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All Posts by Dundee - 186 found

2/17/07 8:36 AM
Viewed 6500, Replies 130

Originally posted by haxxjoo

I do not buy people at SOE dont like what was done or the way it happened.  They admit they choose to push for the NGE.  There is developer blog entries to prove it so.  They sold it to LA.  LA bought it hook line and sinker.



It's a big team. At one time, 70 people. That made for over 70 opinions about anything, at any given time.

That dev blog was mine, in reference to the combat interface. It was not in reference "the NGE", but the clicky combat system which I did - and still do - find to be more fun than than what SWG had at the time.

I very much disliked a combat system in which a guy ran up to his target, pressed a function key, saw particle effects, ate a sammich, pressed a function key, more particle effects, drank some wine, and otherwise played his particle-effect generating toolbar until the target turned into a corpse.

Otherwise, SOE as the developer developed, and LA as the published approved or didn't, as ever has been the case.

But anyway, many people have left now - on to other projects or on to other start-ups in town. Fairly common in the game industry for folk to move off of old projects and onto new ones.

Maybe the people who are left at SOE don't like what happened or how it went down? Why is that hard to buy?

2/17/07 8:22 AM
Viewed 1282, Replies 33

Originally posted by Veiled_light
I remember in one of his posts he said "i was suprised to find out you can only control your guild via a terminal, this has gotta change". I found this sooooo funny because he makes posts to us telling us whats going on, he doesn't even know himself :S

I'll bet he knew the guild interface was going to change before any of the devs did.

2/17/07 8:08 AM
Viewed 930, Replies 25

Originally posted by akevv
What I want to know is why Trials of Obi Wan was not given a valid chance?

I can't say anything which hasn't been stated publicly before, ok?

NGE came when it did because there was a feeling that it had to come then. So no time to let ToOW out and about for a while, then NGE later.

 It was released with the CU code behind it and it was a fun addition to the game. The expansion had a bit of something for everyone. In time, with the promised revamps for Ranger and such, things were finally looking pretty good, from a player's perspective.

That expansion team did a great job. :)

 If I were in charge for a week, I would put THIS release on test center for folks to bang around on. It is STILL in a better condition, with more available working content than the NGE over a year later. Everyone knows that test center is not a permanent server and that customer service is limited/not available. Use test center with CU ToOW loaded and gauge interest. If the server fills to capacity, then try a real server. If it flops, no harm done.

There's still the issue of maintaining two code bases, and probably a licensing restriction that just flat-out prohibits it. And that IP is owned by LucasFilm.

You can't find that running two versions is not contractually permitted, then find some clever way to do it anyway. These dudes sue.

2/17/07 7:44 AM
Viewed 6040, Replies 185

Originally posted by iskareot


Rofl..lol now that is funny too.

Well.... I can see it now.. (Helios) --"I have this idea... NO CAMPS, I mean really what the fuck do they do just sitting around in them anyway??" -- scrap it..!

CH --- SCRAP IT!

Complex thinking --- SCRAP IT!

Skill boxes --- SCRAP IT!!!


Blaming Helios or BlixTev for any part of the NGE is, seriously, just really, really wrong.

That's what Cao meant by "The types of tumultuous changes brought about by the NGE, of which Thomas(BlixTev)  and Kai (Helios) were not a part, will not happen again."

2/17/07 5:33 AM
Viewed 6040, Replies 185

Originally posted by FikusOfAhazi
Why will NO ONE from SOE ever even admit to the existence of the original CURB that was scrapped...and why it was scrapped? Strange. Whats the deal?

It was only ever "in design", I think.

If so, there'd be no point talking about it, getting a bunch of "release CURB!" posts when there's nothing to "release". Or maybe no point to that anyway.

So, I'm a lot out of the loop there - I went to JtL shortly after launch.

For JtL, we weren't even on the same floor as the live team. So I was not tuned-in to what the live team was doing or why. I didn't go to any of the live team's meetings (never went to important meetings even when I was on live, not being of any particular importance), etc. When I read the forums, I was reading the JtL beta forums.

I knew the combat system played poorly with related systems: buffs, healing, dot's, weapons, armor, etc. etc. etc. Those systems and the core combat system seemed really mis-matched to me. But I thought they could be "matched up" without a total rewrite of everything. Just as a personal opinion, I mean, not having worked near any of those myself, except to make AI fight.

I don't know why the live team was still designing a solution. I don't know why the tutorial and newbie quests we had were re-done, instead of mid-to-high content we didn't being added. Surely some things I am not even remembering were also done, but the combat solution still being designed in the time it took to make JtL really shocked me.

