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All Posts by Mequellios - 49 found

5/22/08 3:54 PM
Viewed 1825, Replies 45

If I can play for free, get all the items for free and sell them to other players for real cash (and most likely a little royalty to SOE) count me in. Somehow I envision more sellers than buyers in this game for some reason.

5/22/08 3:48 PM
Viewed 786, Replies 13

I'm so sick of cartoony graphics. All these new MMOs need to get with the program. I understand the need for low-poly counts but all the bright colors and cartoony angles makes it look like somthing a ten-year-old would play.

5/20/08 11:13 AM
Viewed 1399, Replies 14

There's a simple answer for this. If you're 17+ ditch the cartoon and play a real MMO. The way they all should have been.

5/20/08 2:41 AM
Viewed 485, Replies 10

Oh Good! I tried to log on and it said I was banned for "No reason specified" and it said "Date banned will be released: Never". I was in shock. I mean I did tell a guy to grow some nut hair but I didn't think it was worthy of a permanent ban in a M-rated game.

This is a relief! They should really fill in the damn reason box, lol.

5/12/08 3:36 AM
Viewed 4502, Replies 62

Originally posted by Blazeard

Hahahaha, this is just a funny post.  I'd like to know how old the poster is. 

Creating our own MMO is a dream most of us have here on this website, but it is just a dream.  Even those who are now "unprofessionally" working on their own games will most likely not succeed in creating a good game (by today's standards) and/or attracting players to it.  The technology level is just too high now to make a game on your own, back when the industry was only starting out - yeah you could do it, but not anymore.

Now I'm gona go and start my own thread on the topic I expected from this post...

This is a rather ignorant response. You seem to have the mediocre idea of MMOs, that it's all about the commercial market and they all have to live up to those standards. I'm here to tell you that your wrong. I personally wouldn't mind a modest player count of two-hundred. Since I'm working on the game by myself, I would hate to have 40,000+ players. I wouldn't be able to manage it.

Judging by what you wrote, you know absolutely nothing about MMO development or anything about the Indy side of it. There's nothing wrong with making an Independant project with a modest player count. Do I think my game will be a huge success? No. I don't expect much from it at all. But I'm passionate about it.

To prevent yourself from further looking like an idiot, don't try to tell people off about something in which you have very little knowledge of. You will continue to find yourself face down in the dirt.

3/31/08 6:04 AM
Viewed 4502, Replies 62

There are a couple of engines out there that will help you get started. If you have no programming experience, I suggest going with RealmCrafter. If you make your own art and do everything you can to make it look different than the generic RC game, and you make it good, you could get a small success. The engine costs about 100$. Buy MilkShape 3D (35$) which is a modeling program and start hunting for tutorials.

Now with low-player count indy games, I would suggest not using micro transactions (like Maple Story). I'd say go with a small monthly fee (about 3-5$) and work from there. Another alternative though if you absolutely must have micro transactions, go with charging for new areas and such. Go big with the micros because your game wont be that popular on release so people will be unwilling to pay for cosmetic items and such.

Also, I believe Maple Story is a 2D game. RealmCrafter is a 3D engine. So if you want a 2D engine that's a bit of a different ball game. I don't know what to recommend for 2D games, but if you want a 2D game I say go for it. Look up some other discussion boards where people discuss a 2D engine. Look aorund the net for them.

Good Luck.

3/10/08 4:54 AM
Viewed 4502, Replies 62

QUOTE: Hello fellow programers, i´m kinda new in this so I am looking for some tips and help from the experts. I need to know which programs are good for doing this cuase I have no idea. But you may say I shouldn´t start of with something hard so can I help someone with there mmorpg? It´s cuase im about to explode becuase of all the ideas i have in my head so I need to release them, and no other way best for an artist to express them in a game so plz all you programers help me create an mmorpg so I can let go of all these ideas. You may even come to like the game...

here are some of the cualitys the game will have:

It has to be 3D cuase all fun games are 3D (I might need experts to help cuase thats kinda too advanced for me)
Yes, it will be PvP. But only in some areas otherwise you have to challenge.
It will take place in a midevil/Futuristic Topic
I will design the characters and worlds (with help of course)
The rest shall be decided in the middle of the building progress. Ok i hope you all help PLZ.

Do not make the mistake of thinking that making an MMO is as easy as 1-2-3. MMOs are by the most complicated type of games to make. I couldn't even begin to construe all the things you have to consider when creating one. You are obviously young, so I would suggest starting with something much smaller. Theres a program called GameMaker. Take a look at that.

QUOTE: A job? come on!! you can get programs to make mmorpgs now in days...you dont need a job

I almost lol'd at this. Making an MMO with almost no knowledge of programming will almost always cost you some money. Since you want an easy way out, you will have to spend more money. And money doesn't grow on trees.

