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All Posts by whitedelight - 1457 found

12/10/07 4:45 PM
Viewed 340, Replies 16

Originally posted by Impyriel

 

Originally posted by darpz

It was a simple question ppl, and required by the looks of it a simple answer. Which is infact YES contrary to what some of you think there will be RACIAL abilities. Go look at the Combat System video on WAR website to get more info, hint: its got to do with racial moral abilities.

 

Let me just point out though that this will not be the typical racial abilities I believe you are picturing. These are racial MORALE abilities which means you will most likely not be able to use these anywhere and/or anytime.

 

Correct, you must be in combat for a set amount of time in order to use these. You can not use them any time you please, except during cooldown periods. The longer you are in combat, the more morale you build up.

12/10/07 2:57 PM
Viewed 296, Replies 10

I went through four years of high school, one year of college, one year of minor league baseball, and almost a second year of college now.

12/10/07 2:55 PM
Viewed 3410, Replies 83

Just putting this out there but... the game has been out for almost a year now and you have already encountered bugs in such a short period of playing again?

12/10/07 2:05 PM
Viewed 626, Replies 26

Let me also just put this out there, for future threads as well. I can only comment on what has been written to the public, and not what I have seen or experienced in the game. Radar may be in or out, but I will only comment on what has been the most recent statements. So, if you do find the link to whatever you are trying to find, post the link as well as the quote.

12/10/07 1:47 PM
Viewed 626, Replies 26

Originally posted by DAS1337

 

Originally posted by whitedelight
Originally posted by DAS1337

 

Originally posted by dink

 

 

See reply #2, they are currently providing full support for it.  However, this may work so that you do not show up on radar except to characters with tracking abilities and/or you may be able to get off of it by not moving or attacking for a certain length of time.

I'm not too worried either way.  Generally, radar does not give much of an advantage in scenarios because people who are hiding are usually not helping with anything. . .  sure, you can hide if you are defending an objective in order to get into melee range fast (if you are a melee class), but if you were rolling an active defense where you fight people from the middle of the map BACK to an objective instead of waiting right at an objective, then you'd be more useful.

 

Thats weird because I remember in one of the videos where they mentioned specifically that there would be no form of radar ...

 

 

Maybe it was an old video and have since then changed their minds.. but I remember either Paul or someone else stating in one of the FAQ sessions that there wouldn't be radar.  Why have it anyways?  It is unrealistic anyways..

When it comes to mmorpgs, you can not throw out unrealistic as any means for an argument. Ocrs, Dark Elves, Magic, killing each other and being alive seconds later, and doing that for years, cold one mounts, basically all the mobs, none of that is realistic.

I can use that argument.  I am applying it to a fantasy world in which there are a lot of unrealistic things.. however.. it is not uncommon to see an Orc in WAR, however.. it would be uncommon to see an Orc with a satellite dish attached to his head with a hand held radar screen..  now THAT is unrealistic.

 

 Radar is a term. You could easily replace the work radar with "senses" and claim that the character can sense another player coming up on him, or something big headed that way. There are many occasions within the lore where the characters in the book sense these things. If you haven't read the books than I can understand you not knowing this.

Also, you can avoid gankers simply by looking around before you pull a mob.  Maybe a few times during the fight just to make sure.  If you're afraid of getting killed.. you have chosen the wrong type of video game to play.  Also.  In PvP.  Isn't the game supposed to be skill based?  Why not actually communicate with your group more, rather than rely on dots. 

 And they should have to look around before every single pull? Waste of time, and they are trying to do what is fun, and I doubt the majority of the people playing will find the "look around at all times or get ganked" their idea of fun. Nobody said I was afraid to get killed, so I am not sure where you pulled that from. Skill based? Depends on how you define it. There are skills, but there are levels, and there are stats, and a game can never be completely skill based when it has levels and stats, or a chance to crit as characters will be different levels, have different stats, and crit each other RANDOMLY. There is no skill in randomness. If you read what I wrote, I used the example from a player solo grinding on mobs. Did I write that if your group of 30 sees a group of 30 players? Nope. I wrote if you were out by yourself.

I'm obviously against radar, but if it can't be avoided, through 3rd party programs.. then I suppose it has to be added.

I myself am against radar in almost any game, but it is pretty obvious as to why it would be in.

 

12/10/07 1:32 PM
Viewed 626, Replies 26

Also, radar HELPS prevent gankers. If you are out in the Warhammer world and see one red dot on the map, you would likely go check it out, but if you are by yourself and say thirty red dots coming your way, it would be intelligent to run as you stand no chance. This is much better than never seeing 30 dots and finding out the hard way that they are already on you.

Also, it helps promote more fair fights. You wouldn't be able to sneak up on somebody while they are fighting a mob because they could see you moving on the radar towards them. This is the lesser of the evils.

12/10/07 1:29 PM
Viewed 626, Replies 26

Originally posted by DAS1337

 

Originally posted by dink

 

 

See reply #2, they are currently providing full support for it.  However, this may work so that you do not show up on radar except to characters with tracking abilities and/or you may be able to get off of it by not moving or attacking for a certain length of time.

