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2/13/08 12:55 AM
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Viewed 2212, Replies 64
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Currently crafting level is tied to adventure level (1-80) and not your pvp level (a separate 1-20), so you will have to fight some creatures to get levels to open crafting higher tiered items. Unless you have an existing medical condition I don't think combat will be too un-wieldly when fighting npcs. Again, it didn't look like they were doing hand-stands in the Oslo event videos that Avery and others posted. I'm sure you could always make friends in game too and they'd help you hunt as well. Miss my Doctor in SWG and crafting and selling pharmeceuticals. |
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2/13/08 12:06 AM
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Viewed 1907, Replies 47
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We have a very long while I believe before we have any more AAA companies making a MMO that is of the sandbox variant. SWG was the last, and the game company suits out there blindly attribute the, IMO, dwindling numbers and bad reputation SOE has gotten to the style of game it was, instead of the game they turned it into (NGE). So, we'll just have to wait until some company takes that bold step again, but this time sticks to it's format, and in turn will create the next big MMO. Companies want to make MMOGs instead of Massively Multiplayer Online Worlds at the moment. |
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2/13/08 12:01 AM
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Viewed 2212, Replies 64
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Originally posted by singsofdeath Very well said Sings. Very well. |
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2/12/08 11:52 PM
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Viewed 2212, Replies 64
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Originally posted by admriker4 Or...you could go to the TTH site and watch non-nda breaking videos of the fansite event Avery and other went to this past January where the video shows them sitting a gamepad-less computer and doing just fine with mouse and keyboard. Looks like to me you just don't want to make the effort to find the answers to your "concerns". They are out there. You just have to be willing to look for them. |
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2/12/08 12:13 AM
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Viewed 712, Replies 21
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Agree with Joe to an extent. Memberships like that, you are only seeing those gamers who like to hang out on message boards and such. there are many more less vocal/visible RPers (both who like and also dislike PvP) out there. They just prefer not to hang out on message boards and be called weirdos, noobs, carebears, etc, etc. |
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2/11/08 2:05 PM
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Viewed 712, Replies 21
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I always found it funny how these people (yeah, I said these people) talk about "true roleplay" and such. It's just funny how they want to dictate to others how/what roleplay is and yet if you try to apply a roleplay set that has an element they don't like, then oh my god, we can't have that. Rar Rar Rar. Thorn, if you want the dev panel videos over at TTH you'll see a (imo distrubing) response by Gaute about how FC "views" RP. From his words, it seems RP equates to different fighting rulesets, and not the typical idea of what most gamers think when they hear RP server. Most of us think a ruleset like DAoC had on it's servers, where you had to "speak" in character in certain channels and there were naming conventions, etc. Now, that's just what I got from the vids. Won't know until we actually see the RP "rules" that are applied. Additionally, the inclusion of RP PvE servers has not been totally ruled out. Athelan mentions it still a possibility in his dev blog on this site and some fan sites are still making FC aware that there is a substantial amount of gamers who play who are not PvP fanatics but still like to RP and would enjoy having a DAoC style ruleset. Honestly, as it wouldn't hurt anyone who wanted to play on a RP PvP server if they included RP PvE servers, I don't see why some pro RP PvP people rail against having RP PvE servers. They won't have to play on them, it allows more choice and thus may attract more gamers. The only reason I can see is they are just mean-spirited. |
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2/11/08 3:59 AM
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Viewed 2212, Replies 64
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Originally posted by admriker4 I realize you may not have time in your schedule to look at other AoC fansites, videos or interviews, and that you may be limited to just checking this site, but the devs have confirmed that there are snares, dots, knockdowns etc in game. The non-nda breaking info/videos are out there, you just have to spend some time looking. |
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2/10/08 11:43 PM
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Viewed 2212, Replies 64
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Originally posted by admriker4For the record, you don't have to fight people constantly in AoC. If you go to a PvP or RPPvP server, then yes, you will. If you stick to a PvE server, you only fight other people in the Border Kingdoms, in the Arenas and in drunken bar fights (if you can't make it to the door.) You can craft, but your craft tier access is tied in with your PvE level. Yes, at current it takes level 40 before you can craft, however, they are seriously looking at moving this to level 20 for retail launch. As they really don't mean for you to leave Tortage until 20 anyway, that would make sense. |
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2/10/08 11:35 PM
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Viewed 1046, Replies 39
