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All Posts by Lord.Bachus - 288 found

2/04/08 9:47 AM
Viewed 979, Replies 11

Originally posted by xzeve

looking great ! one thing i would like to see is, the multi-target / 1friendly, 1 hostile/ i have heard something about. See how it works, with heals etc

It should work the same as in Vanguard i suppose..

 

 

Just perfect for a point and click aim MMO.

2/02/08 6:16 PM
Viewed 720, Replies 11

Just wondering how free will i be to move inside a normall zone ?

 

Will it be more like old fashioned RPG zones where ostacles prevent me from moving stright at my target ..Or will i be able to roam these zones as i want, going everywhere in reach without being obstructed by hills i can't clim or wooden walls.

2/02/08 4:21 PM
Viewed 1279, Replies 10

Originally posted by Jrod

To me in terms of combat this game reminds of a pvp orientated DDO.

I think those two games are on opposite sites of the MMo genre... I don't see much simmiliarities

2/02/08 3:14 PM
Viewed 1157, Replies 46

After having played DAoC on both european and US servers, i can tell you that i will never ever again play a game hosted by GOA.

 

There was no service at all to the DAoC players..

 

The fact alone was enough for me to loose interest in War...shifting my attention to AoC and Spellborn. Since i want to play on european servers.

2/02/08 3:04 PM
Viewed 979, Replies 11

For the first time i noticed that graphics quallity is way ahead of WoW..

 

Now all i need to find is some screens of PvE fun and intelligent NPC's

2/02/08 8:43 AM
Viewed 9499, Replies 96

Originally posted by Samuraisword
Originally posted by ghoul31

Since nobody in the U.S. wants to publish it, it obviously isn't very good

 

i give a very small chance at being successful

 

Did you ever consider that maybe they have not received an offer they like yet?

Or the typicall US arrogancy thinking that everything from outside the US is far less quallity then a US product

 

<ducks behind a wall>

 

Just kidding.

The main reason they did not find a US publisher yet was because Spellborn Inc does not allow publishers to actively influence  / put pressure on the game development....

 

This game is not released unfinished, not released untill everything done, with a good reason...

many MMO's in the past have been pushed to release to early... even WoW was pushed , and had a lot of problems in the first month after release... (espescially serverside)

 

But to find a publisher thats not allowed any influence in the deal... thats a too risky investments..and publishers are not in the game for the games but for the money.

 

1/29/08 4:32 PM
Viewed 434, Replies 4

There is no rumor about the US publishing deal yet....These devs can be very tightlipped.

 

There is a rumor tough about why the devs had so much trouble finding a US publisher. All publishers demanded influence on the game design...

 

Thats what the spellborn devs did not want. They wanted to make their game and not being forced by publishers intoo making a 2nd WoW or kind of thing. So they decided to wait with the deal untill shorter before release....thats about now i guess.

1/26/08 1:40 PM
Viewed 5284, Replies 106

Originally posted by Thatim

Rumours are going that there will be a craft system after release.

 

One in Spellborn style.

 

But nothing is sure yet.  Maybe they wont implent it. They have a pretty huge to-do-list

 

Mounts and mounted combat

Shard conquest

More shards

Even more shards

 

Oh noes.. I am turning into a fanboiiiii

 

And thats only the beginning.....

 

That list is much longer

 

-Annimations for more weapon types

-New racess

-Even more armor and clothing

-New Arena's from time to time

-Story, story and more story

Next to that, when released they'll be so busy ballancing and bugfixing for the months to come that it will be really hard to push out all promised additionall content.

1/24/08 11:41 PM
Viewed 9499, Replies 96

Originally posted by daarco

I get the feeling TCoS is one of the more stable MMOs we will see this year. The only setback is that it have no 20 year "world" history to fall back on as both WAR, AoC (70 years) and WoW have.

From what i have read, this games lore and background will be as refreshing as their combat system.....

