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All Posts by Orphes - 1871 found

9/23/08 3:20 PM
Viewed 186, Replies 6

Originally posted by ethion

Maybe a firewall issue?

 

     
(To illustrate it)

9/23/08 2:36 PM
Viewed 186, Replies 6

Righ click and start it as admin. Have you tried that aswell?

9/23/08 10:39 AM
Viewed 3466, Replies 105

Originally posted by Kaenash

 

I remember playing it at launch and thinking how incredible the graphics were.

Yet, I tried the Island trial last night and I was thinking Everquest I.

 

some times our memory of an early game, Jagged Alliance springs to mind for instance, that it was incredible looking and then when you go back and reinstall years later, to the blocky graphics you think "WTF I can barely see this". So I am glad to see that it's not just my standards were raised with WAR recently and that the game is infact, quite ugly.

 

 

If you would have said AoC I would have followed you.
WAR on the other hand is not the game that raises the graphical standards.

9/20/08 2:05 PM
Viewed 3451, Replies 91

Originally posted by noggy1980
Originally posted by Mrbloodworth
Originally posted by noggy1980
Originally posted by templarx

Heloo, is anyone actually looking at the WORLD ECONOMY? While i don't know th reasons for Funcom's stock movements, but the fact that companies are dropping left right and center especially in the USA tells me bad mmo launches isn't always a reason for a company's stock value..

I've seen all these "is Funcom going bankrupt" and "stock crashing" threads all over the show, meantime haha, the entire world's stock markets are taking a nose dive.......and trust me, we can't blame Age of Conan's buggy patches on that one unfortunately...

 


 

People keep saying this, it's nonsence.

A very tiny percentage of funcoms stock drops may be related to the world economy but the vast vast vast majority of it is down to how funcom and age of conan have performed.

Since Late May the Dow has droped from 12500 to 11000 a drop of 12%

Since Late May the Nasdaq has droped from 2450 to 2100 a drop of 15%

Since Late May the FTSE has droped from 6000 to 4880 a drop of  19%

Since Late May the Dax has droped from 6900 to 5863 a drop of 15%

So on average a drop of 15% across the US and Europes stocks. If that had happened to funcom they would be at about 46 instead of 8.

They have had a drop of 85%. If that had happened to the world stock markets it would be a world wide disaster

 Even if you take the funcom baseline at say 26 instead of the high of 54/55 it's still a drop of 70%

 

HOLY CRAP!!! Microsoft is going down too!

a drop from 29 to 24 in the same time period that funcom droped from 54 to 8. So MS droped 17% so in line with the average to world stocks. 17% drop is a million miles away from a 70-85% drop like funcom.
  

 

That would only make sence if you ever would think of Funcom to be just as "safe" investment as MS is.

Funcom is playing in the minor league in the stock market games, regardless of any MMO hype for Age of Conan. Funcom was a quick buck.

9/20/08 6:57 AM
Viewed 923, Replies 22

Originally posted by Frized
Originally posted by Zahzul

Working as intended... squishy's are extremely easy to kill up close. If you are foolish enough to just stand there and let the nukers nuke you repeatedly... well :)

Well considering ranged dps in this game seems to have the same range as the archers in Dun Baldar(hordies will know what im talkin about here) , its not always easy to get out of range =D

 

 

No don't get out of range, get in range. That's a world of difference. I want to see  any squish herder(example) make out alive from a melee that hits.

9/20/08 5:23 AM
Viewed 446, Replies 11

Originally posted by Rokurgepta
Originally posted by Noggin
Originally posted by Rokurgepta

No Warhammers word of mouth has been pretty bad

 

It has?...

 

It's the most fun I've had in an MMO in a long time.


 

Yes the word of mouth on Warhammer was WOW clone but not as good and not ready for release. You are one of the few I have heard enjoying it. I plan to check it out next year as my last two MMOs TR and DDO have soured me forever from buying a game at release again.

 

I have not seen that many complaints about WAR, then again I'm not a regular visit of any WAR forums either.

But if they continue with things like this it will come a flood of negativity:

Patch:
An NPC had a questgiver thing over his head, nontargetable.
The killcollector in that town was untargetable.

Patch:
The first NPC was corrected and it seemed that it should not give quests.
The killcollecter was fixed.
And they made a former questgiver nonworking.

Patch:
They fixed the former questgiver so one could turn in quests.
 

Patch:
The same questgiver is yet again nonworking.

This coupled with various bugs concerning squids. Bugs with mobs being close and next second at a distance.

That is not polish.

