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All Posts by Dundee - 186 found

2/24/07 4:42 PM
Viewed 4428, Replies 57

Wuf.

tillamook wrote:
"No one on the dev team thought the SWG players would accept the NGE."

So Smed is the one who truly believed in the NGE? Can we add Torres to that list as well?

That's an answer, which loses its meaning somewhat without the question "the NGE had ZERO chance of acceptance. Why didn't any of you think so?" It has nothing to do with "belief in the NGE".


Brenlo said it was Jeff and Helios idea.

That's not what he said. You've even got him quoted in your post there, not saying that, even out of context.

Here's what happened:

On some forum or another, maybe this one, the claim that I was "the father of the NGE" and so was being "proven" with a misrepresented, misinterpreted blog post taken out of context.

I posted that
"If someone else (i.e. not you) designs a house and asks you to come look at their design..." in an attempt to make the point that the "proof" they were attaching to their claim didn't even say what they said it did. I mean, they were claiming I designed the NGE and then as proof, attached a post that said something else entirely.

Coincidentally, around that same time, Smed blogged this on the station blog:

It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market.

So. Players were all a twitter posting that everyone at SOE (me and Smed) was now distancing themselves, blaming LEC, and denying that SOE had anything to do with the NGE.

So that's when, and more importantly why, Brenlo posted, "
Some smart guys had some good ideas to make the game better, Jeff being one of them" to say that SOE designed the NGE, we weren't denying responsibility, nor blaming the NGE, and so on.

2/24/07 4:07 PM
Viewed 2096, Replies 75

Originally posted by Obee
Originally posted by Dundee
Originally posted by Obee
Originally posted by Dundee

Whereas my reply wasn't to say "You all suck except Wildcat", but rather something more like, "That's not as weird as if he did not play."

I didn't mean to offend anyone, and didn't understand why your replies after that were confrontational.


"The folk who are deeply offended and outraged when they imagine that the publish didn't deliver all it had promised to other people, are a little scary."

That line there was an insult.


Sorry.

I actually haven't seen anyone who was "deeply offended and outraged" by the patch.


So that wasn't aimed at anyone here, but at some imaginary person who might not exist?


Yes, this one:
more like, "That's not as weird as if he did not play."

2/24/07 3:28 PM
Viewed 2096, Replies 75

Originally posted by Obee
Originally posted by Dundee

Whereas my reply wasn't to say "You all suck except Wildcat", but rather something more like, "That's not as weird as if he did not play."

I didn't mean to offend anyone, and didn't understand why your replies after that were confrontational.


"The folk who are deeply offended and outraged when they imagine that the publish didn't deliver all it had promised to other people, are a little scary."

That line there was an insult.


Sorry.

I actually haven't seen anyone who was "deeply offended and outraged" by the patch.

2/24/07 3:25 PM
Viewed 2096, Replies 75

Originally posted by Malickiebloo
Originally posted by Wildcat84

I think the only thing Freeman is sorry for is that it didn't work.

Why didn't he go down like Tiggs did, she posted to the forum about how the NGE sucked and they knew it wouldn't work. She got fired. She went on to a BETTER job.

What makes you think that ? If he didn't realize he made a mistake . I really don't think he would be here posting in the first place . I don't expect a single Dev or Mod to become our personal Martyr . I would expect them to think of their own hide in such a situation , As Is what I  would expect of anyone else . Secondly where did you hear that she was fired in the first place ? I have always wondered what the circumstances were in that scenario , A Link would be most appreciated .

The scary thing is, if it had been successful, I wouldn't have realized that it was wrong for a long, long time.

"Scary", because failure to recognize one's own obnoxious behavior is a cornerstone of being a dick, I think. And I don't want to be that.

But then again not that scary, because it being successful wasn't really even a close call or anything.

2/24/07 3:08 PM
Viewed 2096, Replies 75

Originally posted by Wildcat84

I think the only thing Freeman is sorry for is that it didn't work.


Why would you say such a thing?

Are you mad because I said it isn't hurting LEC?

