<
>

Page 150 of 199

First

146

147

148

149

150

151

152

153

154

155

Last

All Posts by AmazingAvery - 3980 found

10/19/07 3:52 PM
Viewed 9648, Replies 219

Originally posted by Stellos

I could see it going either way.  Of course it will help keep younger players from playing, however, are younger players usually the problem?  Of course they hurt the Role-Playing aspect of the game, but they are not typically griefers.


Topic kinda been done to death already?

10/19/07 3:44 PM
Viewed 262, Replies 4

Fansite kit released!

Link > 85mb

The Women of Hyboria

Female shots >

 

 Female Bear Shaman ^                                                            

Female Herald of Xotli

More can be seen from the link.

10/19/07 1:18 AM
Viewed 194, Replies 7

Whose to say?! lol  Plus I  noticed how come the weekly ones go up and down?

Its like say in the weekly tab:  "game one" receives 100 unique hits over monday, tuesday, wednesday, but by thursday its only 50 unique hits (total so far) - how does that work? How can hits be taken off for a game - very fishy....

10/19/07 12:58 AM
Viewed 194, Replies 7

On the front page in the listing for popular games based on hits under the 1 month tab we have:

As you can see it is out of order: not sure where to post this sorry. It also says 6 months at the bottom.

 

722,511 Unique Hits
Genre: Fantasy

 

 

378,335 Hits

 

 

418,132 Hits

 

 

450,657 Hits

 

 

554,547 Hits

 

 

#6 Fury
244,314 Hits

 

 

416,397 Hits

 

 

451,881 Hits

 

 

422,873 Hits

 

 

801,949 Hits

 

* Results based on unique hits over previous six months

Regards

10/19/07 12:32 AM
Viewed 4228, Replies 106

Originally posted by Ginkeq

 

Originally posted by AmazingAvery

Anyone seen this yet?

http://www.youtube.com/watch?v=AMmIURkC3vs

It says this in the notes : "www.warhammeralliance.com shut down their own website just to have this video removed from their forums ROFL!" ??

Maybe the this video might help the O.P. ? (just the start of the video I mean)

 

Yeah.  The WH footage looks identical to WoW's, especially the combat & pvp in the games.

AOC is looking amazing though.  Is pvp open in all zones in AoC?  Also very cool looking NPCs.

I guess one upside to AoC is there won't be as many kids playing it, god they are annoying. 


I don't wanna bring AoC into the conversation here lol wasnt my intent. I just saw this video, and remembered seeing your post yesterday. There was some clips I havent seen for the war vids and thought that you might not have either. I posted just for the footage and not for the music or anything else and thought might be relevant with this topic title. I just thought it shows some similarites, whether you might like or not is up to you. Was just something hadn't seen myself before either.

10/18/07 11:34 PM
Viewed 4228, Replies 106

Anyone seen this yet?

http://www.youtube.com/watch?v=AMmIURkC3vs

It says this in the notes : "www.warhammeralliance.com shut down their own website just to have this video removed from their forums ROFL!" ??

Maybe the this video might help the O.P. ? (just the start of the video I mean)

10/18/07 10:32 PM
Viewed 3127, Replies 41

wow - 5 1/2 month necro!

10/18/07 5:06 PM
Viewed 24206, Replies 68

February 2008:

Submit your questions to the devs!  Well Kalanthes (The first person you meet in game)

 

Ask Kalanthes
Posted: - 22.02.2008

Kalanthes is now taking your questions!


Kalanthes is the first person you meet in Age of Conan, a strangely helpful wise old man that is much more than he seems. He will be quite happy to help you with your questions about Age of Conan or about life in general, and the answers will be posted here on the website.

Please submit your questions to community@ageofconan.com with the subject "Ask Kalanthes" for consideration

10/18/07 5:15 AM
Viewed 305, Replies 11

New Sup Com, its awesome!

10/18/07 5:13 AM
Viewed 9495, Replies 136

Originally posted by fauxhall

Hey guys Red(our leader) just did a interview with voig.com. So if ya want to learn more about the guild or want to know what we stand for check it out.

