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All Posts by fyerwall - 794 found

8/19/08 7:40 PM
Viewed 3684, Replies 158

Originally posted by XoREHABoX

Originally posted by fyerwall
Originally posted by XoREHABoX

What exactly is a preview weekend, what do you do?

And do I have access to it, my mythic account says:

Account description

XoREHABoX

Enabled

Open Beta

Head Start

Gamestop Preorder 

WAR preview

 

 


 

Think of it like a weekend long demo of the game.

Do I have access to it? Do any of those enabled things give me access.
 


 

If you have the war preview enabled on your account, you should have recieved an email with the new download location. I think the preview begins friday (ill have to look again)

8/19/08 7:36 PM
Viewed 341, Replies 20

I tried apoth and made it to 4th skill before giving up on it. It made some decent potions, but it was the cost of the ingredients that stopped me. Sure they are not all that expensive, but I ended up blowing 2 levels worth of skill funds on it :P

Other than that its fairly easy to understand and follow. At most it will take you 2 seconds to figure it out (hardest part was finding the apoth skill in my abilities :P)

8/19/08 7:31 PM
Viewed 146, Replies 4

Normal movement speed does feel a tad slow especially while running from one end of the map to another. Flee feels just a little bit faster. There are flight paths from zone to zone, which makes travel a bit easier.

8/19/08 7:22 PM
Viewed 3684, Replies 158

Originally posted by XoREHABoX

What exactly is a preview weekend, what do you do?

And do I have access to it, my mythic account says:

Account description

XoREHABoX

Enabled

Open Beta

Head Start

Gamestop Preorder 

WAR preview

 

 


 

Think of it like a weekend long demo of the game.

8/19/08 6:55 PM
Viewed 3684, Replies 158

Originally posted by ApsPlace

Did anyone play the Witch Hunter career? If so is it fun to play and is it good in RvR?

 

Thanks for the answers


 

The Witch Hunter is a fun class to play. You can do really well in PvE going solo. In RvR its a bit harder seeing as for some reason I think destruction likes to gang up on our class :(

The problem with RvR atm is the whole WoW-Blitz way of thinking. Squishies seem to run out past the tanks and end up getting spanked hard. I was in a really great team while in a scenario. I stayed behind the tanks with our healer and nukes. When the tanks cornered someone I would swoop in, nail them a few times and fall back. We managed to hold our position for the length of battle with only 2 deaths for myself.

Most annoying thing in RvR is when you try to fall back to healers only to run into a wall of on coming players. It was like when you are in a narrow hall way and you walk into someone. You both end up moving the same direction a few times and then you get killed by the squig you were trying to run from :P

7/17/08 5:51 PM
Viewed 957, Replies 22

Originally posted by huxflux2004
Originally posted by TheSheikh
Originally posted by huxflux2004
Originally posted by Fion

Lol I don't know where you get the idea that low fantasy = non-class based game. While I'd agree with you that some of the 'low fantasy' MMOGs are skill based I would argue that most skill based MMOGs are scifi, or at least not fantasy at all.

Speaking in non MMOG terms there are no levels in high fantasy or low fantasy literature, so why should there been such a distinction in gaming?

 

I think that AoC did a good job sticking with low fantasy while at the same time going with a fairly typical MMOG setup and giving players what they want. It's always a balancing act when you turn a pre-existing IP into an MMOG.

 

 

Last let me say that any comparison of classes between games that aren't both released and playable, is inherently going to be based heavily on bias. Thats why I'm not going to read the above posters writeup because no matter his decisions, 1/2 of them are going to be based entirely on speculation and bias. Unless of course it was written before AoC came out.

 

Well, for some reason people think that Mythic has a solid game design that will remain untouched forever. Nothing will be changed, nothing will be cut, because these guys at Mythic are teh awesome. 3 years now they are only polishing and stress testing. That is why the fans can already compare all aspects of WAR with AOC.

 

Wait ....What? Mythic cut 4 classes and reduced RvR to a single location per realm game? During the last stages of beta testing? Oh, well. WAR is now even better! I am happy they sorted out that small detail that prevented the game from being *PERFECT*.

 

Perfect MMO inc!

City Siege is not the only RvR combat in WAR

Every race has 4 tiers of battlegrounds (keeps and siege) as well as scenarios, even the ones who had thier capital city postponed. Cities are the final stage of the RvR campaign against your foes and only occur on a monthly basis. The only letdown is that you have to attack either Altdorf or The Inevitable City now until they remake the Orc, HE, DE, and Dwarven cities into something on the same scale.

 

 

Whatever


 

lol...

 research ftw!

