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8/28/08 3:29 PM
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Viewed 6663, Replies 151
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Fair enough. WAR is not trying to satisfy everyone and not everyone will like the game. But there are a few points that needed mentioning. The OP says they couldn't find a group. Did they try the Open Group system? That shows you all the groups with open spaces in your area, how far away they are and what they are doing. The 'Kill Enemy Player' quests do NOT require you to do the killing blow. You can easily group and just help with the kill. As for about not being able to solo, it is entirely possible to join an Open Group and not say a word but still contribute to the fight. This happens in PQs all the time. Many of the PvE quests are easy to solo. The OP even points out you can take on 3-5 mobs as long as you keep your head and you can usually escape if things go wrong. Mobs are weaker in WAR and I find it more enjoyable. No one complains about killing tons of mobs in games like Diablo. As for RvR, there's always safety in numbers, you don't have to group but you'll get killed. Alot. That's just the nature of open world PvP. Again, you can easily join on Open Warband and you don't have to say a word to anyone. As long as you're doing a decent job fighting with your allies and don't do anything stupid, your allies will cover your back too. There are some very useful mechanics in WAR but unfortunately they haven't been explained as well as they could for new players IMO. |
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8/28/08 3:19 PM
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Viewed 2645, Replies 90
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If the OP doesn't like the WAR art style, then that's their opinion. But whining about the technology of the graphics is another thing. MMORPGs graphics are always behind the FPS/RTS/RPG games at the time of their release. That's the nature of their development. MMORPGs take YEARS to make and MMORPGs have to deal with server lag issues that are orders of magnitude worse than ANY FPS so they simply CAN'T have an enormous graphic burden on them. Do you notice in all of these kind of threads the ONE THING they never bring up is an example of a MMORPG that was successfully released with the graphics that were equal to the other games at the time? They keep whining for it and never realize, it-will-never-happen. |
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8/28/08 2:48 PM
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Others have explained the Witch Hunter ‘stealth’ so I’ll just answer #2 I’ll probably have alts for every class but I like the Warrior Priest/Disciple of Khaine who are the melee healers. These classes have to engage in combat in order to effectively heal their allies. You do damage to enemies to build up Righteous Fury/Essence that you expend to use your heals. Plus they have attacks that can *heal* your allies at the same time. Great stuff! It is possible to heal outside of combat but you have to use a separate ability to build up Righteous Fury that takes longer. It’s very interesting actively engaging in combat while watching out on the health bars of your allies. |
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8/28/08 2:20 PM
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I shudder to think what kind of graphical mods people will invent for this poor game and the resulting screenshots/movies that will get out on the web. |
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8/27/08 10:08 PM
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Viewed 1014, Replies 46
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Originally posted by Majinash Fifth place actually. Behind WOW, Lineage 2, Lineage and Final Fantasy. If you choose to believe MMOGCHART. But the original EQ isn't that far behind EVE and that's a nearly ten year old game. Which speaks more about the sorry state of MMORPG development IMO. The market is open, developers just have to start making games that people actually WANT to play. |
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8/27/08 5:41 PM
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Viewed 1014, Replies 46
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Originally posted by TheHavok Just because Crafting is a standard mechanic in MMORPGs doesn't mean all players love it. Mythic has decided to focus on what they do best rather than spending resources on secondary mechanics. Great crafting didn't make SWG a decent game, Mythic realized they needed to focus on what was important for WAR. Mythic clearly understood they would lose players who absolutely love crafting and want to open their own shops to sell junk. That was a hard decision they made. Just like they decided they would lose all the low-level gankers by introducing the Chicken Mechanic. WAR was never meant to be a game for all people. It was meant to be a game for people who love Warhammer and love beating the snot out of their enemies (which is pretty much the same audience). Everyone else will just have to find another game, which is fine. There are other choices out there. But don't expect WAR to be diluted to make it something it's not meant to be. I have to add that there is more to WAR's PvE than PQs. They have great Christmas Quests that you stumble across while exploring. These really reward anyone who explores a bit. They also have the usual PvE quests and while many are the standard fare, others are the most entertaining PvE quests I have ever done in a MMORPG. The dungeons and instances I have done in beta were entertaining, as good as any I've seen in other games but streamlined so they're not tedious timesinks. This is not PvE for people who want to do multi-hour dungeons spamming buttons while their raid leader orders them around like monkeys. Again WAR was not trying to appeal to those kind of players. There are other game options out there for them. WAR does have a large amount of PvE content. The game may emphsize PvP/RvR, but if you're looking for fun PvE that won't force you to treat a game like a second job, then you will find it in WAR. |
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8/27/08 5:07 PM
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Viewed 5784, Replies 152
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Originally posted by Lonesamurai1
Looks like the gankers are going to have to learn to fight in PvP for real instead of killing helpless opponents. Or better yet maybe they'll avoid WAR all together since they won't be allowed to get their jollies. Judging from the OP's polls, Mythic can survive driving away gankers who are less than 10% of the dedicated players who read forums (and we make up a small percentage of actual players). Plus Mythic no doubt realized not having that kind of player in the game will only make it that much better. |
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8/24/08 9:35 PM
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WAR is for some people and not for others. The Preview Weekend was to help peoeple decide on that. I would be interested in hearing what the OP thinks is a good PvP game currently out there or if they think all games are bad. |
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8/24/08 9:31 PM
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Originally posted by ronan32
Amen to that. Keep in mind RvR, like any PvP, is always different. Even if you're fighting over the same city, the fight will be different each and every time. And also keep in mind as the game progresses people will be unlocking new Tactics and Masteries. People will develop new strategies and you're side will need to come up with new counters to them. That sounds much more enjoyable than running the same Instance over and over. |
