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5/10/07 4:58 PM
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Viewed 23862, Replies 832
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soldarith@gmail.com |
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5/09/07 9:01 PM
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Viewed 4122, Replies 66
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As a former EQ player who created their character on opening day (March 19, 1999), I can honestly say that I was really interested in reading this re-review article. I have long since left EQ behind me, shortly after the expansion Dungeons of Norath released - Having leveled to 65 and fought all the way up to the Plane of Earth (Ring event - bugged at the time).
I think the review covered about as much as a single 3 page review possibly could for a game that is just so huge and had such a massive impact to the MMO industry. While a review's scores have to always be taken with a grain of salt (eye of the beholder, and all of that), they give you a sense of what the reviewer was looking at to make their scoring. I've also appreciated reading some of the comments here on the thread, as they have given me some insight into the current state of the game as well - From an outsider's perspective who is very familiar with the game, however, is no longer an active player of it. I would just like to ask everyone to keep the attacks down and try to make your point without having to feel the need to bash someone else's opinion in the process. We all have something to say and each person's opinion is important to hear - Don't ruin yours by bashing someone else's. Thanks for the comments in the thread, they've been somewhat helpful for a former EQ player taking a look back at this game. |
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2/24/07 9:44 AM
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Viewed 754, Replies 2
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Just wanted to make sure everyone knew that Reclamation was in fact gone (unfortunately because it looked promising). With the demise of Underlight, we had to consider a course of action for Reclamation. Due to the lack of resources (financial and workforce), we beleve it is no longer viable for us to continue working on the official sequel to Underlight. So, as much as it pains me to say this, Reclamation development has been halted after a rocky 3.5 years. Even though we didn't make it to the finish line, it's been a great and rewarding experience. While we're no longer actively developing Reclamation, we'll always consider serious offers to take the project further. I'd like to thank you for your support, and I hope we'll see you in the renewed Underlight community. Join us on the forums or chat with us in the #underlight or #lyra channels on stratics IRC. Lyra-Martin and the Reclamation Development Team." |
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2/18/07 7:18 AM
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Viewed 3583, Replies 39
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Thank you for taking the time to post a well-thought review on this game; it is appreciated. Is the world seamless - meaning, can a player explore wherever they want? To what limits? - Think of Fable and how a limiting terrain really limits your gameplay experience. How is combat? Is it turn-based, queued, or is it live? Are there limits to tradeskills - meaning, is it possible for a player to max out all of the tradeskills? Is the gameplay linear, 'a'la Guildwars - i.e. pre-determined storyline that you have to follow and the only 'freedom' you have is going back to old lands or the order in which you follow the main storyline. Can you return to older completed content for more loot/rewards? Speaking of loot, how is it handled in the world? Are there different quality types/rarities? Are there magical properties on items? How to does the game intent on handling "farming" or "camping" - two very different topics but somewhat related. Can a player solo in the game forever and still feel a sense of achievement? Economy - How does the world's economy work? It is player-driven? Are there auction houses to sell/buy or does everyone just shout around town? Finally, what goals are there for a character? I mean beyond the obvious ones: Do every single quest! Gain levels faster than everyone else! Amass amounts of money that one's character could never spend! etc...I mean, it being an MMO I assume there is no "ending" per-say...but what are the goals of characters playing in this so well-defined world?
Thanks again for an excellent read and I look forward to this discussion providing some invaluable information about the game. |
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