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8/30/08 5:07 AM
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Viewed 1748, Replies 119
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Originally posted by BaronJuJu
Noticed that with the cannons in the coast line fight. Cannons would "pop" in when created then "pop" out when destroyed. Nothing really showed any kind of damage when hit, stuff would just sink into the sea or disappear all together. /shrug We shall see I guess.
The wooden hover tank looking things had me scratching my head... |
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8/30/08 3:43 AM
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Viewed 1748, Replies 119
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Originally posted by rhale
Yeah, it kinda lost me at the end also.
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8/30/08 3:09 AM
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Viewed 1748, Replies 119
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Take a look at this. No question its an older generation engine but who cares? The gameplay looks fun. |
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8/30/08 2:51 AM
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Viewed 1748, Replies 119
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Originally posted by tvalentine
Agree, this one is gonna need a strong, solid launch to prove itself.
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8/30/08 2:21 AM
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Viewed 259, Replies 32
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Originally posted by tvalentine
lol no, i dont use 3rd party programs unless they are legal UI Addons, i was doin the other no-no. Which is surprising, they'll ban accounts wich buy the stuff but they wont ban the accounts botting and distributing the stuff .... I went to dwarven village one night and there had to be 2 dozen players with no gear on, selling adena. I wonder where their bans are ..... but i guess there really is no excuse for me to not have gotten a ban, i just thought perma banning me, my brother, and my sister's account for one offense in the last 16 months was a bit harsh.
EDIT: lol and surprisingly enough i got banned the day i won the drawing for blizzcon tickets Thats unfortunate tvslentine, you took your chance. Everyone thinks L2 is a free for all of cheating. Botting and RMT are a crap shoot in any MMO. Nope, never got banned in an MMO. My theory is if you need to resort to anything that is bannable the game isn't worth playing for that player. They are not enjoying something about the game. Don't support gold farmers in your next game please.
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8/30/08 1:03 AM
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Viewed 28, Replies 5
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Originally posted by Enigma LoL, I'm sure the Oil Sheiks can relate...not.
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8/30/08 12:43 AM
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Viewed 1748, Replies 119
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Originally posted by gath
I have read it the first time... Still, tell me where in the video it somewhat tells people that is how it looks like, or, shows that even with no class, it has more then 2 kinds of attacks. I mean, if it is skill system, surely is has several kinds of attacking the fellow player, no?
Do i have to type it a 3rd time? It has nothing to do with what the game is or not. It's about the video, and how much it sucks. The video. Maybe not hte game. The video. Dunno, I'm sure more info will be out over the next few weeks / months. DDO and Tabula Rasa use a similar system so its not that big of a deal tbh. I think this is just truer to FPS. I don't know what you mean by "2 kinds of attacks". Thats what any MMO has, melee and ranged. There are "specials" and different "spells". Not trying to be a jerk but you really should check out the offical page, it answers all of that. I read it before I posted this today. I have not been following DF at all. (in fact I have been making fun of and antagonizing DF fanbois for years |
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8/30/08 12:23 AM
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Viewed 1748, Replies 119
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Originally posted by gath
Show me where in the video it tells me somtething diferent, or 'teachs me' how it is infact. Hmm...? Oh... you cant... can you...?
Also, while we are at it, show me in the video where it shows ANYTHING except auto melee attack (or whatever you call it) and the OP blasts from the "casters". No... seriously... show it...
edit: again, i'm not talking about the game... and that's the point, the video does not show anything about the game, infromation wise. The game is what they said it would be? Great!, But, the video does NOT show any of it... video = crap, no matter how good the game might or not be. The game uses FPS style combat. Also no classes, skill based system.
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8/30/08 12:20 AM
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Viewed 1748, Replies 119
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Well that came outta left field. I wish them luck, this is a pretty anticipated game and by the looks of it people are more or less either enjoying the possiblity of launch or are just being jackarses about it for some reason. Yeah its been in developement for a long time but at no point did they ever offer a beta or a launch timeframe. I guess we will see. The game looks like its going to be brutal. Maybe MMO's will enjoy a few good game launches in the next year, lord knows its been a long time since that as happened. The only thing I can see is if this total PvP game launches its gonna draw a ton of flak from PvEers as it has everything they want. Huge seemless world, build anything, no instances, mounted combat, crafting with purpose, player cities, skill based combat... |
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8/28/08 10:58 PM
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Viewed 291, Replies 21
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First, I love seamless worlds, one of L2's great features. However, you can see why Devs have gone with a zones or areas. Its just much easier technically, to create and manage. With a seamless world you need to get the whole thing finished and in place before you launch. That can be a huge undertaking that will more then likely not be able to finish up. Look at Vanguard. A huge nice looking world but has very large areas that are esentually empty or poorly put together. They had to much to finish and not enough time. With a zone design they can flesh out whatever amount of launch zones and add more as they are completed later. Anyone who ever worked with any of the NWN editors will know what I am talking about. To get a taste of what a dev team goes through, make a persistent world with that. Sit down and map out your world and try to build it. It's actually a lot of fun. IMHO, as a player I prefer seamless but I can understand and appreciate why zones and instances are used. Each have their ups and downs.
