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8/20/08 8:29 PM
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Viewed 1046, Replies 56
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A mix of Order and Destro, but I'm hoping to play mainly on Order. Depending on how they play it will either be White Lion or Witch Hunter. For Destro it'll be the DoK and possibly the Chosen. (Also, almost forgot to mention I gotta play the SW on Order... they look pretty kickass!) EDIT: And of course EVERYONE wants to play warrior priest now just because they're OP atm. Last time I checked they were one of the least favored classes and now all of a sudden once people start learning about how powerful classes are it becomes one of the top. |
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8/20/08 8:21 PM
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Viewed 766, Replies 30
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Originally posted by HiGHPLaiNS
...I don't get how that's relevant It's like screaming THIS, IS, SPARTAAAAAAAA It was fun while it lasted... now it's just dead. Why so serious is still good, though. |
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8/20/08 5:37 PM
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Viewed 766, Replies 30
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Originally posted by baphamet
The only reason I doubt this is the fact that a good majority of the WAR players are going to be "Hardcore" (I always found the term hardcore funny to describe someone who plays video games) as it's based solely around pvp. The majority of "hardcore" players play the evil side (in your analogy, Horde, and in WAR, destruction). I can see side imbalance being a major problem with this game for a while as it's so greatly focused on RvR. |
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8/20/08 5:29 PM
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Viewed 3325, Replies 90
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Originally posted by Malickiebloo QFE,I thought even warhammer might be different, however last night I found out those who tested endgame "elders" Are still under NDA and It will never be removed.Anyone passing around info that Mythic is handling stuff different is full of it.
All games are like this. I'll use your example of Fable 2 for one: In Fable 1 we were promised an actual interchangeable storyline. You could plant a tree and watch it grow. You could kill an entire village and watch it become a ghost town or let it grow and prosper. What we got in Fable 1 was either be a really really evil baby eater or a really really good guy who couldn't let his sister live AND have the sword of aeons (A sword of evil and death for non fable players) just because it wouldn't be "right". We also followed the same 8 hour storyline with 3 different twists that didn't change it at all other than, if you're either a really really good or evil guy. I might also want to mention that when you pillaged a village and returned in a week's time everything was back to hunky dory and you're still the hero of the world. Whut. And whut. But in Fable 2 we'll be able to plant a tree and watch it grow! Play a completely interchangeable storyline! Become anything we want (now good, bad, or in-between!) and either let that camp you see in the corner live and watch it become a city in a month or kill the two happy couples and come back in a month and find their corpses being picked apart by birds. Wait, wasn't that promised in Fable 1? See what I'm getting at? The entire gaming industry is fucked up. I could make the same thing out of every one of those games you mentioned except for red alert 3 (because I've never even heard of that game). |
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8/20/08 3:46 PM
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Viewed 1483, Replies 49
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Originally posted by Belsameth
Actually... It is Squig Battle Armour :)
Heh. I guess it is, that's pretty funny. And cool, I didn't expect classes to be that unique. I was expecting the standard WoW hunter for squig herders. |
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8/20/08 2:55 PM
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Viewed 766, Replies 30
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Originally posted by schloob
I wasn't talking about one being better then the other, but outnumbering the other. That doesn't necessarily mean that they have better classes or something. And I thought RvR was just that you entered an area and went to control a place / do an objective with no set amount of players on each side? That's what I've been seeing and hearing from a lot of people. |
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8/20/08 2:50 PM
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Viewed 3475, Replies 180
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Originally posted by ronan32
why do you want to worry in a game, you're supposed to be having fun not becoming paranoid around ever corner. You cant please everyone so just move on to some other game, its not worth crying about.