 

http://www.voig.com/voig/ModuleList/...Interview.html

PS-I recommend listening to the podcast


Cool interview! the guy doing it's mic was a little close at times!

Like my new sig here faux :P

10/18/07 5:11 AM
Viewed 1299, Replies 24

I took it for you =)

10/18/07 4:25 AM
Viewed 1095, Replies 21

Originally posted by Enforcer71

Great video, thanks for sharing!!

March can not come soon enough thats for sure.


No problem wasn't mine to begin with lol, credit is due to Osekake on official board, but because of global time difference with him putting his version up elswhere, I went and done one lol.

I think its on you tube in 3 parts now or soon.

 

PS. Testing new sig!

10/18/07 1:53 AM
Viewed 1095, Replies 21

Yes I like it for the fact he explained how the User Interface worked in relation to combat. Like Spell Book on one side, Combo's on the other and how Combo's learnt are can be equipped anytime in the world and in order to do one you still have to press the directions in order. It isn't click as fast as you can - or like you find in a regular mmorpg - its different and I love it!

10/17/07 11:49 PM
Viewed 7421, Replies 182

Originally posted by Distaste

 

 

Wow! A whole 20 PvP levels. That sounds awesome and original *Cough WoW Grand Marshall*. I spend my entire game time slashing at enemies in PvE then get into PvP and sudeenly I am not as good as other people because I didn't get my PvP level? WRONG! you get buffed up if you are a lower level, you just don't have the feats available to the higher level, you know so they have a chance at least! I mean seriously why do they have PvP levels? What do you get for each level? FEATS, different combos, different gear etc etc you need to read up! A nice title? From a logical point of view a person that fights lions all day would be just as hard of an opponent in PvP as a person who PvP's all day. WoW actually did a correct manner as far as rewarding each level of PvP. The system they used however should have been static instead of fluctuating with honor earned. Sorry but PvP levels is no longer a valid argument as WoW had them and it is clearly a PvE game.

 

As for AoC PvP having meaning? What meaning? By all means tell me what the meaning is. So you can craft stuff.  http://www.mmorpg.com/discussion2.cfm/post/1643355#1643355   SWG had that and the Bunkers were pretty much a joke(lol at turrets that didn't attack TKM attacking them). It causes more problems then it solves at this point. If you make them take to long to kill then it will be near impossible to take out larger cities. If you make them to easy to kill there will be no point in constructing them. Also unless there is a time frame that allows for attacks to happen then midnight raids will be the norm for taking a city. It means nothing except that you could field more people at 3am than your foe. However on the flip side if you do give a window for attacks then it makes it impossible to destroy cities because they will be defended.

So really what meaning is there to AoC pvp...We have more numbers than you do! Noob cities will get crushed and make new players want to quit. Those that do stick around will join the biggest guild giving rise to super guilds. Super Guilds will enter cold war with minor battles that accomplish nothing. One side will get lazy and bored and the other guilds will crush them and the players will quit. Sounds like a fabulous game to me. I play games to have fun, not to have my spirit crushed.

WAR is setup the way it is for a reason. FUN. You can join in and play immediately. What if an entire side (instance) is made up of one guild, how long do you sit around waiting for a game? What mechanics are present to stop this? in AoC you can join anytime as a Merc. You don't have to worry about your house being destroyed at midnight. Just like in AoC, there is a small timeframe to stop this. You don't need to level up PvP levels. Your rewarded for experience in AoC. You just get in, play, and kill some bitches! Yep same in AoC, with the inclusion of decapatations. The endgame of WAR has far more meaning that AoC ever will. When you finally do sack a city it will be a well deserved victory. It wasn't because your side had more players or that your side could field more people at 3am. System to prevent this in AoC It will be because you bested your enemy in battle. Pardon me, your saying warhammer has meaning because..... you bested your enemy? what the hell do you think its like in AoC, or any other game where you win? When you take over a BattleKeep say, in AoC it comes with benefits you know. Plus you have to graft to keep it - literally fortify it, build it back up to your own preferance, can you do that in war? NO, its the building are in the same place each and every time after the game resets, In AoC everything is changable to your wants. Thats the beauty of the system, the onus is on the player, not handed to you by the computer. Like I said before: Chess(AoC) to Painting by number (war) its a decent anolgy. You know where to go in warhammer everytime, every repetition of the map. It AoC its different, there is scope for difference each and every time making the fight at the high end different each and every time. In warhammer you will have the same objectives over and over and over again, you will know where to run, what to break first, where to stand (painting by numbers) in AoC the lay of the land is different each time presenting you with more defined "thinking" tactics.  Sure it has some PvE, what game doesn't. It is there for a break from PvP and for those that want to explore/experience the Warhammer universe. I can't help but feel overall a GvG system offers the player all the familiarities the average gamer is used to and offers more freedom over an RvR system which imo lacks choice. You can choose to do many more things in GvG, the limits are pretty much unlocked. These options giving an edge in defining meaningful PvP.

