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All Posts by Gnazon - 390 found

6/12/08 6:40 PM
Viewed 2638, Replies 63


Originally posted by Hhussk

Originally posted by Gnazon

I really dislike the second option being called 'Fail'. Being a person that quit playing AoC I had no other option then to chose 'Fail', however I am being realistic here, just because I personally didn't find AoC to my liking, I do not expect the game to fail. I am sure that the game will do ok (maybe not by WoW's standards but what other game does that?), especially once it gets ironed out and the content gets patched in. And it will probably bloom again once xbox crowd joins in in a few months.



You should have voted awesome then. What I was looking for is not whether you liked it or not, but what you thought the momentum of the game would ultimately be. Perhaps, "Awesome" and "Fail" were too strong of terms...
If having a dedicated and reliable player base that keeps the game running for 3+ years is how you define an "Awesome" successful game, then you should vote "Awesome". Even if you don't like it....

No, my vote of Fail still stands, AoC may not be economical failure but it sure is a failure design wise in my opinion.

6/12/08 5:02 PM
Viewed 2070, Replies 40


Originally posted by bluealien1
Faction PvP is not the way to go, I hate being told who I can and cannot attack, that's just dumb.
And AoE's don't hit group members or guild members, so they do only hit foes. It may be different on PvP servers, but on PvE this is how it works. I also know that on PvP group members do not take damage.


Culture pvp is just silly in a game where one race has all of the casters but no tanks and vice versa.

6/12/08 4:57 PM
Viewed 510, Replies 13


Originally posted by fyerwall
It should be dependant on the crafting system. If a crafting system is basically just 1 thing that everyone uses (1 prof only, all general, nothing specific) then no.
If its multiple proffessions, each prof uses all the resources available in game, then eh, I would have to go with maybe limiting to a few gathering skills (helps the economy)
If it happens to be multiple proffessions, each proffession uses specific gathered resources, then yes Limit the gathering.
In AoC I think they felt that gathering wasnt really going to be that much of an issue due to zone copying and the like and thought it would make the economy more vibrant and less controlled.

The thing is that AoC's professions are a bit weird when it comes to resources: I had armorsmithing on one of my characters and to progress it I needed pretty much every gatherable resource (cloth, leather, metal, precious metal and (a tad of) wood and stone), so if I couldn't gather all of that myself progressing would have been a real pain. On the other hand gem cutting or alchemy does not require you to have any gathering skills, as the resources needed for those professions are drops from mobs. Slight imbalance wouldn't you think?

Personally what makes me wonder is Funcom allowing characters to have two crafting professions when there are only 5 professions in game (and one of them seems to be solely bound to building guild cities, so it is enough to have one person with that profession per guild). That way you could have all the everyday-useful professions on just two characters.

When I was playing AoC the whole crafting/gathering system seemed like a placeholder to me, but that's another story.

6/12/08 1:39 PM
Viewed 1140, Replies 27


Originally posted by kasta
I pre-ordered the CE and I'm no longer playing. I don't regret it. It was a fun game for a while. It was nice to look at, fun to mash some buttons in combat and I really enjoyed the destiny quest in the tutorial zone. After that I found the game to be extremely boring. Am I unhappy about that? No, not really. I am disappointed in FunCON for releasing the game in the state they did. It was playable but honestly not well thought out. Resource gathering and crafting are just tacked on systems because MMO players expect them, without them AoC would feel even more like an expanded console game. Several features advertised on the box are not in game yet. But I was pretty sure it wouldn't hold my interest long and I was right. All in all though, I took a chance and it wasn't for me but I wish all those who like it well.


I couldn't agree more, those of us buying new mmo at launch took a risk and we were aware of that. While I did regret buying Vanguard, AoC sneaked itself pass my regret line into ok-land, I don't expect to strike gold with every purchase I make.

6/12/08 11:56 AM
Viewed 2638, Replies 63

I really dislike the second option being called 'Fail'. Being a person that quit playing AoC I had no other option then to chose 'Fail', however I am being realistic here, just because I personally didn't find AoC to my liking, I do not expect the game to fail. I am sure that the game will do ok (maybe not by WoW's standards but what other game does that?), especially once it gets ironed out and the content gets patched in. And it will probably bloom again once xbox crowd joins in in a few months.

6/12/08 11:48 AM
Viewed 1140, Replies 27

I have bought CE and I have stopped playing. Do I regret buying AoC? No, not really: the game and I may disagree, but they have delivered enough (especially in art department) that I do not feel cheated. I have tried it, had fun while it lasted, got bored and moved on. Perhaps I will give it another go some months down the line, it is doubtful, but who knows.

Who would have thought that the soundtrack cd would outlive the game content... ;)

6/11/08 5:01 PM
Viewed 1395, Replies 21


Originally posted by Slythe

Originally posted by gestalt11

Am I the only one who thinks that looks completely retarded? What kind of an idiot makes "armor" that allows you to get gutted?



Nope I agree, that armor is thoroughly unimpressive to me.

If you take current itemization avalible to players into consideration it looks pretty nice. :P

6/11/08 4:03 PM
Viewed 1274, Replies 36


Originally posted by lupisenparis
im kinda glad games dont cater towards people who will get to 74 in a few weeks, who the hell would enjoy that? i'd rather break my leg and pretend it doesnt hurt.

Oh yes, I see your point. It is clearly all my fault for leveling too quickly, I should have limited myself to perhaps a level or two a month at max, so that I would be out of tortage by december when real content has been patched in (without a single mention in patch notes ofc).

/sarcasm off

I have only mentioned the level of my character to point out that yes, some of us can be disappointed already (so close after release) since we have seen the vast majority of what the game has to offer. That was a direct response to Talismen351's post, but you seem to have missed that point.

The point you (and I hate myself for actually using that word) fanbois do not seem to get is that many of us praise the game for what it is 1-20 and only wish 21-80 was as polished and full of features/areas/itemization/etc.

6/11/08 11:43 AM
Viewed 827, Replies 16

Hehe, I agree Little Farmer has been hysterical. :)

6/11/08 11:34 AM
Viewed 1391, Replies 27


Originally posted by Leucent
Or don t buy it wait for a trial, judge it without spending money. That would be the smart thing to do IMO.

QFT even if I didn't listen to that advice myself. :)

6/11/08 11:31 AM
Viewed 1274, Replies 36


Originally posted by talismen351

Originally posted by wykyd

I will continue to express my disappointment about AoC, with your blessing or witout.
I paid for a beta game with many basic game aspects simply missing.
You like the game - fine. Feel free to express your opinions :)
As will I. My conscience does not allow me to simply chalk up the money I paid as "bad luck". I was promised a game that simply did not deliver.
I still subscribe to other MMOs and have a blast playing them :)


You were promised a game...but you haven't given it a chance to deliver. The game has hardly been out a month. You cancelled n left before it had the chance to finish up. Games usually get better with age. Most ppl seem to forget how badly many games started up. Many start with things in the game not finished up is my point. Try the game out a bit more...what did you give it...a few days? a week? Obviously not long enouph. Many of the promised features you cry that you are missing shouldn't much affect you till later on in the game. Or did you max lvl n do all the crafting n build a city within the first week?

I am in the same boat as Wykyd, I have paid for a finished game but have been given a beta (or seriously flawed product). After getting my main character to 74, I can without a doubt say that I have seen and experienced enough of AoC to be disappointed at pretty much everything past Tortage. Once I realized that I was left with awesome looking game that I just couldn't force myself to play I have canceled my subscription. My AoC experience gives me every right to come here and tell others of my experiences. Feel free to disagree or provide counter arguments, but don't tell me/us to get out just because we do not agree.

6/11/08 11:21 AM
Viewed 827, Replies 16


Originally posted by wykyd
Why would anyone buy gold?

There's nothing to spend it on :)



Aha! I knew it the lack of itemization and working stats was not a bug! It's anti RMT feature! ;)

6/11/08 11:11 AM
Viewed 863, Replies 28

I do not agree with you Czzarre, I think that the true reason for people being quick to voice their concerns is that some of us gamers (finally) have gotten enough of burned fingers by flaky launches, UO, AO and of course Vanguard have all disappointed a lot of people (at launch at least), and rather then sucking it in once again we voice our concerns. Luckily the mmo market is big enough so that we can always find something to play, so if game makers do not deliver we are not sentenced to paying for betas or quitting the whole genre.

6/11/08 10:57 AM
Viewed 2664, Replies 41


Originally posted by wykyd
There are entire chunks missing.

Endgame is not there.

Economy is not there.

Crafting is not there.

Combat, especially PvP has serious flaws.

etc...

People are complaining for a reason. I suggest a buddy pass for those contemplating playing. Some are happy - others are decidely peeved :) And for good reasons imho.


As the above quote points out (and I agree 100%), few weeks would not have been enough to fix all of AoC's problems. The game client may be somewhat stable enough to pass (results may vary depending on your config) and Tortage being really well done but that's about it. The game could have used a lot more development time I have no doubt about that.

Bugs and stability do not bother me much as they are only natural in a new mmo, it is the lack of content that drove me away from AoC.

6/11/08 3:54 AM
Viewed 1756, Replies 29

I got that mail too... It gave me the biggest Vanguard flashback.

6/10/08 5:57 PM
Viewed 909, Replies 13
6/10/08 6:42 AM
Viewed 2139, Replies 19

The best review I have read to date, even if slightly outdated. For once a review written by someone that really played the game beyond the starter area. It was also nice to see mention of customer support which is very important in mmos and nearly always omitted from reviews.

6/09/08 4:51 PM
Viewed 324, Replies 5

Sorry mate, but I have no idea if you are asking about displaying more bars on the screen, or macroing combos or binding keys to them. Please try again.

6/09/08 4:19 PM
Viewed 1082, Replies 18

I admit, I have said a lot of negative things about AoC on this forums during last week, and all of it stands. HOWEVER the stability of the client (along with the graphics) was one thing that I praising. After the latest patch (build 49995) I have had 20% fps increase. Since start of early access I have had no crashes and perhaps 5 disconnects. So your results may very depending on your machine/network region.

And please... I was there at Vanguard launch, AoC may be lacking but in some areas, but it is nowhere near the state crapiness Vanguard was in at launch.

Ps. Darn, did I just defend AoC? *siiiiigh*

6/09/08 6:12 AM
Viewed 2874, Replies 57

I have read OP and after playing my main character to level 73 I can only say that post is pretty much dead on with my own experience of AoC. Make no mistake the game starts great and will get you rolling, but after a while you will realize that you have seen all the complexity it has to offer at level 20. On top of that add unfinished and plain non existent content and the game is becoming a chore. I am not even mentioning the bugs, since I assume that they will get weeded out asap.

At this point the only truly positive thing I can say about AoC are art (both graphics and sound are superb) and stability of the client (I have not had a single crash of the retail client since early access started, although I have heard that some people are crashing due to some sort of memory leak).

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