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6/16/08 5:17 PM
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Viewed 2541, Replies 49
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Originally posted by pencilrick
All I can say is that if you can make it through Tortage six times, then you deserve some special kind of award.
City of Heros probably has a badge for that.... |
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6/16/08 5:11 PM
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Viewed 2541, Replies 49
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Originally posted by Praxus
We have no facts, actually. The only number any of us have (that is legit) are the "shipped" figures. We do not know what the subs are, what the retention from initial sales are, what the average monthly growth is...ect.
Until ALL of those three things become apparent, we know nothing. Everything is purely speculative at this point, and even the industry professionals would agree with that. Shipped boxes means nothing, it isn't even reflective of sales...as the PS3 had a ton of "shipped" boxes that are still sitting on shelves. All the shipping number means is that they are actively preparing for whatever projected demand they assume they may have based on interest. It does not mean there actually IS said interest, or that there is even demand for half of what they project. It also doesn't mean there isn't. I don't know, anything I could say here would be just as speculative as everyone else. The game, however, is not a success yet. Success in a returning customer system is entirely based on how many returning customers you have. We do not, after all, think Mc'Donalds to be a success just because they sold a ton of hamburgers on their first day. Its the fact they do it EVERYDAY that makes us notice them in that industry. The same holds true here. We need sub numbers, we need average growth figures. We have neither. |
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6/16/08 3:40 PM
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Viewed 1833, Replies 32
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Originally posted by Antikythera
This is not news to most of us. This particular scenario has played itself out for years now, over and over...repeating the same song and dance it has each and every time. Only the new meat can see it and feel anything, for the rest of us...it is a Corpse Marionette Theatre. The thing may move and shake, but it is dead all the same. Its strings being pulled against its very will (were it to have a will at all), a macabre unlife that it is forced to live at the behest of those who cannot simply bury in the grave to which it belongs. |
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6/15/08 10:21 PM
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Viewed 5268, Replies 107
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Originally posted by Zindaihas
I can help you understand this a bit better. EVERY MMO offers mediocre gameplay. To try and metaphor this.... If all restaurants cooked the same dish, you'd choose the one with the shortest drive and best seats. WoW is just that, the easiest MMO to get to (Low Reqs) and has the best seats (fluid UI with easily the most user-friendly functionality every produced). Blizzard didn't change the dish, they just made everything else better. This formula shouldn't surprise you, as its the same principle they have applied to EVERY game they make. The RTS games were, after all, the same dish as well...simply served in a setting that was much more appealing to its customer. Hell, the most innovative GAMEPLAY they have actually done was with the Diablo series. Realistically, they still didn't invent the hack n' slash. They just, essentially, invented the fully randomized dungeon. I'm not even completely sure about THAT. I think some sega RPG's actually did it first...but I can't remember. You know what, I take that back. The actual gameplay was still borrowed from other games. The combat was fairly borrowed from the "legend of -" games and everything else was, basically, UI changes to make it easier and faster for the user to work with. Blizzard have long been kings of taking the wheel already invented, and placing it effectively on a bicycle that is much easier to use than everyone else's B.C. "spoke" to ride on. |
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6/15/08 10:07 PM
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Viewed 13225, Replies 49
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I liked Lunia. Its combat and game flow were a very nice break from the norm. I really enjoyed how story driven the game was, and how "active" the combat felt. It hearkened back to Legend of Zelda games from years past, and had a single player RPG feel with an MMO element set into it. It also ran very smoothly (which, given its graphic choice, is a no brainer) and had a feel all its own. That said, I am not playing it currently. I removed it from my PC to make room for other adventures, and only notice its gone on occasion. I do sort of regret doing so, though, because there are many a day that come by in which I would like something like it to jump into when the REAL MMO games are dragging me down. My honest final opinion is this: It is NOT going to replace a real MMO. But its totally worth having on your PC to play around with from time to time, easily. Its certainly a solid game, for what it is, and you should give it a whirl. |
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6/15/08 7:39 PM
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Viewed 5268, Replies 107
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The sandbox is dead because the players that lived in it chose to make the game miserable. I hate the EQ style, but it at least gave new players a game they could actually play. FFA-Full Loot games do not, and thus will never again work to the degree we wish it would. |
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6/15/08 7:28 PM
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Viewed 1159, Replies 26
