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All Posts by Dundee - 186 found

2/24/07 9:28 AM
Viewed 1362, Replies 42

Originally posted by Wildcat84

Think on THAT, Mr Freeman.


I've said much the same thing, many times before.

2/24/07 9:22 AM
Viewed 9039, Replies 169

Originally posted by ShiloFields 

Fair enough, then:

1. Who made the decision to make jedi a starting profession and thereby invalidate in the in game efforts of the pre-nge Jedi and who implemented it?


The person who implemented it is guilty!?

6.  Who knew about any of the above aspects of the NGE and didn't  tell the players?


Anyone that didn't break the law is guilty, too?

But my guess is, if there is any SWG team member that the players have heard about they fit in one of the above categories.  I am not saying the people that fit in those categories are evil or should have their careers ruined, but you can't credibly claim they don't deserve the blame for the NGE. 


Well, then blame everyone for the NGE.

2/24/07 9:11 AM
Viewed 2096, Replies 75

Originally posted by Wildcat84

In all honesty, do I WANT regulation of the mmo industry? No, I don't, there are things that will get worse if this happens. But what makes it inevitable is the same thing that caused every other industry to end up regulated: absolute power to act without oversight, restraint, or limit in ways not in the best interest of their customers (or even industry) eventually ends up being abused.


You think the entire MMO industry failed to notice what happened, there? Really believe anyone running an MMO is thinking they can do whatever they want, whenever they want, because there won't be any consequences?

Well, that's ridiculous.

Radical changes like that were unthinkable for 99.9% of game developers before. Now it's 100%.

2/24/07 9:00 AM
Viewed 1362, Replies 42

Originally posted by trasixes
Originally posted by Dundee
Originally posted by Genwa
What would you do if you were "the man" (or the guy/guys decides things) in current SWG team?

I'd shut-down the forums.

So rather than ignoring the BS/crying/unintelligable posts, and finding the good ideas, and suggestions, you'd shut down the forums and further alienate the player base? Serious question, I'm not trying to be an ass here - I've changed my opinion of you entirely since reading your posts here.

Why not just shoot the damned thing, and put it out of it's misery?


Oh, I'm just being a little facetious there.


2/24/07 6:27 AM
Viewed 2096, Replies 75

Originally posted by Obee
Just because the developers are frustrated by former player's comments, it doesn't make those comments any less accurate.

Never said they weren't.

Are you just trying to start an argument, or what?

2/24/07 5:07 AM
Viewed 1373, Replies 31

Originally posted by FikusOfAhazi
I dunno if the people who currently play FPS's will be interested. I mean the hard core fps players. If their machine LAGS..at all..their 3000 dollar rig..and new hardware cant remove the lag entirely and give them 300+ frames per second...it would be impossible for them to enjoy it. Just the ones i know anyway.

One problem with making an MMO FPS is that you're competing with FPS's, and they are excellent.

I think instead of an 'FPS MMO', you have to make an 'MMO - with lots of MMO things - and FPS combat'.

Then the problem is you cannot smoke cigarettes while playing, which won't fly in Asia.

2/24/07 4:59 AM
Viewed 1362, Replies 42

Originally posted by Genwa
Originally posted by Dundee
Originally posted by Genwa
Well, you know they are saying "there will never ever be roll back or classic (PreNGE) servers"
And since we know NGE cannot go like this (whatever they are talking, game is getting worse and worse). I wouldn't be suprised if they make another revamp to be honest.

I'd be amazed if anyone were willing to suffer the chagrin.

Something has to be done, that's all I can see.

I don't believe many suits ever "got" HAM, nor that any of the original devs who did get it are left to explain it...
What would you do if you were "the man" (or the guy/guys decides things) in current SWG team?

I'd shut-down the forums.

2/24/07 4:48 AM
Viewed 2096, Replies 75

Originally posted by Obee
Originally posted by Dundee
Originally posted by Ransom73

My point is...If there is one...

If someone hates SOE/LA/NGE as much as he does, and given the absolute pure venom hellfire and brimstone he spouts off DAILY about it, there is something seriously wrong with someeones sanity if they continue to support it AND play it.  I'm not kidding.  There is something seriously wrong there.  I don't know if it's addiction, stockholm syndrome, or what. 

It's hysterically funny and pathetically sad at the same time.


It's really frustrating to see negative posts about current events from former players. I think it more disturbing when someone that vociferous is not playing. The folk who are deeply offended and outraged when they imagine that the publish didn't deliver all it had promised to other people, are a little scary.

So you never commented negatively about something done to UO or EQ after you quit?  I seem to recall you stuck around the old UO newsgroup commenting on the game for at least a year after you quit the game.

Of course!

Though participation in the newsgroup dropped sharply, and was often more about the newsgroup than the game even before I quit, I had comments on the game from time to time.

Doesn't mean my negative assumptions weren't more frustrating for devs to read than posts from current players, even if more negative.

Also, the tone of the newsgroup overall was more like SWG Current than SWG Refuge.

