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All Posts by saint4God - 416 found

10/07/08 7:58 AM
Viewed 2687, Replies 57

Sailor Venus for the win!  She's a tough chica who always remains cool under pressure...unlike *coughgag* Serena.  Since we're on the topic of Anime:

10/06/08 3:57 PM
Viewed 3361, Replies 36

Originally posted by yellow_leena

HKO is different from WoW. I guess there won't be "killing".


 

So...will it be the "WoW hug you and squeeze you until choked to death" MMO?

Instead of ganking there will be "ninja glomps":

10/06/08 12:40 PM
Viewed 867, Replies 44

Originally posted by Lonesamurai1

Not a star trek fan huh?


 

This brings up an interesting point.  Things shown in Star Trek 50 years ago are modern day realities.  Three that I can name off the top of my head that were "impossible!" by the standards of that day are:

1.)  Ion Propulsion drive - Also called 'impulse drive' on the show, this was used on our most recent deep space exploration probe named Deep Space 1. www.grc.nasa.gov/WWW/ion/ 

2.)  Planetside Communicators - With a touch of a button on a small handheld unit, people on the ground could communicate with a ship in space.  Not only do we have that today, but the signal goes from earth to space then back to earth again in real time and with video!  www.highspeedsat.com/satellite-phone-how.htm

3.) Medical Tri-Corder.  This is a non-invasive scanning device that can detect what's wrong with a person from infections to cellular degradation.  These CT Scanners won't fit in your pocket, but the image you can get is amazing.  www.mgh.org/press/dualCT_scanner.html

I work for a company that makes these CT scanners and all I can say is "Wow!"

Pay close attention to science-fiction.  It's the first step to science reality.

10/06/08 11:27 AM
Viewed 867, Replies 44

Originally posted by Orphes

I googled that one "gravity plating" but didn't come up with anything good. Looked at a wiki article but gravity plating was not mentioned.


 

Again, the fiction side of Science-Fiction. 

"fic·tion
Pronunciation: \?fik-sh?n\
Function: noun
1 a: something invented by the imagination or feigned ; specifically : an invented story b: fictitious literature (as novels or short stories) c: a work of fiction ; especially : novel
2 a: an assumption of a possibility as a fact irrespective of the question of its truth <a legal fiction> b: a useful illusion or pretense
3: the action of feigning or of creating with the imagination."
 

www.merriam-webster.com/dictionary/fiction

Gravity Plating would be essentially based on a form of artificial gravity.  But, if we insisit on realistic theory (theory here, theory), there is plenty:

"Gravity deprivation (weightlessness) leads to a multitude of problems for people during spaceflight. For reasons of health, comfort, and practicality, scientists have often proposed to provide artificial gravity by spinning the spacecraft. The spin-induced centripetal acceleration would act as an imperfect surrogate for natural gravity.

Thus far, design studies for artificial-gravity spacecraft have emphasized the artifact rather than the environment. A great deal of engineering has gone into station dynamics, orbital mechanics, propulsion, power generation, structural capacity, and other aspects of satellite design. Very little has been written about the appropriate environmental design to support intelligent life under such a novel condition. The effort has gone into transplanting elements originally designed for earth-normal or microgravity environments, rather than developing a new paradigm.

This dissertation aims to advance the science of environmental design for artificial gravity...."

Professor Colin Clipson, Chairman
Professor Harold Borkin
Professor Harm Buning
Professor Joe Eisley

www.artificial-gravity.com/Dissertation/FrontMatter.htm

Plenty of other published papers and discussion from other smart folks here:

www.artificial-gravity.com/

10/06/08 7:48 AM
Viewed 1635, Replies 58
Originally posted by Feyshtey

By this logic you should donate any money you currently pay to MMO developers to charity. There is no way to argue that you -need- to play computer games. So that ~$15 is not something that you 'need'.

Then again, you earned the ~$15 right? What you do with it is no one's business unless you're breaking the law in it's use. If you feel compelled to give it to a charity, great! 


 

I cannot agree more, and thank you very much for bringing up the topic.  I'd like to invite everyone from the community to put in a subscription to those who DO really NEED it:

www.compassion.com/default.htm

I cannot think of a more rewarding contribution that can have such a huge impact on an individual's life.  I've been sponsoring a child for the last three years and it's awesome to hear from her how much that money helps in food, clean water, hygiene, and education.  It is a blessed work.  Please take a moment to check it out.  They have very sound financials and have earned these quality charity ratings:

You can make a huge difference in a desperate child's life.

 

10/04/08 1:19 PM
Viewed 6223, Replies 71

I paid money to see Clone Wars in the theatre...so why not Warcraft?  IF they have any chance of being more than a 'one off' movie, they're going to need things like lore, plot, and dynamics.  There have been many MMORPG's that have died because all they were was a bloodbath (aka grind).  Yes, action is needed, but not as the solo element of the movie.

