<
>

Page 4 of 6

1

2

3

4

5

6

All Posts by zecumbe - 103 found

4/27/08 7:30 PM
Viewed 439, Replies 6

There was this player who spent all is PvP Beta weekend testing the differente healers and made a a nice review and explanation about how healing in AoC is shaping up.:

"Healing in Age of Conan has been misunderstood by many and there is a load of confusion going on about it. I therefore thought it was time someone wrote about it.

Let's start by looking the basics. Most of the heals are HoTs, ToS for instance have two HoTs, one which is AoE moderate healing and the other one is cone-based which heals twice as much on friends than on you. There is also a few "real" heals, which is AoE based, and heals for X hp and places a debuff on the target for 1 min which causes him/her not to get healed by the spell anymore. These emergency heals have about 2-3 sec cast time I believe but with feats it can be reduced to an insta cast.

There are three healing classes; Bear Shaman (BS (no not Bull Shit)), Tempest of Set (ToS) and Priest of Mitra (PoM). What roles do they play, and which one is the primary healer you may ask? All of them is the primary healer. Their pure healing power is about just the same, but they have different other ways of contributing to the group. The ToS is a AoE nuker and healer, it has some nice buffs and abilities which increases the damage of the group as well, and some insane mana regen stuff. And also one stun and a snare. The Bear Shaman does some nice melee damage, can do knockbacks and have nice buffs. And the PoM have some good nukes as well as it's supposed to be CC master. The PoM is also supposed to improve damage through healing.


The ToS and PoM is a bit special, as the ToS gain some bonuses to healing through doing damage, and PoM gain some bonuses to their offensive spells through their healing.

Now, lets look at the first 20 levels. This is where all the confusion comes from really, as healing in these low levels feels really underpowered, and many draw conclusions. During the first levels healing feels really underpowered, you star with heals healing you 1-2 hp a sec and so on. What people don't really get is that once a second is pretty often. If you've played WoW for instance your used to once every third sec HoTs, which will give bigger numbers. And I got to admit, the low-level healing is not that powerfull anyway. It helps a bit, but not much. I think FunCom should remove heals at these levels and give the healers some dmg or hp bonuses instead, so people won't draw conclusions on this weak healing.

If we look at how healing is after level 20, preferably 30, things start to get good. Your HoTs on yourself is fairly balanced, and in groups you really can heal, and it does help a lot. I have no numbers atm. In the groups I've been in, we wouldn't stand a chance without the heals, and due to the emergency heal and some nice timing I could keep us up against the spikes as well.

So how is it to play a healer in AoC? I find it very fun! I can like to stand behind and spam healing, but in the long run it's not that fun. However, to play a nuker, where you do damage, you buff, casts stuns, have CC while you must run around position yourself for your heals and keep them up at all times, while keeping an eye out for spike damage that has to be dealt with quick is actually so much more fun! To be honest, I simply love it. If you play a BS you even have to run in in melee, then run out when the heals is about to expire and position yourself (it is important to get all the people in need of healing in one heal, else you have to cast multiple heals).

What about PvP I hear you scream! What about if you try to keep up a guy versus big spike damage? Well, if multiple people is nuking your friend and you try to keep him up, you will do much better than in the 20 PvP tests thats for sure, but after all if they keep up the nuking, he will die. But you can probably triple his life-span which is enough. Who said that healing should be able to keep a person up in PvP? And remember that you can do damage, CC and a whole lot more while the healing is working on multiple friends. It helps a lot in PvP, but in the end, if you got enough nuking-power on one target you will get him down, even though he is being healed. But that is good, right? Do you really want it to be impossible to take down someone being heal-spammed?

I know it is a big change for many people, I was sceptic myself, but after some playing at higher levels and discussions with FunCom, I've found it to be really good and much more fun. Please do not let the early levels decieve you!

In conclusion; healing can keep you up in PvE and is strong enough (unless you try something stupid) and it will help really much in PvP, but ultimatily it can be taken down if you focus some high dps over longer time. But remember that you also got nice damage while healing. And it is really much more fun than traditional heal-spamming imo.
"

^^

 

4/25/08 4:51 PM
Viewed 18365, Replies 296

 

Originally posted by xzeve

cant belive this thread is alive ... stop feeding the trolls / ignorants... most ppl here dont seem to know wtf they are talking about

-----STOP POSTING-----------

 

QFT

-----STOP POSTING-----------

4/25/08 9:05 AM
Viewed 18365, Replies 296

Originally posted by Mitnal

WoW 2.0 is what this game is O.o sorry to tell you the truth my friends. its just another carebear game.