7/17/08 5:02 PM
Viewed 41191, Replies 652

Originally posted by huxflux2004
Originally posted by Ender4
Originally posted by huxflux2004
Originally posted by doromur
Originally posted by huxflux2004

I guess the point of this thread is that AoC is not at least as popular as WoW in xfire, right? Because right now, its much more popular than any other crappy mmo you guys are playing right now. Except if you play Silkroad online. Or CABAL. LOL at xfire.


 

No no no,

 The point of the thread is to point out that the graph showing the no. of users playing AoC on the X-Fire website is generally on a downward slope...

All the filler between the OP and this post has been speculation on why this has happened.

 

Maybe because it happens with all mmos? Even WoW had around 20% of registered keys that never converted to a paying account.

AOCs numbers are down almost 50% in the past 2 months though and it has been a steady downward trend for almost 3 months now. The game is bleeding subscriptions rapidly.  You used to be able to confirm it by watching primetime server populations but they nerfed that to hide the problem and put all servers at medium population all the time to further hide it.
 

I'm sure at the end of the month they'll release some bogus statement saying the game has shipped X accounts or some other vague meaningless number to try to trick people into thinking that is the subscription base.

 

Dude, what are you smoking? The game been out less than 2 months. How the heck do you have data for 3 months?

 

I think that this say it all, about the cretibility of all the trolls here.


 

The downward trend is still there, and its mainly due to Funcom not being truthful. There are still cryptic press releases, undocumented changes and more bugs added than repaired. Top that off with a very edited official forum where they try to keep everything appearing to be sunshine and roses.

They would probably retain more users if they would just open up and say "Yes, we screwed up a lot..." and test thier patches before dumping a few dozen new bugs into the game.

7/17/08 1:52 AM
Viewed 1211, Replies 37

Take it like Hollywood productions;

What we are getting for games these days are the big name summer blockbuster movies. Sure they have big budgets and loads of special effects, but the story stinks and you end up leaving the theater thinking "Meh."

There are not many companies willing to attempt to take chances on an original idea. Nor are they willing to make something that strays from the new improved Coke 2 MMO formula. Add to that companies who begin hyping games a week before they begin alpha testing and then start stripping the game down, changing things and not being truthful to gamers. Instead they keep hyping the same game concepts and denying any problems. Then we end up buying the game and get hit with the classic "We had to change this, remove that and totally decided not to do this."

 

 

7/16/08 7:25 PM
Viewed 2012, Replies 49

Originally posted by Gurtelrose
Originally posted by huxflux2004
Originally posted by Jackdog

does not matter. the game is dropping off the sales charts now. Xfire shows people deserting it in droves. Servers will be ghost towns in 2 or 3  months once the hard core fanbois see that FC can't put their coding where their mouths are. I saw the same thing happen to Dark and Light and Vanguard. Realists say "this game sucks" fanbois pray the devs will fix it. Same old story, different game.

 

AoC is currently the 13th most popular game in Xfire. That is almost 2 months after release, and the downward slope of the curve seems to be stabilizing. Furthermore, it has almost 2 times the hours/players of EVE and 3 times those of LotRO. I think it is doing very well.


 

You should read this entire thread before posting any more.

 http://www.mmorpg.com/discussion2.cfm/thread/186168

Originally posted by Battlekruse

Take a look at these games numbers on xfire. No it doesn't have anything to do with understanding subscription numbers, but it gives a decent overview of whether games are holding players attention, a very specific scope of players that is:

http://www.xfire.com/games/wow/World_of_Warcraft/
http://www.xfire.com/games/gw/Guild_Wars/
http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures

Notice one game that shows a unique trend unlike the others? Or any of the top played games on xfire.com website. I do, and so do many others.
 

edit, attemp to fix broken links

You should also take notics on this post too.


 

Whats funny is he doesnt realize it went from #4 to #13 in 2 months time. That and the curve isnt stablizing, its just gone from a steep drop to a slow and steady drop.

7/16/08 6:58 PM
Viewed 9637, Replies 204

Originally posted by doromur
Originally posted by huxflux2004

WoW had 1.5 millions 4 months after relase. AoC already has 700k after 1 month. Impressive! I did not expect to see a WoW killer that soon!

 

Great work FC!


 

WoW killer, lol...

You made me choke on my cornflakes and spill milk into my beard.....


 

lol

7/16/08 6:55 PM
Viewed 3785, Replies 73

Originally posted by Annekynn

 


Originally posted by fyerwall

Originally posted by Annekynn

 


 



Originally posted by Draccan


Originally posted by AmazingAvery


Originally posted by Arcken

What do these cards benchmark at during the 48vs48 sieges? Oh wait, they promised those at launch but didnt deliver did they....

