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10/12/07 2:12 PM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 I am done arguing here.
EA is despised by pretty much every quality development team out there. I like valve's response to EA trying to buy them "Go f*** yourself" (thats aimed at EA not you) These large conglomerates are not the ones making the great games of the past 20 years, they just aren't. The less indepents you have the lower the bar gets lowered on what is great because you do not have them out there competing to create the next great game. Everyone is just out there working for some conglemerate trying to make a deadline, trying to market crap. The Gaming industry is quickly becomeing just like the movie industry. Full of suits trying to make art. P.S. The more i think about the more i start to think back about playing the Sims, and you know what in retrospect that thing stunk too, it bored me out of my mind after a few days of play, and i love even the sim city sequels. |
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10/12/07 1:28 PM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 The rest of your posts talked about how great EA was in the past. Making awesome innovative games every year.
If that is the case, why the new direction by the new CEO? Still have not answered how firing people is not forcing them to leave the company, with regard to Origin. Based on pass practices of EA. The most likely thing to happen is for EA to push out games in the pipe for these 2 companies, develop sequels and other titles tied to the IP of the acquired companies for a few years. Most of the development teams from these 2 companies leaving in about 3-5 years. EA driving the franchise into the ground. Calling something great because it sold more copies then something else is kinda like saying knickleback is the greatest rock band of all time. A lot of great games never sold well when they first came out. Doesnt change the fact that they were great games. For all your talk of UO being a UO project, Were you there around the time of UO launch? Because nobody viewed that thing as an EA project. It when EA peeps started running the game that it went to shit. You can trace the timeline of UO's downfall to the departure and replacement of key people in the company. And if some company fired every single one of my friends that I had worked with for 10-15 years, i would say they pretty much puttting up a huge sign that they didnt want me around anymore, but couldnt fire me because I had a better contact then my friends they fired. Edit: yes I am a bitter ex UO player and I loved old most of the old Origin games. EA fooled me once with this line that they are new company, and they are going to do things different. Nope, i am not buying it this time. Bioware MMORPG = gonna be a complete rehashing of WOW with different graphics...this move just guarantees that. And it also makes it less and less likely that its a SW MMO; because no way a LA license is surviving this buyout. |
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10/12/07 11:38 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 yeah i am sure all those ex-EA devs are loving this. I wonder how long their contracts are. |
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10/12/07 11:35 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 Sims - thats 1. Marginally great game, but probably not in anyone's top 25 of all time.
how innovative was sims 2. You still have not answered how firing employees is not forcing them to leave? Or how moving them to other projects outside the studio they worked might contribute to them wanting to leave. Edit: I have my doubts about spore being anything other than a rehashing of other game designs with different graphics. I wait to be astounded by the brilliance of Will Wright.
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10/12/07 11:26 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 Most of the devs from Origin were fired, they didnt leave. That is a fact. How is firing someone not making them leave? |
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10/12/07 11:24 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323 <Mod Edit>
Because not 1 of those games you noted was innovative in anyway. And that is what EA kills is innovative and creative studios. They are good a producing sequels and games that are like other games. Getting and 80% score is nothing to brag about. It just means your game does not suck. It does not mean it was great. |
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10/12/07 10:55 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe23231) Pre EA take over Origin guys led the development of UO - EA guys took it over after release and ran it into the ground. That is a fact. I was there at beta and launch. We know who the devs are that started and led the poject and we know where they went. Most people also will know why they left. Its not a mystery. 2) EA fired Origin devs for trying to come up with original ideas like they did when you know they were at origin. EA doesnt do original it does the same game over and over and over and over and over again. But they fired them, they moved them and they ruined a great gaming studio. 3) BS...either your friends who play sports games are crazy or you work for EA. I am leaning towards EA marketing guy/girl on this one. If madden is better, then why buy the license and force out the competition. Wouldn't customers just buy your better game? EA is going to ruin the franchises these guys bring to the table, do not doubt that. Maybe not the first one or two out of the box. But 4 years from now when the devs who made those games have moved on (they all do) EA suits will move in and mass produce crappy sequels till they cant ring any more money out of the former fans of the series. EA; Kill any good quality companies today? EA, brining you the same game we brought you last year but this time with new people on the cover. |
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10/12/07 10:22 AM
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Viewed 1702, Replies 57
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Originally posted by Cabe2323They fired or moved most of the dev team...most of them didnt leave they were fired. The higher level people left after most of the people that worked for them left. No way to spin that. Ask anyone that was there, that is how it happened. UO was origin developed, because it was thought up by origin people from before the EA buyout. The core dev team on the project were pre EA origin employees. EA contribution to UO = Trammel. nuff said in my opinion. If you want a crap game built on the license of a former great game look for a EA project. Origninality is a curse word at EA and they will admit that. EA is a conveyer belt for sequels and basically churning out the same game year after year, that players buy. Probably the best example showing that EA is not interested in making games is what happened after 2k football came out on dreamcast and was better than Madden has ever been. EA didnt decide to make a better game, they decided to just buy the exclusive license. Its a crap company making crap games.
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10/05/07 3:06 PM
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Viewed 2727, Replies 40
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i am not a fan of half hearted pvp attempts. Make up your mind and pick 1 and focus on it, the game will end up being better. Yeah...this is a straight up pve game that is ruining that by trying to attract some pvpers.
Arena for end game pvp (no thanks)--better off just focusing on the pve content to be honest.
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9/27/07 8:50 AM
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Viewed 189, Replies 14
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Single FFA PvP server with conquerable lands (improve game mechanics so that older characters are not guaranteed a win, and there will be less griefing) Collision detection Friendly fire on AOE damage Player cities (but with restrictions on where they can be built) No easy way of travel - ease of travel ruins many a good game. MMORPG are not CS. Everyone in the game needs to eat and drink to stay alive and keep their stats up - this includes the npc's as well as the players. Farming Deep crafting system (think original SWG) Skills not classes, Fun not grind No uber Loot Raid are fine but should not be a focus Good smart pve that does not focus on grinding...more story driven quest arcs that involve, travel, trade, killing and exploration. Many many more NPC's - I kinda hate that there are more players around than ordinary citizens...makes it feel less like the players are the elite part of the game world. Cities will have building that can be rented, turned into apartments, or stores...al sorts of things, like a real city Player driven economy Gear decay Player accountability - Characters and accounts are linked to a single person - if you are allowed to have extra chars or extra accounts then any player can find out all of your alts. I think this would curb some of the crap players do to each other. Lots of other things too...but that is off the top of my head
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9/24/07 1:32 PM
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Viewed 4245, Replies 73
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game that relies on dev content for end game. Gear dependent stat progression Non-degrading gear Instanced content
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9/21/07 10:55 AM
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Viewed 3611, Replies 88
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Originally posted by vajuras | |