WoW is alredy going for 2.4.2 patch, so at best (worse?) this would make WAR = WoW 3.0 ??

4/25/08 4:37 AM
Viewed 2191, Replies 39

Originally posted by DaJoKeR

They Are only allowing 50k becuase of the servers. only a few is going to be open or even just one. they don't want a overload 200k on one server. you know how many people already preorder the game? lets say alot... so i don't blame them for going 50k. and what i been reading and seeing .this game is looking greater everyday.

 

Can't wait to get my War Mammoth. feel bad for people who cancel there order. looks like you are going to walk

You will walk slower than most ppl since you can only use mount at lvl 40 and being a Mamoth ppl in horses will gonna fly trough you! :D

Btw dunno if War Mammoth is only usable at lvl 80 but i think it is!

4/24/08 3:49 AM
Viewed 289, Replies 1

>> Disclaimer, i hijacked this post from another forum *beta*coff*leaks* cause i think its preety informative and brings up stuff that i havent seen anyone mention before, credits go to Clax, whoever he is. <<

----------------------------------------------------------------------------------------------------------------------------------------

Let me start out by saying that if you have a low end machine, you absolutely need 2 gigs of ram to run this game, no if ands or buts.


I first started the PVP weekend with: 1 gig of ram, a single core 3.2 g cpu and an old x800 pro, The game was playable on the island for the intro questing, but in PVP as soon as another player approached me my fps went minus 70.

On sunday morning, while my brother was at work i decided to borrow the gig of ram he had in his computer. After putting the mismatch ram into my computer, Load screens become fast as hell, and the performance was great, i was even able to turn the settings on HIGH and keep 15-25 fps!

I am going to be using the barbarian as my main example for why i love the combat so far.

Overall the PVP did feel a bit a clunky and it definatly needs more work, but at the same time it was fun as hell and I truly love what funcom have done to melee mechanics with their MMO.

The barbarian was hands down the funnest melee class i have ever played.
The class had enough instant moves to mix with your combos to always give you an offensive option.

The barbarian relies on switching weapons during the heat of battle, Two handed swords unlock your INSTANT stun and knock back moves, while duel wielding unlocks a couple high DPS combos, and your main DPS combos are shared between your two weapon sets. With this design, as long as the player toggles his equipped weapons and stays alive it's possible to have an endless barrage of effective attacks.

This Brings me to the Combo system.

At first the combo system struck me as nothing more than button mashing, but i was wrong. There is a lot of strategy that is accessible, its just a lot more fast paced than what any of us are used to, so the masses tend to button mash.

When you start a combo, you have about 3-5 seconds before you have to push the next button in the combo chain and you can toggle your targets all the while before executing the combo.

You do NOT have to finish the combo on the same person you started with and you DO NOT have to franticly mash the buttons in perfect rhythmical timing like your doing a hadoken in the game Street Fighter 2. The combo system in this game is the complete opposite, it is The player who decides when it is the correct time to advance to the next step in the overall sequence of the combo. I was able to start my combo on one target, choose a different target, and left slash them while taking evasive maneuvers and waiting a few more seconds for an opening, if an opening arrived on even yet another target, i could switch to them and UP slash who ever i chose to complete the combo and trigger the effects of it on them.

In one situation, i was coming up a ramp taking fire from a ranger and in front of me was an enemy demonologist. I was able to instantly send the mage flying through the air with my clobber attack, and sprinted to the ranger where i started my butcher combo, after i pushed the first attack button in the sequence the ranger had already leaped backwards to evade the combo and was out of my attack range, by this time an enemy assassin with low heath was already unleashing an attack on me. Still targeted on the ranger and in the middle of my butcher combo sequence, I was able to ACTIVELY block the assassins attacks before i switched my targeting to him and pushed the last button needed to trigger high a DPS attack, severing the assassins head.

Thats right, not only can you move around and toggle targets at any point in a combo, but you can actively block at any point and it wont break the combo either. And there is noticeable difference in your defense when you actively block. 1v1 fights with other melee felt closer to a real sword fight and was more action and fast paced than any other MMO game i have played.

