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All Posts by chryses - 625 found

10/06/08 2:02 PM
Viewed 694, Replies 34

I really like the idea someone just stated about having caps for each area.  e.g. so many points from scenarios  will shut it down until RvR is completed to.  Also like the last post stated instant travel to a keep under attack or going to be attacked is essential because to gather enough people is way too hard.  I figure the problem is solvable but it depends if the developers feel the same way and do something about it.

10/06/08 3:48 AM
Viewed 694, Replies 34

Some really interesting posts and it has got me thinking. 

Ok if Scenarios actually contribute to RvR then they really need to have it shown somewhere, a bar with numbers or whatever.  Regarding a few posts stating that scenarios take people away from RvR, I tend to agree because I hang around RvR zones and get depressed about seeing no one around then do the default thing which is go back into scenarios. 

Here is a thought.  Why not allow people to zone to RvR when a keep is under attack??? If you could have an alert button allowing you to zone to a RvR keep when its under attack you would have a dozen players right there.  Answering another post about how its sad no one wants to take back an undefended keep, I cant agree more!  I spent a lot of time yesterday looking at destruction owned points and even 5 of us could take them back. 

Idea of Scenarios is good. Execution needs to be improved and RvR bolstered somehow.  I am yet to see a large battle....or even a medium sized one

10/05/08 4:54 PM
Viewed 694, Replies 34

I am going to try and hold back from ranting here and be constructive.  However I think a lot of gamers who jumped into WAR feel the same way.  Like most people in the game I play scenarios a lot because PvE is dull and RvR is empty.  Now I love the idea of jumping into a scenario any where in the world and playing out a PvP game.  What annoys the hell out of me is that scenarios dont affect anything except XP so they are just one big grind. 

Imagine if the winning side of a scenario affected RvR?  Maybe more NPCs appear to guard your control point.  Maybe the siege weapons increase in range, maybe all the players in RvR get a defense or attack bonus.  Anything!!!  Even have it so that if you win 2,3,4 or more times in a row the reward becomes much greater or spawns a very bad arse hero to go stomping into the enemy. 

Without reason scenarios are just a gimmick that holds your interest for 1 week or so.  Hardly worth the development hours poured into it.

10/05/08 4:48 PM
Viewed 6041, Replies 166

Originally posted by Amafi

You know, I hate to say it..but I think the OP is right..

My brain is saying this is a great game, the culmination of the best aspects of the MMO genre combined with lush graphics and cool looking characters.

Yet why do I not want to log in?

Something is missing..as the OP says, it is the 'soul' of the game.

Maybe it's because the game is still young and the community is unsure..remaining relatively anonymous until they decide on a character that they enjoy playing..I dunno.

Either way, I just cannot seem to look forward to logging in, and when I do..I tend not to stay long.

I had high hopes for this game, maybe I will take a break and keep an eye on it to return at a later date.

 

 

Agree with the op and Amafi here.  I have played for about 1.5 weeks and not really bothered if I log on or not.  In fact I keep playing expecting something to turn up which I havent seen before but my logic is telling me this is a no go.  I am a huge Warhammer fan so I wanted this game to succeed beyond anything else.  Today I was on a lot and I visited about 10 PQ's and couldnt finish one because there was NO one around! I checked the groups in the area and the most I saw was 2 people 10 min away.  So I do what everyone else does and line up for scenarios and pick off NPCs to curb the boredom while I wait.  

Another issue stated by the OP is the community.  There is a community but we cant freaking talk to each other!!  WTH where they thinking not having a main channel for both sides?! I for one like to see the chit chat on the window and it would help soooo much if people could yell out for groups and other trying to organise a proper RvR invasion.  Instead we all run around blindly hoping to bump into a group.  The real concern for me is the lack of population for such a new game.  Its seriously a ghost town in every RvR area I have seen and even general traffic is scarce. 

Cant believe I am saying this but I really do prefer AoC over WAR and I am definitely going back to it.  No because its a great game but mainly due to the lack of anything else out there. 

10/05/08 4:36 PM
Viewed 586, Replies 27

Originally posted by Abrahmm
Originally posted by geetornsage

People are hating on War because they find it "pointless"; uhhh what online game isn't pointless? Point being (lol) that games are for fun...that's the point. You aren't gaining anything of value by un-corking 4 billion more bottles of whogivesashit than everyone else excepting that you now have more sh!t.

Are you collecting wolf pelts? Life is short. Hit the power button, spin the chair around, wipe the drool off your chin and go outside for the first time in 4 years. (Also change that rediculous shirt you keep wearing.)