--------

And this makes it a perfect time to yet again give 30 days to former players.

9/19/08 2:39 PM
Viewed 470, Replies 11

The dungeons get harder. While there still are some easy dungeons, or parts of a dungeon. You will see more harder ones. But you wont need, or should, buy a new copy of Vanguard. Just subscribe to the game and it lets you in.

 

Now when they released Isle of Dawn SOE made the gameclient "free". Meaning that after a trial you only need to subscribe to get the game, making your account marked as having the game. And as with SWG you can't upgrade the account anymore and get the 30days on an account where you already have the game.

9/19/08 4:13 AM
Viewed 666, Replies 12

Originally posted by beauturkey

http://vanguard.station.sony.com/isleofdawn/

 

 Join us. Make a Raki. They have nice ears.

 Beau

 

 

 

And it seems that you will get the game client for free when you subscribe after playing the 14d trial.
Or one could rephrase it as Vanguard costs $15 if you buy it after doing the trial island.

9/19/08 4:09 AM
Viewed 666, Replies 12

Originally posted by Torak

Excellent timing!

The masters of marketing strike again....

 

 

 

That would only matter if they would plan to remove the trial after a period of time. (Vanguard was released as a game over a 1½ year ago.)

Now it is released, it is here, it is availbe. And it still is availble today, tomorrow, next month or whenever you would find it suitable to release it. Why would they wait with releasing when it is in their eyes finished to be released, there is no logical marketing reasons for that.

So to be honest these posts, not only yours, seems pretty narrowminded to me.

9/17/08 5:00 PM
Viewed 328, Replies 8

It's ok really.
I wanted to show hoe how the reply looked like. But sorry, I may have bent the needle little to mush so to speak.

 

(Sometimes I need to think before replying.)

9/17/08 4:54 PM
Viewed 328, Replies 8

Originally posted by Trygun

 I´m sorry but I have to tell you that this game isn´t PVP and I´m boring to hear people talking about PVP balance, THIS GAME IS RVR, is about group vs group and raid vs raid, the team with tank and healer beat all groups without they.

 

PD: and for all the other people that want to kill all classes with her player this isn´t your game.

 

What?  I do hope your attitude is not in any way reflecting what kind of people I will meet in the game.

The second reply was good enough for me. No need for your pisspoor attitude al'a the "go back to wow crowd".


 

9/17/08 4:41 PM
Viewed 328, Replies 8

Yes, that was ofcourse obvious :) I can assume there was someone heaing them around.

9/17/08 4:28 PM
Viewed 1419, Replies 30

Originally posted by Smikis

thats what war is on most of realms. that what war is for us europeans. with goa.. how can you have server with 236 players ( order only i presume ) and call it medium ? hows that anywhere even close TO EXTREMLY LOW POPULATION , back in wow days.. having 5k per server was bit duh.. we were like.. 5k is too low.. now 5 years after we have warhammer servers which can hold 1k-2.5k players..


 

Which WoW-server held 5k players?

9/17/08 4:24 PM
Viewed 328, Replies 8

After seeing some fights PQ's and scenarios where there have been some characters standing constant onslaught from groups without dying. Now I don't know what class it is but it have been both melee and caster. The leve range have been +-2lvl from lvl9.

 

Does this pan out later in the game when classes get other, maybe, more efficient "skills"?

9/17/08 2:03 PM
Viewed 2092, Replies 36

Originally posted by Smikis

i dont see how is this relevant at all.. its xfire.. thing that one from five.. if you lucky.. mostlikely 1 from 10 gamers.. or people who play games uses.. probably 1 from 50 in casual range.. and ye.. 6.4% is nowhere even near that 56% wow have.. pointless

 

You are just like that other guy that said I wont play a game based on my opinion I'm playing based on yours. (I just used different words.)

Anyway ofcourse xfire is relevant, you can't expect a statistic be drawn out from 100% of the participants.

9/17/08 10:46 AM
Viewed 1685, Replies 32

Originally posted by Goldknyght
Originally posted by Galadourn

The problem has been solved, it was caused by unstable RAM timings

My system specs, since some people asked:

Gigabyte P35-DS3 mainboard

Intel C2D E8400 (stock clock speeds)

Kingston HyperX D2LLK2/2GN RAM (2x1GB, DDR2 800); this was supposed to run at 4-4-4-12 timings, however when Auto-detect is enabled it is read as 5-5-5-16. Since changing that no further problems were experienced.