10/03/08 12:58 PM
Viewed 1635, Replies 58

Like it or not, the EULA is an agreement between the company who made the game and those who play.  Laws are put into place to ensure there are no violations of the agreement between parties.  Although I'm grateful to Blizzard for bringing up the case, I'm more grateful for the court enforcing the law.

"IF YOU DO NOT AGREE WITH ALL OF THE TERMS OF THIS AGREEMENT, YOU MUST CLICK "REJECT."

The Game includes two components: (a) the software program along with any accompanying materials or documentation (collectively, the "Program"), and (b) Blizzard’s proprietary World of Warcraft online service (the "Service").

"Ownership.
All rights and title in and to the Program and the Service (including without limitation any user accounts, titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, "applets" incorporated into the Program, transcripts of the chat rooms, character profile information, recordings of games played on the Program, and the Program client and server software) are owned by Blizzard or its licensors. The Program and the Service are protected by United States and international laws. The Program and the Service may contain certain licensed materials, and Blizzard's licensors may enforce their rights in the event of any violation of this Agreement."

"You agree that you will not (i) modify or cause to be modified any files that are a part of the Program or the Service; (ii) create or use cheats, bots, "mods", and/or hacks, or any other third-party software designed to modify the World of Warcraft experience; "

I HEREBY ACKNOWLEDGE THAT I HAVE READ AND UNDERSTAND THE FOREGOING TERMS OF USE AGREEMENT AND AGREE THAT MY USE OF THE PROGRAM AND/OR THE SERVICE IS AN ACKNOWLEDGMENT OF MY AGREEMENT TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS TERMS OF USE AGREEMENT.

Copyright 2006 Blizzard Entertainment, Inc. All rights reserved." http://www.worldofwarcraft.com/legal/termsofuse.html 
 

I honestly don't know what's unclear about the above quotes.

10/03/08 7:40 AM
Viewed 864, Replies 31

Originally posted by SgtFrog

well the game closed down not becuse of lack of subs or lack of money but because Codemasters had an disagreement issue with the orginal creators of the game. so they will probably make an agreement with another publisher


 

Thanks for the info, seems like there's a lot of politics in the background behind it.  Surely I'd be interested in knowing more, but would be more than content if it were picked up by someone else and carried on.

10/03/08 7:38 AM
Viewed 3361, Replies 36

Originally posted by bbegirl

I'm all for having HKO succeed, but HKO and Warhammer are very different games aren't they? I mean Warhammer as far as I read is like total PvP and RvR


 

Perhaps, but Warhammer was supposed to be the "WoW-killer" for the past year or so.  Having not succeeded in that mission despite the the number of rave hype reviews, I say HKO has the next best chance...which isn't saying much at all.  Nevertheless, it'll be interesting to tap into HKO and fiddle with the game to see how it is different.

10/02/08 2:38 PM
Viewed 864, Replies 31

Originally posted by SgtFrog

guys. dont worry im pretty sure another company will take it up.

How do you know?  Why would they?  I hope you're right.

10/01/08 1:56 PM
Viewed 864, Replies 31

This sucks, candidly.  I liked the game because it was a free to play adventure game with a great macro system.  There are many, many other games both free to play and subscription that are not as good as RF Online.  It wasn't one I played daily, but if my main adventure game was down for any reason, that's where I was at.  It was also great to have my f2p gaming friend over to group and level when he came to visit now and then.  As a free to play, I can understand why it's going away, but doesn't mean I'll miss it less.  So...until I move to Korea or Korea buys the United States, it's...

 

10/01/08 1:48 PM
Viewed 102, Replies 7

Originally posted by tvalentine

lol "we" as in who? I dont bother following games in development, i check in from time to time but thats about it.


 

The mmorpg.com community.  We're the "media lapdogs" when it comes to the games.  Sure, there's a lot of people who come here to discuss their favorite games on the forums, but there's a large portion of the community who come here for news on games in-development, reviews, and new releases (if I read the daily poll mmorpg.com posted correctly).  There's no 'reward' here for older games no matter how good they may be.  In fact, the older the game, the harder it is to stay on the top of the charts.  The newest release is typically "top rated".  Then when a few weeks go by, down it goes.  As a site or reviewer, why even give any review until the game is played for four or more months?  It perpetuates the problem gamers have.

The incentive for companies to make games seems to be for that quick-hit of cash, then after that there doesn't seem to be any consideration what occurs.  Perhaps this kind of irresponsibility will develop a skepticism in gaming fans to the point where nothing will be bought on release day, everything will have to have a free trial and only after a first free month will any revenue be seen. 

10/01/08 1:34 PM
Viewed 102, Replies 7

I don't think we're exempt from blame in this event.  Not only do gaming sites review the games, but we do in beta's as well.  For some reason we're full of hope and praise for games that take a short nose-dive after release.  We ramp up the hype-meter here on mmorpg.com...for what?  Is it because we're hoping we're 'not alone' on release day?

