|
|
9/21/08 2:54 AM
|
|
Viewed 299, Replies 4
|
|
Originally posted by kinglee
NCSoft must enjoy seeing how much of the money they paid him are going into his little space adventure and self-centered advertising. |
|
|
|
9/21/08 1:45 AM
|
|
Viewed 1160, Replies 20
|
|
|
While this may seem like a bit of an odd answer, it isn't as much as you'd think. Making a game like this, on this scale, can be all-consuming. It's funny what happens to people when it ends. This was very interesting IMO. I suppose MMORPG.COM has seen many developers in this state before, I never thought about it before. They should post an article about their observations about the developer reactions when game's are released - both the successes and failuers. Originally posted by Zeblade There a button near the mini-map that allows you to enter Scenarios from anywhere starting at Rank 1. At the beginning levels all races are given quests which specifically explains this button to them (and the quest can be repeated for XP) You are bolstered in the Scenarios so you're not as powerful as someone higher level but you can still contribute and fight. Claiming you never RvRed by the time you reached the lofty Rank of 5 (which was what, a whole hour or two of playing?) shows you clearly never learned about the little Scenario button. Read Help hints next time. You can level completely through quests without playing OR you can level completely through PvP and never quest. The choice is yours. But you have to LEARN how to play the game before you can make that choice. |
|
|
|
9/21/08 1:34 AM
|
|
Viewed 5324, Replies 102
|
|
Originally posted by zunarn
Because they had a decade of tradition that convinced them that they COULD shove unfinished buggy games and people would pay for them. That lovely tradition started with UO and became the 'standard' of the industry for years. Or don't people remember all those launches? There were a couple of companies that didn't follow that path but they were the minority. Blizzard set a new bar with WoW. Remember when it was released? In spite of the server problems it was considered one of the most 'polished' MMORPGs ever. Which simply meant it had a stable engine that could actually be played by most people. For MMORPGs that was a breakthrough. Now things have changed and with MMORPGs entering the mainstream market the over-hype and lack of results that MMORPGs developers dished out for so many year just won't work anymore. Just another example of the evolution the genre so desperately needed. |
|
|
|
9/17/08 10:46 PM
|
|
Viewed 268, Replies 7
|
|
|
It is exciting to finally see the official release occur. Now THIS is something for the community to get worked up about - not unproven hype and Developer lies like you see with many other titles. The MMORPG industry has taken some black eyes in the last couple of years with games failing in various ways. A good solid game launch (that doesn't come from Blizzard) is what the ENTIRE genre needs. |
|
|
|
9/17/08 10:23 PM
|
|
Viewed 5324, Replies 102
|
|
|
This would also be the time to add a little trip down memory lane. History is something that is often overlooked by the MMORPG community. http://www.warcry.com/news/view/77595-Jeff-Anderson-Out-As-Turbine-President-CEO http://www.gamesindustry.biz/articles/new-role-for-garriott-at-ncsoft http://www.playfuls.com/news_10401_Sigil_Games_Online_Going_Down_Blame_Brad_McQuaid.html Now LotRO did not do all that badly and Tabula Rasa and Vanguard might be able to pull themselves out just like AoC will need to do (quite a few MMORPGs seem to need to do that recently), but people should notice how Kaplan and Chilton at Blizzard are still collecting their paychecks.
|
|
|
|
9/17/08 5:49 PM
|
|
Viewed 4365, Replies 77
|
|
|
Many points but the one that stuck out the most and showed the OP's viewpoint: Originally posted by mike470 WAR was not trying to appeal to every kind of player. And WAR is not for you. Of course, modern MMORPGs that follow WAR will probably not be for you either. The genre has finally evolved after a decade of being a niche market that drove away most gamers because of ridiculous game mechanics like tedious, timesink death penalities. Harsh death penalities were removed from every other game genre years ago. Nowdays if a game (whether FPS,RTS or RPG) doesn't have sufficient save points or horribly punish players for failing, critics tear it apart. Yet for some reason tedious, lame game mechanics were considered acceptable in MMORPGs. No longer. The OP expected WAR to be a throwback to game mechanics that are being abandoned by MMORPGs for good reason. I am very glad to see he was disappointed. The review sounds like he wants WAR to be like the old MMORPGs he remembered. That won't happen. The genre is evolving. I think it's for the better but there will always be thse who don't want to see change.
|
|
|
|
9/17/08 5:34 PM
|
|
Viewed 1309, Replies 30
|
|
Originally posted by holonist
Yup. And we still haven't heard from the OP if they thought that was server population numbers. If not I'd be curious how they came up with the number 236. |
|
|
|
9/17/08 5:29 PM
|
|
Viewed 5212, Replies 87
|
|
|
Good, straight-forward article. It explains why someone would like the game and why they might not like the game and most importantly tells the reader to make up their OWN mind. Often you see people posting others to tell them whether a game is 'good' when they should be looking at it themselves and decide. This article encourages them to do this by presenting WAR's strengths and weaknesses in one easy read. I did like how the article points out how painless grouping is in WAR. I've done more average grouping/hour than any other game I've played. The PQs and open RvR encourage it and the excellent Open Group system makes it easy. |
|
|
|
9/17/08 5:16 PM
|
|
Viewed 1309, Replies 30
|
|
Originally posted by holonist
I had the exact same thought LOL And I'll admit when I first saw those numbers, I thought that's what it was. For a microsecond |
|
|
|
9/17/08 5:10 PM
|
|
Viewed 88, Replies 3
|
|
|
Even if the OP never comes back - here's to you!