 

 

Games, from a certain perspective, are pointless. But there is a difference between a pointless hobby, and a pointless game. Nobody claims that games save lives, or anything like that. But I like, when I play a game, for it to have a point. For myself to have an impact on the game world. What I do actually has an effect on something. In that aspect, WAR is pointless.

Exactly how I feel.  I see Destruction ruling the realm and I am like..so freakin what! It has no bearing on me or anything I do and the scenarios albeit great idea and fun a few times around are also pointless because they don't affect anything.  Tabula Rasa had a point even, lose a control base and it would affect your gameplay so you want to get it back.  Besides seeing absolutely no one participating in RvR on my server there is no strong pull to participate so everyone plays mindless scenarios for easy xp and grind.  So as the above post quite rightly stated, a game needs to have a point and some thing a player does affects the game in some way.

9/29/08 1:04 PM
Viewed 529, Replies 18

Originally posted by nikoliath
Originally posted by chryses

Ok dont take this as a flame and for the record I dont mind the combat in WAR...for now.

The issue I have currently is that the best tactic I have found in a scenario is to run around in circles swinging my sword and thats about it.  When I play my wizard the only option is to sit behind the tanks and shoot missiles into the enemy.  Positioning is hard because you simply don't run fast enough and if you get attacked by someone much more powerful you have about 1% chance of running away so you just might as well stand there and take it.  The whole concept in WAR is great but I feel combat is pretty much dumbed right down so that any fool can play it.  The morale boost is a nice touch but hardly ground breaking.  My biggest concern is seeing longevity in this combat system the way it is.  I have seen zero tactics besides using superior numbers to swarm and from what I can tell there is no damage splash if you swing near other players like you see in AoC.  Darkfall requires accurate shooting and actual aiming so WAR seems a little too simplified for me right now.  Anyone else feel the same way?

 

 

Exactly how many MMORPGS have you played? I ask because your post is, well just a bit dumb. Real time FPS style aiming does not work well in mass fights in an RPG setting, IMO.

I'm tired of seeing stuff about tactics not winning the day, it's and RPG game not an SAS simulation. It's about using your given spells and abilities against another set of abilities, and in a way that works in order to win. Numbers will always be a big advantage.

I'm so glad I am not an MMO developer these days, you people demand so much from an already well defined and refined genre. You guys seem to have no understanding of the term genre.

 

/rant off

 

To answer your first question, I have played too many MMO's and across all genres.  The issue I have with WAR right now is that combat is too much swing swing swing.  I know I will get flamed for this but I prefer Tabula Rasa over this because it was a lot more fluid and the skills were different and fun.  EVE is so complicated that you cant just rush in shooting otherwise you will be owned.  Jumpgate is a simulation so aiming is essential, AoC has button pushing but the feat tree creates some interesting combos and you actually need to do something in it, Neocron had some nice action and once again pretty fluid.  Vanguard was ok with the skills but I had an issue with everyone having the same skills at the same level.

I do LIKE the morale boost, the career paths etc etc.  I am just saying that from playing a fair bit this week I have noticed that the best tactic right now is running around swinging madly.  Maybe at higher levels the skills will kick in but right now I am already running back to AoC for some decent combat.  Just an observation and not knockin anyone who likes the darn game either.

9/28/08 4:20 PM
Viewed 737, Replies 31

Originally posted by Betelguez
Originally posted by chryses

I am hoping Darkfall is the game that I thought Warhammer would be.  WAR is OK but the whole RvR feels boxed up and with no real loss if you lose there doesnt seem to be any point.  Darkfall from what I read and see on the video looks like a proper RvR game with large areas to defend and attack.  I want to feel pain if you lose a territory and see the enemy circling around so when you fight back and win it means something. 

The minute the game is launched AoC and WAR will be so gone on my HDD

darkfall isn't a RvR game and it's nothing like WAR lol

 

I realise its not WAR but the point I am making is that I expected a lot more from WAR.  Darkfall is open PvP with large scale warfare and sandbox as I am sure you know.  I can see how my post may have been slightly confusing.

9/28/08 4:15 PM
Viewed 529, Replies 18

Ok dont take this as a flame and for the record I dont mind the combat in WAR...for now.