For a lot of us the fun is about having to be paranoid around every corner. Not to mention with less zergs you don't have to be paranoid around every corner because it happens less often. And yeah, for a pvp game, zergs kind of ruin the point of any actual mindful pvp. |
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8/20/08 2:46 PM
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Viewed 3475, Replies 180
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Originally posted by sigamon
i want a game where if i die forrest griffon punches me in the face repeatedly until i die
QFT. Both of these could work. |
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8/20/08 2:39 PM
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Viewed 5127, Replies 140
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Originally posted by baso80
Do you want me to use the car analogy as a response? Cuz that's what I was gunna do. Because it works. And many people (like myself) are sick of games that are half-finished just because it's "just been released". That used to mean the opposite and that used to mean a game should be finished. But apparently for MMOs, not anymore. |
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8/20/08 2:30 PM
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Viewed 766, Replies 30
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At first when it became most obvious that most players preferred destruction over Order, I thought that couldn't be anything but bad news for this game. From a game's mechanic standpoint, this couldn't make sense. That would mean destruction would constantly have an edge over Order when the playerbase is substantially larger on one side. Then I started looking at this from a lore standpoint and one that would make sense on paper. Destruction should, from a psychological standpoint, be a much bigger force than Order, as it is easier to destroy than rebuild or maintain. Was it Mythic's intention to begin with that Destruction would have a much larger playerbase? |
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8/20/08 2:21 PM
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Viewed 1483, Replies 49
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That looked quite good. I thought the part with the sorceress and the SW was hilarious though... when she blew the SW a kiss I lol'd. I thought it was going to get into some serious action. EDIT: I was upset that I didn't get to see any Witch Hunters in action, that would have probably been kickass guessing how good they made the SW look. I loved the squig herder... made him look like a fun class to play in the game even though I don't think that would be an in-game ability lol. |
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8/20/08 2:05 PM
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Viewed 3325, Replies 90
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"Hey umm... guys? Where is all of the stuff that was promised?" "What are you talking about?" "You know, working sieges with hundreds upon hundreds of people, DX10, balanced classes, an end game, items that worked, glitch free--" "Woah woah woah, we never promised any of that!" "Yeah you kinda di---" "No no no, just look at the water! It's AMAZING how much detail we put into it! And we have 17,000 different versions of grass!" "Wait, what about all the---" "And our combat! You can dodge, duck, evade, all that cool stuff!" "But the combat doesn't even wor--" "We have had over a billion people buy our boxes!! IT'S AMAZING!!" And so on. Three months later... "Hey dude, what's up? We haven't seen you for like 2 and a half months!" "Well, that's because I quit." "What, why would you ever want to quit AoC?" "Well, first of all you flat out lied about the game for cheap box sales, and secondly you don't even listen to your custo--" "No worries, dude! We're making an expansion that will be sure to BLOW YOUR HEAD UP! That's right, BLOW IT ALL OFF! GORE!!! BOOBS! ALL CAPS!! AMAZZING!!" "There is little gore and boobs in this game..." "We're adding it in NOW!! And this time, we'll also bring in DX10!!! SIEGES!!! MAJOR GAME FIXES!!! END-GAME CONTENT!!! AAAAMMMMAAAZZZIINNNNGGG!!!" "WHAT!?!? You promised this stuff at release and you guys are trying to sell it off in an expan--" "JUST 50 BUCKS AND IT'S ALL YOURS!! GORE AND BOOBIES!!! ALL CAPS! BECOME THE KING!!! AMAZING!!!" "..." |
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8/20/08 1:47 PM
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Viewed 3475, Replies 180
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It is a shame, I have to agree. Kind of ruins the point of tactics when you have no worries when you die anyhow. Why would anyone want to play a healer or a tank in PvP, then? Let's all roll melee DPS classes since we really don't die anyhow but just get teleported 10 yds away when we are attacked at a certain point. |
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8/20/08 1:41 PM
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Viewed 1881, Replies 73
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Originally posted by Eetherean
but wow pvp players are NOT the game's target audience. gotta stop thinking like that.
