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7/07/08 2:20 PM
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Viewed 5058, Replies 98
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Originally posted by SioBabble
What, pray tell, is stopping you from rerolling your toon when you die? You can have this risk at any time. But the problem is, the other players aren't doing that, are they? Which drives you bonkers. It's not about your risk and reward, obviously. It's about everyone elses. Misery not only love company, misery DEMANDS it. You fail to understand that part of the challenge is healthy competition. Most MMOGs are item centric or goal centric so healthy competition is part of the design, especially with PvP. It is just plain stupid to suggest players wishing for more challenge assign a more difficult ruleset for themselves if other players are not subject to the same ruleset. |
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7/07/08 11:46 AM
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Viewed 233, Replies 9
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Well you will need to stick with a subscription based game that doesn't support any form of RMT or microtransaction if you don't want to spend a lot of money. Those supposedly F2P games all make their money on item shops and microtransactions so of course they design the game so you will need to spend more and more money to compete with other players who are buying stuff. You will need to buy the 3 expansion packs, "Factions", "NightFall", "Eye of the North" and the bonus mission pack, which give you access to extra skills and items, as well as all of these extra packs for Guild Wars if you want to remain competitive. So that's like 11 extra expansions/packs you need to buy.
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7/06/08 9:37 AM
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Viewed 942, Replies 42
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Uh OH Chongo http://www.youtube.com/watch?v=p-ywc503A_Y http://www.youtube.com/watch?v=ryUOZKV9nzI http://www.youtube.com/watch?v=Y8RfzkhqBLY http://www.youtube.com/watch?v=8DF9nDJZrdA http://www.youtube.com/watch?v=AKT_hWv_fbQ And like this guy I miss the original, not the crap it is now. http://www.youtube.com/watch?v=Wc-hcLBIewQ&feature=related
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7/03/08 7:16 AM
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Viewed 2537, Replies 55
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Originally posted by bobfish Utter Fail. Try earning your way in a virtual world. Real money isn't supposed to exist or hold influence in a virtual world. Maybe the concept of a virtual world is above your reasoning? |
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7/03/08 7:08 AM
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Viewed 2537, Replies 55
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SWG now joins EQ1 and EQ2 as RMT sponsored MMOGs via online card game microtransactions. How low will Smedley go? Celebrating the fifth anniversary of MMORPG Star Wars Galaxies, publishers Lucasarts and Sony Online Entertainment have announced the Star Wars Galaxies Trading Card Game. |
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7/02/08 2:06 PM
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Viewed 1848, Replies 54
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Originally posted by Tatum Exactly. The notion that instancing is required to solve camping or killstilling is retarded. There are many mechanics and designs that would eliminate those issues without instancing. |
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7/01/08 1:26 PM
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Viewed 584, Replies 18
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I have been playing MMOGs for 10 years and have never multiboxed for the simple reason that it removes challenge and I enjoy challenge. Multiboxers are lamers who multibox for the sole purpose of artificially making themselves more powerful and making the game easier than the game designers intended. In a class based system you are either supposed to rely on your individual skills and abilities or group with others to reap the benefits of multiple classes, but the trade off is that you have to share the loot, share the experience, and deal with other real life personalities. A skill based system is similar, since quality skill based systems have an opportunity cost where grouping again would offer more variety and depth of skills and of course the power of numbers. Multiboxers want all the benefits of grouping without the trade offs, so they circumvent game design by having multiple accounts running at the same time. I won't have anything to do with multiboxers and ostracize them at every opportunity. |
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7/01/08 1:11 PM
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Viewed 1848, Replies 54
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Instances ruin immersion and defy the very purpose of playing in a MMOG, that of interaction with other players. Instances allow farmers to farm non stop, undetected, without competition and interference from other players, and therefore flood the market with items and coin beyond what a single copy of an open geographic zone would normally allow. Instancing provides a predictable linear form of gameplay, because of it's pristine environment, which equates to boring non challenging gameplay.
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7/01/08 1:04 PM
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Viewed 5386, Replies 78
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If they offer a fresh server, a new start, then it should draw in a lot of people, but if they offer an existing 4 year old server, then I am not interested. |
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6/27/08 9:46 AM
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Viewed 302, Replies 8
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Amazingly with so many choices, most are crap. |
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6/26/08 11:48 AM
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Viewed 1929, Replies 27
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So depressing to see multiboxers, it just ruins immersion. Try having a conversation with some boxed lifeless soulless character. I always remember the day I saw a wizard towing 3 boxed magicians and their pets single file in follow command across S Karana. I just stood there and thought ,"How completely lame". |
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6/26/08 11:30 AM
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Viewed 13964, Replies 180
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Too much instancing. Every freakin mission is instanced. I played the trial and quit after a couple days. It felt like a single box game with some hubs where people hung out and chatted. Not what I am looking for in a MMOG at all. |
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6/26/08 10:17 AM
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Viewed 411, Replies 17
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Originally posted by MarleVVLL
Classic EQ had it right, longer battles, little bit of experience, slow leveling, and if you died you would lose 6 hours of experience grinding. Those were the days. I wish I could get em back. |
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6/26/08 10:13 AM
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Viewed 3502, Replies 66
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Talk about a system that reeks of favoritism. How is the supposedly random name decided? Reminds me of corrupt server GMs in classic EQ who would favor their pet guild and always rule on their behalf. |
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6/26/08 9:46 AM
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Viewed 1956, Replies 40
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If it happens I will be there. |
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6/26/08 9:43 AM
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Viewed 977, Replies 33
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Originally posted by Flyte27 Aye and it was neat in other ways. For instance one of the defining attributes of the enchanter class was they could use illusions to change their race which allowed them to enter many different cities and take quests that others could not due to race or faction. This was also the case with Bards to an extent. Certainly original EQ offered a lot of roleplaying possabilities even though it used the D&D level system. I would like to note that even though EQ used the level system you still had to raise the skills you wanted to use after you leveled up. For instance you would have to raise evocation to not fizzle your damage spells.
True. Classic EQ was a hybrid system. You had classes with predetermined skills but you had to use the skills in order to max them out. Besides the chanter and bard illusions there were a couple dropped racial masks if I recall correctly. |
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6/26/08 9:36 AM
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Viewed 3203, Replies 87
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It makes sense. Consules initial attraction was their lower cost compared to a PC, but PC's are less expensive these days for the technology you get, while consules increase in cost in order to handle the more demanding games on the market. As consules and PCs become closer in cost, why would any sane person buy a consule? |
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6/25/08 4:38 AM
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Viewed 4746, Replies 97
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Originally posted by Raztor
Exactly. Why would a sane person trust SOE after they lied and deceived us multiple times. Let someone else create a new real Star Wars MMOG and I will play it. |
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6/23/08 3:48 PM
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Viewed 4778, Replies 74
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/sigh currently the Morgan interview is on the front page So they say they are removing the boring parts of a MMO like significant death penalties( great another sissy zerg game where there is no accountability for playing poorly), and they are bringing new desirable things to the forefront, guilds and raiding, to draw players away from WoW. New? Focusing on guilds means focusing on raiding, and everyone is producing a quest driven MMOG these days. Raiding and quests are hardly innovative, that's what WoW is also about ultimately. It's the same boring crap. |
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6/22/08 11:37 AM
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Viewed 1929, Replies 27
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It's already a done deal. I hate multiboxers aka botters and I wish more game developers and communities would at least take a moral stance against this practice and ostracize those who wan't to ruin the MMOG experience by playing multiple toons at once. |
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