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10/03/08 3:25 PM
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Viewed 1753, Replies 51
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Considering Warhammer has 25 yrs of personalized, customized figures the game was a huge let down in this area. Everyone looks the same. limitations in colours, physical apperance and character creation. Nothing like the table top. What would of been neat is using different shades of colour for example. That is a failure to not use the full potential of the IP. I remember painting a figure when I was 10. I could choose how they looked. In warhammer its pretty limiting in this area. I have all the fighting fantasy books by Steve Jackson and Ian livingstone - when Games Workshop got up and running proper, there were some great idea's floating around, when i think back to the descriptive narratives to the lore and compare them with my bulk, 5 frame character online in 2008 can't help but be dissapointed.. The worst thing is that neither Lotro nor AoC have the world reset on them. Static objects (keeps) in the same place all the time. The author clearly thinks that to play AoC for example is to be King. It's not, your playing during a specific time frame of the lore. Its not built on him himself, it's built on the world / lore, so judging it from the correct perspective is different from the author's, and therefore falls flat face down. Age of Conan has over 75 yrs of lore to draw from and many of the quests reflect situations throughout all that timeline. Lotro has similar aspects. In tabletop warhammer, you don't quest. Lotro and AoC's lore is based around literature and not a game. It's literature is what made the IP of those games and that it draws from this in more ways that warhammer due to the richness of it but of its extensivity. The Author says in regards to AoC: "mostly due to lack content issues, repetitive content and a few other general content oriented problems." Are you telling me that you don't find warhammer repetitive? Would be nice to specify other general content oriented problems? The number one thing for me is that AoC and LOTRO both have persistant and dynamic worlds that are always evolving using their individual IP's. Warhammer Online comes to a stop at some point then the whole thing starts again. If there is one thing the world of videogames has taught us, it's that a good story can make a great game. What do you remember from games like Knights of the Old Republic or Baldur's Gate? Is it the simple combat mechanics, the UI, or the well written characters and compelling plot? There is no price you can place on drawing in your audience to a fictional world they feel a part of and bringing life to pixelated creations. This in its basic form is lacking in warhammer for me. AoC and LOTRO also offer a decent RP experience, with a lot of emotes, area's and mechanics to enhance this. Right now War is lacking in this area. Where can I go to soak it all up? If I stand around I am not really playing the game as intended. AoC and LOTRO have taverns for example. How many people do you know in games like EQ2 and LOTRO that just click right thru the quest dialogue? If you are mainly motivated by achievements such as levels, skills, or gear then extensive lore actually becomes a hindrance to playing and causes dissatisfaction. Warhammer throws some of these things at the player right off the bat. Those who do read lore, looking at the amount of time spent in gameplay, how much is actually spent exploring and reading? How often are areas sought out or stories pondered on in the course of an adventure? Are even the most devout of players really concerned with the meager tale of a farmer attacked by bandits? Do we really have an option of not stopping an invading army and does it matter why they are invading? When I played warhammer it was all about things trying to be accessible, which has its downside too. You wonder into a PQ and pick it up part way through, you just do it and move on with the goods. If it gives you good exp then you repeat it, not many are there for the lore and thats a shame. |
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10/03/08 12:46 AM
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Viewed 592, Replies 28
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In my opinion it's the same mentality as not having official forums (because the staff can't cope apparently) but I see now it's for the forthcoming influx of "Punkbuster screwed my system up" threads are the real reason they don't have them. |
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10/03/08 12:30 AM
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Viewed 366, Replies 7
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GM's are pretty fast these days. They also have a sense of humor....
I had to laugh. It's unconfirmed whether the emote will be taken out in patch 3 yet. And for the sense of humor part:
They will try their best to help you, even if you pee on them!! |
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10/02/08 11:43 PM
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Viewed 2876, Replies 80
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Originally posted by _Shadowmage
Actually he believes Bear Shammy is overpowered, its not. It's a versatile class with lots of diff abilities, a proper hybrid. Thats why its perceived as being better. Apart from that I sourced the thread because I thought it gave a more balanced view than I could give with my whole experience with warhammer. There is no "Win" group in AoC or side, however, in WAR it looks like Destruction > Order all over the place. There are lots of balance issues with war atm I read on the forums here and at tentonhammer, just like the was with AoC at launch. AoC has 4 months worth of fixes and the general consensus is that the majority of classes is pretty much there in balance. What made it unbalanced is certain gems, which got fixed, however, there are still pulsing gems which can be stacked in a way can heal a lot. Needless to say the classes are not mere mirrors of each other in AoC. |
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10/02/08 11:21 PM
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Viewed 2884, Replies 94
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Originally posted by CobraSolidus
Mammoths are now doing better damage making them more worthwhile and not a fashion accessory ;) I have an article coming up in the next week or so which should answer the balance question nicely. Submitting it this weekend / Monday then it shouldn't be too long till it's up. I hear there is another siege coming on test server new, with even more changes now implemented I hope to get in and take some footage and give a more updated opinion too soon. |
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10/02/08 7:27 PM
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Viewed 1161, Replies 41
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Originally posted by Loke666
I think thats the case. You see later on it turns into an assumption which is past the "this is how it is". The Change hasn't happened yet, but what happens to the people who say AoC gear is crap you can run around naked attacking people and the gear has no effect? - this is a direct relation to that query brought up by a large portion of players. Taking it from 25% to and up to Closer to 50% with differences. I think what Craig said is coherent enough:
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10/02/08 7:17 PM
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Viewed 605, Replies 18
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Originally posted by Mrbloodworth
All hail the new crafting guy!!! Culture armor sound intriguing! 100 city recipes too woah! I had shelved crafting to the side personally, this will make me jump right on it again. |
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10/02/08 6:57 PM
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Viewed 1762, Replies 42
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Patch 3 got an update on test server:
Also we have 3.21 Notes:
hmm interesting change with the way PvP XP works in groups now |
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10/02/08 8:51 AM
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Viewed 1762, Replies 42
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Originally posted by Malickie
Heh! I think they should offer people the chance to move (even for a small re-location fee) instead of merging. I think wont happen until next year though, not to sure. It's one of those topics that gets mixed reviews. |
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10/02/08 8:47 AM
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Viewed 220, Replies 3
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I think your 90 % is quite an exaggeration, Cimmeria has had at least 4 sieges per week, sometimes they are full as shown in one above, sometimes not due to vunerability window. No offense but I have characters on 3 different servers and see unplanned events all the time. Also no offence but sieges do occur regularly on plenty of servers I suggest you check them out. Sieges are planned to a certain degree. Whats the matter with planned events on an RP server? If you read the Tesso posts most are posting after the event has happened, after a tell went global in chat :)
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10/01/08 9:10 PM
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Viewed 220, Replies 3
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So the server is seeing an increase in regular action again. 1st up, we have a video of Adeptus vs. The Guardians Title: Friendly Fire | |||