Yes. Yes, they are. Every MMO's target audience is WoW's target audience, whether they show it or not. They would not be in the business if they were not trying to achieve in recieving WoW's target audience. This is why we see such little innovation in the genre of MMOs, which is sad but true. If any MMO out there is trying to be the most evident on trying to get WoW's target audience it's this game. |
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8/20/08 1:33 PM
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Viewed 2749, Replies 73
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Originally posted by killion81 The difference is this actually is right this time. This game is fun and will most likely put a significant dent in the WoW playerbase within a year.
Sure it is... we'll see at release and let's hope for the best. The thing is you can't do anything right now other then "hope" it will be a good game, as it hasn't been released yet. No, it is not right this time. It may as well be, but we don't know yet, so it's an indefinite answer. |
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8/20/08 12:27 PM
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Viewed 2749, Replies 73
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Originally posted by Netzoko
I could have sworn this was the exact same post posted on AoC's forums a month before it's release. The only changes would be that you'd refer to Funcom, not Mythic. See what I'm getting at? This MMORPG is anything but experimental. I think fans and haters would agree. |
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8/20/08 12:19 PM
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Viewed 1881, Replies 73
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Originally posted by Hoplites
All I will say is that the combat will not appeal to everyone. It is a love it or hate it type of a deal to be honest and the only way you can know either way is if you try it.
That's what I'm hoping. |
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8/20/08 12:07 PM
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Viewed 1881, Replies 73
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Slow and chunky...? That's basically what I'm getting from people who are actually telling the truth and those that are in love with this game that are saying, "It's not like WoW where it's super fast but it still RAWKS!!" Which, in otherwords, is just rewording as it's slow and chunky. As you can see I'm preparing for the worst with this game. I hope it turns out well but I'm not expecting much... I've been burned by overhyped releases many times. Like AoC fans said, "It won't turn out like VG" I'm seeing people now saying "It won't turn out like AoC". See my point? |
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8/20/08 12:49 AM
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Viewed 144, Replies 4
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... ...... What? I just saw this on a commercial. Wow... umm... really? Does this game actually have a playerbase...? Seriously... and you actually are paying a monthly fee for this? I'm just looking at this and thinking, "Why the hell would I pay 15 bucks a month for this?". Are people actually enjoying this game? I'm still shocked they actually attempted an online game for this. I mean, they were good movies, but... seriously, what the hell? |
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8/19/08 7:18 PM
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Viewed 1840, Replies 55
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Originally posted by xRand0mx
Ah this has been brought up twice. The reason I compared it to WoW is because it has been clearly influenced by WoW. Everything about the game reminds me of WoW: different specs, classes, even some of the zones. I'm not going to sit here and compare to Eve or to EQ or something like that. And it bares little resemblance to DaoC so what am I going to use as a reference? I chose WoW because of that, I'm not a fanboy and I don't think World of Warcraft is the be all end all of MMOs. I was hoping I drove that point home with the bit at the end. To say it plainly: I am not a WoW fanboy and only use it as a reference because WAR is so similar. That is all.
You might also want to mention that when most people write MMO reviews and make comparisons in them, very often it is with WoW. In this case, with what you mentioned, but more importantly, because almost everyone who has ever played an MMO has at least tried WoW. It's much easier for the reader that way because they can more easily understand the comparisons. Thanks for your review. Tbh I think what was wrong with it and what made it feel so long is that you used too much description and covered very little. For the most part it was about dungeons, leveling, RvR, the main cities, and two of the classes. You could have summarized alot shorter and give the same jist while covering more content in the game and keeping your review at the same length. Not trying to make your review look bad or anything, just criticizing for improvements. What I agreed with alot on was your general idea of the game and your idea on what MMOs should be... breaking the mold, not playing it safe and as you say, "riding off the success of World of Warcraft". EDIT: Also want to mention... ugh, I hate having no death penalty. I mean really... for a pve game that isn't so bad. But this is about pvp. You need some sort of death penalty to help prevent (or keep control of) zergs. grah... I have a feeling this is just going to be a WoW with a new skin and lack of PvE (when WoW can offer both). |
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