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All Posts by miagisan - 1654 found

8/20/08 9:36 AM
Viewed 332, Replies 10

Originally posted by Krazco

btw..  Does WAR have any forms of  humour?

seriously, thats what every mmo i have ever played, have lacked.. exept for wow.... and its fun imo  with voice emotes, jokes and fooling around and having a laugh.

the entire greenskin race and lands are rich with humor. I have not played to order side, so my apologies

8/20/08 8:57 AM
Viewed 99, Replies 4

i play at 1650x1080 on high as the system can go atm. I was in a seige with over 200 people (combined on both sides) and was still sporting in the mid 20s FPS wise.

AMD 4200+ Athlon 64

EVGA 8800gt 512meg DDR3

2gbs 8000mhz RAM

15/5 cable connection

8/20/08 8:55 AM
Viewed 4266, Replies 140

Originally posted by Myrdek
Originally posted by Locklain

I have been in WAR beta for almost a year now, I will list some of the items that are broken or buggy.  Keep in mind even with the items I am STILL going to buy the game.

The inventory Paper Doll does odd things with certain equipments.  Either it turns sideways or looks like your riding an invisible mount. This one is still in game...especially with greenskins. But honestly it's a pretty minor bug in my eyes

Fall damage is bugged.  You are better off jumping down a long distance than you would be to just fall.  It seems as though fall damage is calculated on the time it takes to hit the ground.  When you just fall from a high place it takes your character a while to reach full fall speed where if you jump your reach max fall speed from the start.  (I know it sounds odd but thats how it works) Yeah this is one thing i havent figure out yet. You could jump down some areas and be perfectly fine, but fall from a distance of 10m of you are dead

Getting stuck in the environment is very common.  Do not jump on fences, lamp posts, carts, chairs, tables, or anything of that manor or you are more than likely going to be stuck. Pretty Much fixed at the advent of 3.3. I have not experienced any of this since then. Even when ressing in a scenario and people would get stuck together doesnt happen anymore

There are a few movement bugs that need to be fixed or they give a player the upper hand in an RvR situation.  One of them is possible on land, the other in water.  I will not go into detail of how to do these. I haven't seen these movement bugs other than you go slower in water...please explain...i have been in ebta for 8 months..haven't witnessed this

There are still no graphic settings in game, only those to change shadows and lighting and some minor spell effect changes.  There are no options for clip plane and this is why some of the environment shots are bland. Acknowledged, but graphics are the easiest thing to code. YOu don't have to worry about interaction or gameplay design for these.

Crashing to desktop was never an issue for me, though when it does happen it is mostly due to a memory leak within the game that if played for excessive amounts of time the game will eventually crash.  The playtime seems to be around four hours or greater. As of 2 days ago, this has pretty much been abolished, and there is even an exit poll on how well it has been fixed and how well server stability has been fixed. Personally they did a great job. I havent had a CTD in the last 2 days i played, where previously i would get them every hour

Server stability is another issue.  Zones randomly crash in game, however, this has lessened greatly.  Fixed..see above

Another issue with server side problems is ability lag.  Every once in a while the server will fall out of sync with the abilities being used and you will get an error saying "the ability is not ready" and it will rest the refresh timer.  This again has been greatly reduced. This is not lag..this is latency. And and this happens to me only when there are a huge amount of players on the screen....>100. Hopefull this will be addressed. This is the only real issue still remaining in my eyes

Collision detection does have a few problems where you can become stuck on people or stuck inside of them.  Generally if you jump around and continue moving you will be set free.  Collision detection is a great thing to have in PvP as you can block other PCs from running away, but they can also do the same to you. Pretty much fixed in the last few days....see above

There are a lot of character clipping issues most of which involve cloaks and weapons. Again graphical and minor

I think I covered most of the problems I can thing of now.  If I do remember some others I will come back and repost.  Now you can't say I am lying about the game and covering up the problems.

 

Holy.... I knew the game still had work to do but there is no way in hell they can even clean up 20% of the issues they have before launch. You didn't even include the features that aren't implemented yet like Talisman Crafting and AH...

This sound like another way too buggy mmo release NOT even close to a buggy release....sorry doomsayer

 

8/20/08 8:45 AM
Viewed 4266, Replies 140

sorry but i do think the game is as good as everyone says it is.most of the bugs are minor or inconsequential. Compare it to AoC. AoC had serious design flaws, major bugs, and whole game systems which do not work. WAR is the exact opposite...some minor bugs, stable design, and everything works.

8/20/08 8:43 AM
Viewed 2177, Replies 52

any one else notice a fresh influx of haters with less than 20 posts?

