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9/02/08 2:26 PM
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Viewed 437, Replies 24
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Sieges are pretty smooth now, there are a lot of people that hate the game but have not experienced them or last experienced them over 6 weeks ago. Im writing up something with some recent videos to show stability issues and things working. In the past I used to get bootd out of the zone and siege weapons didn't work properly.... No more...! |
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9/02/08 2:22 PM
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Viewed 1276, Replies 68
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Originally posted by Zorvan ok.... adding in better graphics doesn't change that the gameplay is awful bugs, 1 shotting, gems, duping, broken combat system, very unbalanced classes, broken classes, no promised content, terrible raids, broken sieges, and the GMs are the dumbest i've seen in any game
Looks like he backed it up pretty well there, AA.
All was asking for. |
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9/02/08 2:28 AM
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Viewed 1276, Replies 68
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Originally posted by Dosas
CUDA is Nvidia only, ATI has openCL, that lets the cards do C, C++, and assembly nativity on the card CUDA is only C, and does it through drivers, so it should not that hard to move something from CUDA to openCL if u have the openCL SDK. With regards to AoC though ATI cards still hold the performance crown in game though. here is what Fudzilla said: www.fudzilla.com/index.php
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9/02/08 2:12 AM
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Viewed 70, Replies 2
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forums.ageofconan.com/showthread.php I think these are brilliant!
http://img.photobucket.com/albums/v1...Baelle11-1.jpg http://img.photobucket.com/albums/v1...Baelle23-1.jpg http://img.photobucket.com/albums/v1...Baelle33-1.jpg http://img.photobucket.com/albums/v1...e/Haelle16.jpg http://img.photobucket.com/albums/v1...e/Haelle21.jpg http://img.photobucket.com/albums/v1...ne/Haelle3.jpg
Credit to Stoneshiver & HadesMaximus from the official forums. Do you know of anything similar out there to share??
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9/02/08 1:48 AM
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Viewed 248, Replies 9
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Just saw this sweet video: www.gametrailers.com/player/usermovies/257861.html Raises the question, do you play on 'dual' or a 'Tri' set up like in the video? Does it effect your perfomance much? It looked pretty quick in the vid.
Wonder what the machine specs were in the video...
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9/02/08 1:40 AM
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Viewed 1276, Replies 68
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Originally posted by rr2real
That's just your opinion mate, plus against the ROC www.mmorpg.com/disclaimers.cfm#conduct here. Have your opinion, that's cool, but at least back it up, whats not cool is just posting game hate for the sake of it. It will add something to the game I think that will enhance it more so, sight is one of the most important senses, improving on it in game is no bad thing. We shall have to see how its implemented and how performance stacks up. |
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9/02/08 1:33 AM
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Viewed 1276, Replies 68
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Bit-Tech.net has a small write up with what they saw at Nvision last couple of days. Makes an interesting read and they say worth the delay... www.bit-tech.net/news/2008/08/28/age-of-conan-directx-10-content-looks-stunning/1
I was a bit upset over the delay to the launch of DX10 (thats an understatement to some of you), However, graphics don't make a game we know that, but realistic effects as described by the viewing author above certainly add an extra dimension and another level of immersion. Can't wait to try it out! |
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9/02/08 1:05 AM
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Viewed 1534, Replies 79
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Originally posted by WSIMike
Same patch but updated. 2.13 was added to 2.0. Gear Vendors only went on test server couple days back now too.
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9/01/08 9:09 PM
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Viewed 116, Replies 5
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Not bad at all, I like it. Can't wait to try the game out, after just having Armada to play for the last 8 yrs and the disapointment of Legacy.. |
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9/01/08 7:27 PM
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Viewed 495, Replies 38
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I logged into an mmorpg several years ago after having a few beers at the pub next door to where I lived, lucky for me my defences were down and I met my wife in game ;) (true story)
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9/01/08 6:52 PM
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Viewed 335, Replies 11
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Originally posted by gryjin
Im sure there will be, I just got bumped up to 80 as a Ranger on the test server, i'll check it out :) |
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9/01/08 6:10 PM
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Viewed 335, Replies 11
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To conserve space the following links to stat descriptions and also icon views of the gear. Only T1 at the moment.
Here are screenshots for all of the level 80 PvP rewards currently on test live server (to see their stats):
The caster gear gets a lot of +damage. A good trade off. Clothies easy to kill, but easy for them to kill off large cluster groups. Kinda like 1 damage for a melee is 1 dps, regardless of weapon speed. 1 damage for a caster is 0.1-0.4 dps - depending on spell. Mostly 0.1-0.2. Now, after the PvP damage nerf, casters are not only squishy, but not so great against healing or high regen classes (something that gets tweaked a lot)
What are your thoughts?
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9/01/08 6:09 PM
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Viewed 335, Replies 11
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This post is image intensive!
