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All Posts by Abstruse - 22 found

9/12/08 10:38 AM
Viewed 1151, Replies 31

It looks like Blizzard is trying to offset PvP migration to Warhammer.

8/26/08 3:04 AM
Viewed 3838, Replies 104

Not unless Mythic fixes the basic mechanics by launch, specifically the UI response, movement, animation and AI pathing.  WAR has some good features and can be great fun to play, but it looks and feels clunky in a way that detracts from gameplay.

8/18/08 10:59 PM
Viewed 3222, Replies 113

Wound or maim yes, but kill no.  Long time WoW players will try WAR first and maybe go to WOTLK for a while, but later return to WAR, or even play both.  There could be a mass migration of serious PvPers from WoW to WAR.  The competition will be interesting to watch.  We can expect a whole new round of WoW free trials, bonuses and beta updates as WAR nears release.

8/18/08 9:35 PM
Viewed 1841, Replies 48

Originally posted by Rhyland123

I don't see the link to download the client anywhere.  where do I find it?

 

FP process is three steps; last step is Preload page; ignore the error message and just refresh the page periodically until the file is loaded into the Download Manager.  Instructions and primary links from Mythic:

To register for Open Beta:

  1. Visit the Mythic Entertainment Account Management website.
  2. Create a new Warhammer Online game account.
  3. When prompted, enter your Open Beta code.*
  4. Download the open beta client from Fileplanet.com. You will be required to create a free FilePlanet account and input your open beta code to access the file.

8/05/08 8:05 AM
Viewed 6150, Replies 179

1) I sometimes mistype homophones in haste, such as 'there' for 'their', because I'm thinking of the pronunciation first, not because my spelling is bad.

2) Proofreading chat or a post is often an afterthought, hence the common sight of an asterisked correction in game chat.  In forums it definitely helps to use the preview function.

3) We need to distinguish between word abuse and phrase abbreviation.  For example, typing 'ne' or '4' instead of 'any' or 'for' is confusing and either pseudo-hip or lazy.  On the other hand, abbreviations such as 'afk', 'dot' and 'wts' are easy to recognize and save typing.

4) Chronic misuse, abuse and misspelling of English has a ripple effect.  If you take time out from games and forums once in a while to read a few well-written books then we will all benefit.  Buy a dictionary and challenge yourself.  Rent the movie "Educating Rita" .

5/16/08 12:26 PM
Viewed 7765, Replies 178

 

Originally posted by Alalala

Boobs and violence + fatigue with other games + established IP + school's almost out = big AoC launch numbers.

AoC is not a WoW killer.  People leaving WoW to play AoC are most likely just bored with WoW, and AoC just happens to be the next big thing.

 

I agree.  AoC is a fad that will fade by Fall when many new alternatives become available.  AoC's system requirements and design choices will limit its long term appeal.  Playability has made WoW successful despite its flaws.  The proliferation of new MMO's will erode the WoW subscriber base in any case.

5/05/08 12:41 AM
Viewed 1274, Replies 28

 

Originally posted by rmk70

To be honest with the lethargy that is combo combat in AoC + loading times, we're looking at a VERY slow game play.

 

/agree

I once started loading the game and went to my kitchen for a couple minutes -- when i got back i found my computer rebooting.  /sigh

And thanks Lobotomist for the hilarious post -- i needed a good laugh.

 

5/04/08 11:57 PM
Viewed 2304, Replies 40

For me the combat system is too complicated and clumsy.  A good skill-based system would be like Fable.

5/01/08 4:02 AM
Viewed 1467, Replies 21

If you are having trouble patching, disable spyware/virus protection.  You may also need to give firewall permission to ConanPatcher.exe.

4/08/08 1:52 PM
Viewed 4642, Replies 34

Last November TCoS got a big publishing deal in Japan, "...the license deal is one of the largest closings for a single product for the territory of Japan in the history of PC games."

It is extremely unlikely they could have made that deal for a poor-quality game, since it included a substantial cash advance.

Several major US publishers already have their own MMO's in release or development.  The competition this year and beyond is going to be intense.

 

3/24/08 6:47 PM
Viewed 4020, Replies 59

Dynamic, personalized quest content is a feature of Hero's Journey.  The Hero Engine has been licensed by Bioware for their MMO.  Perhaps CoS is using HE?

Dynamic world content sounds good, but seems to be difficult in practice.  For example, the ramifications of destroying a quest destination must be handled effectively.  Just the killing or distraction of a quest NPC can be a nuisance or time drain.

Another commenter cited risk as a motivation, but that is only one of several for players. 