 

ahh you gotta love the release of new games.....great write up as well

8/20/08 8:39 AM
Viewed 279, Replies 9

sorry but no server atm....elder or new closed beta ever had 2:1 destruction:order. Maybe a 3:2 on some...but its usually off only by a couple of hundred. most i have seen was a 300ish difference 1200:900

8/20/08 7:54 AM
Viewed 80, Replies 3

nice

8/19/08 10:37 PM
Viewed 264, Replies 24

i wonder how many subs aoc will have at war launch

 

yes this was a post

8/19/08 10:33 PM
Viewed 1328, Replies 43

Originally posted by Vato26
Originally posted by Jackdog

give it another 3 months and AoC will be looking up EQ's skirts.

 

I thought AOC's cybering GMs were doing that already for inspiration. 

 

lol

8/19/08 10:10 PM
Viewed 187, Replies 9

Originally posted by Dlore

Now now, don't fight. I'm kind of interested in these live videos to be said, never knew you oculd actually post Live videos and chat with the people looking

 

anyone can do it right over xfire .... as well as take in game videos, screenshots, friendslist, and now live game streams

8/19/08 10:08 PM
Viewed 187, Replies 9

yes you posted once...but its been posted about 8 times now i beleive

8/19/08 10:07 PM
Viewed 926, Replies 43

i beleive there is....as in you can, on your character pick certain tome of knowledge unlocks as bragging rights for others to see

8/19/08 10:05 PM
Viewed 264, Replies 24

if a bug ridden, horribly balanced game can get 750k box sales....this game should have no issue

8/19/08 10:04 PM
Viewed 1057, Replies 56

Originally posted by ProfRed

I haven't had a problem with latency and I haven't crashed to desktop once after 75 ish hours of play.  The server pops are like you said 5%-10% higher on destruction but still I find Order winning most Scenarios and doing just fine in RVR.  Classes are going to be slightly imbalanced at launch that will be tweaked.  I find that RVR group combat class balance is almost spot on.  It is just when you get down to 1v1 where I find some imbalances but that is to be expected.  I think respawn works great.  The timer changes based on the flow of battle.  You can get 3s respawns or longer and it helps to balance the battles. 

Crafting I agree needs some loving.  This isn't a crafting based game though.  I still would like to see work put into it.

 

i agree with everything above

8/19/08 10:03 PM
Viewed 187, Replies 9

OMG stop friggen spamming this stupid online stream...its getting friggen annoying as hell

8/19/08 10:01 PM
Viewed 2308, Replies 73

Originally posted by tikovoo
Originally posted by Deto123

Best MMO in a long time and will be mt home for awhile.


 

don't be a blind fanboi, crafting is pointless and probably the worst out of any mmo. Character creation is very restrictive and 90% of your class will look just like you.

There are some really well done points, the more you play the more you realise it was pushed out the door pronto... and thats a shame.

 

while i agree with the customization of characters at creation..the rest i disagree with. It feels very polished, not felt rushed at all. And as for the crafting, while it is simplistic, and i wish there were more...talismans and potions are very important to classes which cannot heal themselves in the beginning.

8/19/08 9:58 PM
Viewed 1122, Replies 43

Originally posted by SaintViktor

Well did you really expect the diehards to post negative information ? Ofcourse not, same thing happened with AOC but I expect WAR to be really more polished which would really be a considered a miracle these days. Though this is only like day 1 of the NDA lift and when we get much closer to launch if people are complaining about major issues still then we know what we are getting. If the game turns out to be well polished and fun they I will give it a try.

Someone had a live stream up where you could see people in RVR which to me looked really interesting. I also heard people saying that there will be 80 pvp levels. Can someone confirm ?

confirmed though the highest that i got is level 13

8/19/08 8:55 PM
Viewed 2308, Replies 73

8/19/08 8:47 PM
Viewed 926, Replies 43

my only complaints:

only 2 crafting classes

on screen messages like invalid target

 

but thats about it atm. I just hope they include more craft classes.

8/19/08 5:36 PM
Viewed 2398, Replies 158

Originally posted by PTED

 


Originally posted by TrainwreckX
Is the reward you get from influence the same as the rewards dropped from the PQ?

 

No. Influence is like an exp bar split into 3 sections, once you hit the bar in a section, you can choose 1 item.

In tier 1 & 2, influence rewards for the first section are pots / elixers. The second section is mediocre equipment, and the third section (elite) consists of powerful gear.

There are 3-6 area's within each half-tier that offer these influence rewards and it's safe to say that once you get the "max ranked" rvr gear for that tier, the first half-tier's worth of influence rewards are pretty much redundant.

(By half tier I mean, each tier is split into 2 areas)

EDIT: And the items you get from a PQ are different to what you get through influence, the top PQ item is generally better than the best influence item, or on par.

 

and you can coomplete yuor influence reward per story line at any time and use any pq that is relevant to that story line

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