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8/29/08 12:08 AM
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Viewed 50, Replies 5
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So after hearing the Obama speech from the DNC, I was watching the Republican review with Larry King Live. And while it wasn't just the panel of republicans stating that Obama came off as defensive and hostile - I'm at a lost for exactly what the hell they are talking about. To me his speech was actually pretty light on Mccain. I thought he stated the facts, as best he knew them, and simply made his case as it relates to his opponent. To the point. Can some of the more politically inclined spell out for me, in no uncertain terms, exactly when fact based rebuttals mutate into slanderous aggressive remarks? I mean at what point is the line crossed? When you bring up the issue? Does it happen when you state your opposing stance? If Mccain votes a certain way and Obama then states that he (Mccain) did indeed vote a certain way...isn't that just the truth? I don't see this invisible political rage that is supposedly conveyed. I'm not making the post in jest. I seriously am just lost when it comes to the perceived overtones in political speeches. If Obama says "John has voted with Bush on 90% of his legislation," and then goes on to plainly turn that into a demonstration of how John isn't about change; I fail to see how this is coined "the same ole slanderous political approach." Though the question points to a certain degree of naivety on my part (admittantly I'm not the most politcally savy individual), I just find myself starring cock-eyed at the TV after most of these speeches when the dems/repubs start weighing in. I mean if I were to watch an Obama speech and flip over to FOX news, I'd swear Obama was threatening to blow up Mccain's house or something. |
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8/26/08 11:40 AM
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Viewed 832, Replies 24
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I choose a ranged class simply because it is really dangerous playing one in WAR. I just get a rush when I know that if X class gets within 10 feet of me, my chance of survival drops some 90% It puts this anxiety into playing that always has me looking behind my character and not just assuming my ranged position is safe. I know melee is no cake walk but I just prefer the challenges ranged classes present this go round. My advice. Take each class you're interested in into RvR. Be it level 1 or lvl 30 queue up for a scenario and see how you enjoy it. It's safe to assume, in most cases, that they character will only get better in terms of roots, damage, etc. so it's a pretty good gauge of what to expect. One big deciding factor for me was mouse/keyboard setup. I've never been a master at hotkeys and have always used a mouse click / hotkey setup which has some pretty severe setbacks. As such, my melee efficiency suffers greatly (about a 20-25% drop in PvP effectiveness due to response time) so that too was a factor. The last factor that always determines character selection for me is the "swagger," of each class. Each class has a distinct coolness to it that naturally draws you in. For me the BW's finger snap with fire cages and incinerate it just too pimp not to have. The following is a narrative of me in RvR screaming at my computer screen which let me know I had found my class: This is gon burn baby!!! Are ya ready...ya ready..huh? Ya ready *explicative* (cast spell) BOOM *explicative* and down goes Frazier - DOWN GOES FRAZIER!!! I mean sometimes ya just know. |
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8/23/08 10:54 PM
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Viewed 2291, Replies 89
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I see it happening a lot too as a BW, but it honestly doesn't bother me. I've played healers in other games and understand the reasons why some choose to heal and others don't. The only time a lack of healing peevs me, is when I put myself in harms way to save a healer only to then become the victim of something I could of survived had I been given one heal. If a bright wizard breaks off from max range and runs up to fire cage the Marauder wailing on you (rune priests) and then knocks him down with DoT that functions off of incinerate, AND then uses withering heat to let you further escape...don't freaking abandon the BW as he has pretty much blown all his/her CC saving you. |
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8/20/08 3:15 PM
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Viewed 1380, Replies 49
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Originally posted by Spardasoul
I don't think the BW healed himself in the video. Looks to me like he used cauterize which removes varying types of wound effects like bleeding etc. As in he cauterized the big @ss hole in his chest. How he fixed the whole impaled heart thing is a cat of a different color. |
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8/20/08 2:45 PM
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Viewed 234, Replies 17
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Originally posted by Rikimaru_X
When I read this I spit up vitamin water on my keyboard thinking of this Episode of American dad: |
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8/20/08 2:32 PM
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Viewed 131, Replies 7
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I know those short SoB's owned me when i was on my Bright wizard. It really makes you feel bad too cause they are short enough for you to simply step on. For shame...for...shame. |
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8/20/08 2:20 PM
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Viewed 3136, Replies 180