The issue I have currently is that the best tactic I have found in a scenario is to run around in circles swinging my sword and thats about it.  When I play my wizard the only option is to sit behind the tanks and shoot missiles into the enemy.  Positioning is hard because you simply don't run fast enough and if you get attacked by someone much more powerful you have about 1% chance of running away so you just might as well stand there and take it.  The whole concept in WAR is great but I feel combat is pretty much dumbed right down so that any fool can play it.  The morale boost is a nice touch but hardly ground breaking.  My biggest concern is seeing longevity in this combat system the way it is.  I have seen zero tactics besides using superior numbers to swarm and from what I can tell there is no damage splash if you swing near other players like you see in AoC.  Darkfall requires accurate shooting and actual aiming so WAR seems a little too simplified for me right now.  Anyone else feel the same way?

 

 

9/28/08 3:53 PM
Viewed 737, Replies 31

I am hoping Darkfall is the game that I thought Warhammer would be.  WAR is OK but the whole RvR feels boxed up and with no real loss if you lose there doesnt seem to be any point.  Darkfall from what I read and see on the video looks like a proper RvR game with large areas to defend and attack.  I want to feel pain if you lose a territory and see the enemy circling around so when you fight back and win it means something. 

The minute the game is launched AoC and WAR will be so gone on my HDD

9/28/08 3:44 PM
Viewed 1506, Replies 60

Originally posted by taus01

1. There is no way to organize a warband and do a tactical approach with chat channels. Get into a guild and use vent, voice is the only way to do it.

2. Our guild takes and defends at least 2-3 Keeps per day. We coordinate with other guilds on the server and use tactics like one guild goes inside and pours down oil and uses ballistas while the other guild bum rushes them outside at the door. We use flanking tactics, we do block their backdoor to the castle so they can not get into it to defend, etc.

If you do not coordinate with other guilds or communicate through vent with your group it is your fault. We do have a lot of fun every day doing sieges and objectives. All of the OPs points are rubbish, it comes down to the players to organize and use tactics, the game does not do it for you.

 

The OP has some very good points actually.  You have stated the issue already in your post.  Get into a guild and use vent?  Well that would sort the problem but last time I checked a game shouldnt require this to have fun.  Why isn't there a global chat for order or horde players to group up?  Basically I have the same issue as the OP and I have found myself running to a RvR zone to see 50 horde players camping there.  So yes I have to hit PQs, grind PvE and scenarios.  I already know that I need to join a big guild with vent or TS to really get into the game but I do resent that.  And yes the population needs major boosting and with Regional servers only its not really 24/7 WAR but more like 9-5

9/28/08 3:31 PM
Viewed 5517, Replies 192

Originally posted by greydor

no i will not resub i bought the whole world pvp thing. only now i realize pvp in war is not much different then wow in that there is no world pvp just scenarios (bg's anyone)and boxed pvp in the rvr zones outside that the world is statisc and has no world capture points that i've seen. i keep getting told the game begins at endgame why make a game i have to grind 40 levels just to get to the start or the game

 

This is a good post.  I am enjoying the game so far but I am not sure its due to something being fresh and new or its possible the game is good?  The biggest issue I have right now is what greydor has written in this post.  I bought the game because I had an image of world wide battles and red zones all over the place.  Towns overrun and cannons going off all over the place etc.  However its far from it.  The scenarios are fun but I dont see any end point to them. RvR is in a box and its too easy to run away.  Plus the NPC cannons that you can take control of (wicked idea btw) can only just I mean just go over the RvR line meaning that you can only really use if the enemy is stupid enough to sit on the boundary.  Then if a side wins over the realm it doesn't affect me in the slightest except for some minor merchant buffs etc. 

Will I sub past a month?  Probably but within a week of playing WAR I have already played AoC a fair bit as well so that isnt the best sign right now. 

WAR has an amazing concept and great ideas but need to execute better.

 

 

 

9/27/08 2:54 PM
Viewed 719, Replies 36

Originally posted by gestalt11
Originally posted by grimal
Originally posted by gestalt11

There are many subzones, so essentially there is only local chat.  You can ride along the road of avelorn from warcamp to ellyrion zone and changes subzone channel 4-5 times.

 

You can join channels that are server wide.  But there is no default zone wide chat.

 

Is there a way to bring up a list of populated server-wide channels?

 

Actually I am not sure I will have to look into it.

 

I can tell you that /channeljoin order will put you on a server wide channel for that faction and it will tell you when people who join it login and log off.

I believe there is a /channels command as well.

 

I did not realize this was possible until someone posted it on warhammer alliance forums.  So its not exactly well known or obvious.

 

Well there is the answer right there for organising battles.  Thanks for this I had no idea so maybe they just need to make this a default or an easy option.  Maybe shouting it out will help people get steered towards it.  Its frustrating when Order has the numbers but is outnumbered because they are not joined up due to comms.  Thanks again.