Building upon further talk and to further increase persusal and conversation here are some details on PvP gear straight from the test server. Some pics I took myelf, others from others. At the moment, only some of the class armor list a PvP level requirement, but it looks like the requirements are as follows: PvP level 1 - jewelry/cape (subject to change) It seems casting concentration on gear is there for all caster types too. Maybe this is one area getting a close look in the number crunching game. PvP level 5 is the highest on the test server right now. Which makes sense. Funcom has to get a public reaction and test from the lower level ones first before seeing what they need to do to make the higher level ones worth getting, yet not totally overpowered. So starting off: PvP Weapon Shop Vendor:
STATS ON THESE:
PvP Equipment Level 20-59:
PvP Equipment Level 60-74:
PvP Equipment Level 75-79:
PVP Equipment Level 80:
Stats on these:
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9/01/08 5:05 PM
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Viewed 133, Replies 7
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Originally posted by ModifyMenuW
Haha! the only downfall, and to be clear is that the Funcom Duplicator Tool is only for your game client and not a gem dupe If anyone has any questions with regards to set up on both XP and Vista and get stuck I can help out troubleshooting. |
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9/01/08 5:00 PM
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Viewed 1534, Replies 79
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Originally posted by mscouts77
maybe you missed the part of "to little, to late"..... why do you defend a game that isnt worth defending??? there are other games that are worthy of your time.... AoC isnt. Clearly you have a talent for communicating in an articulate manner (even if I think you are wrong on every issue with AoC), invest your time into a game that actually deserves your investment
You missing the point Page, and Mscouts77. These forums are here for poeple who enjoy the game too, to talk about upcoming features and content and to discuss the game itself in its present state and anything else relating. Its not about defending or an investment in anything, if you can move past that thought process (which is defensive of your stance in nature) and see its just new info i'm relating to those interested. What people make of it is up to them to talk about. For some its too little to late, for others it could be tempting to revisit the game and for those that still play its forthcoming news. What matters at the end of the day, no matter ones feeling on the subject we should all be able to talk to one another as fellow gamers and appreciate each others views on certain subjects. (whether agree or disagree - and that for the whole is why im still here) When I log in the game speaks for itself, it appeals to me, its come quite far from the inital release and things are coming together a lot better these days. Moving forward I can see the above elements come implementation appealing to me more so and this is something I am interested in as a concurrent, active subscriber. At the end of the day it most definately to late for some, and you know i can relate to that as I was there too (but maybe it didn't effect me in ways of others) nevertheless it's coming and goes someway to improving the game for those that enjoy it, of which these forums here are also a place to share in that regard. |
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9/01/08 4:27 PM
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Viewed 1534, Replies 79
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I would say so many few people have even experienced a siege, T3 dungeons like Thoth Amon aren't in yet either. With forth coming updates should make about 6 new area's and redesign's for another half dozen with added quests in plenty of others. Going back to sieges though and the cost involved in getting that Keep, they have adjusted the pricing on mats now so there are pretty big differences between t1,t2 and t3. This should promote more to get keeps up and challenge for them giving that 1% of the population an easier chance to experience them. More on this later though ;) Yes the pop has dropped and i'm not arguing at all, just pointing out there are plenty of ppl about to pvp with and some very talkative server specific forums for those who want to meet a large portion of the rest of the server they are on. |
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9/01/08 4:12 PM
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Viewed 1534, Replies 79
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Originally posted by zazz
Maybe you missed the part about the 3 new PvP regions been added to the map? Where does most PvP take place on a PvP server? I would say Kesh. On the test live server it is so crammed at the moment you can't get off the rez pad there and get 30 feet away. A quick log on to my Live server, Cimmeria, confirms that area is full of people. As you know you can't PvP on and PvE server in open world. I can Roam around 2 PvP servers I have characters on and still find lots of people, I can also log onto server specific forums on the official boards and find a large community too. |
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9/01/08 4:03 PM
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Viewed 1534, Replies 79
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Edited first post with patch notes for 2.0 original and also updated in conjunction with patch 2.13 all currently on test live server - Copy your live character across and see for yourself :) www.mmorpg.com/discussion2.cfm/thread/198560 Actually Altair these are on test server at the moment for all to see and test. They want it best it can be before release rather than comit to an exact date. It will be done when its done is the message they publically put across for a while now. Plus now you can see for yourself how it impacts your live character.
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9/01/08 3:47 PM
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Viewed 1534, Replies 79
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http://forums.ageofconan.com/showthread.php?t=163256 Some new news: As announced in This Thread the servers will come down for an emergency update on Tuesday, 2nd September. To avoid a second downtime in the same week the next big update has now been planned to come to the live servers next week. We also have mentioned several times in other threads before that we are testing the next big update as long as needed to make sure the fixes are implemented in the best possible manner and that the changes are working as intended. The following examples have been put together to give you a small glimpse of what can be expected with the next big update which should (pending testing of course) get to the live servers next week:
And there are even more fixes for topics like Tradeskills, Tradeposts, Mounts, NPCs and more. I know we said it before but it is important that we mention it again; testing new changes and fixes is crucial. If some of the planned changes are not working the way they should or if some problems are detected even in the last parts of a test we must make sure that those issues are removed before a deploy to the live servers. So please do take into account that the possibility remains that the actual update next week might change in some regards still. But we certainly are planning to bring the fixes and changes as mentioned and will do all that is necessary to make it happen. We will of course keep you up to date about the latest status of the next update as soon as more information is available.
Looking good and | ||