I'm not too worried either way.  Generally, radar does not give much of an advantage in scenarios because people who are hiding are usually not helping with anything. . .  sure, you can hide if you are defending an objective in order to get into melee range fast (if you are a melee class), but if you were rolling an active defense where you fight people from the middle of the map BACK to an objective instead of waiting right at an objective, then you'd be more useful.

 

Thats weird because I remember in one of the videos where they mentioned specifically that there would be no form of radar ...

 

 

Maybe it was an old video and have since then changed their minds.. but I remember either Paul or someone else stating in one of the FAQ sessions that there wouldn't be radar.  Why have it anyways?  It is unrealistic anyways..

When it comes to mmorpgs, you can not throw out unrealistic as any means for an argument. Ocrs, Dark Elves, Magic, killing each other and being alive seconds later, and doing that for years, cold one mounts, basically all the mobs, none of that is realistic.

12/10/07 1:10 PM
Viewed 626, Replies 26

Radar is in. Watch some of the older movies on youtube of the combat and you can see the radar had red dots moving all around it.

12/10/07 12:43 PM
Viewed 861, Replies 26

The closest you are going to get to stealth, which is the way it should be, is having a Goblin hiding in really tall green grass. Besides that you would stealth like in real life, where you can hide by trees and stuff, but if somebody gets you in their sites they can see you.

But, for the sake of the question, a stealth ability is not in the game, and will not be added in later expansions.

12/10/07 12:41 PM
Viewed 340, Replies 16

The abilities are based around Careers, but the Careers are based around the Races. A WAAAAAAGH spell or attack isn't something you will see High Elves doing since it is something you would associate with the Greenskins.

12/10/07 2:14 AM
Viewed 1546, Replies 42

Originally posted by Tonev
Originally posted by whitedelight

Let me just say you do not need a super computer to run it. My old rig can still run it, and run it well.

On that note, I bet your system is better than this one e-machine T3644  (add 1 gig of Ram)

Arkane, says you been playing War for the last past two days but says client is still down to me, what gives,lol?

It is true, that rig is lower than what I have. I wrote in another thread, all I did was open the client and it says that I am on it 24/7.

12/10/07 1:27 AM
Viewed 1546, Replies 42

Let me just say you do not need a super computer to run it. My old rig can still run it, and run it well.

12/10/07 1:22 AM
Viewed 377, Replies 11

Originally posted by Impyriel

 

Originally posted by whitedelight

The healers job will still be to heal, but if you just heal, or just DPS than you will be severely gimping your career. Support players will have to balance heals, with offensive capabilities.


So does your sig mean beta is up and running?

 

I'd flaunt that too

To be honest, xfire has bugged out with it, it basically says I am running it 24/7 for the past 2 days. Neither they nor I have any idea why it is racking up time on in.

12/10/07 1:04 AM
Viewed 585, Replies 12

Yeah, I knew I forgot something when I had posted that. Thank you for pointing it out! ^_^

12/10/07 12:53 AM
Viewed 585, Replies 12

Originally posted by t0nyd
Originally posted by whitedelight
Originally posted by Mavkiel

Thanks, I really didn't think about instant casts. I remember when I played daoc briefly the problems with instant cast spells.

I wonder how many defensive spells if any will be put in. At least in d&d one could buff themselves up a tad. stoneskin, mirror image and etc.

Each career is supposed to receive ABOUT 20 UNIQUE abilities/spells each.

  Im not sure 20 skills per class is enough variety. Im used to Guildwars. Admittedly, half the skills in guild wars are worth using, but even at half, thats a lot of skill choices. I want variety. I dont want to see a bunch of clones on the battlefield.

I should have added this but I forgot as I am busy playing some games... 20 BASE abilities, meaning abilities that aren't Claw 1, Claw 2, Claw 3 , ect. 20 unique abilities as your base. This would not include abilities from tactics, masteries, or morale.

12/10/07 12:28 AM
Viewed 377, Replies 11

The healers job will still be to heal, but if you just heal, or just DPS than you will be severely gimping your career. Support players will have to balance heals, with offensive capabilities.

12/10/07 12:26 AM
Viewed 585, Replies 12

Originally posted by Mavkiel

Thanks, I really didn't think about instant casts. I remember when I played daoc briefly the problems with instant cast spells.

I wonder how many defensive spells if any will be put in. At least in d&d one could buff themselves up a tad. stoneskin, mirror image and etc.

Each career is supposed to receive ABOUT 20 UNIQUE abilities/spells each.

12/06/07 6:08 PM
Viewed 2896, Replies 54

We would have liked to have gone with Open RvR but after much debate it seems that the best solution for the guild and its goals would be Core.

12/05/07 4:43 PM
Viewed 481, Replies 18

For servers like this to be good, the game would have to be built around it, not be thrown in as an after the fact type of server. It would also be a waste of resources seeing as few people would play on it as anything other than a "my server is down for maintenance so I am here while I wait" server.

12/05/07 4:41 PM
Viewed 4319, Replies 96

If you put out a quality game, it will sell. If you put out trash... well, this is what happens.

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