 




 

urrm about 20 fps for me on average in the thick of it. You?
Wait... had to build city up first!
Wait there was a bug that prevented some guilds getting there about 9 days before they could, big whoop!



 

They said "sieges are in at launch"
sieges were not in at launch.
You know it. I know it. So stop pretending dude.



 

They werent? Then what exactly were players sieging when the first battlekeeps went up? Their dreams? First guilds on our server to get battlekeeps up sieged one another at the first opportunity just fine.



They were added about 1-2 weeks after launch, hence not in at launch.

 


Alright and how many guilds had their battlekeep up 1-2 weeks after launch? Thats like saying "tier 3 wasnt in at launch but was added 1-2 weeks later so im going to make a big deal out of it", even though no one even had tier 1 by then.


 

Actually there were quite a few people ready to build battle keeps, judging by the amount of siege wars that happened 1-3 days after they were patched in.

7/16/08 6:34 PM
Viewed 3785, Replies 73

Originally posted by Annekynn

 


Originally posted by Draccan

Originally posted by AmazingAvery

Originally posted by Arcken

 

What do these cards benchmark at during the 48vs48 sieges? Oh wait, they promised those at launch but didnt deliver did they....


 


urrm about 20 fps for me on average in the thick of it. You?
Wait... had to build city up first!
Wait there was a bug that prevented some guilds getting there about 9 days before they could, big whoop!




They said "sieges are in at launch"
sieges were not in at launch.
You know it. I know it. So stop pretending dude.

 


They werent? Then what exactly were players sieging when the first battlekeeps went up? Their dreams? First guilds on our server to get battlekeeps up sieged one another at the first opportunity just fine.

They were added about 1-2 weeks after launch, hence not in at launch.
 

7/15/08 10:19 PM
Viewed 4234, Replies 95

Originally posted by rashhero

Who said anything about corporations?


 

the US gov is run by corporate interest.

7/15/08 10:16 PM
Viewed 3785, Replies 73

Originally posted by AmazingAvery

When you can scale the game with a 2 miles view distance and graphical settings not available in any other mmo, of course performance will dip when everything is turned on.

Scales well at the high end and the low end is a true statement from the development cycle.

Remember all those arguments that ATI cards were no good for AoC? well things look a little differently now.

I am sure most mmorpg players play on 22" monitors or less (with more playing on less in size) therefore performance will be far superior to the 20 " stats displayed here.

 

You wont see any other mmorpg with a view distance of 2 miles where you can turn everything up at 30" res and see better frame rates. Thats right. Because no other mmorpg lets you have the options too.

Its a demanding game on hardware, no denying that, but its also in a graphical option area where other mmorpg aspire to have options like that.

Im sorry AA, but AOC graphical engine is not some amazing piece of code.DreamWorld is a horrible engine, has been since AO and still is today. The entire engine is slapstick.

The graphical settings are on par with many MMOs out to date. Hell, Vanguard has a larger view distance. Settings mean nothing really when they scale like ass. 2 mile view distance is kinda pointless anyway unless you can see another player clearly from said distance, which you cant. I would rather a less graphically demanding game if it meant I could travel across the world without the help of teleport NPCs and not having to worry about which instance of the zone my friends happen to be in.

7/15/08 10:02 PM
Viewed 1870, Replies 49

Originally posted by ArcAngel3
Originally posted by Edroe

well I have played just about every MMORPG out and I am a huge Star Wars fan, but for ONCE I am going to have to take up for Sony. Even though I played SWG from the beginning and the NGE ruined it, you have to admit Sony has had some very big successes. Sony was a MMORPG Giant until Smedly took over. Why that man is still employed by Sony boggles my mind, but you have to give Sony credit. They have made some really great games. They just seem to not be able to keep them great. They have made some really bad choices since the prince of darkness took over. He seems to have a odd business sense. Make as much money from a game as long as you can without putting much back into it. I believe when SOE finally fires him then things will turn around. Unfortunatly it will be too late to save the majority of SOE's games.


 

Unfortunately I only know about SOE under Smed.  I can tell you this though, when I bought a game with Sony on the label I expected to deal with a reputable company.  I did not expect misleading marketting, poor development, abysmal customer service and outright hostility.  It never entered my mind that any company, let alone Sony, would ever invalidate all the accumulated progress of their entire playerbase in an MMO.  It was a real shock.  Like you, I can't imagine how Smed has kept his job after all of these problems. 

The buggy mess at release would have been his call, scrapping the CURB would have been his call, the unwanted CU would have been his call, the NGE bomb would have been his call, the refusal to do classic servers would have involved him and some head honcho at LEC, the promise of server mergers and then failing to follow through was him as well.  Now trading cards will sell people loot for real money.

