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10/31/04 7:27 AM
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Viewed 1609, Replies 69
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But seriously, glad you finally have now what you wanted. The game has always looked good to me and I didn't rate this topic in my opinions of the game when considering things that bothered me. Now hopefully you can start enjoying the game a little. Cheers! |
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10/30/04 2:52 PM
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Viewed 169, Replies 9
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10/30/04 2:50 PM
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Viewed 202, Replies 15
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I just don't see the big deal. It takes 2-3 seconds to group with someone, less than a minute to heal them and break group and move on. |
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10/30/04 2:27 AM
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Viewed 194, Replies 9
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Well, I had vacation time planned from the 20th to the 29, but I may be moving to another company so no vacation But hey, I've been in Beta since August so I'll make the best of the time I have to play |
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10/30/04 2:20 AM
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Viewed 202, Replies 15
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You'll know someone wants your help if they Yell for help, at which point you can heal away. At that point, heh, they couldn't take the mob by themselves so why should they get the exp/loot for it? The mob is too tough for them and they should get help to beat it, thus getting proper loot and exp for it. |
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10/29/04 3:51 AM
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Viewed 1609, Replies 69
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I have no idea what unpoet is talking about. I only have a Geforce 5700LE 256 and the game/beta looks nothing like the pic ture he linked to and moreso like the first pic with the dwarf and the skeltons on the bridge. Heck, it even looks a bit more crisp and clear. My suggestion to anyone reading this thread is to not get too upset or concerned about it. It isn't a blanketissue, as it seems to only be affecting some people, not all. As was pointed out a few posts up, every home likely has a different computer with different cards. Who knows what the reason was that caused the pic in unpoet's link to look that way. |
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10/28/04 5:13 AM
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Viewed 809, Replies 25
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Once again I agree with ya. I don't think PvP makes a successful game. I think PvP is what you add to a game when you don't have enough good ideas and gameplay to keep people interested. I'm hopefull that Turbine will have those ideas and gameplay. In regards to crafting, well, I saw more than enough crafting in SWG. I'm burnt out with it. Overall, IMO, PvP and crafting were never a part of my PnP D&D play (PvP never was a part in any shape or form). Crafting items was a thing you might do in downtime. PvP was never a thought as the rules are blatantly not made for it and it just flat out went against the spirit of what D&D is to us, which is heroes coming together to adventure, be it to help the people of the land or line our own pockets. If Turbine goes back on the decision to include PvP, then this game won't be D&D in my eyes, as I imagine it won't for alot of folks who have played PnP for years. If they keep with current vision it will truly make this game unique amongst all the other MMORPGS out there. Stick as close to the PnP rules as possible, no PvP, and come up with some out of game features like SOE has done with EQ2 and I'll pick this game up. Heck, if they just do the first 2 I'll pick it up! |
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10/26/04 2:13 AM
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Viewed 532, Replies 34
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In truth, I don't see why any of it matters. Those that like WoW will play it, the others of us who like EQ2 will be playing it. I don't really think there are any fence sitters as in each of their individual minds they are leaning toward one game or the other. If EQ2 has a good launch, so? If WoW has one, so? It's not like one game's company or fan base is going to win anything out of it. I'll be honest in I never did nor ever will understand why people argue about a game being better than another. Those are all just arguments for the sake of arguing. The only difference hare is EQ2 fans like me will be enjoying their world with characters they know for sure are theirs sooner. Big deal. Cheers |
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10/25/04 8:51 PM
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Viewed 891, Replies 50