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Suppose I'll chime in here too. Tactics can still overcome respawn and it's due to the way territories are set up in this game. I'll give you an example. There was a keep near the southern edge of Troll Country. I've forgotten the name but a good bit of siege based pvp happened there. North of this hold and a fairly decent walk away was the respawn point for "the order," if they died defending the keep. I'd ask that you all consider that this point is static. You die and you respawn at that war camp. You don't choose a new spawn point etc. Doesn't the strategy to stop an endless zerg become rather obvious then? To get from the war camp to the keep meant a jog south. There was an occasion where a guild of destro actually figured this out and deployed a task force which camped out in the forest waiting for the unlucky respawners. By the time enough people died to give this forest detachment of Chaos a run for their money the main destro force was damn near done taking the keep. So even with no serious death penalty tactics can still overcome what you all call a zerg. The only time no death penalty really becomes an issue is when the spawn point and the objective to be taken/defended are side by side. From what I saw of the scenario maps and open world RvR that was never the case. The zerg can be stopped it just requires more thought as to how to stop it. It's not like another game whose name I will not mention, where objectives are a mere hop, skip, and a jump away from the graveyard. Stop a 15 second zerg is a helluva lot different than stopping a 2 minute zerg. |
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8/20/08 2:08 PM
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Viewed 740, Replies 61
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Originally posted by Cabe2323
This is exactly what I was thinking. I was about to get angry thinking someone allowed a customer to pay the full cost of the game upfront when best buy didn't let me do that. Then I see your post and am left scratching my head as to what this guy's justification is again? And something else I just thought about. All the collector's edition people get in the preview weekend with the leftovers going to SE holders, and when you think about it - if anyone has actually invested in the company it's the CE holders as they are essentially paying more for the WAR fluff and such a thing as a preview week counts as fluff in my book. Though even the CE'ers haven't actually paid Mythic anything yet either. |
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8/20/08 1:42 PM
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Viewed 1802, Replies 73
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I think people are really missing the mark when it comes to this comparison and it's because no one is accounting for the dynamic behind the two systems (WoW vs. War) I played a rogue in WoW. Combat in WoW most closely draws a resemblance to that of a stopwatch. From the moment you opened and lost stealth, it was a race. The longer you were exposed the greater the chance that death was going to greet you fairly quickly. If we were to take away the variables in a 1 v 1 or 1 v X equation such as player skill, latency, etc. and look at the dynamic that drove WoW what's left? Essentially you had 2 characters at 100% doing battle to see who kills who the quickest. Duh...right? When I say 100% I don't simply mean health and mana/energy, what I mean is all things being equal the two characters are as strong as they will ever be at the first moment of pvp engagment. This is where I feel the games subtle differences come into play. In WAR each character starts at 100% battle readiness, but during the course of battle each class has a "special" mechanic and other skills which when combined boost them to 200%. For example, I played the Bright Wizard class in beta for something like 2 and 1/2 weeks. The innate ability of the BW is/was combustion. It was something that with each attack built up (and rather quickly I might add). What combustion did was to boost the crit rate and potential damage multiplier with the drawback of back lash. Back lash can be seen as a journey to the sun. On earth the effect of the sun's rays on a person are minimal We still get quite the bit of light with minimum risk. Let's say I wanted a shit ton more light with an amazingly small amount of energy being lost to the ozone and the environment in general. I would then have to venture closer to the sun to feel the direct, undiluted effects of its rays. Well, the closer I get the the sun, the more UV intensity I have to endure as well as heat/light energy etc. Assuming I can now touch the sun I am at that point harnessing the greatest energy potential possible...only I'm dead. Consumption works kinda like that journey. Once I harness my full potential each spell starts to hit me (back lash against me) for 300-600 damage; however, at that point my spells have a greater chance to explode, crit, do more damage and just generally own face! So jumping back on topic. In WAR combat characters have to essentially charge up their class specific mechanic in addition to building a morale meter which unlocks even more special abilities such as dd attacks, shields, buffs etc. This actually happens quite fast. I'd estimate that given a target my BW was at full combustion with atleast a rank 1 morale attack ready in just under 20-25 seconds. The more enemies around the easier it is to up as I can cast endlessly and build combustion that much faster. Well going back to the comparison. Where WoW was a stopwatch, WAR follows more of a bell curve. You start off at 100%, boost yourself to 200% and then fall back down to 100%. What this does is make the duration of battle vary. If my dps dump is ready (100% combustion, rank 1 morale ability, dots applied and ticking, while winding up a fire ball) well then I can tell you...the battle is pretty damn short ESPECIALLY if that ish crits, but at the same time when my dps dump isn't ready provided it's 1 v 1 it's still a pretty short lived encounter. The thing that makes combat in WAR long is when "good" healers come into play. But that can be said even for WoW. So combat in WAR isn't so much slow as just different. I know that sounds like a cop out but my pvp encounters don't last long simply because that can't...I simply don't have to health to sustain them. And melee in t his game is so vicious. I mean I've near seen shield wielding tanks own face in a game before but if you let them get close to you - game over. Though I feel this post doesn't flow very well, I hope it gives whoever reads it all some concept of why pvp in WAR is just different. Oh also bare in mind that the previously mentioned mechanic is specific to the BW as I can't really speak for the others. P.S. Oh, and that whole backlash thing can and will kill you. There is no safety net. Nothing like killing an enemy with that last spell only to have the back lash from said spell send you on a respawning adventure. |