Connect3D Ati 4850 512MB

2x Samsung 500GB Spinpoint F1 (SATA2, 32MB buffer)

Thermaltake TR2 500W

 

Edit: I did get one reboot yesterday when alt-tabing VG and trying to run Firefox to search something...but that was only once, I can normally play VG now for hours without any issues...

well i dont see why slower timings would do that personally maybe the 16 should of been a 18 or the voltage on the ram was not good for those timings ram is so finicky when it comes to its .1+/- VDC hehe. Well thats good that its working though.

 

It was unstable running at 4-4-4-12 and worked running at 5-5-5-16 as said earlier in the thread. He changed into 5-5-5-16 not from.

9/17/08 6:27 AM
Viewed 1334, Replies 25

Originally posted by Renko

Isn't it the case that each side has their own cap? So that until Order reaches theirs, Destruction's cap won't be raised. Fingers crossed 18th brings a flood of Order to existing servers while Destruction look to the ones with short queue times (on second thoughts maybe keep everything crossed).

 

This seems like a pretty good idea.

9/16/08 12:05 PM
Viewed 2568, Replies 68

Originally posted by neonwire
Originally posted by Orphes
Originally posted by neonwire
Originally posted by Orphes
Originally posted by Daffid011

Ok, the last several people have been talking about how VG isn't linear and freedom this freedom that has been the core design behind the game.

How does Vanguard differ from any other mainstream fantasy MMO?  The only real difference I could see was the removal of zone/chunk barriers and long travel times.  Otherwise the core gameplay is pretty much identical.

Don't get me wrong, I think the world is beautiful and doesn't give the confined feeling most games do.  It is the single strongest point of Vanguard.  However I don't think that makes the game any less linear than the next title.  Well most games....

 

What am I missing?

 

I'm not shure what you mean.

For example.
In one game you progress to get the next availble /better/ skill and the other game you progress to the next level. In the end that is just different shades of grey.

 

Thats exactly the point Daffid is making. Vanguard is a linear themepark game pretty much like all the other mmos out there. It doesnt really do anything differently at all. It has lots of empty wilderness in it though and all the quest-giving npcs are spaced out and many of them are hidden and have to be found (ie the game doesnt tell you where they all are) but the difference pretty much ends there. Essentially Vanguard doesnt offer any more freedom than any other mmo on the market. You do the quests, you go up levels, you get better equipment, you move onto the next area and repeat. Its really nothing new.

 

So, you are just arguing for argument sake.

I think you fail to see that I mean that if a game is touted as a skill-based, nonlinear and sandbox game. The game still really is not.

 

Oh right sorry I see what you mean now. Yeah you're correct........in fact I dont think I have ever seen an mmo that offers any real freedom actually. They're all pretty much the same. They either have quests which they guide you through or they have quests which they dont guide you through (shrugs).

 

Kind of agree with that shrug.

 

:D

9/16/08 11:46 AM
Viewed 2568, Replies 68

Originally posted by neonwire
Originally posted by Orphes
Originally posted by Daffid011

Ok, the last several people have been talking about how VG isn't linear and freedom this freedom that has been the core design behind the game.

How does Vanguard differ from any other mainstream fantasy MMO?  The only real difference I could see was the removal of zone/chunk barriers and long travel times.  Otherwise the core gameplay is pretty much identical.

Don't get me wrong, I think the world is beautiful and doesn't give the confined feeling most games do.  It is the single strongest point of Vanguard.  However I don't think that makes the game any less linear than the next title.  Well most games....

 

What am I missing?

 

I'm not shure what you mean.

For example.
In one game you progress to get the next availble /better/ skill and the other game you progress to the next level. In the end that is just different shades of grey.

 

Thats exactly the point Daffid is making. Vanguard is a linear themepark game pretty much like all the other mmos out there. It doesnt really do anything differently at all. It has lots of empty wilderness in it though and all the quest-giving npcs are spaced out and many of them are hidden and have to be found (ie the game doesnt tell you where they all are) but the difference pretty much ends there. Essentially Vanguard doesnt offer any more freedom than any other mmo on the market. You do the quests, you go up levels, you get better equipment, you move onto the next area and repeat. Its really nothing new.

 

So, you are just arguing for argument sake.

I think you fail to see that I mean that if a game is touted as a skill-based, nonlinear and sandbox game. The game still really is not.

9/15/08 5:13 PM
Viewed 1514, Replies 35
Originally posted by Proson

Please note: Sold to retailers! Same thing funcom said when they sold over a million copies ^^

 

Dont be fooled!

 

EA has nothing to do with AoC.
AoC could have sold millions after millions copies and still WAR would be the most preordered game for EA.

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