2/24/07 3:05 PM
Viewed 2096, Replies 75

Originally posted by Obee
Originally posted by Dundee
Originally posted by Obee
Just because the developers are frustrated by former player's comments, it doesn't make those comments any less accurate.

Never said they weren't.

Are you just trying to start an argument, or what?


Are you for real?  You intentionally misinterpret what others have posted so you can argue against it, instead of what they actually posted,

What do you mean? I'm not trying to be argumentative at all. Link?

 and you insulted most of us who are posting on this board, just a couple posts before you posted that.

Hrm... Well, now I thought this was an insult:
If someone hates SOE/LA/NGE as much as he does, and given the absolute pure venom hellfire and brimstone he spouts off DAILY about it, there is something seriously wrong with someeones sanity if they continue to support it AND play it.

Whereas my reply wasn't to say "You all suck except Wildcat", but rather something more like, "That's not as weird as if he did not play."

I didn't mean to offend anyone, and didn't understand why your replies after that were confrontational.

2/24/07 2:46 PM
Viewed 2096, Replies 75

Originally posted by tillamook
Maybe that damage isn't as costly as a swg-vet roach motel would be.
They were wrong once with the NGE, maybe they are wrong again?

It's not hurting LEC.

Top 20 Publisher's 2006

Up from the number 20 spot and landing at number 17 this year comes San Francisco-based LucasArts. LucasArts only published six games during the year considered, but a high average review score and high revenues, fueled by smash hits Star Wars Battlefront II and Star Wars: Empire at War, have propelled the rather quiet publisher to its current ranking. The company also released Star Wars Galaxies: Trials of Obi-Wan, an expansion for its struggling massively multiplayer online game, only to dole out refunds to players who were distraught over sweeping (and widely unpopular) changes made to the game in an update released just after the expansion.

2/24/07 2:27 PM
Viewed 9039, Replies 169

Originally posted by Fishermage
yeah that's pretty much where I have always laid blame for this, as those who have read my posts know. I hold Smed (or "upper management") more accountable than anyone. BUT, here I go again...when you say CEO, do you mean the ultimate CEO of SONY, LEC, OR SOE? You did use a plural there.

SOE and LEC.

Sir Howard Stringer was likely out of the loop.

2/24/07 1:30 PM
Viewed 1935, Replies 43

Originally posted by Dvol
See LOTR may break a million but does it have enough to survive the long haul.It is polished its just OK IMO..Nothing that would keep my intrest for very long at all..
In terms of the rest of the MMO industry abandoning WoW-clones, it doesn't matter how it holds up. If it can break a million, then devs will know that a WoW-clone can break a million, and keep making them.

I'm not saying this is a good thing. I thought making EQ-clones was a bad idea, and making WoW-clones is sixteen-times as bad.

Now i think the MMO world may revert back to Skills and player choices of what they want to be.

Yeah, and more radical designs than that.

Until that time when another ground breaking none-EQ1 clone comes around ill speak with my wallet..The field i want is similar to SWGPRECU and set in a sci fi setting with that kinda game engine..Easy to get into fun to play tons of stuff to do and nothing forced on me..Give us choices polish and something otther than the Level based  kill this loot that rinse repeat, and i think the game will/can succeed..

Your ideas intrigue me and I'd like to subscribe to your newsletter.

The WoW type of game is old and stale and due to bleed subs as well...Every game tries to be WOW well what part of if we wanted another WOW we'd just play wow dont Devs understand..

8 million people playing WoW makes dollar-signs cloud reason.

Killer license doesnt =success look at SWG..

Not what I meant: just that they'd take it as a requirement.

Licenses are actually pretty bad for MMOs.

Polish and how one treats the customer and how your game plays is the key..If SWG proved one thing its how not to treat your player base.Then by not looking to your past mistakes not learning a thing from it(CU) and still going through with it(NGE).See gameplay choices and Skill based profession system sandbox gameplay can and did work. Just too bad the bad  bugs and such were never addressed correctly we got 2 subpar game systems..They still think SWG core gameplay was the issue even tho everyone knows different but them..(Look at vanguard also for what not to do)

Astute. There was so much different, and so much to SWG, that when it altogether did not work, the more alien parts of the game were assigned the blame (but I think lack of content was a more significant factor than bugs).