^ above is a prime example of people complaining about other players just simply "running away" from their combos and wasting them....well its your fault for not attacking effectively...no one is forcing anyone to trigger the combos, yes there is a time limit to the sequences but the time limit keeps you in the rhythm of the battle all you gotta do is use your head and don't panic! Also instant moves don't get used if your target goes out of range, so if the move doesn't actually get used like it was intended then it doesn't get spent and is till there for you to use when the time is right, (not counting a resist of course)

Edit: More clarification on the whole "combo" thing, The combo is not the move you are doing, the combo is the sequence of buttons it takes to unlock that move, and the second you unlock that move by hitting the last button of the sequence,(players choice) the effect is instant, they are animated, but they are animated to flow with the heat of battle. No one is standing around doing "Combo's" to the thin air, shadow boxing... unless they are retarded. (or trapped inside the PVP lobby all weekend)

Spell casting on the other hand seemed weak, i don't know if just because the casting is standard fair and the melee is so strong that it makes the magic seem worse than it is, but something just didnt feel right about casting and it needs some major polish from mechanics to animation IMO.

Ranged combat was very well done so far too i thought, I played the ranger after the nerf, so far the feeling of taking and holding higher ground for your survival is fun, and it all felt all felt pretty realistic.

Over all not its perfect by any means, PVP is clunky and needs lots of ironing but its by far the funnest i have played in an MMO.

I dont understand why people are calling this a skilless buton mashing system,sometimes there is no way around button mashing in any game well i guess if you are a skilless button mashing player, then its only natural you get out of it what you put into it.

I really hope Funcom keeps the pace up with the quality in this game, its going to get better and better and i cant wait,

-------------------------------------------------------------------------------------------------------------------------------------

Btw i kinda forgot to ask, does anyone share is views on combat? Anyone tried those multi targeting combat? Doing combos whille changing targets? Seems like the only reviewr that mentions about it, guess he had previous experience with AoC...

4/22/08 7:52 AM
Viewed 18365, Replies 296

Originally posted by Mistick
Originally posted by zecumbe

Q - Why you won't being playing Warhammer?

A - youtube.com/watch

Good for you! Once again no ty! I swear I see another class base fantasy game I'm going to puke!

Not my fault you spent your life playing fantasy mmos, guess no one made you play them also!

Anyway Age of Conan has more of realism of all MMORPGS i have seen arround!

4/22/08 12:11 AM
Viewed 231, Replies 3

Heath Ledger lives!

4/21/08 9:27 PM
Viewed 18365, Replies 296
4/21/08 6:38 PM
Viewed 225, Replies 3

Just had to share this vid with you all cause i think its preety sweet:

youtube.com/watch

 

Feel free to rant and point out further uses of this..........hint........defending city walls...... Ah!

4/02/08 6:39 AM
Viewed 18365, Replies 296

Fantasy is much more than elfs and midgets with beards.....

4/02/08 6:38 AM
Viewed 5872, Replies 98

Yeah... stealth is in.....wouldnt be a proper WoW clone without it wouldnt it?

4/02/08 1:50 AM
Viewed 18365, Replies 296

Elfs and Midgets with beards

3/26/08 7:49 PM
Viewed 1178, Replies 24

Originally posted by ZeppelinJ0

"He totally missed his chance to claim that WAR is a game of its own volition and will be something fresh fun and unique."


Maybe cause WAR isint that at all. Its just a game trying to get a slice of WoW money cake.

3/25/08 5:42 PM
Viewed 1940, Replies 26

PVE items = No sockets

Crafted Items = Sockets

To Craft the best items you need a City Keep/Guild Keep

To get a City Keep/Guild Keep you need to PVP

3/25/08 2:16 PM
Viewed 1495, Replies 62

CHAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGE!

3/25/08 2:10 PM
Viewed 1495, Replies 62

Wins the game that lets you charge trough the enemys  with a Mamoth!

3/25/08 11:58 AM
Viewed 766, Replies 15

Anyone know at what time the servers go Live?

Thx in advance

3/25/08 11:45 AM
Viewed 1371, Replies 35

Originally posted by jasco20

Age of Conan is so hands down the WoW killer, on all fronts- gameplay, environments, graphics, epic scope and it's about time!

 Lets hope not, i want to kill a guy that doesnt log off to go post in forums "nerf this buff that" and instead adapts to pvp situations and gets faster and wiser at is playstyle.

3/25/08 8:20 AM
Viewed 3872, Replies 44

Originally posted by Baseline

With all of the negative talk from leaked beta info on preview/review boards, youtube, other forums, etc, I don't think there's a chance in hell they're gonna open up a beta anytime soon.

If you loyally follow this game, you've probably looked at a lot of boards and other discussion sections about leaked beta info, and it certainly hasn't been pretty. I can't even count the number of times I've seen AOC called Vanguard 2.0 lately.

**coff**bullsh1t**coff**

3/24/08 7:14 PM
Viewed 8048, Replies 134

More likely a exodus from warhammer beta to Age of Conan.

Page 4 of 6

1

2

3

4

5

6

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts