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1/12/08 2:06 PM
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Viewed 247, Replies 10
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Originally posted by bezado I have to interject here and correct you on a couple of points.
First and foremost: Both Blue Ray and HD DVD format discs display their pictures in 1080p. Period. There is no visual difference in the two disc formats.
Secondly, picture quality (a'la 1080p, 1080i, etc) has absolutely nothing to do with sound quality. A few items are taken into consideration for audio output quality: Media capabilities. The HD DVD, Blue Ray DVD, regular DVD, or CD you are playing was recorded using what type of sound (linear PCM, Dolby TrueHD, DTS-HD Master Audio, etc)? Player capabilities. Is it coponent, HDMI, etc output capable? If it is HDMI, what version (1.3 being the latest)? Each of these output standards, and cables, have their own audio capabilities. Output device. Your output device, audio system, HDTV, etc have their own audio capabilities and compatibilities as well. You will need to understand them in order to decide how your sound from the whole system will output and be heard.
Blue Ray and HD DVD differences? Well, it certainly isn't picture quality. HD DVD offers double-sided discs (one side HD DVD, the other side regular DVD), whereas Blue Ray does not. Blue Ray has a higher capacity on their discs compared to HD DVD - Although, you are correct in that the space is not all used. Studio support is another difference between the two formats, as it is ever-changing through the format war.
Sony is the major player behind the Blue Ray format, and Microsoft/Toshiba are the major players behind HD DVD. That is why Microsoft supported the optional HD DVD drive and not a Blue Ray drive on their XBox 360. Do they "suck" because of it? I suppose that depends on which format you are buying. The game console, however, is still fully capable of playing games (it's original purpose) just fine without an external drive attached to it. |
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1/08/08 1:05 PM
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Viewed 89, Replies 1
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You really need to be able to block/report emails you receive on this site from other members. Right now it is pretty uncontrolled and some members take advantage of this by sending some pretty nasty emails to other members. |
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1/07/08 5:17 PM
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Viewed 230, Replies 10
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I'm going to voice the same advice that everyone has mentioned already: Wii isn't for you then. It's ok, it isn't for everybody (certainly it isn't my type of console either) - I personally chose the Xbox 360 for pure power, HD DVD, and graphics.
I will, however, say that when we purchased a Wii for 3 kids this past Christmas, that six kids and ten adults could not get enough of it; the entire Christmas day (we're talking from morning until late evening when we kicked people out to go to bed) - They played ALL day long. It was absolutely funny watching couples "box" one another in the ring, or teams forming up to bowel against one another, or to watch the other interactive games they played - I had a great time watching everyone else enjoy themselves playing with the console.
Like any console, you have to consider their title line-up, their IP (intellectual properties), partnerships, and capabilities before deciding on which console is best suited for your gaming needs - And "none" is a valid decision as well.
There is no mistaking the numbers, however, that the Nintendo Wii is the hottest console to ever land on the market, to-date. The company cannot manufacture the consoles fast enough, and Nintendo is producing more consoles than Sony Playstation 3 and Microsoft Xbox 360 combined - They have to be doing something right, to achieve this level of success. |
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1/06/08 8:23 AM
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Viewed 620, Replies 9
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Well after my girlfriend and I installed the game and fired up the 21-day free play offer, we ran around just that evening. My mind was pretty much made up: Leave the memories as they are: perfect and unspoiled.
Running through the lands did take me back to very good memories, however, it just wasn't as I remembered it (nothing ever is). They've made some graphics changes to textures, like smoothing them out, but in the process the land lost some of the features I remembered. Of course the graphics are absolutely God-awful but we expected that, to an extent. However, the world was in fact a ghost town (for the expansions we had). Even the Bazaar was completely devoid of players or their vendors. It was sad and somewhat depressing to see the world dying such a slow and painful death.
I was a bit surprised and disappointed to see that SOE did not enhance the UI or features into the game, at all, since we left so many years ago. The UI was still clunky, there was still no minimap, you could only mem 8 spells, etc. I was actually shocked at the same old issues still within the game, after so many years and expansions - I guess I assumed that SOE would have fixed things along the way...my fault for assuming.
Most discouraging of all for me was a run through HighPass Hold. Running through there at level 65, I would have expected the very low level Orcs and Gnolls to have just left me alone, or fallen over after one swing of my weapon. To my dismay, my Paladin is exactly what frustrated me during the years I played: Totally ineffective in melee; even against a creature that is in the high teens, very low twenties. This just should not happen but it does.
These experiences brought up some very deep-rooted buried feelings that just were not good toward the game or the character I played for so many years - I didn't want that. All-in-all, we logged and said goodbye to the world, never to see it again. I could not continue because doing so would taint and possibly destroy all of those very good memories I had of this game. Perhaps those memories are delusionary but nonetheless they are mine to keep forever.
Thank you all that replied to this thread. |
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1/05/08 7:34 AM
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Viewed 590, Replies 19
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The only thing a gamer knows best is what he/she likes for themselves. Period. |
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1/05/08 7:25 AM
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Viewed 604, Replies 7
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While I understand your frustration with the game and the company (similar to mine), I don't believe you truly understand how the patching system works.
From my understanding, you do not need to subscribe in order to download and install the patches - There are many fixes in there, including class balancing, that are for everyone (not just subscribers). The problem is that the single-player and multi-player clients are treated and patched separately, so they are not at the same patch level. For example, 0.7 has been released for the multi-player client, however, you are currently only at 0.6 in the single-player client. |
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1/04/08 9:35 AM
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Viewed 620, Replies 9
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Hi there! My girlfriend and I played EQ back during retail release (March, 1999) all the way up through "Lost Dungeons of Norath" expansion. We left sometime shortly after that. We used to play on Rathe server but transferred with some friends over to Zebuxoruk server when the ability presented itself. Anyways, our accounts have been inactive for years, but we've recently got an urge to try to log them in and see how the world has progressed. This, of course, opens up a few questions: 1.) Will our characters still be available for play on our accounts? Thanks for any help you be able to provide! |
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1/04/08 9:09 AM
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Viewed 524, Replies 5
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I am just voicing the same sentiments as previous posters to this topic: scared. I cannot believe that a development company will allow its life's work to go out the door like this, at this stage of the MMO industry's maturity. Haven't we learned the lessons of so many failed MMOs? Haven't we stopped for a second to take a look at just last year's releases, and realize that pushing out a release as fast as possible is NOT a good thing? Everybody wants Christmas releases, or perhaps Halloween release in the case of HG:L, and they end up sacrificing quality to meet their self-imposed deadline. News-flash: Make a high quality MMO and release it anytime and it will sell. Make a dud and release it just in time for the holidays, and it will still fail. You only have one single chance to make a launch impression on the MMO community. If you falter at launch, there is no comeback or redemption in the eyes of the MMO industry; you just plain fail. Get the quality time for testing a game needs. Listen to your testers. Provide feedback to your community and your testers. Most of all: Take the time to do it right. |
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1/03/08 9:16 PM
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Viewed 306, Replies 5
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I just wanted to post here that I too have been experiencing this issue on Windows/Firefox for well over a month now. I just decided to switch to Traditional BBML text editing, to use my Firefox built-in spelling checker until the issue is resolve. |
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1/03/08 9:06 PM
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Viewed 339, Replies 7
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There is a freely available demo on Filefront: http://files.filefront.com/Hellgate+London+Demo/;8828967;/fileinfo.html
Despite what some players may say, I found the demo to be pretty much spot-on for what the game can offer you (in terms of content, look, feel, and gameplay. Albeit the demo is somewhat short (just a few levels into the first station, you will grasp the game's basic backdrop and premise: get to the next station via a linear route you are forced to take in order to progress, once at the station you pickup quests and as you complete quests other zones at that station open up, ultimately when you complete enough quests with said station you are told to move on to the next. Rinse and repeat until you beat the game, then do it all over in a more difficult setting via harder skill levels, Nightmare, Hardcore, etc.
IMO the game is very shallow but some do find it entertaining. Goodluck! |
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1/03/08 8:49 AM
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Viewed 3387, Replies 26
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Originally posted by killion81 Good points, and while I agree to them in principle I have to say (personally speaking) that the game just fails on both the FPS and RPG aspect of the game.
Actually I game with my girlfriend as well (we play side-by-side in our house together). We both bought HG:L and had high expectations for it. She gave up on it after about two days worth of playing and countless technical issues. I have to admit that having a significant other playing a game with you is a huge draw, and it should not underestimated. However, the draw is just as strong when your significant other dislikes a game - And I suppose that helped influence my ultimate decision, as I saw how FSS/Ping0 almost completely ignored technical problems for weeks on the forums after the game released.
Nonetheless, for my playstyle and interest, the game just falls very hard and very flat on both the FPS and RPG elements. |
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1/02/08 4:04 PM
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Viewed 3387, Replies 26
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Originally posted by killion81
Honestly, no. I do not mean replay value = full-fledged MMORPG.
I never played Diablo.