2/24/07 1:04 PM
Viewed 9039, Replies 169

Originally posted by Fishermage
law and liability (legalliability) has nothing to do with it as far as I am concerned. NO real damages were done; a game and a virtual world I loved was destroyed, but it was still a game and a vrtual world. I am certainly not gonna sue anyone over this.

Oh it's not just because the law is such, I sincerely believe it is appropriate to blame the companies, and not their employees.

If you have to blame an individual, blame the CEOs. The buck stops there, and that's why they make the big bucks.

'Course marketing is always fair game, too.


And I personally made some poor choices and did some poor work, which I regret.

2/24/07 12:52 PM
Viewed 9039, Replies 169

Originally posted by Fishermage
I understand all that but in that blog, who was "the man" that looked at the ideas and said hooooomph!

"The man" was just... management in general.

The man, creative license: Everyone who saw it came to see some kind of combat in SWG, expected some kind of variation of SWG  combat, and were surprised to see that.

It was just the combat interface: click on what you want to shoot. Not "the ideas", nor "the NGE" - I was only writing about that one thing.

 "the Man" that YOU had to tell forty times a day for two months that it was "possible,"


No, no, not quote-possible-quote-wink-nudge, but that it was possible: with no quotes there. I wasn't using that as a euphemism.

As I wrote before:
I hate to reiterate (frequently) that it was possible. They had a hard time believing we could do that combat system with multiple players and multiple opponents that fast on a live server (And I think the speed even got toned down a bit to reduce suckage from the ridiculous rate that it started at). Also I exaggerated, when I said, "I had to say this about forty times a day for two months". It was much less than that.

 and when you say the "combat system," what exactly do you mean by combat system? NOT the removal of professions, but the clicky targeting?

Just the clicky thing. Nothing else, and that's all I was writing about.

2/24/07 12:38 PM
Viewed 9039, Replies 169

Originally posted by Fishermage
Originally posted by Dundee
Originally posted by plong

Just out of morbid curiosity, could I ask why you have spent so much time on this rather hostile forum?  If it is any consolation, I used to think of you right up there with dirty baby diapers however after reading between the lines I'm beginning to  think what happened to SWG is more due to gross mismanagement than anything else.

Because I spent almost six years working on SWG and it kills me that the only people who liked it, hate me.

Frequently for misinformed reasons.

If we are misinformed, that is also not our fault.

Actually, that was in reference to the misrepresentation of my post, which isn't singular-your fault, but is partially the fault of those who misrepresented it (repeatedly... everywhere), and partially my fault for not clarifying much, much sooner.

We are misinformed only because someone is deliberately deceiving us. I personally never signed a contract that would require me to deceive my customers.

When I first started on SWG, back before beta had started, most of the devs were not allowed to post to the forums. This rule relaxed to allow more devs to post, restricted to allow less, faded away, and reappeared over the years.

So being restricted from posting on the forums was nothing weird (just annoying), and I guess prevented any individual from deceiving the customers, since we couldn't talk to them at the time.


Someone around here, or several someones obviously made that choice. PS -- for the record I don't hate you or ANYONE associated with the terrible unethical activities you all engaged in. It's VERY hard to make me hate someone. That being said, that doesn't make what any of you did right and good, and to coninue to allow "misinformation" is also not right and good. I'm sorry you made a bad deal with some unethical people, but to not share the truth at this point in some way is to perpetuate the sin. Props for trying though, and the fact that it kills you says a lot :)

I believe in my heart of hearts that the law makes employers liable for their employees actions for a very good, ethical, justice-based reason. I think it's unethical to hold the employees responsible, especially to do so contrary to the law, so I just won't do that.

2/24/07 12:20 PM
Viewed 9039, Replies 169

Dag. I need a FAQ.

Originally posted by Fishermage
Yup. That's about right. LA should never have aprroved of it, but SOE came up with it, and sold it to the guys upstairs. According to his own blog, Jeff Freeman and Dan Rubenfield had to push for it 40 times a day for two months.