9/27/08 2:50 PM
Viewed 515, Replies 3

Yes and no.  NetDevil are saying that its a brand new game from the outset but there is a huge amount of lore and resource they can dive into.  So seeing the original jumpgate may give insight into the company and what they may be aspiring to but its certainly not Jumpgate Evolution.  The original was great and I played for a good while but then EVE dominated my life.  However this game is now on my no1 list with Darkfall.

9/27/08 2:47 PM
Viewed 429, Replies 37

So funny how people comment before watching the video.  Watch the damn video before you make a comment at least. 

9/27/08 2:43 PM
Viewed 565, Replies 29

Sorry to hear your server is a little lob sided.  The server I play is slightly order bias.  8 out of 10 scenarios order wins but the RvR areas are normally swarming with destruction.  Either way its pretty balanced right now. 

9/27/08 2:39 PM
Viewed 719, Replies 36

Funny enough I had this conversation in game 5 minutes ago.  I find the community to be quite good but only when you get into a party or scenario.  There is no world chat that I am aware of.  You can 'shout' and thats about it.  Problem with it being 'shout' is that in other games most people consider this to be the local area.  The guy I spoke to was looking to boost his warband but had no way of announcing it.  So people either have to search out a group and most are still learning how this is done or you get players messaging you asking if you wish to join a warband. 

Its essential they get a world chat in place or even regional.  People are trying to get co-ordinated to fight RvR and there is no real easy way of communicating this.  So no the community is not bad just limited in chat.

9/27/08 1:17 AM
Viewed 1990, Replies 72

Going to sit on the fence for this one because I like both games.

AoC has a much better combat system with so many ways of playing the same character and really knowing your combos.  Besides the gore and much better graphics it wins hands down. 

WAR has a simplified system so that anyone and everyone can jump in and start swinging their swords around.  I know it becomes more interesting with morale boosts etc.  However I think they went this route to attract casual gamers and maybe to reduce the lag on large scale battles.  Big advantage with WAR is that I can log in and within 2 minutes be in a scenario fighting away.  If AoC brought in a similar system and brought in a quick pvp scenario then it would seriously rock.

9/25/08 3:49 PM
Viewed 1661, Replies 85

Darkfall for me looks to be the most promising MMO out there in years.  If they pull it off or not it doesnt matter because this is the future of MMO's and it comes down who does it best first. 

The 2 key issues I have with an MMO like this is combat has to be interesting.  Its one thing having 300 people fighting each other but if it means running around swinging madly and firing fireballs everywhere without thinking then it wont work. 

More importantly there must be a reason to PvP.  If its just hack and slash for no reason then I get bored in 10 minutes.  If it means building a massive city and defending it then that is a worthwhile cause.  It would be interesting if the game was won or lost on who builds the largest monument or city first.  However the aim of the enemy is to obviously destroy your work.  That would be fun

9/25/08 3:36 PM
Viewed 3265, Replies 91

Originally posted by leftguard

I've rolled a couple of new characters to run with since the pvp patch, and I find lots of new players are starting up now for the first time.

Reading the posts here you get the impression that there are a finite number of players who charge around from one new game issue to the next, and who never return to a game if there were problems at or shortly after launch, and while there is always going to be a surge of people trying out a new release when it becomes available, the player numbers are always going to settle out.

I think Conan offers something the other big name games dont with its graphic style (as illustrated by the armour pics) and theme content, and this is what the new players seem to be saying.

My feeling is that AoC is going to be around for a long time to come.

 

This is a sensible post that I have to agree with totally.  Like a lot of people I am playing WAR right now and enjoying something new again.  However I am already finding myself missing elements in AoC especially the lush graphics and more mature content.  WAR is refreshing and has some great ideas but I am not sure if the PvP will become slightly boring after a while.  I am hoping that AoC continues to address and improve large scale PvP because the ultimate dream would be to see a game with the graphics of AoC with huge PvP.   Either way I think its like most games and there is a spike at the start with negativity then a slight rise over time as it improves.  6 months for me is the crunch month to see what they have done.

9/25/08 2:12 PM
Viewed 962, Replies 23

First thing...to the troll...you are an idiot

2nd.  my spec for reference.

8800GT 512 XFX OC, DDR3 x 4gig, quad core intel 9450, maximus extreme mobo

I wouldnt be surprised if they released the game with a lot of options locked out so they can have a stable release then gradually test out the shades and textures.  I find it interesting that the trees etc are actually quite good graphics and the area immediately around you is really dumbed down.  It wouldnt take much to add grass or more textures later on.  

Glad the thread has helped some people though.  Overall the game is fun so no complaints here 

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