|
|
|
|
9/17/08 4:53 PM
|
|
Viewed 649, Replies 13
|
|
Originally posted by lumache Excellent point Lumanche. Statements like that are had made me lose any confidence in the AoC Devs a whie ago. Do they really expect people to be stupid enough to not remember that WoW *never* had a drop in subscribers? Like or hate it, (and I quit the game) there is no denying WoW had constant growth from day one. And yet Erling is actually suggesting AoC is anything close to that situation? PR spin is one thing but this is really something else. And it's the same thing Gaute was spewing during the game's development. There's really nothing new here. |
|
|
|
9/17/08 4:23 PM
|
|
Viewed 829, Replies 19
|
|
|
So you are making a bet with a ONE DAY old account that if you lose you will never post with this account again? The only way it would be an even bet would be if it was only bet with brand new accounts which are easily made. Which would be like playing poker with pennies. Oh wait, I get the title now. "FEARLESS' because you have nothing to lose if you are wrong so absolutely nothing to fear. |
|
|
|
9/17/08 4:08 PM
|
|
Viewed 4528, Replies 91
|
|
Originally posted by ILOVEFUNCOM
You only need to admit the truth after you've been caught lying. The MMORPG community needs to stop listening to Developers that treats them like garbage. Those kind of Developers do exist. But it's the ones that spew out unproven hype that still get most of the attention |
|
|
|
9/17/08 3:56 PM
|
|
Viewed 5639, Replies 168
|
|
Originally posted by Galaturc I think there is a confusion over missed beta-test dates and missed release dates. Aventurine has been notorious for missing beta-test dates during this game's seven year development. It is true, however, that they have never missed a release date because they've never said anything concrete in all that time. This is the first solid release date they have ever given so it is correct that they haven't missed it. But if we can remember MMORPG history and all the other games that have come before, it wouldn't be anything all that unusual if the release date was missed. What matters is how many times it is missed, and now that Aventurine has committed down that path, we all get to see how they do. |
|
|
|
9/17/08 2:36 PM
|
|
Viewed 5324, Replies 102
|
|
|
PR and others can try to spin this in a postitive light all they want but it doesn't change that this is what you see in response to a poor product. Successes don't have this kind of thing happen. This guy was one of the reasons I stopped following AoC in spite of all the cool-sounded features they hyped. The interviews and videos of the developers inspired no confidence in me that they could pull off what they claimed. I was less familiar with the other devs but they didn't convince they could either. If this new person has proven themselves on other games, then that might be what AoC needs. It is true this can only help AoC but none of this should come as a surprise to anyone. The signs of this were clear enough during the game's development if you listened to the dev interviews. |
|
|
|
9/15/08 2:29 PM
|
|
Viewed 2950, Replies 88
|
|
|
When it comes to graphics you're talking about a kind of artwork. Everyone has a different opinion about art. I thought LotRO graphics were rather ugly (I hated the character models) and I didn't think much of AoC (the scenery was just weird) but that's my opinion. Many gamers love to spout about poly counts and rendering and all the technical jargon as though that makes good graphics. It takes artistic skill to make those polys look good. And everyone will have different opinion about what art looks good. Mythic has delivered on the graphics for WAR that THEY feel look good. Whether other people will feel the same (or even care) is something that we'll see as the game is released. I think WAR's graphics look like Warhammer. That's all that matters to me. But that's just my opinion. Edit - I will agree the swerving arrow/projectile paths are silly-looking. They really should speed up projectile velocity. |
|
|
|
9/15/08 1:04 PM
|
|
Viewed 356, Replies 9
|
|
Originally posted by LordDraekon
|
|
|
|
9/14/08 6:44 PM
|
|
Viewed 900, Replies 43
|
|
|
Go back and listen to a developer interview with the Funcom Devs. Then go back and listen to a developer interview with the Mythic Devs. There really is a difference if you LISTEN to the way they talk about game design/development. It's true the jury won't be out on WAR until a month or so at least. We'll have to see if WAR has the problems AoC did. But for now, I've gotten in the game, it's stable and it's fun. Some servers have queues and some don't. We'll see how things turn out in a month. |
|
|
|
9/14/08 6:37 PM
|
|
Viewed 2300, Replies 61
|
|
|
Nicely done sir Now I'm going back to playing. |
|
|
|
9/11/08 9:58 PM
|
|
Viewed 2536, Replies 108
|
|
Originally posted by TeamFortress
lol Kaplan and Chilton and all the WoW Devs needed a swift kick in the pants Really these are things we should have seen years ago but now there's finally a game that's made them do something about WoW's PvP. |
|