2/24/07 3:37 AM
Viewed 1362, Replies 42

Originally posted by Genwa
Well, you know they are saying "there will never ever be roll back or classic (PreNGE) servers"
And since we know NGE cannot go like this (whatever they are talking, game is getting worse and worse). I wouldn't be suprised if they make another revamp to be honest.

I'd be amazed if anyone were willing to suffer the chagrin.

Something has to be done, that's all I can see.

I don't believe many suits ever "got" HAM, nor that any of the original devs who did get it are left to explain it...

2/24/07 3:25 AM
Viewed 2096, Replies 75

Originally posted by Ransom73

My point is...If there is one...

If someone hates SOE/LA/NGE as much as he does, and given the absolute pure venom hellfire and brimstone he spouts off DAILY about it, there is something seriously wrong with someeones sanity if they continue to support it AND play it.  I'm not kidding.  There is something seriously wrong there.  I don't know if it's addiction, stockholm syndrome, or what. 

It's hysterically funny and pathetically sad at the same time.


It's really frustrating to see negative posts about current events from former players. I think it more disturbing when someone that vociferous is not playing. The folk who are deeply offended and outraged when they imagine that the publish didn't deliver all it had promised to other people, are a little scary.

ANYONE that hates it and continues to play (and PAY FOR IT!!??!?)  it needs some help, they need to reevaluate their lives.  Something.  Anything.  Any normal person isn't going to subject themselves to that sort of abuse, or constant negative input. 


There must be other things that he does like about it, which he doesn't post about. Many of those 'other things' might be things like his playmates, sense of status, collection of rares, guild drama, and such that a person just never would post "gj soe!" over. Or he might not post what about SWG makes him happy for the sake of consistency.

Besides, what's the mystery? Most here complain because they got stabbed in the back a year ago, whereas he...

2/24/07 3:10 AM
Viewed 1362, Replies 42

Originally posted by iskareot

I was in the beta of that...  I liked that... it was like Pre-CU but not... it had the old UI and was just a bit different..

I actually have some screen shots of it somewhere too...

What ever happend to that version???  I never did hear or find out the true story on that one.. if anyone knows post it please.

It's one of those things I never did find out what the deal was on it.....  all of a sudden we went from the CURB to the CU in beta of it... they actually switched it on us that were in beta of the CURB on the fly... I never knew why or can't remember.


So... not a rollback at all, but a...

Oh man... how did you manage to type that without laughing off your chair?

You're suggesting...

...a combat revamp!?

I think they'd be too embarrassed.

Though one could argue, at this point to really embrace SWG for what it is, they ought to schedule annual combat revamps from here on out.

2/24/07 2:26 AM
Viewed 1373, Replies 31

Originally posted by Aikes
Originally posted by Frenz
Originally posted by Dundee
Your conspiracy theory generator is on the blink.

"An FPS MMO company" is a description that you just made up, just now.

Anthony left SOE before SWG launched.
Shit the OP just got owned a little bit.


He is just lashing out a little. It tells me my theory may carry some (or even a lot) of weight. The easiest thing to attack would be the note about Castoro, which was as I said, just a point a read that reminded me of a theory I had pondered over for a very long time.


Guilty.

This bit hit a nerve:
If true, it means we were screwed over by the SOE-SWG teams selfish desire to turn the game we loved into a game that they could enjoy due to their limited game time.

Not because there's truth to it, bit because there's an accusation in it.

It's an insult, and I was insulted.

Also,
It would mean that JFreeman is correct in his assertion that is is not one person's fault.

You're also commandeering my words to support what you want to say. "Oh, Jfreeman said it was no one person's fault. He must have meant just what I am saying, 'All developers are the children of Satan'".

Individual developers are not hive-mind borg-type aliens from another planet. They are human beings just like you. Take fifty developers and you'll wind up with 50 different preferences. Some do prefer FPS games: and some of those spend as much time playing them as any SWG vet. Others are hardcore MMO players interested in little else. Some - artists in particular - wouldn't even seem like gamers to people are hardcore as the folk in this forum.

As for Heatwave, it seemed to me you're reconstructing reality in order to fabricate evidence which supports a preconceived idea. You're picking on Anthony Castoro just because he used to work for SOE on SWG. And he quit before SWG even launched.

Heatwave's company info, focuses on the idea of combining the best elements of single-player and online gaming. That is, there's a fairly common notion that MMOs succeed on the strengths of online play in spite of being, otherwise, not very good games. No matter what kind of games they are, offline (and especially console) games do the game part better. Whether you agree with that or not, you're taking his goal to make online games which are not only online, but also actually good games, and twisting that into "FPS MMO". Most people wouldn't even equate "console game" with "FPS" in the first place.

It just seems like you're being very dishonest in order to create evidence to support an insult. The headline of this thread is not true. How can you just brush off that fact to say, "Yeh, well, what about my theory, though?" when your theory is based on the info that you just made up?

Touched a nerve?