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There will always be a market for content which can be easily accessed and quickly consumed. I CAN see how a multiplayer aspect will attempt to work its way into everything. In many ways, if properly done, such an aspect COULD work its way into everything successfully. I do NOT, however, think that the designers in ANY market have enough of a clue as to how to MAKE such a thing work yet. We can barely make the simplistic MMO structure work, hell...the XBL crap outplays it at every turn. Think about how many truly horrid games the achievements list has found players playing. Given what I see in our industry...I think that almost everything is running stagnate, and that we are trying to use these multiplayer aspects to salvage what is, otherwise, the most apparent case of writers block I have ever seen. Right now, we aren't using Multiplayer for anything more than a bandaid to fix the fact that we have run out of ideals to improve the games anymore. |
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6/15/08 7:20 PM
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Viewed 3756, Replies 78
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Originally posted by Souldrainer
I wouldn't predict something like that for a game I thought was 1000 times better than anything ever made. I'm well aware that what happened to WoW was an anomaly, and that the players LEAVING WoW will be a diverse mix of demands that no one game can hope to meet and retain all of them. To move forward, we WILL see more focused design choices going on (like WAR and its focus on PvP) to appeal to each branch of those leaving players. Even then...many players still will be leaving WoW to never rejoin the market again. In no way can we expect any MMO to achieve millions of players ever again, for doing so (and planning ones' financial future and budget around such) will end only in complete failure and a likely repeat of what happened to SWG. Nay, I say. I think we should consider even 500K a major success for any game. I can SEE someone getting a million players, for sure, but that comes with the assumption that they do everything right. I think that we can ALL agree that Funcom did NOT do everything right. The choices they made helped them in the short run (getting extra subs early on) but will ensure that their initial players will be divided amongst the new games that are coming out. |
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6/15/08 12:37 PM
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Viewed 4416, Replies 99
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Originally posted by doffmann
abunch of peeple bout this game and found out that there woodoo2 grafices card was just too old to run it so they desided to hate what they cant have
Really? I'm glad to hear that simply upgrading ones graphics card will automatically make their stat system work, their Tier 3 cities open, their entire PvP system they promised install, the DX10 support show up, and for content past tortage to magically appear. I've really been waiting for someone to clear that up for me, thanks. Perhaps YOU need to learn how to read what the haters are saying, and stop opening your mouth until you can actually make a response that makes sense. |
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6/15/08 12:34 PM
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Viewed 3756, Replies 78
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I offer the same prediction I've made since even BEFORE all the horrible negative elements were discovered. 150K players. I cannot say what percent that number is, as I have seen no actual subscriber numbers on which to BASE such a thing. I would assume that 150K is around a third retention, but that also assumes that they have around 500K players at the moment. I would feel safer assuming 300K, and that would make their rate around 50%. Frankly, I don't think they deserve even that since they couldn't even manage a working stat system...but thats me. Given what I see the fans say on this board, I guess I just expect TOO MUCH. |
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6/14/08 1:53 PM
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Viewed 6817, Replies 138
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Originally posted by Ascension08
Its also important to note that the problem with stats would not have been noticed in the newb zone because you only had very basic gear and it was replaced relatively soon. The broken feats would also have not shown light on themselves as well. IN fact, the vast majority of the BIG issues in this game would have never been seen from Tortage...which only goes to prove that they forced their beta players to cap at 13 for a REASON. This was all very deliberate. |
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6/13/08 10:27 PM
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Viewed 6817, Replies 138
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Originally posted by Balthaazar1
My, you require so very little to appease yourself. I'd be first in line to commend them...if they had given even half of what they hyped. Not only did they leave out a fair portion of the hyped content (including small things like dx10 support), but they left out one of the most critical things to HAVE in a MMO....stats. They don't even have a working stat system, and that is by and far the single most pathetic thing I have ever seen. I could probably swallow just about everything else they've done wrong BUT that. If the junky free to play guys can get a working stat system on a budget that would barely keep Mcdonalds open a day....I feel that Funcom should be able to as well. |
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6/13/08 1:31 PM
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Viewed 396, Replies 7
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Originally posted by jondifool
You know what, you just sold me completely on the game with that link. I wasn't really on the fence, but I WAS going to wait till a bit after release to check into it. However, the Engineer class just gave me an MMO woody. I really liked the concept so much, I'm probably going to pre-order. |
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6/13/08 1:08 PM
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Viewed 3782, Replies 18