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8/16/08 4:42 PM
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Viewed 449, Replies 11
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I'd say archmagus, and not just because it's a healing class. For me it's the fact that it's an elf and a healer. Besides how they play vs. something like a rune priest only means they will take more of hit. |
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8/15/08 11:41 PM
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Viewed 1330, Replies 17
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Yeah man it was the BestBuy on freaking Cobb Parkway. That's one of their busiest locations which is why I was so dumbfounded when I saw it. I mean the thought of buying a CE didn't even enter my mind because I was so sure only SE's were left. I've put in the codes in Account manager and sure enough it's a valid CE pre-order. |
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8/15/08 7:07 PM
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Viewed 1330, Replies 17
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Terribly sorry, didn't even think to tell ya that (must have been my excitment). He offered to buy me the standard edition and comp me 20 bucks cash right there. (So basically buy what equaled to two CEs) Negating the fact that it was a pre-order and I had no assurances that he would/could actually buy me the SE in full (today), I just wasn't interested. If I needed the extra cash I would have gone for it but why slap lady luck in the face like that. She might not be so kind next go round. |
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8/15/08 4:43 PM
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Viewed 1330, Replies 17
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I decide to go ahead and pre-order the game. I jump in my car head to BestBuy and start my search for the SE pre-order box. But what is this?!?! Doth mine eyes deceive me!!! Is that "one" CE Pre-order box sitting there lonely and forgotten? Surely I'm seeing things, and it's simply a mirage. I reach for it and...OMG... it's a tangible object! The icing on the cake is that some 15 seconds later I hear some random guy shout "f*ck," and I turn to inspect only to see the guy looking at me. He then tries to barter with me to trade an SE for a CE. Not that grand of a tale I know, but I thought that literally all the CE's were gone especially this late in the season. To get the last one at a BestBuy in the greater Atlanta area just seems so serendipitous. See you all in WAR!!! |
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8/07/08 10:51 PM
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Viewed 763, Replies 62
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Originally posted by tvalentine Man I feel absolutely terrible for laughing. How many hail mary(s) does it take to clean the slate on this one? |
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8/05/08 11:52 AM
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Viewed 1850, Replies 55
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Originally posted by Guillermo197 I think Blizzard still hasn't found a working dynamic for world PvP, so they don't really know how to revamp it. Yes the previous attempts failed miserably but you have to applaud them for their persistence in trying to make it work. It reads like they plan to implement more micro-processes into world pvp as opposed to cut and dry A yields B yields C tactics. At least they are trying to find a format that works for world PvP as opposed to abandoning it all together. I do agree about the old zones being masterpieces as those are the only zones I really know of. (I quit just before TBC) The world PvP around Black Rock Mountain escalated to a point that alliance/horde treaties had to be forged on the forums so either side could make progress towards defeating nefarion (sp?). I also remember what it was like riding across the badlands dreading the idea of running into X,Y,Z member of the horde. It really made for one helluva gaming experience. Anyway, I believe Blizzard wouldn't hesitate to revamp world PvP zones if they could find a formula that maintained player interests. I mean if the community can complain about classes and Blizz take the time to review/revamp each class surely they can do the same for a couple of pvp zones. Actually thinking back, cries came up about alterac valley (sp?) battlegrounds and sweeping changes were made to it. |
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8/03/08 11:43 PM
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Viewed 390, Replies 10
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From my own experience a game typically gives out a free trial with one of three distinct marketing circumstances. 1.) The game is a smashing success and the hype associated with such a game has slowly subsided. I think we can safely X this one off in relation to Conan. 2.) The game has been going for a while as has peaked, causing a steady pilgrimage away from the game. The free trial will then be used as a tool to draw back old players while simultaneously attracting new ones. Again, I feel we can X AoC out here too. 3.) The game has settled at its niche point; meaning, everyone who is gonna stay is staying and all those who would/wanted to leave have done so. The hype surrounding the game would no longer exist at this point and a free trial would more or less be a shot in the dark in hopes of snagging the random, completely bored, jaded mmo player. Now, usually this happens at the end of a game's golden era - like 2-4 years or so. Oddly enough if AoC was to give a free trial I feel it would already be at stage three, and that's just from reading reviews across the net.