Yes, you did. It's easy for me to be thick-skinned in the face of drive-by "burn in hell"-one-shot posts. I can even mostly ignore personal attacks people who post nothing but irrational flames.

But since you had been talking to me in other threads, this insult from you took me by surprise. Especially with "dehumanize the enemy" strategy.

There is no us versus them. It's a false distinction, like players who post versus posters who play. Game developers are mostly gamers who grew up (or soon will), and got hired to develop games (Or to code tools for game devs, or to commit acts of art, or to manage QA teams, or to do market research, or whatever). Our differences are not in terms of who we are and often not even in terms of what we do; they are definitely not in terms of what we are.

My own theory?

Companies sometimes make $elfish decision$. Sometimes quarterly reports, accountants, and market research studies are allowed to make game design decisions, because the things they say or the bottom-lines they promise are sexier and more confident than the feelings John Newbie from Design is trying to express.

Sometimes those things even design entire games.

I think that is how crap like Antz Extreme Racing and Starship Troopers the RTS get made (just what are the bugs' strategic options? Rush or Don't Rush, with Don't Rush grayed-out?).

Not (as your theory would suggest ) due to the Antz license being accidentally assigned to a team of racing-game enthusiasts who are too stupid to realize that Best Buy has shelves full of the games they like.

But rather, due to game design by Marketing powerpoints with colorful charts.

Now those are not human, and they are shitty game designers.

2/23/07 3:06 PM
Viewed 1373, Replies 31

Your conspiracy theory generator is on the blink.

"An FPS MMO company" is a description that you just made up, just now.

Anthony left SOE before SWG launched.

2/23/07 4:46 AM
Viewed 9039, Replies 169

Originally posted by J.Burton
Originally posted by Aikes
Anyone yet have an answer to this thread?


well...from what i have read Mr Freeman says that no one is too blame. No one thought up the nge, no one coded the NGE and no one published the NGE. It seems that it happened all on its own without human input, kinda like cancer iguess...so no one is to blame for it

that is the only conclusion i can arrive at when i read what he posts.


When I said no one is to blame, that's not quite what I meant...

The problem is, "the NGE" is too broad. It's like saying, "Who developed SWG?"

2/23/07 2:53 AM
Viewed 2201, Replies 66

babyeatcat.jpg

2/23/07 1:02 AM
Viewed 2201, Replies 66

Originally posted by Ransom73
Originally posted by Ransom73

 


Originally posted by Wildcat84

 
Do you still play?

 

Odd.

Figured I would have an answer to this by now.


He must be playing right now!

2/22/07 9:14 PM
Viewed 2201, Replies 66

Originally posted by Wildcat84
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?

No argument from me.

Mr. Ford has the authority to do that, though.

Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.

Oh, and entertainers can't buff each other.

So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.

Heheh. That's a lot funnier when you think of him as a human being.

And new at this, too... man, make the QA Lead post that. Or the producer. Or at least give it the "I have just been informed..."-treatment.

Ok, poor entertainers and crafters, too... except for the ones already maxed-out.

Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.

That sounds great.

Serious question: How much time would you say developers spent documenting their software? Specifically for QA, I mean. Did they provide test scenarios, test plans, etc., or just "Here's what it is supposed to do" and QA developed the test plans and such?

2/22/07 8:56 PM
Viewed 2201, Replies 66

Originally posted by Obee
This publish was delayed several times

Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.

Is there nothing good in it? Or is the concern that it will never be fixed?

 

I take back that whole "I don't think you're as big a douchebag as I used to" post I made.


Heh. Sorry, I'm getting to be a little crispy, here. What you have there is wry humor.

2/22/07 8:50 PM
Viewed 2201, Replies 66

Originally posted by iskareot

However, that still is not a fair excuse to what the product is.     IT is in it's current state because of previous leadership.

I wouldn't dream of suggesting you excuse the product. Nor even the publish.

But check the subject of this thread.

A week or after he's made lead... publish comes out... and BAM! It's So much for that!

I mean, really? Already?

You have to think like us for a split second on this..... try it... think like this:  "How many times have I been misslead or let down??", "How many times have I been told one thing and given another??"....   "How many times have they changed things I did not want changed or need changing and given somthing that does not work?"....

Once you go through that OH say about 10 times, it wears you thin..... (You of course cannot see or know that like us, but if you try to think about it for a second maybe you can see why we say, "No more chances.... you have used them all up..."....

As I said, give him a chance or don't. No need to pretend to and then not.

Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.

Anyway...


2/22/07 8:30 PM
Viewed 6500, Replies 130

Originally posted by kairaene See, one day I was on Tat hunting for some good OQ eggs.  At the time I couldnt find many lairs and said well... guess I will just use the terminal.   I went and got about a dozen missions, got the eggs and the cancelled the mission.  After doing so many of them the area would explode with natural spawns.  Was just wondering if that was by design or just a freak of code.    Basically something to wake the server up and say hey there are players here? 


Sounds more like the spawning system and the mission system than the lairs themselves. Th