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7/24/08 6:19 AM
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Viewed 665, Replies 44
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Roma Victor Vanguard Everquest 2 Age of Conan Dark and Light |
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7/24/08 6:08 AM
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Viewed 357, Replies 28
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Of course you're bored with LoTRO, it's a simple game set in easy mode for begiiners. |
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7/23/08 9:42 AM
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Viewed 519, Replies 19
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I won't play any game that uses an item shop revenue system aka micropayments aka RMT. If it doesn't have a flat subscription rate, it fails because you have to compete with your wallet to be on par with other players. |
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7/23/08 9:22 AM
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Viewed 53, Replies 5
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7/22/08 10:28 PM
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Viewed 364, Replies 37
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Global chat channels should not exist within the gameworld. |
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7/22/08 4:41 AM
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Viewed 701, Replies 52
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Open PvP with level/skill range limits to prevent ganking. |
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7/21/08 5:13 AM
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Viewed 158, Replies 14
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It's just white lies. |
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7/21/08 5:10 AM
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Viewed 886, Replies 72
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permadeath |
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7/21/08 5:07 AM
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Viewed 2095, Replies 163
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Absolutely not. It should require 6 months of grinding. |
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7/21/08 5:00 AM
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Viewed 1532, Replies 58
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Doesn't it? Isn't it the ultimate insult to SOE and Smedley from LA by choosing a new partner? LA is saying SOE can't make a quality SWG game. |
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7/21/08 4:54 AM
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Viewed 966, Replies 70
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Non tradeable items, except quest items, don't belong in any game, it's unrealistic and forces linear gameplay. A non tradeable quest item which results in a tradeable reward item though is ok, but the reward item must be tradeable or the same forced linear playstyle is created. Developers force raiding on us by making the best items non tradeable and it's bullshit. I refuse to raid, so a game with raiding where the best items are non tradeable raid reward items, becomes unplayable for me. I can however play a game that includes raiding if all the raid reward items are fully tradeable so I have an alternative means of earning them, thru valid in-game trade. The argument for limiting 3rd party RMT sales by making the best items non tradeable is false, because they can simply sell characters equipped with those non tradeable items. Making items non tradeable does not impact RMT sellers, it just ruins the game by forcing linear playing.
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7/21/08 4:37 AM
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Viewed 503, Replies 27
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I don't have a problem with Jedi or Sith characters being more accessible, but it should require a lot more effort, and yes WORK, to become one. It is also true to lore that they required years of training. They should not be available classes from the start. |
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7/20/08 8:53 AM
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Viewed 1309, Replies 61
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Any kind of instancing sucks. |
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7/18/08 8:32 AM
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Viewed 240, Replies 11
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Well it certainly won't be free to play, that's a marketing ploy that all the supposedly F2P games use to sucker fools and reel them in and then nickel and dime you beyond what you would have paid for a flat subscription MMOG. The agency will have microtransactions for both, items and content, so don't believe anyone who says you will be able to enjoy playing the game without spending any money. Supposedly F2P games are designed to coerce you to spend a lot of money in order to advance your character and compete on par with other players. |
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7/18/08 8:21 AM
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Viewed 273, Replies 16
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Obviously the developer needs to employ all the mechanics and programs required to limit cheating without ruining the game in the process, but ultimately the one thing that would make the most difference is community attitude. There will always be someone who disagrees with the design of the game and feel justified in cheating rather than choosing to play a different game. If players hold cheaters in contempt and ostracize them, then most botters, hackers, dupers , exploiters, will stop or leave the game if their friends stand firm and refuse to have anything to do with them if they cheat. So ask yourself: Are you willing to sever ties with your online friends if they refuse to stop cheating or will you pathetically look the other way? |
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7/17/08 5:09 AM
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Viewed 565, Replies 46
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Originally posted by Larry2298
Players like you are ruining MMOGs. Try exploring a little. I am surprised Thottbot is enough for you. Don't you need someone to hold your hand and show you exactly where to go? |
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7/17/08 5:03 AM
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Viewed 831, Replies 44
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Because classic EQ doesn't exist anymore. It was dummied down and turned into a raiders only game by SOE after Brad Mcquaid relinquished creative control. It's also now instanced and has had minimaps added pointing where to go and teleports are available everywhere, etc. It sucks now. Horizons was a great game at first but was mismanaged which hurt the population to the point where it wasn't worth playing as a MMOG. Also they didn't deliver on the personal plots for all players which ruined the game for many of us. It's being repaired by the new owners but I don't want to play on a 4 year old server. The fun of Horizons is growing on a fresh world and rebuilding all the structures. Until they launch a fresh server start, it's all window dressing. Ryzom also needs a fresh server start, for me to consider playing again. Ryzom also suffered from low population numbers due to being mismanaged and not marketed properly. The new owners need to run an advertising blitz along with a fresh server launch. I am not interested in playing on a 4 year old server. |
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7/17/08 4:54 AM
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Viewed 693, Replies 34
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Darkfall. |
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7/17/08 4:53 AM
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Viewed 639, Replies 37
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Because so many developers promise content which they don't deliver at release or ever, and the trend nowadays is to make instanced, dummied down, hand holding , simple MMOGs. Being a pessimist is also healthier than being an optimist. A pessimist is never disappointed but sometimes pleasantly surprised. |
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7/16/08 12:56 PM
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Viewed 565, Replies 46
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I used to read quest text back in the day in games like classic EQ, Horizons etc, and enjoyed doing so, when it actually meant something and had a purpose, but with the horrible adopted standard that WoW introduced, of unrealistic floating icons over questgivers heads and minimaps with arrows pointing where to go next, there is no point in reading any quest text anymore. |
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