 

The only advantage AoC and War have is people allready know about the background stories and recognise them... This comes at a big disadvantage... Freedom in creating new things is much more restricted.

1/24/08 1:37 PM
Viewed 9499, Replies 96

If you want to know why i think Warhammer  PvE is dull, just read this article

 

www.mmo-gamer.com/?p=333

1/24/08 1:17 PM
Viewed 9499, Replies 96

This game is so good..... people will not look back....more i can not say....

 

But if people never get to taste this Jewel.....they will never know what they missed, so yes , they need to release as promised in Q1 2008, everyone is wayting for another orriginall MMO.

1/24/08 1:05 PM
Viewed 9499, Replies 96

With the competition suffereing...

-AoC is still a complete bugfest (according to some german sites) and less stable then Vanguard during beta, and it got pushed back to June...

-Warhammers PvE is still dull, and the game will prolly be pushed back again ....

-Wrath of the litchking will not release before summer...

So i guess this is the time to advertise and catch the souls of all those bored MMo addicts... This game has the potentiall to reach out and catch players all around the world, espescially experienced MMO players, just because this game is still an MMO, but combat feels so much different then anything we all experienced uptill now

 

 

Please release it...let it come... (Can you hear good old Engelbert )

1/24/08 10:21 AM
Viewed 1430, Replies 14

Normally when a new game arives, i am all excited about choosing my class... And i prefer hybrids ... But with this game, its different, i don't mind much about my class choice as all are kinda hybrids....I know i can have fun with all of them..

1/24/08 10:13 AM
Viewed 1094, Replies 11

When the game sells in europe for €40 then it should sell in the US for $50 or less at release..

 

For the monthly payment, i assume thet are targetting WoW's pricess going for the same amount or slightly less

We have some trustworthy info that 60 day gaming cards will sell for €25.99 versus €26.99 for a 60 day WoW card.  This is based on pricess  showing up on many  of the better informed european online gameshops

 

1/20/08 2:19 PM
Viewed 1464, Replies 20

Originally posted by mutantmagnet

Yeah the OP is mistaken on the targetting rules.

With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement.

With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games.

I agree with my favourite Mutant.... The OP is mistaken...Nothing wrong with making mistakes tough, as long as you are able to admit them afterwards.

1/13/08 4:42 PM
Viewed 795, Replies 9

Originally posted by acidblood

The statues and world changing events sound awesome, and although I doubt I will ever get to complete one first and get a statue it will still be cool to be able to see who did and know that 'Jimmy the warrior' was the one that brought about the second cataclysm.

Not sure if you’re going to have a follow up session like the last chat or if you can ask these questions as well even if you do, however:

I am curious to know that with the game being somewhat based on 'what lies hidden must be found' and world changing events (and the unique statues that go with them), what the TCoS team plan to do about online help guides telling players where all the hidden stuff is, especially in relation to any servers brought online post release?

Also, what about power levelers that will grind for days and get multiple people to play their account in order to secure all the statues? Will such a thing be possible, or are these events triggered more randomly, so power leveling may give you an advantage, but you would still only have say an 0.2% chance of getting it compared to the other 998 players 0.1% chance?

I ask these questions because after playing WoW and putting up with the whole raiders vs non-raiders thing I am really looking for a MMO where literally anyone can truly do amazing things, and not just have to take a back seat while only those who play 40 hours a week and/or have corporate sponsorship get to do the fun stuff. TCoS is looking very promising in this regard (although WAR doesn’t look too bad either) but I think it would be a great pity if half the statues in town were of Jimmy the power leveled warrior and his band of basement dwelling buddies instead of random previously unknowns who just happened to be the right (or wrong) place at the right time.

To your first question.... there is absolutely nothing they can do about spoiler sites (except sewing them, which would  take to damned much money)

On your seccond question, ... , playing this game requires skill, and you can grind as many hours if you like (Major form of XP is quests) while someone with less time but much more skill just fixes things in less time then you do..... If you buy someone to powerlevel your character , you're likely not will get the skills required to play at a decent level.