I used words that were misconstrued and misrepresented, but that isn't what I said and definitely not what I meant.

2/24/07 12:07 PM
Viewed 1935, Replies 43

Originally posted by kano71
Ya pretty boring scene nowadays and no real hope in the future unless yer into elf's and trolls and all that rehashed fantasy crap being put out for the masses. I miss the old swg a truely great game at one point. all it needed was  some bug fixes and some content added. Instead we got CU and NGE. I still don't understand why it all happened, But one thing is for sure SOE got exactly what the deserved when 90% of us left.

Don't forget Pirates. Apparently they are this year's Vikings.

It's the same throughout the game industry: That's why a lot of times it seems like theres nothing but RTS's, FPS, and RPGs.

Weren't even any good RPGs for so long people thought that genre was headed off to join adventure games, 'til Baldur's Gate came out.

There's more innovation on consoles and hand-helds, especially from Nintendo, and the DS and the Wii are online. I think there is going to be some cool there.

Whatever Raph's working on will likely have more "game" and less furry pr0n than SL (just a hunch).

We're going to have an Asia Invasion real soon. They have some crazy stuff.

And Habbo Hotel and Runescape are getting long in the tooth - they just must have been investing some of their bazillions of dollars in updated versions for people who like graphics and gameplay.

I don't think there are going to be too many more EQ clones (what people call WoW-clones, even though it's an EQ-clone). Just as no one competes with The Sims - never making anything even remotely like it, because everyone who wants to play something like The Sims is playing The Sims - we might see the MMO industry cede the field to Blizzard to go play in a different field.

But not if LotRO can break a million. If that happens, they'll just add killer license as a requirement.

Annnyway, the future looks better than it did a few years ago...

2/24/07 11:43 AM
Viewed 9039, Replies 169

Originally posted by Rekrul
WTS: pitchforks

Buy 5, get a stake free.

Torches sold separately.

I bet the pitchforks-n-torches company never pisses-off its customers.

2/24/07 11:35 AM
Viewed 1362, Replies 42

Originally posted by AfroPuff

I don't want to cross the line and start putting words into Jeff's mouth.  If he says he's being facetious, then so be it.  But in the past, he has blogged that official game forums are bad.  Bad enough to not do them.

That aside, I'm hoping he's agreeing that in this case that wouldn't be the best thing to do. 


I wrote later:

My personal opinion about the usefulness of official forums with moderators to police speech as compared to an official blog, plus fan-blogs, plus fan-forums and an active, network-building community relations team doesn’t mean I am uncommitted to vibrant forum communities. I’m criticizing software and strategy. “Forums are Bad” is a snarky title.

I’m not against vibrant forum communities, I’m for vibrant community networks.


And then also later:

Really though, this is a surrender of control to the players. Can’t do that without some risk of abuse. Question is whether it’s worth tolerating whatever amount of risk that is. And just what is that amount of risk anyway? Plus whether it’s worth the hassle when it eventually happens, ’cause it will.

I get why game developers wouldn’t want to surrender control, for a number of reasons. I have difficulty understanding why players demand biased moderation and crumbs instead of cake. Insisting upon class-forums instead of class-websites, when devs hardly venture into all the assorted nooks and crannies that a class-forum tucked deeply away represents anyway. gah.

If I were the players I’d force the devs to come to me. But I’m just one guy.

But yes, in this case I think surrendering control of the conversation to the fans would not be good.

2/24/07 11:20 AM
Viewed 2096, Replies 75

Originally posted by Wildcat84

So... WHY do they not then get together and hammer out how to do classic servers? Giving us our game BACK is and will remain their SOLE way to mitigate that damage, which is going to follow both SOE and LEC around basically forever until they do something to undo it.


I don't know.

Maybe that damage isn't as costly as a swg-vet roach motel would be.

2/24/07 11:10 AM
Viewed 2096, Replies 75

Originally posted by YodaGreen

If you ware any good devs you would have destroyed that abonomation of the pacth and saved players from it. On the end it seems  to me that you and rest of the devs just didnt care about playerbase, if you had you would make something better what NGE turned to be.........