But I also don't know all the facts that the people who make those decisions did. Metrics and data and info and such. I'm not as quick to assume incompetence or malice as you folk here. Maybe that design started much later than I thought on account of post-launch fire-fighting. 'Dunno, as I said, 'wasn't on that floor.

Heh. I'm not really even clear on who made those decisions. Normally a creative director would be doing that sort of thing, but they made Raph an executive and moved him to San Diego shortly after launch, and there was no creative director until... hrm.

Well, that's probably not important.

2/16/07 2:30 PM
Viewed 6040, Replies 185

Originally posted by AfroPuff

I would absolutely sell the FARM to hear the inside track on how that development team functioned.  Sell it ALL.  Something was seriously broken there, and the details just have to be fascinating.


I don't think I can get that drunk.

2/15/07 5:59 PM
Viewed 6040, Replies 185

Oh, there are way too few data-points on that chart for it to serve as any evidence of a "defining moment".

2/15/07 12:29 PM
Viewed 6040, Replies 185

Originally posted by Mrbloodworth

I just want to remind everyone here, and Mr. Freeman.

All the players of SWG ever wanted was more content. We did not ask for a new combat system, and we did not ask for the NGE. EVER.

While there were some issues with the combat system we had, they were minor compared to the want, and need of more content in SWG. The Viturial world was loved by many, and was NVER the reason subscriptions got smaller. It was a very simple fact that more content and things to do (as in adventure areas) were needed. That’s it, and that’s all it ever was.

Oh, I agree.

And that’s exactly what players were telling you since beta, with forum postings, open letter, e-mail, and finally, wallets.


See, there's that over-personalizing thing again.

2/15/07 12:23 PM
Viewed 6040, Replies 185

Originally posted by Suvroc

 

First of all I apologize if this sounds "trollish". I would simply like to know who made the decisions that brought us to this state.

Secondly, as much as I can appreciate humor this still isn't an answer. Maybe this will help...

accountable: subject to the obligation to report, explain, or justify something; responsible; answerable

I certainly appreciate your candor, but I'm not completely sold. It would appear from your graph that the steady decline of subs were a result of the CU, not pre-CU.




No one makes a decision of that magnitude in a vacuum.

The point I wanted to make with the graph wasn't to illuminate a moment of shark-jumping, but to point out that if nothing had been done, subs today would have been very low anyway.

2/15/07 11:16 AM
Viewed 6040, Replies 185

Originally posted by Suvroc

Ok then. Who is to blame?

Someone needs to be held accountable.




It's a business. Accountability is handled through the accounting department.

2/15/07 8:35 AM
Viewed 6040, Replies 185

Originally posted by War_Dancer
Originally posted by Dundee

Ah... Depends on what you mean by "real development". Thing is, when I read the forums and then look at their publish notes and plans, I see that they are listening to the players: working on the game they have now, for the players they have now. But I also see that they're savaged the entire time for "ignoring the players", because so many are asking for pre-CU and of course, not getting it.

That hostility is well earned from previous actions though and a few odd posts now and then don't suddenly erases past neglect or bad behavior ..... that has to be earned through constant honest actions and communications.

I just don't see how that's possible when every action is interpreted as a communication-failure.


Originally posted by Dundee
Originally posted by Enforcer71
Originally posted by Obee

They spent the last year tweaking the game and trying to balance it for PvP, just because that was the type of gameplay the devs enjoy.
Very well put, you hit the nail on the head

> because that was the type of gameplay the devs enjoy

Untrue, though.

Untrue? Both ChrisCao and Helios showed themselves to be very anti crafters and other strong elements of sandbox style games in their posts after the NGE. Helios dev bio also stated his main areas of intrest in SWG were only combat and PvPer. Possibley they were trying to paint the NGE in the best light but if they didn't believe what they were saying they shouldn't have posted it.

"The devs" are not clones or some kind of hive-mind unit. And to imply nothing else was done but the for the one thing, that it was only because "the devs" enjoy that, is untrue.

Many of the posts here personalize things way too much, assigning blame via telepathy either to the names they know, or "the devs" as a group.

Professional game developers frequently set aside their personal preferences and do their jobs.

2/15/07 3:56 AM
Viewed 6040, Replies 185

Originally posted by Enforcer71
Originally posted by Obee

Maybe if somone at SOE would get over thier fear of reading posts that don't shower them with praise, Smed wouldn't have to keep posting about how much they need to improve communication with their players.  He made similar posts after the CU and the NGE ('We're going to listen to you more').  It didn't happen then and it won't happen now.

