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All Posts by RedwoodSap - 673 found

8/27/08 8:12 AM
Viewed 590, Replies 23

Can I have your stuff?

8/24/08 10:13 PM
Viewed 418, Replies 22

There are only 2 options,  the first and the last 3 choices which can have their percentages added together to represent the majority of players.

 You either volunteer your time to test to help a profit company become more profitable (yeah right who is kidding us they are doing this) or to play the game early for yourself which includes deciding if you like the game and possibly uncovering bugs or loopholes to be used as an advantage when the game goes live.

8/24/08 10:06 PM
Viewed 1475, Replies 30

Xaze I don't know what you did for SOE and EQ, maybe you satisfied Smedley, but even if it was something important and valuable, they should have rewarded you by sending you a check or some other means which did not include any in game advantage or benefit.

MMOGs are competitive in nature and the fact that SOE doesn't understand how disturbing and disruptive and unfair it is to the rest of the paying playerbase to offer in game advantages to some and not maintain a fair and level playing field, proves they should get out of the MMOG business.

8/23/08 7:26 PM
Viewed 1461, Replies 61

I feel your pain. There hasn't been anything as good as classic EQ pre Planes of Poop.

8/22/08 10:37 AM
Viewed 1423, Replies 71

Originally posted by Josher
Originally posted by RedwoodSap
Originally posted by Josher

Whats so great is that those who want a harsher penalty can ALWAYS create one very easily in any MMO.  The fact that they never do IN-GAME speaks volumes.   You can moan all you want on a forum, but if you don't follow up, you're just a hypocrite.  Delete gold, delete gear, step away from the computer for a 1/2 hr.  Theres plenty of penalties you can self inflict on yourself.  Nothing is stopping you except yourself.


 

Someone always comes along and spouts this same idiotic suggestion.

I repeat my same response:

I play MMOGs in part to be competitive and I don't fancy competing at a disadvantage. I want a level playing field where all participants are subject to the same game mechanics and game rules. The only things that should favor players is length of  time played, amount of time you are willing to play, and playing smart.

 


 

Its about as idiotic as expecting any developer to cater to such a tiny fringe hardcore group who enjoys wasting their time.  As usual its not about whats best for the game.  If a challenge was all you wanted, creating your own death penalty would be fine, but its not about YOUR penalty.  Its about pushing that playstyle on everyone else.   You don't want an equal playing field because by playing smart, YOU wouldn't incure that penalty as much as all the noobies.  You claim its equal but its inherenthly not.  You'd play smarter than them.   You wouldn't play equal to the dummies.  Knowing you can avoid that penalty better than others is what rocks your socks off.   Thats whats "cool" about the penalty.

If the penalty and challenge was whats important, you wouldn't care what the penalty for other people is.  Whats really important is your ability to feel superior to those who get penalized more than you.    Its basic MMO psych 101.  You want others to get punished. 


 

You just figured out that the essence of competition is to prove you are better than someone else at a given task? DUH

What do you think the Olympics are all about?

An equal playing field requires the same ruleset and mechanics for all players on the same server.

I don't see any athletes in the Olympics handicapping themselves for a greater challenge.

8/22/08 9:20 AM
Viewed 1423, Replies 71

Originally posted by Josher

Whats so great is that those who want a harsher penalty can ALWAYS create one very easily in any MMO.  The fact that they never do IN-GAME speaks volumes.   You can moan all you want on a forum, but if you don't follow up, you're just a hypocrite.  Delete gold, delete gear, step away from the computer for a 1/2 hr.  Theres plenty of penalties you can self inflict on yourself.  Nothing is stopping you except yourself.


 

Someone always comes along and spouts this same idiotic suggestion.

I repeat my same response:

I play MMOGs in part to be competitive and I don't fancy competing at a disadvantage. I want a level playing field where all participants are subject to the same game mechanics and game rules. The only things that should favor players is length of  time played, amount of time you are willing to play, and playing smart.

 

8/22/08 9:12 AM
Viewed 469, Replies 16

Originally posted by jiveturkey12

just got together and made one massive free to play game???

 

Seriously why all the clones of games when you could just have a whole army of developers work on one game and make it really good?

 

The damn games are free to play anyways!