Since this game is not gear based , but actually requires skill to play.... only the most skilled players will do the truely amazing things and not the players devoting most time....

 

 

1/13/08 4:34 PM
Viewed 795, Replies 9

Its the game that promises to return a healthy challenge to MMo's

Great Lore, good combat system.

 

The only thinbg i still don't get is :    Why is there no US publisher yet...

My best bet is, the publisher have no interest yet because the big gaming sites are not reporting on this game, and the gaming sites are not reporting on this game because their is no US publisher yet.

 

 

Well, if i was a US compnay with capacity to publish and host a game like this, i'd make sure to stand in front of the line.

1/13/08 2:16 PM
Viewed 824, Replies 20

 

Originally posted by Wizardry

This game sounds real cool,but also sounds alot like FURY?

I can't believe not one person asked about netcode as playing in a first person shooter type gamemode will be HIGHLY dependant on connection/ping and VISTA wich reacts horribly in FPS 's.Example how many and location of servers?i mean a server based in europe is auto lag for any canadian.Playing behind lag i have OFTEN had spells/attacks go completely ignored by the netcode,not much fun when that starts happening.

I didn't like people asking about the consequences of death,because there should be some.Why do so many players want a game to be hand fed and easy?IS this again what WOW has done to gaming?For starters the death penalty should be on all members of the group not just the dead player. I actually liked when in EQ2 you had to retrieve your shard and everyone should sort of have to help you otherwise they lose XP also..That is IMO the minimal penalty for dying and what grouping should be about.The object of a game is to show some skill and NOT die,and stick together as a team/group.

What is the "OTHER" content besides killing?I have yet to see any reason for guilds outside of EQ2.In most games having a guild tag means nothing.In EQ2 you could do quests for your sanction to get guild points wich in turn allowed you items for your house .Example was you could get a crafting table for your house thru guild quests or certain furniture only got by guild pts.

Please tell me this game has some content as it does sound kind of cool on the whole?

First off... The subject of the chat was lore and world design...

 

 

About the network code ... that has been handled, there was a Korean team of networkcode wizzards that wrote totally new network code for the Unreal engine... They have tested with 500 players in a zone lagfree, while all players where actively fighting...

Basically consequencess of death are in teh game... when you're playing the game you build up PeP points as long as you do not die, these points make your character significantly stronger, If you die you loose all of that Bonus, and beleive me, the way they explained it, thats something you really would hate.

The other content besides Killing ?

-Mini game

-Many quests that do not require killing

- Exploring

-roleplaying

No its not a crafters game, thats true, but you can build guildhalls that require a lot of efford. Later on when 3D housing is added i guess you'll be able to spend a lot of time decorating it. I guess they have more things in place like this..... But then what lies hidden must be found, while the developers talk a lot about the mechanics behind the game, they don't talk a lot about the actuall content of the game. Because that might spoil a lot. But lore and story are very important for the gameplay.

I personally am putting my hopes high that this game will actually put the challenge back in the MMORPG genre.... And its so much different from Fury just because it actually has so much content 1000's of PvE quests and PvP content on top of that... with much more to be added after release.

 

 

1/13/08 2:04 PM
Viewed 742, Replies 20

Seems a lot of people allready agree with me...

 

Somewhere in March 2008 The Chronicles of Spelborn is bound to release (TCoS) and beleive me, that combat system requires skill to execute while choosing the right skillsetup is even harder then Guildwars.

1/13/08 6:46 AM
Viewed 1853, Replies 24

Make sure that the devs stated that it will be possible to reach level 50 solo by doing all solo quests....

That means solo without any grouping and without any PvP.... PvE only....but offcourse you must realise that you will miss out on a lot of great content that requires you to group, or to fight other players.

 

 

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