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8/24/08 9:26 PM
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Viewed 438, Replies 14
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Originally posted by severity3
Heh, Mythos. Such a sad beta. I think I still have the client installed lol Who knows maybe it will come back. Thankfully WAR doesn't have those problems. And I'll likely be spending most of my time there. |
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8/24/08 9:20 PM
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Viewed 1073, Replies 38
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Originally posted by Tallrock
Are you people using the Open Party system? There's the tiny icon of three skulls just under your character portrait (I admit, it's very hard to see) Bring it up and you'll see a list of all the group in your area including ones that are currently doing PQs. They may not be grouping in the PQ you're in, but rather in the next one over. And the system will tell you how far they are (in travel time - 30 sec, 4 mins etc) The Open Party system is an excellent way to see which PQs are active based on which groups are doing them. |
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8/24/08 2:21 AM
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Viewed 1213, Replies 45
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Warhammer isn't for everyone, I'm a fan of the game but I can face that. Mythic didn't try to make a game that would please everyone. Frankly I don;t think I'd find the game nearly as much fun if it was trying to be all things for all people. I like the fact RvR is the focus. I like that quests outline where you're supposed to go. I like that Crafting is a minor element only meant to support RvR. Some people won't like these things. Let them wait or go to one of the existing games. But I think there are going to be a large number of people who will find WAR will be fun for them, even if it's not fun for every single person out there. |
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8/24/08 2:09 AM
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Welcome to the grim, terrible and humorous world that is Warhammer. Investigate the table-top miniature game only if you have lots of disposable income :) Originally posted by schloob Odd most of the posts I remember from the AoC early access were people who were shocked the game was being released so soon. But you have a point, all the previews and early test are less important than the state of the game one month after release. I'll see you here then and we can see just how accurate your predication for WAR proves to be.
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8/22/08 5:06 PM
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As a beta tester I think that WAR has delivered on the major points they wanted to hit. Open-world RvR battles and Keep sieges are as fun as the DOAC-people have said. Instanced Scenarios are quick enjoyable PvP fun. Public Quests are very entertaining and make for good 'Mini-raids' that don't take hours to finish. Now there are less cities and classes than they originally planned and the game sometimes has a limited (or you could say focused) feeling to it. But in the end, I think Mythic hit their main goals. I'm not sure what other promised features the OP is expecting from WAR. I can say that I find the combat interesting and playable whether it comes to PvE mobs or single PvP fights to big RvR brawls. |
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8/22/08 4:57 PM
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Let's not forget that Mythic can adjust the difficulty of the PQs. As WAR matures we'll likely see it much easier to do the lower level PQs as those zones become less populated. I love PQs, they're fun and entertaining. And I've had more conversations start because of joining groups in PQs than any other game mechanic I've ever seen in a MMORPG. I think other MMORPGs will start to use them as well but Mythic isn't the first one to try something like this. City of Heroes/Villains had 'public' events like mosnters and fires. But those were more tedious, didn't give any loot and only spawned every few hours. Mythic made the idea fun, easily repeatable and offer decent rewards. 'Mini-raid' is a great term for PQs, and it's nice that Mythic recognizes that MMORPGs can offer so much more than mutli-hour timesinks. |
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8/22/08 4:47 PM
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The warcamps are easy enough to get to if you know where you are going. The warcamps are beyond the very first starting area for all races by the RvR 'lake'. You can head to them from the very start at Rank 1. |
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8/22/08 4:44 PM
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I had the chance to try both the WAR beta and the WotLK beta. Due to my new job I was unable to engage in both so I had to choose one or the other. I chose WAR. It's not a perfect game so don't let the hype fool anyone into thinking it's going to solve world hunger or something. But it's darn fun and more fun than I've had in a MMORPG in a while. I'm looking forward to playing it after release. |
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8/22/08 4:29 PM
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Originally posted by daylight01 Good question but can you link the original post, that's always best. But troll or not, there is a good point to this. Can you judge a game in 30 mins? I think it depends on the reason for your judgement. Was the game engine itself was annoying or you didn't find it intuitive - hard to move or fighting just was a pain (ala Hellgate London or Tabula Rasa)? Was is because you just hated the art style? Or was the engine okay but you didn't find anything really interesting at the start? The first two reasons above probably mean WAR isn't for you. But if the game engine and the art don't bother you then you ought to try playing a bit longer. Try a Public Quest if you want to see the really interesting stuff Mythic has done with PvE. Try a Scenario and open-world RvR to get a taste of those. The amazing thing about RvR is that it's different every time. Not everyone will like WAR and that's fine. But if you find a game engine is playable, then I think it takes longer than 30 mins to get a feel what it is really like. |
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8/22/08 4:21 PM
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The Warhammer IP established the Greenskins and Chaos as having the biggest and burliest warriors. That's part of the whole theme of mankind (and their allies) fighting against these terrible foes. Even with a human tank, they still wouldn't have been nearly as visibly imposing as a Chosen or Black Orc. I mean, the Knight of the Blazing Sun had helmets full of feathers. That said, I won't argue that the class cuts were an unfortunate occurance. But Mythic was already setting up WAR to have less selection when they introduced gender-restricted classes. It seems to be a design choice they can accept, we'll just have to see if the players can as well. For myself, as long as the classes that *are* in the game are balanced and fun, then I don't really mind if there are less choices - and I'm an alt-aholic. |
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8/21/08 10:51 PM
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I despise Warsong Gulch. The other BGs I tried were fun but this piece of trash shows just how lacking Blizzard is when it comes to good PvP design and still needs to be cut from the game. |
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