He has said many time that he doesn't like to discuss SWG because the conversations always come down to people wanting the pre-NGE game back.  He used that as an excuse why he doesn't read the official forums.  Over a year later, and he still is hiding from his customers because he doesn't want to give them what they are still asking for.

His first point is what has been wrong with the development of SWG since it was released.  They focused on tweaking game mechanics instead of adding content, even though that was what most of the play kept asking for.  They spent the last year tweaking the game and trying to balance it for PvP, just because that was the type of gameplay the devs enjoy.  They are then surprised that PvP wasn't important to a majority of their customers, even after they had a poll that said only around a fifth of the players PvP.

There is no way they can fix the game if they continue to ignore solutions they don't like.  Making the same "I know we haven't done a good job so far" post ever year doesn't help if they don't act on it.  Under the current management at SOE, I don't see them acting on it.


Very well put, you hit the nail on the head

> because that was the type of gameplay the devs enjoy

Untrue, though.




2/15/07 3:10 AM
Viewed 6040, Replies 185

Originally posted by haxxjoo

So what do you think then is the probability of any real development on the NGE platform being done?  Assuming that is indeed the real problem of running two versions side by side.  I mean we have seen a development staff undergo a 3rd or 4th change in leadership.  What purpose does it serve SOE to solicate feedback and ask veterans for things from the Pre-CU they'd like to see reimplimented if realistically there just isn't the will at SOE to seem to invest any more dollars into the project?  Any changes they would do probably won't satisfy the disgruntled ex-swg players.  It just makes it look like more poor communication.


Ah... Depends on what you mean by "real development". Thing is, when I read the forums and then look at their publish notes and plans, I see that they are listening to the players: working on the game they have now, for the players they have now. But I also see that they're savaged the entire time for "ignoring the players", because so many are asking for pre-CU and of course, not getting it.

I don't think you can get a combat revamp. (de-vamp?). I think you might be able to get some things implemented which bring back aspects of the old system which you find missing now. Maybe not a whole crafting revamp nor a loot-downgrade-pass applied to all the quest rewards, but maybe some items that are better crafted than loot drops, etc. Maybe not a conversion back from class to skill-based, but something like the addition of subclasses drawn straight from the old professions.

I agree they face a terrible challenge there, because if they can't convince you that pre-CU servers are impossible, then no matter what they do, you'll say they aren't listening to you.

I cannot see the numbers but at this point if its not profitable either way with the NGE having a lower total subscriber base how much real ingame improvements could we expect to see in the future with this product?  I mean the developers seem to be between a rock and a hard place.  Rolling back to them is like taking the game backwards and really has a subscriber ceiling apparently of about 200k users, which according to John Smedley just wasn't enough.


That's not exactly what he said... I'll snip some, because the whole post muddies the waters with references to codebase complexity, fun-level and such-n-such:

Smedly wrote:
With the game the way it was we knew we would never be able to attract enough people to really keep SWG viable as a business. It certainly would have kept some portion of our existing playerbase for a good long time, and we would have put out new expansions and new content as well as fixing bugs.. but it wouldn't have appealed to the really large Star Wars fanbase out there.. and frankly over time the existing userbase would have churned out as happens in any game like this.
While not all that accurate, the mmochart.org are the most accurate publicly available numbers there are. Plus we just need to look at the trend here, not the accuracy of any specific point:


Those numbers were dropping. The "do nothing" option wouldn't keep SWG alive. If they'd looked at the numbers and found 200k subs holding steady, I doubt they'd have gambled that. Looking ahead, and you're risking much closer to zero.

The comparison we keep seeing here is the top unofficial number of subscribers SWG ever had, to the number estimated today. But compare how many  were projected by this time to the number today, and it isn't  much lower. It's a little lower, with a better retention rate, a game which can be maintained by a smaller team, with better content creation tools.

Not saying this to defend the decision or anything like that. I wish we hadn't done it. I'd rather thank everyone for playing and turn the damned thing off than create the level of hate this change did.

Or I'd at least like to change my name first.

Just pointing out: it can be profitable to run the game even though there are fewer subscribers than before, cause there would have been fewer than before no matter what. Given the right framework, it might even be profitable to run two, three, or ten versions of SWG with micro-teams and a small core uber-team of ace developers (that should be working on something more profitable) ... but I know they don't have the license to do that.



2/14/07 5:21 PM
Viewed 6040, Replies 185

Originally posted by Malickiebloo
I have tried to always present my anger over this debacle , In a civil manner . But you have to understand even now a year later . That is going to be a hard thing to do for a lot of people . Where these guys have nothing to lose by being less than civil . You on the other hand had better realize that you are talking to potential customers . Unless you have decided to give up game development. It may be in your best interest not to piss off anyone else over this , Through you rhetoric .

Yes we are mostly adults here , but this responce is a bit adolecent . You of all people should know trolls are all over the interweb . Being an industry profesional and all , I would expect a tad better from you . You may not care , You may even enjoy flaming back and forth . But I view you as more or less a spokesman for your employer , And my opinion of them is going down more and more with each of these responces .

I respect that you are willing to have a dialogue, That alone is admirable . But don't ruin that with flames and trolling .

Of course you are right.

2/14/07 4:42 PM
Viewed 6040, Replies 185

Originally posted by haxxjoo


Before you get all perma banned for like forum warring.  Just kidding.  This aint the SOE boards.  Can you answer my question on how realistic of an approach it could be to use the test center servers and pre-cu servers and why that is so costly if you just release the pre-cu code on them and dub them sunset?

I'd really like to know why this wasn't implimented with the NGE as a way to appease the veteran community as its been suggested many times by the pre-cu crowd here and on the official forums.


Really, your guess is as good as mine.

But IP licenses tend to be real strict. I think no matter what you call it, there's a real strong case for being sued over having made two games when you only had permission to make one.

2/14/07 1:59 PM
Viewed 6040, Replies 185

Originally posted by TheSlider

Dude, I think you were "wrong about that profit-thing" when you designed the NGE.  It must feel pretty good to be known as the "creator of the NGE".

Yeh, it makes me think Man, it's a good thing it takes less reading comprehension now.

Aw, but that's not the problem, is it? The problem is that you "refuse to believe" whatever disagrees with your imagined reality. 

See there's no point talking to you. You just want to holler. Well, no thank you very much.

We all need a good cry sometimes, but you've been throwing this little tantrum long enough. Want me to pat your hand and say "there there" every time you need to lash-out? I ain't gonna do it.

To put it another way: Adults are talking. Either use your inside-voice, or go outside if you're just going to scream like that.


2/13/07 5:51 PM
Viewed 6040, Replies 185

Originally posted by ShadowLords

You .... Mr. Freeman need to just fucking disapear.

Click on BLOCK next to my name, and I will!


I been working in the corporate environment for the last 12 years. Working for CEO's, VP's and Directors. ALL companies have a Board of Directors.

See, I've always thought that corporations had boards, whereas companies of other types might not. SOE LLC for example.


You and Smedley have NOT.

I like what you did there, putting me right in the same sentence as the CEO of a company.


I just so happen to agree with this poster that IF $OE opened up like 5-7 preCU servers that they would be flooded with people.

I happen to not, but I lack your conviction. As I said, I might be wrong about that profit-thing.

Sure sounds like a moot point, though.


This in turn would show how GREAT of a mistake the CU and to a greater extent ... the NGE was.  IF this occured this would show people at $ONY and $ONY Pictures that serious money had been lost thru developing SWG in a direction that was not good economically. Now add in the lost revenue over the last 15 months. NO company is going to tolerate someone that has lost them about 100 Mill or more in just a years time for very long.

Ah... yeah, conspiracy, cover-up, hundred million dollars. When you explain it like that, I have to admit, it does sound completely ridiculous.  I don't know as much about SOE's financial situation as you seem to, though, so I'll just have to take your word for it.

The ONLY way $medley can save his arse is if the demands to change SWG into WoW came from $LA. But we all know .... thanks to you and your blog, they you and your idiot manager were the brain childs behind the NGE.

Oh we've gone over that already.


I just wanted to FUCKING personally thank you for wasting just over 2 yrs 8 months, some 3900 hours of time logged into the game, and over $1,300.00 of my hard earned money. Not to mention the ENJOYMENT that is all now lost.

Oh, that's terrible. Sorry all that time was wasted, instead of being stockpiled without interruption forever.


How you even have the nerve to show yourself here is amazing.

It was nothing, really. It's just a web forum.


 In addition ... yes "SOME" risks are always taken ... but those are usually thought out by people that can make a sound decision.

Gotcha.

2/12/07 9:11 AM
Viewed 6040, Replies 185


Originally posted by Obee

Now, if you were on the Board of Directors of a company,


John Smedley doesn't report to a Board of Directors, he reports to Yair Landau, president of Sony Pictures Digital.


and the company just provided concrete evidence that they just wasted several million dollars working on something that actually drove away revenue, when they could have done nothing and kept a larger revenue stream,wouldn't you be a little upset? Wouldn't you want to get rid of the people who made the decision to drive away most of the revenue?

Of course not, that's the very definition of risk: if you fail, you're worse off than if you'd done nothing.