW and is targetted on the same audience. I still can't understand this simple thing: How can people enjoy the thrill of the pvp battles in games like WAR where you have nothing to lose or gain? Isn't it much more fun to play a game where you can pact against other players/guilds, steal their possessions, attack them at will no matter in what faction they are, make coalitions with other guilds, loot their bodies when you kill them etc... Isn't that kind of interaction much more fun for PvP crowd than a mindless grind of the same people that belong to the same fixed faction all the time for some illusionary points for your realm? I don't get it, can someone explain it to me? And I repeat, this freedom of choice and nonlinearity is not supposed to be made for geeks with 20 free hours every day.
on the yellow marked text; I do agree with you there, the most adrealine rush I had was in EVE, I was a member of SniggWaffe and we where doing a ops in 0.3, tanking gate guns while we we're ransoming traders and killed the ones who didnt payed. Yes, the risk vs reward system in EVE is almost near perfect. But, tbh, with my social/career life whom which you don;'t care, I don't have the time for that in EVE. As a pirate I have more iskies going out then iskies coming in. And maybe I'm playing the game wrong, I don't care, I had fun while it lasts. But, EQ2, WoW, CoH etcetera's, set a new type of mmorpgs, the no consequence(sp?) playstyle, die al you want, we make sure nothing happens to your little virtual alter-ego. And like it or not, there a people/players (like me) who like that type of gamestyle, fast paced action in a MMORPG setting. And yes, I do like sandbox games, or maybe I did, maybe I grew over it Fast paced action can be easily achieved as well in sandbox style game. Just because current sandbox games are not good enough doesn't mean the whole style is wrong. In fact, the wrong are the costumers that get wet everytime a new overhyped crap is going to be released that brings nothing new. And it's very sad to see the mmorpg, because of the mass market liking, is evolving into this bizarre mix of rpg where you run alone from quest to quest collecting 20 of this and 20 of that all day and an arena type pvp where you fight like a puppy not for yourself but for thousands of people that share the same fixed faction. Im amazed. |
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9/09/08 7:56 AM
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Viewed 756, Replies 24
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Originally posted by damian7 Thank you for your detailed information, but I am extremly not interested in your personal life and your career. Just because something is nonlinear and has a great degree of freedom doesn't mean it requires more time to play and that it appeals to geeks with 20 hours free time every day. I can imagine to play a game 30 hours every day just to build my own hut somewhere in a forest near a not-so-well travelled road and ambush other players that comes around. So the whole post of yours is just a useless effort. It tries to negate something which not exists. You have your eyes closed and can't imagine a game with huge freedom and non-linear attitude and you accept everything that comes with a huge adv campaign and fame IP behind.
well, a public quest IS ideal for what roodbwoy wants. it sounds ideal for anyone that wants to jump into a fight with a big bad and feel like they're contributing, while having fun, and not having to spend several hours, or be on vent with 3 dozen people, half of which are children (say 14 and under), and some of which are 25+ and living in mommy's basement while barking orders about how incompetent everyone is... i guess i'm not sure from where they could've stole the PQ idea .... the closest thing i can come up with is giant monsters in COx... and it's a 'sorta, not really' thing. if everything you're doing at any level, is contributing to the points for your side... again, that sounds like something new and different. trophies are certainly something i've not seen/heard of in mmos.
what freedom are you looking for, EXACTLY, in an rvr game? the ability to occupy an enemy's capitol for ever and ever? what about PQs is NOT casual-friendly? is it that there are just not enough PQs out there? oh wait, your point was that nothing in rood's post supported WAR being casual-friendly/quick-to-accomplish-something-that-isn't-present-in-sandbox-games... is that NOT what a PQ does? bleh, whatever. there's way too much nerd rage in this forum. That rvr whatever game is just a part of the marketing. It's no different from any other fixed pvp grind against other faction. Do you like to fight other players just because it's fun and for the thrill or do you actually fight other players to gain some imaginery points for your faction? Why are you talking about 14 years old kids on ventrilo barking orders? Do you think EVE online and UO are full of 14 years old kids or what? Im not defending WoW here, WAR has the same appeal as WoW and is targetted on the same audience. I still can't understand this simple thing: How can people enjoy the thrill of the pvp battles in games like WAR where you have nothing to lose or gain? Isn't it much more fun to play a game where you can pact against other players/guilds, steal their possessions, attack them at will no matter in what faction they are, make coalitions with other guilds, loot their bodies when you kill them etc... Isn't that kind of interaction much more fun for PvP crowd than a mindless grind of the same people that belong to the same fixed faction all the time for some illusionary points for your realm? I don't get it, can someone explain it to me? And I repeat, this freedom of choice and nonlinearity is not supposed to be made for geeks with 20 free hours every day. |
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9/09/08 6:12 AM
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Viewed 756, Replies 24
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Originally posted by roodbwoy
We? sorry, but I am very happy with this fast paced themepark linear crap-game with a great IP! I I am 24, work 40 hours a week, have a GF which demands time and is not a gamer, I have a hobby as musician (www.roodbwoy.nl) which demands a lot of time, "I" don't have the time to play a open world sandboxed game because it wil be so time consuming that my 12 hours gametime a week won't be of any use, that's why WAR is a blessing for me, instant RvR action, PvE without the t6-needed guildruns. And yes I can play FPS, RPG's, but I am just addicted to MMO's :-)
