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3/17/07 8:30 PM
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Viewed 1486, Replies 26
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Originally posted by jonawiki Those "fanbois" are just people trying to keep you honest, IMO. Some of your references are poor, some of your edits include your own bias. They're right to put you to task there - there's no need to resort to name-calling and the like. Overall, I do think you've quite improved the entry, and I don't think that would be the case without them. |
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3/15/07 6:13 AM
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Viewed 1486, Replies 26
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Originally posted by Aikes Actually it's probably because I sort of Godwined the thread after Jonawiki compared the NGE to the WorldCom scandal. It's weird the mods do stuff like that with no explanation. |
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3/11/07 8:53 AM
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Viewed 4520, Replies 54
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Originally posted by Volarian I think that is still true more often than not. |
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3/11/07 8:49 AM
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Viewed 4520, Replies 54
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I wrote this reply as a blog update, so that's why it is so... cheeky. But since it was a reply to you, figured I ought to cross-post it, too. Originally posted by Dvol Uhm… Soon! Seriously, we’re going to have a flood of all sorts of different MMOs. Not even all MMORPGs, some may provoke arguments as to whether they are real MMOs. Or even as to whether they are real games. There’s a crazy amount of MMO diversity in Asia, and anything not coming here directly, is going to be influencing the games being made here. Then those other games’ sequels will come here, too. Some of the same ‘ol, but some different stuff. Even if you personally avoid MMO console games, you’ll still benefit from the gameplay examples they set for PC MMOs. Some new, different things will come of that, even without just straight copying the console gameplay. And with straight copying? Well that’s still an improvement over just the one thing we have to copy now. Of course there will also be other games. Little things, briefly entertaining, many even online (just almost in that special way we like, but not quite). Though merely distractions to pass time while we wait for a non-clone MMO, they can be enjoyable online activities. Some may even be more fun than griefing Wikipedia, if not quite as sticky. Annnnnd… Well, do you like pirates? This year it’s all pirates. Somewhere between 4 and 37 pirate MMOs rolling out, since that was the unique idea for an MMO that everyone embraced two or three years ago when all their Viking MMOs were canceled. After pirate-year… The Eve Online devs are not going to make a stock-MUD, tanker-nuker-healer, three-diku World of Darkness game. There’s just no way, no how. Impossible. I refuse to entertain the thought. Shup! That one is less than a half-decade away, still practically riding on the heals of the 80’s Vampire-chic fad, when you consider how long Vampires live. Ok, so otherwise, maybe there will be some WoW-clone failures, and some Second Life-like flops, and possibly a revelation some day that there are so not millions of people really playing… one of those two. And on top of that, this: Wonderland quotes Raph Koster as saying:
So there’s a bright future out there, just over the horizon at the very spot your superstitious pirate-crew believes the ocean runs off the edge of the earth, down into the mouths of monsters. A bright future indeed (in spite of the fact that your crew may be correct in their beliefs, it being a videogame ocean and all). Not today, but someday, Game and World will meet. They’ll fall in love, or at least settle, and have some normal kids. Not tomorrow or the next day, either. Old-timers - as we will all be by then - might even fail to recognize normal when we see it. Odds are stacked against us, we who jumped the gun, started playing MMOs before they were even good. |
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3/10/07 12:56 PM
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Viewed 4520, Replies 54
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Originally posted by Wildcat84 I am just deadpan like that, sometimes.
I think it was a mistake because of the impact it had on vets. It wouldn't have been a good thing to do even if one million shiny new players materialized out of no where, made execs look genius. That is, A, but without the "It killed the game because"-part. It wasn't a mistake to try to bring in new players, blow 'em away with a slick introduction to the game, provide more guidance to them in terms of how to get from where they start (lousy noob) to where they want to be (badass Star Wars character). Good PR would have made the vets partners in that undertaking, so the NGE wouldn't have been devastating to many vets as it was. Rather than NGE, it would have been the OGE, with vets grassroots marketing efforts being supportive rather than enraged. Hrm, no. The impact the NGE had on vets was one of the topmost worst things about it, which wouldn't have been an issue at launch. But I think what you're replying to there was my saying it's possible to design a "worldy" sort of MMO even with classes, or twitch-n-click combat, and even with quests for good loot. 'Not that the NGE was that, I'm just sayin'. |
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3/08/07 12:25 PM
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Viewed 4520, Replies 54
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Originally posted by tfwarlord Oh, no... there are some people really pissed at me. |
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3/08/07 11:59 AM
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Viewed 4520, Replies 54
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Originally posted by Wildcat84On the one hand, I'm glad you're directing your anger toward the company, rather than a handful of the employees working on some part of the project at the time, or soon after. Seriously. This could be a case study in a university marketing class. I think it was even measured.
Oh, Sony has a marketing department because they are also publishers. LEC published SWG though.
