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11/19/08 4:16 PM
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Viewed 190, Replies 11
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Originally posted by Sabiancym
Actually, I normally play MMORPGs for extended periods of time. I won't get into one if I think it is only going to last a couple of months. I do play the endgame, but I believe that a lot of it is a waste. A good portion of my enjoyment of a game ends when my avatar's progression ends. I prefer games that has no endgame at all (there are very few). I agree with you about balance though. PVP content has to be very carefully balanced or it is no fun. However, I do believe that PVP can be properly balanced without an endgame.
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11/19/08 3:46 PM
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Viewed 190, Replies 11
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Originally posted by Sabiancym
Personally, I have always believed the exact opposite. Once I get to the end game, I consider the game mostly over. It is the avatar progression that I find interesting. Endgame content seems to be composed of mainly chasing your tail. You work and work for a few shiny baubles that are going to be absolutely meaningless come the next expansion.
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11/11/08 3:33 PM
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Viewed 114, Replies 6
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I am trying to fix a relative's and fellow gamer's computer. She is having a real annoying issue where her screen will blink and eventually freeze up. It seems to be only happening when she is playing a game. I figure that it is either a heat issue with her graphics card or an issue with her power supply. Can anyone think of anything else?
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10/29/08 1:55 PM
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Viewed 1029, Replies 55
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Originally posted by Arcken
Bahh, groups are for pansies. This is a MASSIVE Multiplayer Online Role Playing Game. For now on, all content will only be geared to 150 person raids. If you want to sell some trash to a vendor after the raid you will need to get everyone in the raid to click on the vendor in order to open him up. This is a social game after all. Social means something different to everyone. Don't assume that everyone has to group in order to socialize. Personally, I would never play a game that forces me into a particular playstyle. I like the freedom of being able to do it all and still progress my character.
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10/09/08 10:27 AM
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Viewed 1415, Replies 55
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I don't think any community can be very viable without social consequences. Social consequences are one of the things that recent MMORPGs lack. Everyone is too anonymous now. They just create a new character, change their name, or move to a new server. Avatars are so quick and easy to level that losing them is no longer a deterrant. Forums are part of the communities as well. It allows people from different servers to mix. Allowing people to log into the official forums under alts (i.e. WoW) was a horrible idea. People should only be allowed to log onto the offical forums with one screen name that cannot be changed. Making all of a player's characters on one server have the same last name would probably help. No one would be able to hide from the consequences of their behavior. I think to some degree Vent has hurt communities as well. A lot of people are talking in Vent channels with their friends and don't pay attention to chat channels. You can't build a strong community if everyone is off in their own little world. Instances help people to hide from the community as well. Why does every dungeon have to be instanced? Throw in some open dungeons as well as instanced. The bosses of open dungeons can serve as targets of opportunity, and instances can be ran when nothing is available. Like others, I believe that group play should always be encouraged by never required. Soloing is too easy in a lot of games. Solo progression of your avatar should always be available, but it should also be downright difficult and time consuming at times.
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10/09/08 9:47 AM
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Viewed 1659, Replies 57
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I would say Trakanon right after Kunark was released in EQ. The encounter itself wasn't that difficult, but getting to him before every other guild on the server was. This race through OS was brutal, but a lot of fun.
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10/09/08 9:35 AM
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Viewed 566, Replies 34
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Repost from a remarkably similar thread a couple days ago: There are a lot of "good" games out there. I would not hesitate to recommend LotRO, EVE, EQ2, WoW, or WAR to someone if I thought it would fit their playstyle. I think the largest problem here is that a "good" MMORPG has not been made recently that fits the playstyle of the majority of people that visits this website.