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8/28/08 1:58 PM
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Viewed 302, Replies 27
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Originally posted by BaronJuJu
They were payed by the government to fake it....
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8/28/08 12:06 AM
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Viewed 61, Replies 7
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Originally posted by Enigma
No not at all. Matter of fact the devs hinted that if they were to make another fantasy MMO it would not be based on the EQ universe.
I've read similar. Some interview (don't remember where) one of them was saying they felt that they had enough fantasy titles on the traditional MMO market right now. Freerealms is pretty much what you will see for a while now IF it goes as planned and has a decent launch (which is doubtful with SOE) I would bet that it outdoes EQII within a few weeks simply because that market is so large and traditional MMO's are comparitively small, especially SOE games lately.
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8/26/08 2:27 PM
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Viewed 454, Replies 21
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Originally posted by Tyres100
What MMORPG's have been made with the Hero Engine that would lead you to that conclusion?
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8/26/08 2:11 PM
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Viewed 585, Replies 36
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Originally posted by BaronJuJu
You also may want to look into disposeable credit cards. I'm seeing alot more stores carry them now for Visa and master Card. Paybycash, the Ultimate gametime card I even saw these in the US Army PX in Garmisch Germany lol.
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8/26/08 1:52 PM
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Viewed 671, Replies 45
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Creativty Freedom Story driven only by choice of course Custimizable abilitys/skills and hopefully some roleplay skills An awesome community Group encouraged Must be challenging and i dont mean only leveling, traveling, and almost everything you do no hold your hand easy mode crap eq 1 players know what im talking about.
The Saga of Ryzom Sounds like a perfect fit to me. |
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8/26/08 1:46 PM
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Viewed 585, Replies 36
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OP, can't you get your hands on timecards? That would solve your credit issue. I know SOE, Turbine, Blizzard and NCSoft are usually readily available in stores.
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8/25/08 11:45 PM
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Viewed 585, Replies 36
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Free thats good? Guild Wars. You gotta buy the box though.
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8/25/08 3:40 AM
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Viewed 651, Replies 21
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Originally posted by Raithe-Nor
Within the context of a planned adventure or module, yes. Not sure if you were trying to take it out of context to be a smarty pants. If you tried to read my rambling you would see that I said it was a "sandbox" from the DM or the adventure / campaign creator perspective. The players enjoyed whatever the DM had whipped up and took the ball and ran with it in whatever direction they could. The main difference is the interaction between DM and player in tabletop. DMs are free to intergrate whatever the player may suggest or desire to custom any story / adventure to suit any taste or location. So yes, it is in a sense, linear from the player perspective. Unless the DM was able to totally create "on the fly" which is very difficult to consistantly do with any sort of quality. Usually it gets blended in. Everything is linear to some degree. Choice is what it comes down to. A well preparred DM may have had several adventure locations / storylines preparred and the party had options to do whatever they wanted in whatever direction or storyline. It is all totally dependent on the ability of the DM much like MMO's are completely at the mercy of Devs as very few MMO's have player created content and the MMO player base has shown in the last few years they don't really have the desire for that sort of tool and seem pretty content with killing 10 rats over and over. DDO for example. In the few days I have played I have observed that this game is extremely linear, right down to doing the same quest and areas for any alts that one might create. No real storyline and hardly any scope. If this was a P&P campaign it would be a pretty poor one. Individual dungeons are a lot of fun but thats about all it has. Anyway, enough of that. Next time don't just read what you want to read to suit your sarcasim.
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8/24/08 11:53 PM
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Viewed 651, Replies 21
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Originally posted by Sovrath
That's not exactly true at all. Or, to be more specific, it all depended on the DM. We always had a campaign and if the players tried to take it too far away from what was planned for the evening we would steer them back. So, it's only a sandbox if your DM ran your sessions that way.
True, tabletop is only really a "sandbox" for the DM and that only goes as far as that individual is willing or able to take it, everyone else is like an MMORPG player. They ride along on the content and bitch when its not up to par or not enough The DM is more like the content dev lol. In all reality, TP RPGs are just as linear as anything else they just have the flexibility of a human in charge to handle all the whims of the players and administer the rules.
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8/24/08 11:42 PM
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Viewed 328, Replies 16
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That "monster play" in LotR is one of the things that has given MMORPG's problems. Compartment / mini gaming like "Club Penguin". I seriously doubt they will go with an idea like that. Space Marines are a staple of 40k and will probably be treated as such. We will see.
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