I am not saying AoC PvP won't be fun but sorry it is definitely not my type of PvP. I like my PvP a bit more, well less of a gankfest. You know

To be honest RvR in war, I hope for the sake of fans deals with more realm interaction and that players understand the need for "us" instead of "me" at the end of the day, couple in a system that didn't promote ganking like DAoC did with gank ranks. AoC's PvP is done in a GvG system - quite popular you know! oh it isn't trademarked either...

 

10/17/07 11:29 PM
Viewed 7421, Replies 182

Originally posted by siresper

 

 Oh, hello there Coneboi. Thank you for your response. Though I think you did not quite read my post before making yours.

 

The only way you can attack anyone other than your guildmates after noob island is by playing on a special rules server. Drunken Brawling PvP? Special rules servers are the exception to most servers and do not magically change the game. Special set rules inherently make the experience totally different, have you ever played on one from the get go, such as FFA, item loot loss?? Is World of Warcraft a pvp game, or a pve game with pvp tacked on? World of warcraft has pvp servers you know, just like AoC. Sure its not FFA but that doesn't mean squat. Oh yea, losing everything or alot doesnt mean anything, thats why warhammer is carebear ableit inclusion of "chicken System" . If you think it does, than you aren't arguing over the core systems, just who the list of targets is. Pretty shallow concept of what pvp is and isn't though.

Point is, a special rule server that most people don't have to play under does not make a game a pvp game. Its a pve game with a special rules server tacked on. LOL. Game Mechanics are the same, meaning is different..

As for getting to max level in WAR, please reread my first post carefully. I never said you couldnt hit max level, I said you couldn't hit max level without progressing slower (punished). You Actually said:

Your Opinion - "If you can play a game from lvl 1 to level cap without ever once having participated in pvp and not progressing slower as a result of not partipating in pvp.... I don't know if I would call it a pvp game."

Your Opinion with reference to warhammer: "You WILL advance slower if you do not partipate in pvp (or pve)."  So if you dont participate in PvP, because you dont have to you don't think you would call it a PvP game?

AoC is very carebear because you aren't punished at all for never fighting other players.  You loose BLOOD MONEY, item loot is in discussion, whether partial or full - you will loose something though, its being designed aroun that - want the quote? You could be the wimpiest little pissant in the world and be right at home in the AoC world (and they will!) - no offence but In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle of trying to compete and be a cohesive unit. Further thoughts here: http://www.mmorpg.com/discussion2.cfm/post/1643355 However in WAR on the contrary, be prepared to advance slowly by playing the coward or only engaging in pve.

Also thanks to the AoC handholding system(tm), like you said they have seperated pvp levels from pve levels, so that you can go to level cap without being affected by pvp (just like our beloved UO trammel!). Oh in warhammer I can join an instance (if its not full and I might have t wait around) and then just hide or let others do the work for me - that is handhold!  And the pvp levels and skills only benefit you in pvp, so no worries if you are the hiding type, it will most certainly not impact any other areas in the game! Perfect! keep it seperate, seperate crafted PvP gear, seperate feats only obtainable in PvP - awesome! PvE gear designed for PvE! You dont have to go after the uber sword for PvP, you can make it or buy it.

But hey, if you think being able to totaly hide from pvp without repercussions makes a pvp game.. than I can see why you said the things you said. There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No thanks RvR.

