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2/24/07 9:28 AM
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Viewed 1362, Replies 42
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Originally posted by Wildcat84 I've said much the same thing, many times before. |
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2/24/07 9:22 AM
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Viewed 9039, Replies 169
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Originally posted by ShiloFields The person who implemented it is guilty!?
Anyone that didn't break the law is guilty, too?
Well, then blame everyone for the NGE. |
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2/24/07 9:11 AM
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Viewed 2096, Replies 75
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Originally posted by Wildcat84 You think the entire MMO industry failed to notice what happened, there? Really believe anyone running an MMO is thinking they can do whatever they want, whenever they want, because there won't be any consequences? Well, that's ridiculous. Radical changes like that were unthinkable for 99.9% of game developers before. Now it's 100%. |
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2/24/07 9:00 AM
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Viewed 1362, Replies 42
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Originally posted by trasixes Oh, I'm just being a little facetious there. |
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2/24/07 6:27 AM
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Viewed 2096, Replies 75
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Originally posted by Obee Never said they weren't. Are you just trying to start an argument, or what? |
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2/24/07 5:07 AM
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Viewed 1373, Replies 31
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Originally posted by FikusOfAhazi One problem with making an MMO FPS is that you're competing with FPS's, and they are excellent. I think instead of an 'FPS MMO', you have to make an 'MMO - with lots of MMO things - and FPS combat'. Then the problem is you cannot smoke cigarettes while playing, which won't fly in Asia. |
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2/24/07 4:59 AM
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Viewed 1362, Replies 42
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Originally posted by Genwa I'd shut-down the forums. |
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2/24/07 4:48 AM
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Viewed 2096, Replies 75
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Originally posted by Obee Of course! Though participation in the newsgroup dropped sharply, and was often more about the newsgroup than the game even before I quit, I had comments on the game from time to time. Doesn't mean my negative assumptions weren't more frustrating for devs to read than posts from current players, even if more negative. Also, the tone of the newsgroup overall was more like SWG Current than SWG Refuge. |
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2/24/07 3:37 AM
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Viewed 1362, Replies 42
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Originally posted by Genwa I'd be amazed if anyone were willing to suffer the chagrin. Something has to be done, that's all I can see. I don't believe many suits ever "got" HAM, nor that any of the original devs who did get it are left to explain it... |
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2/24/07 3:25 AM
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Viewed 2096, Replies 75
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Originally posted by Ransom73 It's really frustrating to see negative posts about current events from former players. I think it more disturbing when someone that vociferous is not playing. The folk who are deeply offended and outraged when they imagine that the publish didn't deliver all it had promised to other people, are a little scary.
There must be other things that he does like about it, which he doesn't post about. Many of those 'other things' might be things like his playmates, sense of status, collection of rares, guild drama, and such that a person just never would post "gj soe!" over. Or he might not post what about SWG makes him happy for the sake of consistency. Besides, what's the mystery? Most here complain because they got stabbed in the back a year ago, whereas he... |
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2/24/07 3:10 AM
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Viewed 1362, Replies 42
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Originally posted by iskareot So... not a rollback at all, but a... Oh man... how did you manage to type that without laughing off your chair? You're suggesting... ...a combat revamp!? I think they'd be too embarrassed. Though one could argue, at this point to really embrace SWG for what it is, they ought to schedule annual combat revamps from here on out. |
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2/24/07 2:26 AM
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Viewed 1373, Replies 31
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Originally posted by Aikes Guilty. This bit hit a nerve: If true, it means we were screwed over by the SOE-SWG teams selfish desire to turn the game we loved into a game that they could enjoy due to their limited game time. Not because there's truth to it, bit because there's an accusation in it. It's an insult, and I was insulted. Also, It would mean that JFreeman is correct in his assertion that is is not one person's fault. You're also commandeering my words to support what you want to say. "Oh, Jfreeman said it was no one person's fault. He must have meant just what I am saying, 'All developers are the children of Satan'". Individual developers are not hive-mind borg-type aliens from another planet. They are human beings just like you. Take fifty developers and you'll wind up with 50 different preferences. Some do prefer FPS games: and some of those spend as much time playing them as any SWG vet. Others are hardcore MMO players interested in little else. Some - artists in particular - wouldn't even seem like gamers to people are hardcore as the folk in this forum. As for