'Definitely decided to risk the number of players they projected would still be playing within the next six months to a year. |
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3/08/07 10:51 AM
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Viewed 4520, Replies 54
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Originally posted by batgirl I'm working on an unannounced project at Spacetime Studios. If you remember GreenMarine, he's my boss, now. |
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3/08/07 10:13 AM
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Viewed 2306, Replies 69
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Originally posted by therain93 I think it's a cool idea. You don't need 8.5 million members. If you are regarded as a valuable resource for gamers, by people in general (gamers, the press, developers, and publishers, especially), then you will be a valuable resource. |
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3/08/07 9:51 AM
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Viewed 4520, Replies 54
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Originally posted by tfwarlord I hear you. I completely agree. Of course, you are right. I think at the highest levels, they disbelieved the vets would alienated to the degree they were. Not that they were tossing you out for their new customers. Me personally i have never feelt this betrayed, iv personally taken the stand that i will never buy another product in my life that is just alittle affiliated with sony (not just Sony Online Entertainment), no matter if its a CD-R, og a game.I hope some day you'll reconsider, as you're punishing so many thousands and thousands of people for the actions of a relative few. You guys should really know something about simple marketing, Most development studios don't even have a marketing department, since publishers make the marketing decisions. |
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3/08/07 9:04 AM
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Viewed 2390, Replies 52
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Originally posted by FikusOfAhaziDo unto others as you would have them do unto you. |
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3/08/07 7:18 AM
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Viewed 4520, Replies 54
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Originally posted by akevvNope. SWG's engine was just for SWG. PlanetSide just for that, EQ2 just for EQ2.
I agree it is a nice combat system. I think it might take a performance hit with avatar customization anywhere near SWG's, algorithmic terrain generation, data-heavy objects from a unique-snowflake crafting system... maybe some NPCs, creatures, AI, pathfinding, dynamic objects, etc. |
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3/08/07 7:05 AM
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Viewed 4520, Replies 54
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Originally posted by kaibigan34 Your accountant comes to you and says, "Sales are down again this month. At this rate, we'll be selling zero* fossils within a year**." Your marketing department comes to you and says, "We can sell 4 billion novelty t-shirts. Can you make novelty t-shirts?" You ask me if we can make novelty t-shirts. I say "Yes we can do that." You think the risk is that you'll get to zero fossil customers much more quickly than you would otherwise, but 4 billion t-shirt customers! Knowing what I know now, I would say, "I'm out." ...but was a time I'd have just come up with some t-shirt designs, instead. And your fossil customers would hate me for it. Even pretty cool ones, like this. * made-up number ** made-up period of time |
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3/08/07 6:40 AM
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Viewed 4520, Replies 54
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Originally posted by Kyler1138 I don't know... those decisions aren't made by developers. |
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3/08/07 6:37 AM
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Viewed 4520, Replies 54
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Originally posted by DarthRaiden I agree. My post very much understated the actual impact of all the NGE changes. I do believe it's possible to have a "worldy" sort of game even with classes and a clicky combat interface, but erasing players' advancement by converting that late in the day was an un-worldy erasure of continuity, then combined with quest-loot marginalizing crafters, and a tight-rope-narrow content path... not so worldy. |
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3/08/07 3:26 AM
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Viewed 2390, Replies 52
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Originally posted by tillamookAt first, just to respond to the way this blog post had been misinterpreted and misrepresented. Not to deny that I had anything to do with any part of the NGE, but just to clarify that my role in it was not what that post had been misunderstood to mean. But then there are some other incorrect assumptions and the like here, too; and even with an NDA preventing me from saying too much, it is pretty easy to just correct some other misinformation while I'm here. Answering questions much as I can, which maybe have nothing to do with why I came here originally and don't advance any agenda. Just because it seems like a nice thing to do. And not just to try and fool you into thinking I'm a nice guy. I'm a forum poster kind of person. I have been since BBSs, even before Fidonet; then on Usenet before web forums took off. Now on web forums, so here too. about 7,540 for group:rec.games.computer.ultima.online author:dundee
I apologize in advance for everything I ever posted there... Anyway. Most here have been extremely reasonable. There are just a few who only semi-reasonable to me (because no matter what, there's some degree of reason in being pissed at me), and only some of those are unreasonable to other posters here. So that's not many at all. I've gotten a lot of positive feedback in PMs, from people who don't want all the flack they'd get for posting something positive publicly. Even most negative responses have been reasonable to me, though. The very few unreasonable people here are mostly unreasonable to you. |
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3/08/07 2:56 AM
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Viewed 4520, Replies 54
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Originally posted by sempiternal If I worked for you and you told me to do something, how would my telling you, "No!" go over? |
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3/08/07 2:53 AM
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Viewed 4520, Replies 54
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I'm very sorry for how that sounds. A previous reply: You yourself said you were the cheerleader for the nge. You said that you kept telling the powers that be that "we can do this". Originally posted by Obee Argh. I hate to reiterate (frequently) that it was possible. They had a hard time believing we could do that combat system with multiple players and multiple opponents that fast on a live server (And I think the speed even got toned down a bit to reduce suckage from the ridiculous rate that it started at). Also I exaggerated, when I said, "I had to say this about forty times a day for two months". It was much less than that. You're the only dev who worked on part of the NGE that has admitted to having a role in it (and you're blog post made it seem like you were gung ho about the NGE, wether you intended it to or not). I was gung-ho about the combat system, and tried to be gung-ho about everything else (more discreetly). It's part of the job. But the point of that blog update was to criticize some folk who'd been implying the changes were SWG team, SOE exec's and LA's way of saying, "Removing the Raph will make the game fun." The point of the update was right at the end: "So I think these sorts of remarks are a little inacc | |