10/01/08 10:20 AM
Viewed 102, Replies 7

Rarely will I quote myself, but wanted to move a point to General Discussion rather than a game specific one and expand on it:

A general issue I have with most MMORPG's are a concept I've now coined as SOHA, which is to say Sales On Hype Alone. After my bijillionth ********* expansion and purchase of **** **** ********, I'd realized that SOHA is a not a good thing. I'm not saying they're bad games (though certainly implied it), merely that I should not have trusted pre-release reviews, friends, boards, news, ads, etc. saying "this is a great game!".

My questions include:

What experiences have you had with SOHA?

What games in development do you suspect are based on SOHA? Why?

What can be done as individuals or a community to curb "being duped"?

 

10/01/08 9:34 AM
Viewed 867, Replies 44

Originally posted by geetornsage

It's like playing space war in a jar a Mrs. butterworth's clear baking syrup.  


 

Maybe trying Aunt Jemima?  Although Mrs. Butterworth's rightfully touts the rich buttery flavor, because we have so much butter in our diets it may be "butter overkill".  Aunt Jemima may offer a more diverse alternative.  Aunt Jemima brings a better balance by the inclusion of a more maple flavour.  It isn't thin and blasted with sugary flavour like Karo or pungent like King syrup.  Aunt Jemima also offers a choice between Original or Butter Flavor. 

The choice is ours to make.  We can continue with Mrs. Butterworths even though it doesn't suit our tastes, or we can take a progressive step forward by making the switch to Aunt Jemima.  It's better to go to your aunt than a Mrs. for breakfast anyway.   I've made my decision so I can confidently say with a smile, "those are some mighty fine pancakes!"

9/30/08 5:53 PM
Viewed 3361, Replies 36

Given Warhammer's recent "success", I'd say Hello Kitty has as good a chance as any.

9/30/08 3:39 PM
Viewed 3733, Replies 125

A general issue I have with most MMORPG's are a concept I've now coined as SOHA, which is to say Sales On Hype AloneAfter my bijillionth Everquest expansion and purchase of Star Wars Galaxies, I'd realized that SOHA is a not a good thing.  I'm not saying they're bad games (though certainly implied it), merely that I should not have trusted pre-release reviews, friends, boards, news, ads, etc. saying "this is a great game!".   Lesson learned and moved on.  I've come to appreciate trials, though they're the candy of goldsellers.  There are a few incidents where I did not need the full timeframe of the trials and went right to purchase.  MMORPG.com seems to have contributed to SOHA on WAR, the idea of a migration seemed inevitable.  It seems that idea did not come to fruition in any amount in the big picture.  I have to wonder if this site encourages the ramping up of gamers only to be let down.  With no expectations, we'd probably enjoy these games a lot more.  At this point, I'm hoping there's a game out there that has lasting draw for powergamers so that the World of Warcraft community is left to more roleplay and less leet-speaking individuals.  It would be a win-win for the both of us.  What's the next SOHA?  According to this site, Darkfall. 

9/30/08 12:29 PM
Viewed 867, Replies 44

Ruh roh, somebody missed the Fi in Sci-Fi .   I'm surpised no one jumped up yelling, "THERE'S NO SOUND IN SPACE!"  Anywho, EVE is a very beautiful and fun game.  It's hard to get a physicist to design a game, they make plenty of real money designing real things...and I would want them too.  My computer at home is useless to me if the bridge I'm driving across to get there collapses.  For those who enjoy physics more than a good game, feel free to test your inertia calculations with this game: www.math.com/students/calculators/source/scientific.htm

 

9/30/08 12:12 PM
Viewed 3733, Replies 125

Originally posted by Azrile

You want to see the really important stat?

WOW Vanilla (battlechest) outsold Warhammer in NA/EU last week.  That means more new people are joining WOW then are joining Warhammer.


 

What makes battlechest WoW Vanilla?  (not heard the term before for WoW)

Do you think Warhammer somehow promoted more WoW subscribers?  If so, how?

9/30/08 11:37 AM
Viewed 3733, Replies 125

Originally posted by phantax

It's hard to imagine any new MMO making much of a dent in WoW's 10 million+ player base in its first weekend.   Most MMO's would be lucky to break the 200k mark at their highpoint... I don't think WAR is going to be an exception to that.


 

I then have to wonder what the deal is, after all:


#1 Overall Game Rating 8.88 
2,446,515 Unique Hits #1
 

versus,

#19 Overall Game Rating 7.45
World of Warcraft 878,105 Hits #4

Does this look strange to anyone else?  Looking only at these demographics, Warhammer should have had some kind of pull.  Is the mmorpg.com community not representative of MMORPG players?

 

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