 

-Jive


 

No they are not. Only the gullible buy into that marketing initially and only the ones in denial keep claiming they are free. You really think there are so many of these types of revenue games if they weren't making money off players?

8/22/08 9:08 AM
Viewed 2498, Replies 88

Not interested in another  theme park MMO game. There are already many of those on the market.

I want a large seamless MMO world which oozes realism from every part of it's design so I can immerse myself in it.

8/21/08 7:09 PM
Viewed 2062, Replies 78

Originally posted by SioBabble
Originally posted by BigBadWolfe

Well Zerging is a viable strategy because it's the simplest and fastest to execute.  However if Zerging in WAR is a dominant strategy in RvR then that would be terrible.

Well it would only be terrible for players buying into the hype that Warhammer is supposed to be a game based on skill.  So if the dominant strategy is the one that requires no skill and thusly rewards players that have no skill with better gear to the point where it just becomes World of Warhammer then what's the point?

And if you think about it, World of Warhammer may be the direction that Mythic was going for all this time because such a game would probbably sell more than a game that only gave RvR rewards to people that deserved it.


 

Alas, zerging seems to be just about all that the majority of the gaming public is capable of.

After all, games with "too much reading" don't appeal to the masses with access to their Mom's VISA.

QFT
 

8/21/08 7:01 PM
Viewed 315, Replies 19

Is this a MMOG or a single box online game? It don't hear anything about grouping?

8/21/08 6:46 PM
Viewed 1423, Replies 71

 A harsh death penalty is an important component to making a quality game.

Without a harsh death penalty, no one fears dying and losing in combat which results in zerg attack tactics. A harsh death penalty makes players choose their targets carefully in both PVE and PVP and use tactics and strategy and planning which should be required and makes the gameplay more interesting and challenging.

A harsh death penalty makes exploring exciting, not to be careless and venture too far into the unknown without a safe line of retreat.

You know a game's death penalty is a joke when people kill themselves to port across the zone as I did in WoW.

8/21/08 6:28 PM
Viewed 484, Replies 14

Binding items and making them no-trade is not a solution to RMT sales.

First it destroys any in-game economy, secondly it forces linear gameplay like raiding, and third people can still sell the characters/accounts with those items on them.

Any developer that thinks binding items and making them no-trade is the solution to RMT fails miserably. You don't ruin the game with those types of unrealistic mechanics in order to try and solve another issue.

8/20/08 5:55 AM
Viewed 1475, Replies 30

It's really sad what SOE did to such a great game after Brad left. Clearly they are not making any effort to enforce fair gameplay. Any developer that refuses to place serious emphasis on preventing hacks and exploits fails miserably. I would never continue to pay to play in such an environment no matter how good the game itself was.

8/18/08 5:58 AM
Viewed 997, Replies 35

Originally posted by CyberWiz
Originally posted by grunty

But if your trial account is from 2004, don't bother.


 

Are you sure? Why do you say this?

Because they forgot an important step... that of a fresh server start. I like Ryzom but have no interest in playing on a 4 year old established server.
 

8/17/08 8:41 AM
Viewed 1077, Replies 34

Why the secrecy surrounding the cause of death?

8/17/08 8:29 AM
Viewed 856, Replies 37

Don't like it and won't play games that use it. It's a way of circumventing grouping with real people and you should either group with real people or solo and thus rely only on your individual skills. Pets are ok but not squads of NPCs to replace real people.

8/15/08 2:33 AM
Viewed 1003, Replies 35

There will be gold sellers and powerlevelling services and account sellers.

It's a question of how much effort will the Warhammer team apply to prevent, uncover, and ban them, and  will individual players and collective groups such as guilds do their part and ostracize and report them.

Would you report a friend who was buying or selling gold, providing or using a powerlevelling service, or buying or selling an account? If not then you are part of the problem.

8/15/08 2:20 AM
Viewed 2942, Replies 124

This is a clear message to developers to stop designing instanced crap.

We won't tolerate it any more. We want large seamless worlds without any instancing whatsoever.

8/14/08 1:35 PM
Viewed 1242, Replies 39

Let me know when they offer a fresh server start. Until then I will pass.

8/14/08 3:07 AM
Viewed 327, Replies 6

?

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