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Originally posted by admriker4 Having been there day 1 of Ultima Online's launch and beta testing and playing SWG until the NGE, I know what you mean. The problem here, as I see it, is the concept of "end-game" and the very vocality of gamers who want that EQ/WoW style of play. Most of us who played in and like virtual worlds are, well, layed back. We don't attack forums barraging the devs with questions about end-game, which makes the devs think that is what all the gaming public wants. SWG wasn't a failure. The suits at SOE are the failure. They made the decision to radically change a game that was doing well and had a decent sub base. By taking SWG away from the skill based sandbox form and copying the level based form, they helped further perpetuate the myth that this is the style that all gamers want. Now all the suits force devs to do is put a new visual coat on "new" games, polish the raid and PvP content and ship. And we (gamers) continue to buy it, play it for 6 months and then quit playing. In my opinion the only way for this cycle to stop is for a AAA company to embrace the skill based sandbox style of old and make a real attempt at a game. No endgame content (which, since there are no levels this should be easy). The company that instills the idea of a beginning with no end, and packs that with solid content and truly allows players to "build" in the world, that game will have success. Today's games only focus on polishing the "destroy" aspects, in my opinion. |
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2/09/08 6:45 AM
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Viewed 1857, Replies 44
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Originally posted by Jazu Take some time to look around at different sites. More importantly, think about the information the OP posted. We know there are two versions (PC and 360) of this game. We know that the PC version will come first and the 360 some months later. We know that if they meet their current date, May 20, 2008, some months can equate to September. The OP did not state whether their pre-order was for the PC version or the 360 version. What can reasonably be taken from that is the OP: 1) ordered a 360 version 2) didn't pay attention and allowed the store clerk to order a 360 version at initial pre-order 3) Got a store clerk who doesn't play MMOs and/or does not keep up with the MMO genre news In the immortal words of Butthead, "Settle down, Beavis". Until we actually see/hear wolves, let's not cry out. |
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2/08/08 4:11 PM
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Viewed 619, Replies 22
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Originally posted by altairzqI wouldn't go so far as to call it crap. Like it or not, fun or not, it's for each individual gamer to decide for themselves. The one thing that can't be disputed is the fact that at least Funcom is trying to bring new ideas into MMO gaming. The other big MMO companies that have the money/resources to try to do the same at current are not. They are only further polishing the same old same. I applaud them for daring to try something different, and should it work well, they will get a well-deserved success. I also won't argue that some folks in these companies get a little excited. That Paul guy for WAR is an example. But hey, they have to. They are trying to make a sale. Strangely I can understand that Paul guy b/c I worked for GW and I know the "Loud boisterous assault on the customer" approach that is preached to retail employees. For me, the most important part is the guy is excited about his work. I mean, I'd be worried if the guy said "Yeah, we have combat...it's ok". I don't see his words as an assualt on my, or any reasonable gamer's intelligence (note, that is not a dig at you; but you've seen the ones I'm referring to, the ones screaming OMGz!!! NO!!!!Nerf!!!!!). Just an impassioned speech about his product. |
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2/08/08 3:43 PM
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Viewed 1527, Replies 18
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Originally posted by Souvec
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2/08/08 12:05 PM
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Viewed 619, Replies 22
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Originally posted by altairzq If pushing buttons isn't fun, then why do you game? Serious question. Gaming, in general, boils down to pushing/clicking buttons. I know if I didn't find it fun, well, I wouldn't do it. I know that I have found playing some games exhilirating in the past, so I see no reason this can't be. Real Action? Well, lol, I was in the Army for 8 years. I've seen real action. I know this isn't going to simulate anything I've done in life. But relative to other games in this genre, it may be more "real action" oriented. More interactive at least. Time will tell. |
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2/08/08 11:55 AM
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Viewed 5987, Replies 126
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Originally posted by elvenangel
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2/08/08 1:55 AM
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Originally posted by altairzq I think he means that in that you also: 1) Have to be in range with the current weapon you are using (Longsword and polearm have different strike ranges) 2) You can string together up to 5 combos for varying effects, with some combos needing a particular side attacked 3) You can attempt to dodge your opponents strikes by moving around or jumping back out of a strike's range Now, I mean, sure, you can just stand there in one spot and swing all day if you like, moving only to make sure your weapon is in range. You can also move around and try to strike for different sides to get different combos off, and try to string some of them together for different effects as well. Just all depends on how you want to play it I guess. The AI will also try to adjust to your strikes, so if you start spamming the same attack it "should" get diminishing returns each time. Meh, some will like it, others want. that's nothing new. Hope you find something you like b/c it doesn't look like AoC is what you want. Best of luck! |
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2/07/08 6:50 PM
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Viewed 586, Replies 13
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Thanks for that video link Avery. I have an account at Gamespot and I guess I never got around to looking at their videos for AoC. I think I'll do that now, lol. |
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2/07/08 2:33 PM
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