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10/07/07 11:16 AM
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Viewed 1301, Replies 26
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Originally posted by zwildiris
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10/07/07 10:41 AM
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Viewed 1645, Replies 27
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Guild Wars free online play structure wont make it loose ground in the amount of players it attracts. I know quite a few well known GW guilds on the AoC forums already, recruiting. The thing is even with all the skills and all the different maps the core mechanics of the GvG seem stale to me (I've been playing right from the get go too) The system isn't knew it just gave a greater scope to achieve more things, which isn't bad. The limiting number of people allowed in guild battle is too small too imo. Whatever happens, people will be interested to see what happens with GW2 more so because of the excellent way the first ones were put together. |
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10/07/07 10:08 AM
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Viewed 1364, Replies 27
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Originally posted by Amalaric Oh I like the way the game is shaping up too, its just that the usual collector edition of other titles rarely offers anything that you won't just put in a desk draw and not see again for a year. So it would be nice to have something actually usefull to justify the extra cost. |
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10/07/07 10:05 AM
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Viewed 1301, Replies 26
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Originally posted by Battlekruse
Lest you forget this is an mmorpg and NOT a FPS. Desgined as an mmorpg from the start.
But its doesn't matter anyway does it, you said you wont be playing, you tried to justify Funcom's financial position as a cause for how good/bad this game might be, and now your harping on about the same thing like you did back in May. So your arguments are kinda pointless really as whatever happens wont affect you in any way. |
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10/06/07 3:01 PM
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Viewed 233, Replies 2
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Just want to add these in before people jump to silly conclusions:
Insight from atendee on official boards: Formations My overall impression: This looks like a solid triple A title and a true next generation MMO. Some disappointments though in the design direction, but things are subject to change. Some of it may change after launch. I was particulary impressed by the visuals. Absolutely no competition there, unless you count Crysis. ............................. I like this bit: > "After Tortage, it was time to show some spellcasting and morphing of a demonologist. He transformed into a 'shadow form' or whatever it was, can't remember exactly. They zoomed in on the beast, and it looked very ominous. Here came the second scoop of the day: "When you get too much soul corruption, demons appear from the ground and pulls you down to hell!" Sounds impressive and a nice touch." |
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10/06/07 2:29 PM
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Viewed 3076, Replies 50
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Originally posted by Expatriate AoC is being Quad Core Optimised as we speak - know of any other mmorpg that is? will also support 64 bit and DX10 too (as well as DX9) good enough for you? Its just not viable to put something out with just one years development time |
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10/06/07 6:22 AM
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Viewed 423, Replies 6
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Originally posted by Expatriate Nothing the world is ending - move along.. do you know how to search your own post history? No point to this thread now
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10/06/07 6:19 AM
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Viewed 423, Replies 6
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Its on page 2..... |
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10/05/07 4:43 PM
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Viewed 5704, Replies 102
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Originally posted by vajuras No worries, didn't piss anyone off I don't think. It was pretty late! But yes if the stupid comments from others can be left at the door, im all for exploring different viewpoints on PvP being meaningful and peoples perceptions of game mechanic and style that they see fit in their opinion of accomplishing that. |
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10/05/07 4:40 PM
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Viewed 5704, Replies 102
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Originally posted by Euthorus
Thats nearly as bad as if I dare compare warhammer to WoW... Poor attempt mate, but nice colours! Really well presented constructive comment there |
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10/05/07 3:56 PM
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Viewed 3831, Replies 68
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Originally posted by Isokonari
I'll have to add in too, that the game offers alot more than sitting in your 'Keep' lol I hope there are game mechanics in warhammer to allow you to not sit around waiting for an instanced fight when a large guild might take up all the spots on "your" side. I'd hate it to be like Guild Wars AB where the timer can get to 30 mins waiting before fighting. |
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10/05/07 3:41 PM
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Viewed 1869, Replies 36
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Originally posted by alyndale Just want to throw in that I met my wife in game, got her to join my Euro guild (she was Canadian), met up a few times in RL, celebrating 1 yr wedding anniversary in a couple of weeks and I emigrated to be with her =) Options for International Servers FTW! |
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10/05/07 3:38 PM
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Viewed 2674, Replies 9
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You could take the grind away by spending $$$ on items via the cash shop and stand still for an hour getting your stats boosted, skipping on days worth of manual exp grind. That is if you have the money and don't see it as cheating. Ship travel plays a big part but you can still have fun on land though. No options I know of for working as crew for someone else. |
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10/05/07 3:31 PM
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Viewed 1869, Replies 36
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WOW to the idiot above. The option should be open to both International and localised servers. I know AoC will cater for French, German and now Spanish I believe as well as having International servers giving the user the option to play or join worldwide servers. Guildwars used to confine you to one or another continent with choices of changing up to 5 different times, they scrapped this now and people are free to go where ever now. Terms and Conditions are different though for each area.
Edited for quotation from stupidity of the poster above. |
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10/05/07 3:05 PM
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Viewed 5704, Replies 102
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Originally posted by vajuras | ||||||||||||||