Let me give what I believe is an excellent example of a game that has zero replay value (and some people will hate me for mentioning this): Guild Wars. Plainly put, it is boring for me. Don't get me wrong, I think it is an excellent title for some people (and obviously, lots of people enjoy the title). However, it doesn't hold my interest in the slightest way. Why? OK, so you play through the regions in a very linear fashion (just like HG:L) and run through the quests in those regions. Once you're done, now what? What if you do not belong to a guild and are not interested in PVP? Other than creating a new character of a different class and then running through the EXACT same content again, there just isn't any replay value. Sure you can pickup one of their expansions, but it is just more of the same linear gameplay (and, yes, I did pickup Factions and Night Fall in the hopes that something would change). That is what HG:L represents to me: Guild Wars, without the PVP, without the guild focus and perks, without the enormous amount of content, without the vast varying outdoor zone feel and graphics, and without the ability to skip past areas in the strict linear play. Sounds pretty boring, in my own opinion... |
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1/02/08 3:49 PM
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Viewed 944, Replies 22
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Originally posted by baff
I just wanted to chime in and say, "well said". Just because someone disagrees with your opinion does not mean that they are involved with the "grand conspiracy".
While I am sure that many people do enjoy the game, it is clear by any of the forums I have read (including the official ones that require an account just to view), that there are a great deal of people who are not happy with the game (be it because of bugs, design, replay value, etc). And while I do agree that any game's forums is just not a good indicator of a game's playerbase and how it feels, it is nonetheless the only one available for other players to see and partake in.
Why am I not happy with the game and the over $200USD I spent on it (pre-order + founders)? Simply because I feel like it did not live up to its promises and just doesn't deliver on the quality I was expecting. To add to this, FSS pulled some of the key subscriber only features, or just gave them to everyone - This made me feel like "bait and switch" and I did not like it. To top it all off, Ping0 (Bill started that company at the same time as FSS) goes and signs a deal with a huge notorious gold farming company - Sure, it is probably for their other title but I am 100% against farming and the support of it; for a company to go do that, regardless of which title it is in support of, condems all their titles in my own opinion (and it sickens me to think my money went to supporting that). |
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1/01/08 7:40 AM
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Viewed 576, Replies 14
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I was under the impression, that after well over a decade of MMO gaming under my belt, that all development companies take the best and brightest ideas and incorporate them into their MMO - This is called evolution and it brings MMO consumers the best the genre has to offer. |
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12/31/07 7:51 PM
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Viewed 944, Replies 22
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Originally posted by killion81 Honestly, when I played last about 3 weeks ago, before I reformatted my hard drive, the stations were fairly dead and the only people in chat channels were the "gold farmers" spamming and people complaining about it.
I kept telling people in chat channel to please stop ruining my single player experience and to stop typing...funny but so very true. The game is a single player game, period. Multiplayer was a functionality that was just tacked onto the title as an after-thought. The fact that they throw a subscription plan ontop of that is just a crime.
By-the-way, where are you getting your insider knowledge that "more and more people are subscribing every day."? Because everywhere I have read (read: not only on these forums), reviews are fairly accurate in stating: Stay away! |
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12/31/07 7:44 PM
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Viewed 3387, Replies 26
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I gave up on poor little G4TV after only a few months of programming. Yep, just after a few month's time G4 did what MTV could had only dreamed of: They morphed themselves into utter content worthlessness and off-topic drivel shows that spew of reality shows. Honestly, I suspect there will be a G5, G6, G7, etc channel sometime soon, to make up for the fact that the channel doesn't actually cater to its original audience (just like MTV had to do, in order to actually play...music videos!).
G4 has turned into a totally bought and paid for walking and talking advertisement, when it actually has game content being shown and discussed. Their reviews are lop-sided and they tend to focus on the absolutely worthless aspects of a game.
With all of this being said, however, I would agree that HG:L is NOT worth investing into. Repeating tilesets are the bane of this title (how many times can you play through some newly named place with the same graphics before it becomes dull and absolutely boring), along with repetitive gameplay, an over-abundance of uninteresting skills, extremely poor launch and billing system, dumb monster AI, very limited item graphics, and a host of other annoyances.
Unfortunately for me, I pre-ordered the game and picked up the founders offer before most of these things came to my realization - Believe me, if I could take it back I would. I will say this: I formated my drive about 3 weeks ago and I have not bothered to reinstall the game. WoW has replay value. LORTO has replay value. Hell, Battlefield 2142 has replay value. HG:L has zero replay value. |
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12/31/07 8:17 AM
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Viewed 150, Replies 13
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I'd recommend Samsung for anything 22 and under for LCDs - I've had one for a very long time now that I use for a secondary system (for over 3 years now and no problems).
