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2/24/07 4:42 PM
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Viewed 4428, Replies 57
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Wuf. tillamook wrote:That's an answer, which loses its meaning somewhat without the question "the NGE had ZERO chance of acceptance. Why didn't any of you think so?" It has nothing to do with "belief in the NGE".
That's not what he said. You've even got him quoted in your post there, not saying that, even out of context. Here's what happened: On some forum or another, maybe this one, the claim that I was "the father of the NGE" and so was being "proven" with a misrepresented, misinterpreted blog post taken out of context.I posted that "If someone else (i.e. not you) designs a house and asks you to come look at their design..." in an attempt to make the point that the "proof" they were attaching to their claim didn't even say what they said it did. I mean, they were claiming I designed the NGE and then as proof, attached a post that said something else entirely. Coincidentally, around that same time, Smed blogged this on the station blog: It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market. So. Players were all a twitter posting that everyone at SOE (me and Smed) was now distancing themselves, blaming LEC, and denying that SOE had anything to do with the NGE. So that's when, and more importantly why, Brenlo posted, "Some smart guys had some good ideas to make the game better, Jeff being one of them" to say that SOE designed the NGE, we weren't denying responsibility, nor blaming the NGE, and so on. |
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2/24/07 4:07 PM
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Viewed 2096, Replies 75
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Originally posted by Obee Yes, this one: more like, "That's not as weird as if he did not play." |
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2/24/07 3:28 PM
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Viewed 2096, Replies 75
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Originally posted by Obee Sorry. I actually haven't seen anyone who was "deeply offended and outraged" by the patch. |
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2/24/07 3:25 PM
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Viewed 2096, Replies 75
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Originally posted by Malickiebloo The scary thing is, if it had been successful, I wouldn't have realized that it was wrong for a long, long time. "Scary", because failure to recognize one's own obnoxious behavior is a cornerstone of being a dick, I think. And I don't want to be that. But then again not that scary, because it being successful wasn't really even a close call or anything. |
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2/24/07 3:08 PM
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Viewed 2096, Replies 75
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Originally posted by Wildcat84 Why would you say such a thing? Are you mad because I said it isn't hurting LEC? |
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2/24/07 3:05 PM
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Viewed 2096, Replies 75
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Originally posted by Obee What do you mean? I'm not trying to be argumentative at all. Link? and you insulted most of us who are posting on this board, just a couple posts before you posted that. Hrm... Well, now I thought this was an insult: If someone hates SOE/LA/NGE as much as he does, and given the absolute pure venom hellfire and brimstone he spouts off DAILY about it, there is something seriously wrong with someeones sanity if they continue to support it AND play it. Whereas my reply wasn't to say "You all suck except Wildcat", but rather something more like, "That's not as weird as if he did not play." I didn't mean to offend anyone, and didn't understand why your replies after that were confrontational. |
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2/24/07 2:46 PM
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Viewed 2096, Replies 75
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Originally posted by tillamook It's not hurting LEC. Top 20 Publisher's 2006 |
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2/24/07 2:27 PM
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Viewed 9039, Replies 169
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Originally posted by Fishermage SOE and LEC. Sir Howard Stringer was likely out of the loop. |
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2/24/07 1:30 PM
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Viewed 1935, Replies 43
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Originally posted by DvolIn terms of the rest of the MMO industry abandoning WoW-clones, it doesn't matter how it holds up. If it can break a million, then devs will know that a WoW-clone can break a million, and keep making them. I'm not saying this is a good thing. I thought making EQ-clones was a bad idea, and making WoW-clones is sixteen-times as bad. Now i think the MMO world may revert back to Skills and player choices of what they want to be. Yeah, and more radical designs than that. Until that time when another ground breaking none-EQ1 clone comes around ill speak with my wallet..The field i want is similar to SWGPRECU and set in a sci fi setting with that kinda game engine..Easy to get into fun to play tons of stuff to do and nothing forced on me..Give us choices polish and something otther than the Level based kill this loot that rinse repeat, and i think the game will/can succeed.. Your ideas intrigue me and I'd like to subscribe to your newsletter. The WoW type of game is old and stale and due to bleed subs as well...Every game tries to be WOW well what part of if we wanted another WOW we'd just play wow dont Devs understand.. 8 million people playing WoW makes dollar-signs cloud reason. Killer license doesnt =success look at SWG.. Not what I meant: just that they'd take it as a requirement. Licenses are actually pretty bad for MMOs. Polish and how one treats the customer and how your game plays is the key..If SWG proved one thing its how not to treat your player base.Then by not looking to your past mistakes not learning a thing from it(CU) and still going through with it(NGE).See gameplay choices and Skill based profession system sandbox gameplay can and did work. Just too bad the bad bugs and such were never addressed correctly we got 2 subpar game systems..They still think SWG core gameplay was the issue even tho everyone knows different but them..(Look at vanguard also for what not to do) Astute. There was so much different, and so much to SWG, that when it altogether did not work, the more alien parts of the game were assigned the blame (but I think lack of content was a more significant factor than bugs). |
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2/24/07 1:04 PM
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Viewed 9039, Replies 169
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Originally posted by Fishermage Oh it's not just because the law is such, I sincerely believe it is appropriate to blame the companies, and not their employees. If you have to blame an individual, blame the CEOs. The buck stops there, and that's why they make the big bucks. 'Course marketing is always fair game, too. And I personally made some poor choices and did some poor work, which I regret. |
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2/24/07 12:52 PM
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Viewed 9039, Replies 169
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Originally posted by Fishermage "The man" was just... management in general. The man, creative license: Everyone who saw it came to see some kind of combat in SWG, expected some kind of variation of SWG combat, and were surprised to see that. It was just the combat interface: click on what you want to shoot. Not "the ideas", nor "the NGE" - I was only writing about that one thing. "the Man" that YOU had to tell forty times a day for two months that it was "possible," No, no, not quote-possible-quote-wink-nudge, but that it was possible: with no quotes there. I wasn't using that as a euphemism. As I wrote before: I hate to reiterate (frequently) that it was possible. They had a hard time believing we could do that combat system with multiple players and multiple opponents that fast on a live server (And I think the speed even got toned down a bit to reduce suckage from the ridiculous rate that it started at). Also I exaggerated, when I said, "I had to say this about forty times a day for two months". It was much less than that. and when you say the "combat system," what exactly do you mean by combat system? NOT the removal of professions, but the clicky targeting? Just the clicky thing. Nothing else, and that's all I was writing about. |
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2/24/07 12:38 PM
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Viewed 9039, Replies 169
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Originally posted by Fishermage Actually, that was in reference to the misrepresentation of my post, which isn't singular-your fault, but is partially the fault of those who misrepresented it (repeatedly... everywhere), and partially my fault for not clarifying much, much sooner. We are misinformed only because someone is deliberately deceiving us. I personally never signed a contract that would require me to deceive my customers. When I first started on SWG, back before beta had started, most of the devs were not allowed to post to the forums. This rule relaxed to allow more devs to post, restricted to allow less, faded away, and reappeared over the years. So being restricted from posting on the forums was nothing weird (just annoying), and I guess prevented any individual from deceiving the customers, since we couldn't talk to them at the time. Someone around here, or several someones obviously made that choice. PS -- for the record I don't hate you or ANYONE associated with the terrible unethical activities you all engaged in. It's VERY hard to make me hate someone. That being said, that doesn't make what any of you did right and good, and to coninue to allow "misinformation" is also not right and good. I'm sorry you made a bad deal with some unethical people, but to not share the truth at this point in some way is to perpetuate the sin. Props for trying though, and the fact that it kills you says a lot :) I believe in my heart of hearts that the law makes employers liable for their employees actions for a very good, ethical, justice-based reason. I think it's unethical to hold the employees responsible, especially to do so contrary to the law, so I just won't do that. |
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2/24/07 12:20 PM
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Viewed 9039, Replies 169
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Dag. I need a FAQ. Originally posted by Fishermage I used words that were misconstrued and misrepresented, but that isn't what I said and definitely not what I meant. |
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2/24/07 12:07 PM
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Viewed 1935, Replies 43
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Originally posted by kano71 Don't forget Pirates. Apparently they are this year's Vikings. It's the same throughout the game industry: That's why a lot of times it seems like theres nothing but RTS's, FPS, and RPGs. Weren't even any good RPGs for so long people thought that genre was headed off to join adventure games, 'til Baldur's Gate came out. There's more innovation on consoles and hand-helds, especially from Nintendo, and the DS and the Wii are online. I think there is going to be some cool there. Whatever Raph's working on will likely have more "game" and less furry pr0n than SL (just a hunch). We're going to have an Asia Invasion real soon. They have some crazy stuff. And Habbo Hotel and Runescape are getting long in the tooth - they just must have been investing some of their bazillions of dollars in updated versions for people who like graphics and gameplay. I don't think there are going to be too many more EQ clones (what people call WoW-clones, even though it's an EQ-clone). Just as no one competes with The Sims - never making anything even remotely like it, because everyone who wants to play something like The Sims is playing The Sims - we might see the MMO industry cede the field to Blizzard to go play in a different field. But not if LotRO can break a million. If that happens, they'll just add killer license as a requirement. Annnyway, the future looks better than it did a few years ago... |
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2/24/07 11:43 AM
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Viewed 9039, Replies 169
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Originally posted by Rekrul I bet the pitchforks-n-torches company never pisses-off its customers. |
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2/24/07 11:35 AM
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Viewed 1362, Replies 42
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Originally posted by AfroPuff I wrote later:
And then also later:
But yes, in this case I think surrendering control of the conversation to the fans would not be good. |
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2/24/07 11:20 AM
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Viewed 2096, Replies 75
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Originally posted by Wildcat84 I don't know. Maybe that damage isn't as costly as a swg-vet roach motel would be. |
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2/24/07 11:10 AM
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Viewed 2096, Replies 75
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Originally posted by YodaGreen | |