Does he con his employers into thinking he's doing a good job somehow?  It really makes no sense to me, along with so many of the decisions he has made.


 

The division of Sony that SOE was under was Sony Pictures. Sony Pictures was a very backward company for the longest time, and Sony HQ never really questioned them or SOE because they expected losses in film/MMOs. That meant Smed could get away with sleeping on the job and not worry.

Now SOE is under Sony Games which is controlled in Japan. SCEI took over SOE after the launch of the PS3 because they wanted to use SOE for the platform. Now Smed has to deal with SCEI and wont get away with his usual antics.

7/15/08 9:43 PM
Viewed 4234, Replies 95

Originally posted by Enigma


 

That happened when I was a Manager for Target.  We had Assets Protection monitor this one lady (because she tried it before).

Long story short, she slipped on her own dropped jar of mayonnaise and we got her in court when she sued us. The look on her face was priceless when the videos were displayed in full clarity. Not only did Target counter sue for the preparation of the defense but Target's insurance company also sued her.

Target didn't get any monetary reward from her but she had to pay $5,000 for committing Insurance fraud and she was slapped with a restraining order from every Target in the world.  She was spent 30 days in a county jail and is currently on a 5 year probation as well as charged with a Felony.  She can no longer vote, get a high profile job, etc

I had a friend who worked at U-Haul a while back. They were being sued by some guy who tried to pull one of those car transport trailers on the back of his camaro. He went in after hours and hooked it up himself. When he made the rental a few hours before he listed the vehicle that would be towing it as a Ford F350.

Its just great that in this country people can sue you for them being stupid. I just wish more states would adopt the frivilous lawsuit laws.

I mean if you bought an item and are unhappy with it because it doesnt do what you thought it would do, return it to the store or the company, get your money back and move on.

If the item you bought blows up for no reason and causes someone injury, then yeah, sue the company.

Seeing as how AOC didnt meet your expectations or didnt meet everything advertised on the box, just send it back and request a refund.

If Funcom responds by banning your account and sending you a photocopy of Gautes ass with the words "Kiss it" without giving you a refund, then sue.

7/15/08 9:21 PM
Viewed 4234, Replies 95

A little off track, but kinda fits the topic...

I remember working at a supermarket back in high school.

We had this old lady one day who walked over to Ailse 1, where they kept things like pickels, ketchup, etc. She picked up a jar of pickles, looked around and dropped it on the floor. It didnt break and she walked around to the next Ailse. My dept manager and I watched her from behind a display. She did it several times, dropping the jar and walking away when it didnt break.

About the 8th time she did it, the jar finally broke. She walked down to the end of the ailse, turned her cart around and started back up the ailse. My manager told us not to clean it up, because he wanted to catch her in the act. As soon as she passed the broken jar, she looked around to make sure no one was there, layed down, kicked her cart forward and used her hand to knock more stuff off the shelf to make it look like she fell.

She laid there screaming about her back and her leg, people gathered around and someone called the ambulance. She took the store to court and tried suing for 2 million. She didnt win and was counter sued by the store.

*Reason why she lost*

My boss and a few other people including loss prevention noticed her doing the same thing a couple of times over the month. At first they messed with her by picking up the jar everytime she went down the other ailse. Loss prevention set up 3 security cameras in that one area. Every time she entered the store, they set the cameras to record. When she brought the store to court, they played the videos from the 3 angles. The store was allowed to file a counter suit and restaining order. The city/state fined her and gave her a couple hundred hours of community service.

7/15/08 9:03 PM
Viewed 1870, Replies 49

Originally posted by Slampig

"Just looking at SOE's history, you can tell that they're no longer in the business of making games, but rather, purchasing them from other companies and adding them to their station account."

 

Mind posting us up a link or list or something that shows allllllllll these games that have been bought by SOE? For some reason I can only come up with 2, and that just doesn't seem to be all that bad.

 

Matrix Online was dead in the water with no hope for survival when Sony picked it up.

Vanguard on the other hand has improved dramatically and is rather enjoyable, of course if you are blinded by all the crap that gets posted about how evil SOE is, then you will never enjoy any of their products.

 

 

Aye, the poster you qouted is basing his post off 2 games. MXO was only purchased to help secure the rights to future WB properties (DCU). Vanguard was because Sigil had a somewhat finished game that could have been good but whole mismanaged. SOE bought them out after agreeing to a publishing contract because Sigil was headed down the toilet.
 

As I said before, the only reason for the SOE hate was a few SWG players got burned and felt the need to share thier pain with everyone. When they realized no one really cared, they started in on any game that was mentioned in the same sentance with SOE.