For higher-end, I'd strongly recommend the Apple Cinema HD Display (I've been using the 23" for two+ years now and would never use anything else). |
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12/31/07 8:10 AM
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Viewed 1847, Replies 26
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I predict that WoW's next content update (version 2.4) will release at around the same time as AoC/WAR are set to release (late Q1/early Q2) - This will be a good strategy to keep their customers preoccupied while other new titles are floating around.
I am sure other games are in the pipe for 2008, however, AoC and WAR have pretty much dominated the airwaves for MMO coverage - I wonder what sleepers are laying in wait for 2008?
And while I do agree that LOTRO does have a great number of features that are similar to WoW, I would not classify it as a "wow clone". Honestly, I would classify it as a "current generation" MMO. MMOs evolve, taking lessons learned from previous titles and building ontop of that - WoW is simply a well polished incarnation of all the lessons learned from previous MMO titles (especially EverQuest). Therefore, I don't believe that AoC or WAR are "wow clones" either. These games are just current generation MMOs: Map system? In-game mail? Housing? Integrated PVP system? Customization of character abilities? Persistent seamless world? Instance usage? Integrated crafting system? Trade/auction house? Reputation/faction system? Dice roll combat? Quest system? Level-based progression? All of these things, and more, pretty much spell "current generation" of MMOs. Now, if these titles move WAY beyond this list (with new and innovative ideas), then they would be classified as "next generation" MMOs. |
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12/29/07 8:10 AM
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Viewed 543, Replies 9
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WoW's direction is "lowest common denominator". Meaning: lowest skillset, lowest reasonable graphics, and lowest MMO experience. That is why WoW is a winner. Is this necessarily a bad thing? Absolutely not. WoW appeals to the masses. It is just a shame that of all of the new MMOs released/releasing, they "just don't get it". However, let's not turn this thread into a WoW-only thread. The year's good news (I think): I think that LOTRO launched very smoothly, earlier this year, and has been somewhat of a success story (one of the VERY few this year). While most of the gameplay is 'same ole', LOTRO has introduced some new/exciting aspects to their title: Monster play, player housing, content updates, etc. And while not all of these ideas are 'new' to the MMO industry, it is refreshing to see a company follow-through with their promises of features and content (as so many often do not these days). WoW's Burning Crusade expansion was an obvious hit, during the very early part of the year. The expansion was a huge gamble on Blizzard's part, because of the risk they were taking in moving the raid game from 40 to 25. With a majority of their playerbase migrating successfully over to TBC, I would say that the expansion was a success - Although some claim they left the game because of it - subscription numbers continue to climb. Lots of new MMO themes broke through the fantasy-only plate this year. While this is good news for the industry, accepting new MMO themes, it isn't all rosy. Unfortunately, in my own opinion, this is where the "good" ends for this item - because the new themed titles were flops.
The year's bad news (I think): We all got to witness the ugliest side of the MMO industry, with dirty laundry being put out for public consumption, layoffs, canceled hopeful projects, over-hyped titles, nasty launches, and just plain flops. This year has been one of the worse I can remember in the MMO industry (from a player's perspective).
While I do not want to go into specifics on which titles I think that were flops, simply because I do not want to turn the thread into a flame war, I will say that a lot of the newly launched titles this year were duds - Reasons vary from super over-hyped and deathly under-performing, to smoke & mirrors, to just nothing new but charging you money for it.
All-in-all, I think the most exciting thing about 2007 was the game announcements for the year. Why? Because if the development companies, investors, and publishing companies would have stuck to building a title that they advertised and announced. previous to release, then it would have been a smashing successful year for the MMO industry.
Anyways, here is looking forward to next year's promises! |
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12/27/07 12:43 PM
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Viewed 387, Replies 25
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While I understand and do respect what you are saying, you should try to understand that half of the reason to own an Xbox 360 is for the online playability and content (via XBox Live).
Many titles require updates to their code, to address issues that could not be fixed prior to the title going gold and manufactured/distributed - This is what makes the Xbox Live service so very valuable (among other significant reasons, such as downloading new and free content for your games, etc). Not that this is an excuse, I'm just explaining what you probably already know yourself.
All of this being said, however, I would agree that ANY game for ANY console should work right-out-of-the-package, without any downloads, updates, or internet connectivity. Is this ideal? Clearly, no. However, it should not be required in order to enjoy a title.
Edit: Also, as I saw above, yes, you can get updates, content, and downloads, for free, off the official Xbox magazine disk that is included - I used to get these monthly for my old Xbox and loved it (debating it for my 360 Elite). It may not address your personal issue, however, they do push out a good amount of content monthly on those disks.
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