As for the other things you said about keeps resetting.. that isn't arguing about pvp vrs non-pvp, which is what the subject was about. Its about different preferences of how to have pvp. Its certainly ok not to like the resetting (I don't like it either myself), however I would be daft to say it made the game not pvp because of a keep reset. FPS's are the most pvp style games around, and they reset. Does that make them less pvp? Counter Terrorists win.

 

Originally posted by siresper

 

What I think is really hilarious is that siege engines in AoC are built at preset locations. You can't actually choose where to place them. So there isn't a single bit of tactical thinking involved (yay handholding!). Completely meaningless. Its like a scripted siege engine spawn (funcom is an expert on that technique arent they). Even DAoC which is years old allowed you to place siege engines where you wanted to and move them around. Talk about de-evolution. Good job Funcom, blow us back to the stone age of mmorpg gaming why dont you.

Ever played SWG? You can position your cities how you like and siege engines can be placed in specific area's, you carry them around and pop them out of your inventory are specific points in range of the enemy. With freedom to move to a wide degree of left and right or back and forth. These specific area's are massive, could easily be 500 meters in length. I mean where else do you want to set up a trebuchet? 4 miles back?

Having the ability to craft them in the first place and use them in a RTS style way is what sieging is all about. Oh look the orcs just found a siege weapon on the floor! LOL lets use it, it won't break, we can't make another oh dear.

10/17/07 11:11 PM
Viewed 7421, Replies 182

Originally posted by Oasis21

 

You know how wow said so much about the pvp system and pve system and how ppl bragged how its so much better than any other game when it was coming out? looked what it turned out to be. No one has even gotten to play a little bit of AOC so you can hardly back up what you just said

 

But ppl for WAR actually got to play a extremely small bit of WAR and have support for what they say.

Both games tho look really good...make a poll for this thread be even better?



AoC has been played by public and media since E3 2007, amongst alot of others, don't know if you knew?

 

A few of my guild mates played AoC at the last Dragon*Con

http://www.mmorpg.com/discussion2.cfm/thread/151144 < first post shows you all the media related, alot from Hands On. read several peoples views on the game..

I support was has been spoken to me, and what has been shown (like mechanics) can you tell me if you can craft siege engines in warhammer? or actually make the cities you defend, from the ground up?  We have confirmation of this in AoC.

How it plays out in the end is anyones guess atm, but the mechanics I havent lied about, what I've said about AoC is straight from the horses mouth. In my opinion it offers more meaning.

10/17/07 10:43 PM
Viewed 7421, Replies 182

 

Originally posted by siresper

If you can play a game from lvl 1 to level cap without ever once having participated in pvp and not progressing slower as a result of not partipating in pvp.... I don't know if I would call it a pvp game.

Conan... is not a pvp game. It is a pve game with pvp tacked on. Your progress is not at all hampered by not participating in pvp. PvP is mostly end-game material or after significantly advancing your character first. You can avoid all pvp in conan if you want, and it will not affect anything but your performance in pvp. PvP is not integrated into any other non-pvp systems in the game.

WAR... is a pvp game. It has both pvp and pve throughout the game from the moment you start till the moment you hit max level. You WILL advance slower if you do not partipate in pvp (or pve). PvP affects all the core systems in the game and the game was designed from the ground up to be affected by what happens in pvp.

If all it takes is for a game to have pvp to be called a 'pvp game'.. then fine. But I don't know if im willing to use the term quite so loosely. There needs to be a certain level of something before you can give it that kind of title. Its like saying a nation that has a terrorist in it is a 'terrorist nation'. Why no.. no its not. Its a regular nation that happens to have a terrorist in it.

Of course there are some dirty politicians out there that might disagree with me.

No I did not just compare pvp to terrorism. But I did use an analogy that might get people riled up. Oh well, can't make an omelet without breaking a few eggs.

 

 


Yea I love the look of Age of Conan just because there is so much content being offered it doesn't force you in PvP. It's more of a traditional mmorpg.

 

But please explain:

Your Opinion - "If you can play a game from lvl 1 to level cap without ever once having participated in pvp and not progressing slower as a result of not partipating in pvp.... I don't know if I would call it a pvp game."

Your Opinion w