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Yeah, put me in the group who doesn't understand what the heck the fuss is over. It's $15! Sheesh! I know everyone easily spends that amount or more a month on junk food or other things that they don't absolutley need. Buy 1 less CD a month. Take 2-3 less trips to McDonalds a month. Buy a t-shirt from Wal-Mart instead of Old Navy. Heck, for kids, offer to do a chore or two around the house for the $15. If your parents aren't willing to see that you are willing to work for something you really want and reward you for it, well......I don't envy you and I would offer to help a neighbor with something (mow grass, take out garbage, etc.). If you want it, you can make it happen. Also, for those who say they are kids or in school and can't afford it, how do you think the rest of us do? We have jobs. We go out and do some task/chore so that someone pays us. We may not like our jobs, but we do them anyway because we have stuff we want to buy, bills to pay and games to play. Might as well start doing it now because unless you win the lottery or a rich relative dies and leaves you in the will, you're going to have to do it sooner or later. |
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10/24/04 8:28 PM
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Viewed 678, Replies 28
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To hear people complaining about aggro for healers sounds to me like they are just going in an spamming the crap out of their strongest heals. Well, what would you expect the mob or his friends to do? Get the healer! Just as it should. I've been the sole healer in many full groups (5 other players), and as long as we have 1 person pull, 1 main tank and all else assist, rarely do I ever draw aggro and does the MT dip far into yellow health. And this is with yellow con creatures. I'm enjoying the heck out of my druid and will play one at launch. |
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10/17/04 4:12 PM
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Viewed 703, Replies 29
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Speaking on the healer part, I have to disagree. That disagreement comes with a provision, however. If you are in a group with people who have no concept of tactics, letting ONE person pull, having ONE main tank/main agro and the other who melee /assist the MT/MA, then yes, healing is a pain. I try to avoid people who don't understand this and like to run off and pull stuff when it has already been stated that someone else has that function. Now, if you are in a group who understands these basic, basic rules, you'll have no problem. Another thing I've found that eases the healing process is making use of all your spells that can be used before/during a fight. Casting Nettleshied (druid spell that does dmg to creature that hits the enhanced player) before the fight on the main tank speeds up the fight that much more. THe dmg isn't huge, but those hit points it ticks off are one the melee types don't have to worry with. Also, just because you are a Cleric or Druid that doesn't mean you should ignore your ward spells you have available. Sure, they aren't as powerfull as a Shaman's but the creatures attacking the warded still have to go through the ward. I have a lvl 15 Druid and a lvl 11 Cleric and I enjoy playing a healer. No, I'm no fanboi and there are minor things that I personally think should be tweaked, but my purpose here is to balance the negativity with some positive. Cheers! |
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10/17/04 3:51 PM
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Viewed 2555, Replies 75
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No, I think the question is do YOU have any concept of Role-Playing. The answer to your question is you don't play a CE rogue in a Neutral/Good group. In the first, if you're going to allow a CE character, that character will have tried to kill every party member at least once during the first adventure (provided you actually read the alignment description and play it word for word instead of only being CE "when it suits you" and to justify getting a piece of loot you wanted). Secondly, after the first attempt on a party member's life, a detect evil spell would undoubtedly be cast by a capable party member (hey, if you're gonna allow a CE in your party and them to attack each other, then you gotta allow Detect Evil/Good and know alignment type spells). Once the Neutral or especially the Good aligned party member found out the rogues true alignment, that rogue is gone, either by death or running away. Regardless, after one adventure, he/she isn't in the party anymore. In games not directly based on an established game system, sure, I can see why some people might advocate PvP. DDO is based on the established game system that is DnD 3.0/3.5. The classes are not made for PvP (for reasons mentioned countless times in this thread), and the spirit of the game is not such that PvP is warranted. The spirit of the game, which many people convienently tend to forget, is a cooperative party of heroes saving the day. Sure, you CAN turn it into PvP, but the rules/spells/abilities of the PnP game were not created to facilitate balanced/fair PvP. Just because you CAN do something doesn't mean that it SHOULD be done. Cheers |
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10/17/04 6:22 AM
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Viewed 454, Replies 10
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I have 1GB RAM and an nVidia 5700LE card. I don't crash and the lag, if any, doesn't last long and isn't to the point you can't move effectively (heck, I've even fought mobs successfully with lag).
