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7/19/08 11:12 AM
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Viewed 297, Replies 2
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As promised, here is the latest podcast, an exclusive interview with Sam Redfern, game designer and lead developper of the game. |
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7/13/08 2:52 PM
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Viewed 297, Replies 2
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Here are the links for currently available podcasts. An interview with Sam Redfern, designer and lead developper of the game is planned soon. |
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7/01/08 4:04 AM
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Viewed 265, Replies 1
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Quoting Sam Redfern, lead developper and designer of the game: It's nearly 6 months since the last official update, and the most significant feature you might be interested to know about is the introduction of pedestrians.
A warm thank you to the community as well for providing brand new vehicle texttures, this was needed and it has become a reality. You guys rule. |
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4/03/08 11:45 AM
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Viewed 460, Replies 1
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Yes, that's right, pedestrians (characters on foot) have been added live a few days ago. Users submitted screenshots
Lead developper and game designer Sam Redfern spent an extra 12 hours shift to squash all those nasty little problems that appeared on the public release, Sunday, March 30th. Unlike other online games, in Darkwind: War On Wheels (and legs So far, and until we are sure no other bugs from the integration of pedestrians code has happened, they are only available in town events. Next big step will be wilderness integration, and this will lead to new features such as mutant beasts. What are you waiting for? |
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2/23/08 9:29 AM
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Viewed 656, Replies 2
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Sam Redfern, game designer and lead developper for the game, recently announced code development had started for characters on foot. This is a long awaited side of the game, many of the players have been waiting for. Despite the fact it will certainly need a couple of months to reach the final milestone on that point, comments and expectations are discussed within game forums. Here is a preview screenshot, from an internal test:
Game's forum topic with the announcement. ----- At the same time, hostile bugs were presented . They are a common threat to the characters exploring ruined city of the wilderness, to gather some necessary resources. |
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1/16/08 1:42 PM
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Viewed 4430, Replies 18
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Mike480: yes, the game is free to play for regular events (races, deathraces, arena combats), you can also participate in socuting with a borrowed vehicle (see Roundup 2044 thread). For such things but the latest, you don't need to own a car, hence you can't until you subscribe. The free part is a lot of fun already. |
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1/09/08 2:15 PM
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Viewed 541, Replies 1
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Quoted from Sam's It's January 2044 in Darkwind, or 24 years post-apocalypse. But the signs aren?t good.. recently the Daytime Aurora started to appear again over the Northern Desert. The last time this happened was in the years leading up to 2019 when the sun wreaked havoc on the world. Lead developper and game designer
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1/05/08 6:13 AM
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Viewed 585, Replies 2
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New URL for podcat: www.dark-wind.com/podcasts.html Another one is soon to be released, by players, for players. |
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12/27/07 6:25 AM
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Viewed 585, Replies 2
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A community podcast (37 mins) is available here: |
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12/23/07 6:43 PM
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Viewed 656, Replies 2
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We are renewing the Halloween scouting fest until January 2nd. |
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12/10/07 4:19 AM
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Viewed 444, Replies 1
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Roads blocked by broken mountains and shattered earth. Hidden by radioactive mist and clad in poisonous gas that seem to seep and rise from the very ground itself. Resting on a small island in a sea of lava. Or, perhaps, locked away for eternity in the calm eye of the wildest darkwind storm that has ever ravaged Evan.
That foreboding sooned turned to embarassed realisation as the first members of the Badlands Rudeboys came thundering out of the hills, just a few miles south of Badlands Truckstop. It`s entirely possible their interest in us can be ascribed to a healthy interest in things normal for any badlands bandit - the Forsaken tanker pickup riding in front, brimming with the black gold of the wastelands, the possibility of Gazette profits hidden away in our trunks, or simple the sheen of our brand new, and very desireable, Gazette vehicles.
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10/29/07 9:06 AM
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Viewed 517, Replies 2
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Get ready! Only a few days left for training. |
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10/23/07 8:08 AM
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Viewed 517, Replies 2
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PsychicSoftware and Darkwind: War On Wheels developpers are delighted to announce free gameplay on scouting events for Halloween. |
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10/15/07 9:08 AM
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Viewed 362, Replies 1
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Happy new year! It?s January 2043 in Darkwind, and a new set of leagues are just starting. This is a good time to get in on the game if you have hopes of league glory...
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9/03/07 8:01 AM
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Viewed 383, Replies 1
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We are offering a special bonus to subscriptions purchased between now and September 10th, 2007. (i.e. for one week). |
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8/24/07 8:38 AM
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Viewed 277, Replies 1
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Here is a brief summary of the latest updates: 1) Added characters specialization above skill 50.
3) Revamped some parts of the website.
4) Tweaked weapons and NPCs.
5) PvP free zone for new comers.
6) New week-end league.
7) Passengers transport.
8) Vacation mode for players leaving the game up to 3 weeks.
9) Destructible environment.
10) more... I certainly omitted a few things, sorry. But join us instead of reading!
What to come next and not too late: Players owned camps, vehicles (again? when are we going to stop?), Fog Of War (you can't see me if I'm out of sight), race betting, some sebsite changes... and some of players expectations and requests. |
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7/28/07 2:11 PM
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Viewed 932, Replies 6
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Originally posted by maltais | |