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I have no ideal what people are crying about....I played from Closed Beta all the way to release and have never encountered any of the things they say. Gold was never a problem for me, all I ever had to do was set up my harvesting when I was done with the game and let it auto-harvest while I slept. The combat was great because I was able to mix classes together to find the blend which suited my playstyle best. The plot was good enough, and the quests were plentiful. Hell, the class quests are some of the most enjoyable things I've ever done. To unlock the martial artist (or was it monk...its been awhile) all you had to do was have enough stamina to take one hit from the teacher. It was kind of neat, and gave me a chuckle. Really, the only foul thing I COULD say about the game is its strict linear nature on its world maps. So many hills and mountains which divide the landscape into set paths. But the areas past the first 3 (all of which are around the same level...no biggie) open up quite a bit more, so I never noticed it. Truth be told, this is easily one of the top 3 F2P games I've ever touched. I don't hand that out lightly, as I've played practically every MMO listed here and some which aren't. In case you are wondering, that list is as follows: Perfect World DOMO Rappelz I actually liked Flyff as well, but I can't rate it very high as it lacks a ton of content. The game is pretty much a straight forward grind game, which it does well....but means that all of the gameplay is left inside getting a group and killing the same thing for literally hours on end. |
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6/13/08 11:41 AM
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Viewed 2068, Replies 40
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Originally posted by VultureSkull
Wait...wait...wait! Let me get this straight.... AoC is a PvP game, as you say. It was designed to BE a PvP game, according to you. Yet, we are supposed to WAIT and be PATIENT while this game (which is, by your own words, a PvP game) FINALLY gets around to actually implementing the numerous elements which would actually MAKE it a PvP game? Why in the hell would we do that????? Would it not be expected that they should have all of this already in? I certainly wouldn't buy a Madden game and then be kindly patient while they got around to adding the mother-loving football to it. How about instead of patience, we work with common sense. By accepting crap like this, you enable this trend to continue. Thanks, because now I'm very sure many many more MMO companies are going to keep tossing junk at our heads because people like you think its okay to pay them for the promise of something in the future...even AFTER being promised it today. |
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6/13/08 11:22 AM
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Viewed 6460, Replies 95
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Originally posted by blackf00t Most at least have their STATS actually work, however. Oh, and they also tend to haven content fleshed out throughout their level ranges to get players by until they can add more stuff at endgame. They ALSO tend to have at least half of their promised features in game as well. Let us not compare the debacle of what this game is calling "bugs" and what other games do. I can cope with bugged quests...but when the game doesn't even use its own stat system yet, I'm forced to side with reason and assume these tools dropped a game which is barely even a husk of what it should be. |
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6/12/08 10:55 PM
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Viewed 5486, Replies 82
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Originally posted by Centhan Thats a lotta nips for your buck!
Seriously, though, I'm not even going to lie. I loved Harvest Moon...and just the PREMISE of having my own crops in an MMO is enough to warrant my playing this on a trail basis and seeing where it takes me. I LOVE crafting and creating. The fact that, should I get bored, I can molly-whop something with a microphone just makes me giggle. |
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6/12/08 10:37 PM
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Viewed 2491, Replies 75
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Originally posted by DeadlyMage I'm going to TRY and break it down for you. It IS level based...but...in a weird way. You see, at any time you can switch classes and level them from 10 (which is the level your commoner class is allowed to change out to the other 12 or so). Each class has abilities divided into three "brackets". Your character has, like, 5 "extra" brackets to which you can equip "brackets" from classes you have already leveled. What this means is that you CAN have a Warrior whom casts Shaman spells and uses doctor heals. Since there is no restriction to this (other than weapon and armor restrictions, which can be opened at level 30 to another "bracket" for that class) you could easily level 3 classes to 15 and then switch back to your old one and be FAR (and this isn't FAR's baby brother, this is the real deal) more powerful than you were. At level 15 my warrior could AoE large groups with his warrior skills, place a 600-point DoT on a larger mob from his shaman list along with using its Mana recharge buff to keep his bar going, and then finish up with a few heals to make sure he didn't die on his 12-18 monster pulls. This is at 15....I didn't even flesh out the system yet. I just took a handful of things that looked cool to my basic understanding of the mechanics and ran with it. Imagine what it could be if you really put some time and thought into it. As for gear...you can actually just "upgrade" your own gear as you level. The merchants sell you new gear as you go along, though. I'm sure there are rare and "even more rare" types encountered later on...but I do not know to what extent the game becomes a gear game. It probably does, and there is probably a system in place for it. But, in my limited time with it...I did not notice anything crazy going on in that department. Hell, the game even gives you two free full sets for your first two classes. So far as I saw...the game was more focused on blending class abilities to make a character you liked more than being a gear whore. But that might change towards the end, as most MMO's DO after all. |
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6/12/08 10:20 PM
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Viewed 130, Replies 3
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Originally posted by lawlitsDavid Tough call...though I think that Flyff is probably best if you want open 3-d worlds to explore. Its translation is ROUGH at best sometimes...but my time with it was very good (level 52 merc, 35 assist, 24 acro, and my wife has a level 60 mage that is logged out about to finish its quest to become Elementor) Also, since I've said this in another thread just moments ago, you might try DOMO as well. Very solid game, with a very engaging multi-class system. |
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6/12/08 10:16 PM
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