Heatwave, it seemed to me you're reconstructing reality in order to fabricate evidence which supports a preconceived idea. You're picking on Anthony Castoro just because he used to work for SOE on SWG. And he quit before SWG even launched. Heatwave's company info, focuses on the idea of combining the best elements of single-player and online gaming. That is, there's a fairly common notion that MMOs succeed on the strengths of online play in spite of being, otherwise, not very good games. No matter what kind of games they are, offline (and especially console) games do the game part better. Whether you agree with that or not, you're taking his goal to make online games which are not only online, but also actually good games, and twisting that into "FPS MMO". Most people wouldn't even equate "console game" with "FPS" in the first place. It just seems like you're being very dishonest in order to create evidence to support an insult. The headline of this thread is not true. How can you just brush off that fact to say, "Yeh, well, what about my theory, though?" when your theory is based on the info that you just made up? Touched a nerve? Yes, you did. It's easy for me to be thick-skinned in the face of drive-by "burn in hell"-one-shot posts. I can even mostly ignore personal attacks people who post nothing but irrational flames. But since you had been talking to me in other threads, this insult from you took me by surprise. Especially with "dehumanize the enemy" strategy. There is no us versus them. It's a false distinction, like players who post versus posters who play. Game developers are mostly gamers who grew up (or soon will), and got hired to develop games (Or to code tools for game devs, or to commit acts of art, or to manage QA teams, or to do market research, or whatever). Our differences are not in terms of who we are and often not even in terms of what we do; they are definitely not in terms of what we are. My own theory? Companies sometimes make $elfish decision$. Sometimes quarterly reports, accountants, and market research studies are allowed to make game design decisions, because the things they say or the bottom-lines they promise are sexier and more confident than the feelings John Newbie from Design is trying to express. Sometimes those things even design entire games. I think that is how crap like Antz Extreme Racing and Starship Troopers the RTS get made (just what are the bugs' strategic options? Rush or Don't Rush, with Don't Rush grayed-out?). Not (as your theory would suggest ) due to the Antz license being accidentally assigned to a team of racing-game enthusiasts who are too stupid to realize that Best Buy has shelves full of the games they like. But rather, due to game design by Marketing powerpoints with colorful charts. Now those are not human, and they are shitty game designers. |
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2/23/07 3:06 PM
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Viewed 1373, Replies 31
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Your conspiracy theory generator is on the blink. |
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2/23/07 4:46 AM
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Viewed 9039, Replies 169
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Originally posted by J.Burton When I said no one is to blame, that's not quite what I meant... The problem is, "the NGE" is too broad. It's like saying, "Who developed SWG?" |
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2/23/07 2:53 AM
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Viewed 2201, Replies 66
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2/23/07 1:02 AM
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Viewed 2201, Replies 66
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Originally posted by Ransom73 He must be playing right now! |
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2/22/07 9:14 PM
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Viewed 2201, Replies 66
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Originally posted by Wildcat84 No argument from me. Mr. Ford has the authority to do that, though. Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels. Heheh. That's a lot funnier when you think of him as a human being. And new at this, too... man, make the QA Lead post that. Or the producer. Or at least give it the "I have just been informed..."-treatment. Ok, poor entertainers and crafters, too... except for the ones already maxed-out. Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it. That sounds great. Serious question: How much time would you say developers spent documenting their software? Specifically for QA, I mean. Did they provide test scenarios, test plans, etc., or just "Here's what it is supposed to do" and QA developed the test plans and such? |
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2/22/07 8:56 PM
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Viewed 2201, Replies 66
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Originally posted by Obee Heh. Sorry, I'm getting to be a little crispy, here. What you have there is wry humor. |
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2/22/07 8:50 PM
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Viewed 2201, Replies 66
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Originally posted by iskareot I wouldn't dream of suggesting you excuse the product. Nor even the publish. A week or after he's made lead... publish comes out... and BAM! It's So much for that! I mean, really? Already?
As I said, give him a chance or don't. No need to pretend to and then not. Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.Anyway... |
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2/22/07 8:30 PM
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Viewed 6500, Replies 130
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Originally posted by kairaene See, one day I was on Tat hunting for some good OQ eggs. At the time I couldnt find many lairs and said well... guess I will just use the terminal. I went and got about a dozen missions, got the eggs and the cancelled the mission. After doing so many of them the area would explode with natural spawns. Was just wondering if that was by design or just a freak of code. Basically something to wake the server up and say hey there are players here? Sounds more like the spawning system and the mission system than the lairs themselves. Th | |