QUOTE: Dude, seriously, if you don't have a billion dollars, don't even try it. Or else it'd take you apox 13 years of work.

This is untrue. While you were obviously exaggerating, I have seen MMOs created in the hundreds (tools included).

QUOTE: So i think if you get going now, in about 10 years you might be ready to program one.

Also not true. I have only been researching game development for the past 8 months. And I have just started work on my own game.

QUOTE: Who owns the games IP? Can you sell the game? Can anyone play the game?

www.realmcrafter.com/FAQ.php#misc
"What can I NOT do with Realm Crafter?
1. You cannot give away or sell the engine code.

2. You cannot include the model media or source code in any sort of library or bundle.

The engine is also copyrighted and therefore protected under international copyright law."

Not to mention the "engine" costs 100$! When you consider that simply spending time learning coding is in the most free, it seems like an easy choice!

You seem to be mislead a little bit. They tell you you can't sell the source code. That doesn't mean you can't sell the gameplay. They support charging monthly fees/one-time fees, etc. RealmCrafter has one of the most generous licenses I have ever seen on a game engine. You can make as many games as you want. You don't need to pay them royalties even if your game is popular. And 100$ is nothing compared to some of the other big budget engines (they reach into six figures).

QUOTE: Wow i never new the gaming world could be so complicated? ok then i have a better idea why not you guys (the experts) help me?

and together we shall make... the greatest mmo ever

It's not as simple as asking for help. For all the experience you have, they would be better off making a game without you. Also, you still don't know how complicated creating an MMO is. If it was simple, almost everyone would be doing it.

QUOTE: Like programming pac-man or space invaders for the first time is a walk over.  gesh. MMO takes years and a teams of 50+ ppl to make even a crap MMO.

It seems alot of people only see the commercial MMO scene. Don't forget about the independent developers. I've seen MMOs made by three people become rather popular.

QUOTE: Do not get realmcrafter.

And why so? Do you think it's below you, oh almighty one, to use an engine like RC to make a game? Grant it, it's not the best, but it's definately not bad either. Please grant me your wisdom with a simple reason as to why you shouldn't use it as a beginner's tool to make an MMO.

2/20/08 9:03 PM
Viewed 8719, Replies 72

Tried it out. It's not a bad game I guess. The combat is a bit hard to grasp but it might be fun if I get a little more into it.

First login I saw two people. One running around and one logging in as I was logging out. Second login I only saw one person. I did a '/who' and there were 12 players online. heh. I was on from 5-7 in the morning but that's still rather low.

If I had some friends to play it with it wouldn't be so bad. Theres nothing I hate more than playing an MMO completely void of people.

2/18/08 6:52 PM
Viewed 7958, Replies 61

I dont get what people mean whent hey say they kille doff Morpheus? What was Morpheus's role in the game?

2/18/08 6:44 PM
Viewed 8719, Replies 72

I agree this game needs to die and be remade. It's hard for devs to let go of a game they put so much of their passion into though. I haven't played it but I do wish to try it, I enjoyed the first film.

But, if it's as bad as people say, I think they need a "reopening" if you will.

2/18/08 3:39 AM
Viewed 13541, Replies 343

Or at least the OP changed...

I don't see a free trial on the SOE website.

2/07/08 1:47 AM
Viewed 2999, Replies 13

Ok, so anime is taking over all the things that used to be awsome, obviously. But Greek Mythology too? Why? Can't these rediculous cartoons leave anything at peace? Do they have to try and destroy everything?

This game gets a sad face.

1/26/08 2:32 AM
Viewed 3614, Replies 72

The game's only been out three days. Why is everyone spazzing out? All the people who bought it are downloading the game and trying to log on, of course things are going to go hectic. Some things happen that not even a stress test could find.

I can't believe people are complaining about things they lost after three days of playing. You can get it back. Unfortunately the time you waste complaining about it is something you can't

Pirates of the Burning sea is a good game with a good dev team behind it. I played the beta for a while but I lost interest in the game, but it was still pretty fun while I played it. I just went through a pirate phase.

There is also alot of room for growth in the game. They said themselves they wanted to get the base of the game out there then, they would add more later. (kind of what an mmo is, you know)

It's pretty funny that people are threatening to quit after three days. Listen to yourselves. It takes time to squeeze out all the bugs you know. Geez.

1/26/08 1:56 AM
Viewed 25666, Replies 106

I haven't played Pirates of the Burning Sea very much, but it has a pretty deep crafting system. Level cap is 50, not sure how long it takes to cap, but they have enough missions to get you there so it cant be very long. maybe 10-20 days. PvP and PvE.