I'm an explorer at heart, so I want a big world in which to journey.  If you can succeed at making it a changing world then that will be very interesting indeed, so I wish you luck.  In any case, the adventurer in me wants something new in MMO's, beyond grinding for equipment.

2/12/08 10:18 AM
Viewed 2711, Replies 16

Oblivion and Fable are examples of comparable skill-based combat systems.

My description of sigils was slightly inaccurate.  The categories are item and skill, and item includes weapon and jewelry.  Item sigils can only be installed or removed at a forge for a fee.  Skill sigils are swappable out of battle.

2/03/08 9:48 AM
Viewed 6914, Replies 44

Sorry to say daylight01, you are wrong.  Those dates are from 2007, not 2008.  Development has been delayed, just like all the other major mmo's.

TCOS has not announced a release date other than Q1 2008, and that is Europe, not US.

2/03/08 9:28 AM
Viewed 2711, Replies 16

Lord.Bachus's description of sigils is somewhat inaccurate. 

There are three categories of slots for sigils (which are like gems): skill, weapon and jewelry.  Skill and weapon slots are associated with your *character*, not your equipment, and the number of slots increases as you level.  Jewelry is the only equipment with slots, but it is not visible on your avatar.

It is very interesting and exciting to note that sigils can be swapped for different stat configurations, when you are not in combat, but any sigil you use is soulbound.

Let me add here that combat is entirely skill-based.  There are no chance procs or dice rolls determining whether you hit or execute a spell or strike.  This requires more FPS aiming skill and judgement, but it is not clear to me whether it is like  the approximate aiming of Tabula Rasa.

 

10/15/07 8:45 PM
Viewed 46821, Replies 751

 

Originally posted by Terminus-Est

I don't understand why everyone is so excited about Bioware making an MMORPG. They have absolutely no experience in the genre and quite frankly haven't made a decent game since Baldur's Gate. What makes you guys think it will be any good?

 

Blizzard had no experience making an MMORPG.

10/15/07 6:31 AM
Viewed 46821, Replies 751

Facts:

1) BioWare now prefers it own IP's, of which it has three, Jade Empire, Mass Effect and Dragon Age.

2) Jade Empire has no known lore development beyond the original game, and there are current MMO's with a similar theme.

3) Mass Effect is XB360 exclusive for the forseeable future, and planned to be a trilogy.

4) Dragon Age has received extensive lore development over several years.

Speculation:

I conclude that Bioware's MMO is Dragon Age Online.  SP Dragon Age could be released in 2008 while DAO is being finished and polished for 2009/2010 launch.

 

10/10/07 8:39 PM
Viewed 2683, Replies 53

Like GW, HGL doesn't have massively populated zones, apart from the hubs, but otherwise qualifies for the genre.

10/10/07 7:43 PM
Viewed 4014, Replies 79

 

Originally posted by openedge1

 

As to GnH...it was doomed with no crafting, PvP anyways...and the code was messed up...luckily, Bioware has the code in their hands, so that should be some miracle working, and maybe be one the best MMO's period...time will tell


Bioware has licensed Perpetual's Online Technology Platform, NOT the game engine.  (They're using HeroEngine for game development.)

I suspect that SOE divorced from PE when they saw the problems in beta.  They couldn't afford another VG.

It's better for PE's reputation to cancel GnH than release a turkey, but they could have handled the cancellation more gracefully.

The game was a good concept, but they seemed to have chronic problems with the engine.  (Maybe PE could license the GW Nightfall engine and rebuild.)  In any case, the combat system was too clumsy and slow, probably to accomodate the minion system and fancy animations.  Pacing is critical.

7/19/07 2:40 AM
Viewed 1143, Replies 31

 

Originally posted by CleffyII

The only real thing SOE has on Gods and Heroes is a contract to host service in the US. 

You don't know what you're talking about.

 "We at Perpetual Entertainment...handle everything internally, from hosting the game servers, to account services/billing, to technical support, and working with the community. This means that Platform Publishing will be handling retail marketing, PR, manufacturing, and our North American distribution." -- Deodatus

Please folks, learn to base your opinions on facts.

7/15/07 1:29 AM
Viewed 1454, Replies 22

I think Ozmodan is right on about KISS -- Keep It Simple Stupid.  Playability + Fun + Stability = Success.  You don't have to imitate WoW, just understand the principles, and learn from the mistakes.  There is an MMO coming soon that has stated up front that they will add crafting and pvp after release, in order to get it right.  They are taking the time and effort and expense to polish and stabilize the core game.   Time will tell for sure, but I'll bet you they won't fail like Vanguard.  Even LoTRO, with noticeable shortcomings, got the above formula right, well enough that it is quite successful.

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