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10/17/04 6:10 AM
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Viewed 471, Replies 29
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I've been in beta since August. I like it. It's not perfect, but no MMORPG to date is, especially those released. Even though it's in beta I would rather "play/test" EQII than play anyy of the current released MMORPGs. More content on top of the mounds of content they have currently is being added. So many quests there is no way anyone who has to leave home for work/school/toilet paper will ever complete them all. Did I mention they are still adding stuff? Any game is going to have its naysayers. Just a fact of life. You're also going to see more complaint posts than praise posts. People in general are quick to complain and slow to give praise where it is due. Like suggested above, try it for yourself or even wait a month until after release and see what folks are saying (though I prefer to give things a try and form my own opinions, be it by buying a game myself or going to a friends house who has the game and playing). That way you can make an educated decision based on facts instead of basing your decision on the emotional responses of others. And face it, you don't truly know the emotional/mental states of the rest of us posters! |
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10/10/04 1:06 PM
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Viewed 762, Replies 29
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That and I don't have to be subject to the "Lore Wars" that is the MEO forums. No one is an expert on Eberron except it's creator, Wizards and to an extent Turbine. That in itself is extremely refreshing. |
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10/05/04 4:32 AM
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Viewed 2555, Replies 75
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I'll have to whole-heartedly disagree with you on this. I don't see (nor have I ever done) a DM as one against the party. If your motivation as a DM is to kill the party, you won't be DMing very long. Players No, the players play, the DM unfolds the story as I see it. |
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10/05/04 4:20 AM
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Viewed 2555, Replies 75
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I'm of the crowd that doesn't see why PvP has to/should work in DDO. This game is taken from an established system in which the concept for that system does not include PvP. From reading what I have read about the reason the turbine staff are creating this game (which is that they have a regularly weekly DnD session and wanted to translate that feel into a MMOG), I hope they stick to that thought and not try to shoe-horn PvP in. The aforementioned reasons noted, DDO with Pvp would most probably turn out to be a huge pain in the rear as PvP in SWG is. Sure, some say if PvP is consenual you don't have to participate and it doesn't affect you. Well, wrong. The constant re-working of a given class do affect everyone of that class whther they engage in PvP or not. The fact that DnD classes aren't balanced for Pvp ensure that people will cry foul and demand changes to a class b/c they can't pvp as well as X other class. Now, before the pvp+ people light their torches, I'm not here to burn the Pvp idea down. If you want to PvP in DDO, I hope you have ample opportunity to do so on a server set aside for that. Just expect your class to change in ability every other month or so as years of MMORPG gaming and 14+ years of playing/DMing DnD give me a pretty good idea of the Charlie Foxtrot PvP would be with DnD, ADnD, 3.0 or 3.5 classes. |
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8/28/04 3:18 PM
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Viewed 1302, Replies 38
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Aren't they still offering a 14-day free trial? If that is true, then you don't have to spend anything to try it out. As for me, I tested it in Beta and played from launch to this past February. Now, I'm a die-hard Star Wars fan who wanted other options as far as "making a name for myself" and exploring little known area in a Star Wars setting. Well, that wasn't allowed for in this particular game. All the worthwhile content is centered on either of the two factions: Imperial and Rebel. There is a Neutral faction, however, in regards to things to do, "quests", etc., there wasn't much. Truth be told, the game is a PvP game, anything that is worth the time involves you being in a faction, and that in turn makes you pvp+ if overt and pvp"better watch your step" if covert. The game looks beautiful, mind you. I agree with both of the sentiments above. There is a game out there for everyone. The arguments about which game is "better" are always funny as those involved are wrong. I may like game X more than game Y. Is game X better? For my personal tastes it is. For the next guy it may not be. I also think SWG is a good "in-between" game. If you're looking for something to do while waiting on another MMORPG it's a good pick-up. The lack of attention to things to do that are not GCW (Galatic Civil War) based is what drove this Star Wars Fan away. I'm not so sure the use of big name liceneses (like SW, Middle Earth,) are a good idea for MMORPGs. The set storyline doesn't allow for much creativity and deviation from that line, which in turn creates a focused, narrow game, IMO. |
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