If this has been posted by someone else, forgive my echo.

1/26/08 1:43 AM
Viewed 224, Replies 2

Haha, I was just about to post this on here, but I thought I'd check first.

I'll just give it a nice little bump.

12/23/07 12:38 AM
Viewed 6864, Replies 102

Originally posted by seryth

Runescape should have been called ruinscape.  It just plain sucks.  I prefer taking a pencil, sharpening it and shoving it in my eye. 

If you don't like RuneScape, then why are you here? Go to some other forum so this one isn't spammed by "I hate RS" RS sucks". Nobody cares if you like it or not. Your not discussing the game so please leave.

12/23/07 12:35 AM
Viewed 6864, Replies 102

They didn't remove PvP. They removed PKing freely in the wilderness but also added many other ways to enjoy risky PvPing.

The wilderness ISNT safe. they added a feature to prevent that from happening. It's possible that its even more dangerous to walk through now.

I'm glad to see all the little kiddies are crying over this. Maybe it'll clear alot of them out. *crosses fingers*

RuneScape had to do what they had to do to remove Real World Traders. They said themselves, they arent exactly gaining members from this. They had to do these updates to save the game. That's something alot of kids are having trouble understanding.

11/20/07 12:23 AM
Viewed 4451, Replies 89

Well said Drag,

Plus if you want like 500% more content, you only have to pay 5$ a month. I can find more than that in my couch.

11/17/07 11:50 PM
Viewed 4451, Replies 89

" And, what do these great skills consist of? Lets break it down.

Mining: Click on rock, get ore.

Combat: click on mob, get lewt.

slayer: its just combat that tells you what to kill.

woodcutting: Click tree, get wood. "

 

Isn't that what most games are like, point and click? And you have highly undermined combat. Killing bosses and such is actually pretty exciting. You have to make sure you don't die by eating food for one.  Usually for bigger monsters you use potions. Certain attack styles affect certain monsters in different ways as well as certain weapons. And at least the monsters in RS (most of them) don't run all over the place so you can actually kill the damn things.

On a side note, I think the quests in RS are much more fun than most MMOs. Most MMOs its the same damn thing over and over again. "Collect 6 bear asses" return to contact, "Collect 20 nargle nipples", return to contact... Where as RS has puzzles and riddles (which I'll take over repetative combat anyday).

11/16/07 10:30 AM
Viewed 4451, Replies 89

Gold sites, Very big impact on the game just like macroing. Macroing is a afk (away from keyboard) bot which are so frekin annoying >.<. You see them ALL the time around places like, Edgeville, Flax, Draynor, Seers +. Jagex also runs gold sites, Yeah, Cheap idiots. They run sits like gold4rs and rsgoldnow. Why? To get extra cash.

This is actually possible. But they don't run them to get money. I believe they run several gold sites to catch people buying gold for real money. They said a whilke back they had "a 100% sure way" of catching these people.

Also you know what else they do which drives non-members away? They give all the non-mems who send messages into jagex standard messages tell us to buy membership and good luck with w/e. You could call them alot of stuff and theyd just say good luck or some stupid shit. The game sucks for non-members. Ive been playing for less then one year, Im the best at my school.. And I just quit a while back but I have my own rs site.

What do you expect for a free game? They get unlimited amounts of 12-year-olds swearing at them. So they will obviously only answer the intellegent questions.

-.- Would you seriously pay for a game that isnt as popular as jagex say it is?

Yes... you should be surprised to hear that its the third most popular MMORPG in the world.

My friend thinks that jagex just rigs all the servers to say "1900" users on at a time. There isnt gonna be any rs3 comin out soon but Ive seen like over 50 phishers that steal your rs account. >.< Stupid pixel huggers scam you in game and then wreck your cash so then you end up like me.. Quit cold turkey because of all these frekin macroers and scammers all over the place.

It seems that you are just easily fooled in the trade screen. Jagex had been coming out with many ways to prevent scams and I think they are doin pretty good.

In non member worlds you cant sell anything costly (worth over 50k lolololol) without noobs coming up to you and asking if you can make em full steal. Last time I played rs I had 3 lvl 80s and one lvl 112. 8m total along with 3 whips and 4 full dharoks. Why did I quit if I had enough money? Because the game litterally sucks and there are more way better then it. Scammers and macroers galore which probably sell stuff in black markets for cash. I mean, Seriously.. How outta hand has this game gotten.

Lying about experiences isn't going to win you favor.

All in all I think RuneScape is going up, if anywhere. They are coming out with many aspects that support teaming and preventing scams. I'm really looking forward to the auction houses this month.

I'm not a fan of the company, since they are a bit distanced from the players, but the main age group of the player-base is a good enough reason to not take them totally serious.

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