Don't be so ignorant and egocentric, DF forums ---> Thank you for your detailed information, but I am extremly not interested in your personal life and your career. Just because something is nonlinear and has a great degree of freedom doesn't mean it requires more time to play and that it appeals to geeks with 20 hours free time every day. I can imagine to play a game 30 hours every day just to build my own hut somewhere in a forest near a not-so-well travelled road and ambush other players that comes around. So the whole post of yours is just a useless effort. It tries to negate something which not exists. You have your eyes closed and can't imagine a game with huge freedom and non-linear attitude and you accept everything that comes with a huge adv campaign and fame IP behind. |
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9/09/08 4:44 AM
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Viewed 756, Replies 24
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Why for the love of the saint mother of god...'s christ sake a company like this with hundreds of thousand milions of bilions dollars are not willing to take a risk and instead give us this bland, uninspirative clone of X other previous game that brings nothing new. I hope Darkfall/Earthrise/Fallen Empire are gonna be a success and change the way the big companies look on the mass market. We need freedom and not this linear crap. |
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8/03/08 7:46 AM
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Viewed 572, Replies 9
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Originally posted by Vrika
Look Sherlock, your deduction is simply breathtaking, but you still missed one point. |
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8/03/08 6:29 AM
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Viewed 572, Replies 9
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Take a deep breath, calm down, call forth composure,.. and look at these two pictures. Be honest even if you are a WoW fan and admit the graphics in Alone in the Dark are much nicer. The first picture is from Alone in the Dark 1 (1992), probably one of the first 3D video games. The second is from WoW (2004).
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8/03/08 6:04 AM
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Viewed 5840, Replies 126
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Originally posted by Vicksburg
Did you just use the word beatiful for WoW graphics? Seriously I think Alone in the Dark 1 had better graphics not talking yet about Betrayal at Krondor. That was a real beauty in compare to WoW. |
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8/03/08 5:58 AM
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Viewed 1236, Replies 34
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Originally posted by needalife214
How would you translate icing into this hockey-WAR scheme? |
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8/02/08 8:14 AM
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Viewed 565, Replies 10
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To even go to an extreme. Good players are able to do anything without the right class setup. Last time we did the whole CD in 3 loremasters a hunter and a two champions. I'd say all classes have the same group value. |
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8/02/08 8:11 AM
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Viewed 565, Replies 10
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I dare to disagree with the group importance of Loremasters. LM is definetly very high. Good LM makes a huge difference. In addition LM can act as a healer in 80% cases instead of minstrel. I would say the group of classes that are most needed are : guardians, minstrels, loremasters. Then the rest. In addition LM has no buffs at all. LM is basically a debuffer/messmerizer/healer/dispeller. Nevertheless each class has something to add for the group. Hunter is great for instant travel to many zones. Champion is the only class with good AoE damage. Captain has best buffs in game. Burglar can messmerize and open conjuctions. Guardian is an obvious tank, minstrel an obvious healer and loremaster I already described.
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8/02/08 7:41 AM
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Viewed 565, Replies 10
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In fact if you do all the deed grinds in every zone, it's quite possible to level up pretty fast. |
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8/02/08 7:04 AM
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Viewed 1306, Replies 33
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Im pretty sure he meant mount gear like horseshoes, bardings, saddlebags.. |
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8/02/08 6:51 AM
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Viewed 2659, Replies 88
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You should add another poll to it with a question "Were you honest with the previous poll?" |
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7/31/08 5:38 PM
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Viewed 2703, Replies 80
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Originally posted by Pappy13 Sorry you misunderstood, let me explain. When I said "because of course they know these things in Slovakia", that was not being sarcastic, it was when I said I was still waiting for the pic is when I was being sarcastic. :) Hope that clears it up.
Nono you misunderstood. I actually was being sarcastic about not scanning it for you. Im scanning it right now and soon ill paste it here...
LOL. Thanks man. I needed a good laugh. Finally someone got the point of all this forum-discussion. |
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7/31/08 5:20 PM
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Viewed 2703, Replies 80
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Originally posted by Daffid011
I suggest if you can't back up your statements and references, then perhaps you should not post them in the first place. Enough of this bullshit about secret friends you know and articles no one else has ever heard of.
Daffid please go do something else for at least an hour. This is between me and pappy now. |
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