So while I haven't actually told you if there is or isn't a free trial - I feel I've given you a bit of food for thought as to why or why not, that may be. |
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8/03/08 11:28 PM
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Viewed 1473, Replies 21
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I actually felt bad for poor Erling. To me Erling was like one of those actors that knows a movie is really bad, but still has to act in it. Even when they fully realize how bad the movie is, they are under contract and simply must finish. Watch pretty much any movie by Casper Van Dien if you wish to bare witness to what I'm talking about, but I digress. I found myself crying for Erling. He just seemed like a victim in that interview. I mean a stuttering supervisor, has to now elaborate on why his/her product is so god aweful. A pity filled pat on the back to Erling and kudos to the mmporg interviewer for actually asking questions of substance. |
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7/20/08 8:28 AM
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Viewed 1224, Replies 47
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Originally posted by Ascension08 Go Charlemagne. Anyways, I'm not sure if you can be 'black' in WAR -but- there's alot of customization options so I wouldn't say it's out of the question. Though, they seem to want to stick to the lore as well...you might be able to be a black Warrior Priest but you're gonna be a bald black Warrior Priest (just an example). A black warrior priest was actually what I was hoping to roll come launch. |
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7/20/08 8:21 AM
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Viewed 1224, Replies 47
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Originally posted by Psiho246
I second that, greenskin is not and insult its a race in the game your so nicely asking questions about. Why do you need to throw out personal attacks when all people are trying to do is answer your rediculous question?
What about my question is ridiculous? I'm actually dumbfounded by this statement. I ask about an aesthetically themed option as it relates to character creation and it's ridiculous? I didn't demand the option be put in mind you, I simply asked if it were in or if the possibility existed that it may be in, in the future. So exactly what was so ridiculous about the question again? Well the game is under NDA, so your question is ridiculous and pointless as well as any of your posts in this thread.
So I should assume that the game has not been demo'ed in any way. No one has had a chance to play it and give detailed interviews on it within the bounds of the NDA. I mean there hasn't been an article specifically written pertaining ONLY to the topic of character creation. Apparently NDA just means that nothing is ever written or recorded about the game until launch so any question about the game is ridiculous until that point in time. So maybe if I shared in such short sidedness in relation to the circulation of hype/ information about a game I too would deem the question ridiculous and any related posts that'd follow. So now the question is pointless too? I thought the point of a question that required a yes or no answer would become undeniably transparent, but I guess I hoped for too much. If you missed it, the point of the question was to see if you could be black in WAR, to which I have been told is not possible. |
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7/20/08 8:04 AM
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Viewed 1224, Replies 47
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Originally posted by ZoMBiEXxX
What the hell is your problem? He didn't say a damn thing wrong and you come out insulting him? I suppose your lack of WAR knowledge means you don't know there are orcs, which happen to be GREEN? And with your attitude you think you deserve any kind of answer? Grow the fuck up. Oh, and reported for personal attacks against TheSheikh. Feel free to edit, as the system keeps the original handy.
I second that, greenskin is not and insult its a race in the game your so nicely asking questions about. Why do you need to throw out personal attacks when all people are trying to do is answer your rediculous question?
What about my question is ridiculous? I'm actually dumbfounded by this statement. I ask about an aesthetically themed option as it relates to character creation and it's ridiculous? I didn't demand the option be put in mind you, I simply asked if it were in or if the possibility existed that it may be in, in the future. So exactly what was so ridiculous about the question again? |
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