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10/08/08 6:20 PM
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Viewed 270, Replies 16
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Originally posted by Froztwolf
Don't forget the type of graphics. They are always a sticking point for some people. I would break them down into three catagories: Photo Real - Graphics made to look like reality. These I usually really impressive graphics but a resource hog. (i.e. Vanguard, AoC) Artistically Stylized - Graphics not based on realism. Usually have better performance than photo real. (i.e. WoW, WAR) Hybrid - Somewhere between the two. Usually pretty good graphics with pretty good performance (i.e. LotRO)
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10/06/08 10:59 AM
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Viewed 1209, Replies 42
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Originally posted by ianubisi
I think the largest problem here is that a "good" MMORPG has not been made recently that fits the playstyle of the majority of people that visits this website.
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9/30/08 1:24 PM
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Viewed 463, Replies 21
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Complexity can be a great thing, but only when it serves a purpose. Complexity has to serve a purpose, it has to open up options. If it doesn't, then we are better off without it (K.I.S.S.). Complexity with purpose is depth.
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9/29/08 10:27 AM
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Viewed 633, Replies 8
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I don't know if anyone else has noticed this, but the graphics in WotLK are a little more demanding than TBC. I don't know if this is a product of beta or not. I put beta on an old computer that has always been able to play WoW decently. I took a big performance hit. I had to cut my resolution down to 800x600 in order to get it to play. I am not really complaining, this is just a friendly warning to those with older computers.
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9/29/08 9:51 AM
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Viewed 1041, Replies 41
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Originally posted by hdnine
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9/03/08 1:52 PM
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Viewed 1096, Replies 44
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Originally posted by zaxxon23
Just because you are casual doesn't mean that you don't raid. I am a very casual gamer and I love to raid.
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9/03/08 1:39 PM
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Viewed 2229, Replies 71
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Originally posted by Suvroc
I disagree with you here. I believe that all gameplay issues will and must be at the discretion of the developer. It is the developers intellectual property. I don't really think you would see a court overturning a MMORPGs EULA unless they levy real world penalties for in game infractions.
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9/02/08 12:01 PM
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Viewed 401, Replies 17
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People are different. Personally, I have always enjoyed the exploring and character progression aspects of MMORPGs. Once I get to the point that my avatar can no longer progress (except maybe by equipment), I start to lose interest in the game. Don't get me wrong, I do enjoy endgame content. However, after doing the same instance, battleground, or defending the same piece of real estate over and over again I start to become bored out of my mind.
My gaming roots are firmly entrenched in RPGs. I have played a few FPSs, but my first love has always been the RPG. The current trend to do away with all avatar building worries me a little. I hope they don't turn all MMORPGs into MMOFPSs.
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9/02/08 11:45 AM
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Viewed 842, Replies 30
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Levels are just a way for developers to quantify an avatar's training, experience, and/or skills. In that regard, they are really no different than skills or skill points. It is not really the levels by themselves that are bad, but how the developers use them. Most developers seem to like to hang skills, abilities, spells, and skill points off of levels like ornaments on the branches of a Christmas tree. That is a big mistake and makes a game too linear.
Take WoW for instances, all skills, spells, skill points, talents, and even equipment are dependent upon the avatar's level. It would be much better if Blizzard would seperate everything and make each an independant form of progression.
Levels work best when they aren't used to balance content in a game.
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7/24/08 11:47 AM
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Viewed 3743, Replies 106
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1. World of Warcraft 2. Everquest 3. DAoC 4. CoX 5. LotRO Honorable Mention: Eve (The first four months were great, but it soon got boring)
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7/20/08 10:17 PM
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Viewed 1793, Replies 39
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Originally posted by AKBandito
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7/17/08 4:19 PM
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Viewed 3891, Replies 101
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Originally posted by Zorvan
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7/10/08 10:29 AM
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Viewed 1876, Replies 62
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In order for a Game Player's Union to work and truly represent all players, the managing board would have to be kept very diverse. It would have to represent the playstyles, attitudes, and preferences of the entire union. While I have faith that a union could be set up to be diverse, I have no faith that it would last a significant amount of time. Over time the union would get less and less diverse as niche groups battled for dominance. Sooner or later it would turn into what every union does, a niche group of the industry that is more concerned with its own agenda instead of what is best for the industry as a whole.
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