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12/13/07 4:30 PM
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Viewed 1528, Replies 37
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Originally posted by truenorthbg1131 posts in less than 6 months. You must stay mad a lot. I, however, do not post when I'm mad. I do sometimes post when I'm baffled. Like when I've just read you're utterly astounding and perpetually escalating propoganda. Weren't you "watching VG from the sidelines" a month ago? I cannot comment on why you are mad so often (unless you are the exception to your broad generalization), but I think I have a clue. More observations from the VG community: http://forums.station.sony.com/vg/posts/list.m?&topic_id=23895
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12/13/07 3:53 PM
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Viewed 1528, Replies 37
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Fun is compromised by the obstacles of bugs and stability issues. Worker bees cannot afford to be objective when it comes to the hive. I can testify that there are several fun aspects of VG. Can you testify that there are several atrocious bugs and stability issues? Repetition works I suppose. Doesn't matter whether your talking points contain merit or not, just keep repeating them. I will act as a servant to the MMORPG community and provide links that display the progress the VG community sees. http://forums.station.sony.com/vg/posts/list.m?topic_id=23918
EDIT: Wish spellcheck could catch my grammatical errors as well.
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12/13/07 2:11 PM
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Viewed 1528, Replies 37
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GU3 went live yesterday. VG is no different than any other game regarding bugs and stability issues being introduced with a patch. VG has a small dev team and lower QA measures than larger, more successful games. It will take them more time to sort out these issues than it would in most others as well. Is VG ready for a relaunch? NO, plain and simple. If VG were ready, SOE certainly would not pass up the potential revenue that a holiday re-release could generate. Although many worker bees here will continue to make honey and sing SOE's praises, know that this game is still not ready in SOEs eyes. I would recommend waiting for the trial release and test it for free. Ignore the propoganda and make SOE show you what they have accomplished. |
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12/13/07 11:30 AM
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Viewed 8699, Replies 263
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Originally posted by sepher Less than 24 hours after a major patch and already the reports of "VG is FIXED!!!" are in? Seems a bit early and highly speculative to me. http://forums.station.sony.com/vg/posts/list.m?topic_id=23803 On a side note, it seems they FINALLY made non-work order crafting recipes yield XP. So, perhaps pure adventurers can find gear at reasonable prices now. |
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12/12/07 4:21 PM
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Viewed 729, Replies 27
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Originally posted by Orphes /Agree Perhaps we should add that as the 5th option to the poll. |
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12/12/07 3:43 PM
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Viewed 729, Replies 27
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No worries. I guess I can concede that i do a fair amount of bashing after all. But, I only bash the aspects I feel are worthy of it. I still maintain that VG has the absolute best classes and combat of any game I've ever played. |
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12/12/07 3:38 PM
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Viewed 71, Replies 2
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The "LFG" social tab used to be terrible, although I hear it has changed quite a bit over the past few months, and may prove more useful now than it did back then. I always preferred creating a group myself. Creating your own group ensures you have all your bases covered and limits unpredictable obstacles. If you were in Khegor's End, the agro there used to be horrid. I would advise you take someone skilled in pulling the dungeon or taking a class that can handle the adds. Also, at lower levels dungeons are a good bit tougher, since you just don't have as many skills at your disposal. |
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12/12/07 3:04 PM
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Viewed 729, Replies 27
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Originally posted by IXBreaker
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12/12/07 12:06 PM
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Viewed 729, Replies 27
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Originally posted by Orphes What I mean is, this entire thread is based on broken logic. The OP states that people refer to missing helms as a "defining issue", when I haven't seen that to be the case. People mention it as an indicator of progress or the lack thereof. Furthermore, he plans to "validate" this with a poll that includes the lack of tails?! I think everyone would like the option of having their helms show, although for most players it's not a game-breaking issue. I think the fact that players don't have the option of visible helms is a sign that the focus is on game-breaking issues, and that is why some people won't play a game with no helms. |
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12/11/07 4:07 PM
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Viewed 141, Replies 4
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12/11/07 4:02 PM
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Viewed 729, Replies 27
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Are you serious? What good does this do? I think nearly all the people that frequent this forum could tell you how this poll will turn out, which negates any need for this poll. Are you trying to prove something to the people who think helms should be a priority? I doubt they care what the majority thinks and just want their damn helms. You're skill in stating the obvious has increased! |
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12/11/07 3:23 PM
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Viewed 3261, Replies 83
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Originally posted by GetitShawty If I have a shield and sword equipped, can I see both of them, or only 1 or the other? If I have a two-handed weapon equipped can I see it, or does it appear I'm punching my target? Is Pantheon fixed or still bugged until each server restart? Will my legs still disappear into my mount? Will I continue to run when I cross a chunkline and rubberband 4 mobs back to me when my character is generated on the other side? Will I still jump out of the water while swimming on the surface? Will my shield still cut through my cloak when I jump? Will my pet still not follow me up stairs? If I play a Shaman, can I cross a chunkline in patron skin then render in racial form and summon my mount, retaining my patron trait boosts? If I play a Bard, will I still die occasionally when chunking? Will I encounter aggressive mobs 2 meters away that won't attack until I hit them with an AoE? Will I still get the "cannot see target" even when they are standing right in front of me? I understand this a lot of questions. If you do not have the answers, you can send me a $15 money order and I will test them for you. |
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12/10/07 11:21 PM
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Viewed 188, Replies 6
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Back before they merged the servers, SOE took a poll of the RP server and asked if they wanted to be merged in with the non-RPers. Once the votes were tallied the RPers had decided not to be merged. SOE merged them anyway. I would offer a guess that most of them left at that point. I don't recall which server absorbed the RP community, but you may be able to find it on the official boards. |
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12/09/07 3:43 PM
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Viewed 303, Replies 8
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Thanks everyone for the input. I am downloading now and will probably try all race/class combinations over the next week. It's nice to see several opinions, and I'm glad there wasn't 5 identical answers. Any other tips are greatly appreciated. It seems like a lot of information to absorb in only a week, so if you could let me know which things to ignore during trial, that'd be great. I hope to get a good grip on the adventuring side and definately plan to try the crafting. Any thoughts on crafting professions for a Captain or Champion? Would hope to be self-reliant early on, either crafting armor or weapons. Thanks again, DB |
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12/08/07 7:32 PM
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Viewed 148, Replies 6
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Originally posted by Shari IIRC, all characters get 14 AP/level. Humans have a 5/stat cap and are free to allocate all 14 points. Non-Humans have a 4/stat cap and have 4 points automatically allocated (leaving 10 to spend as you wish). Human would be 5 int, 5 wis, 4 vit Non-Human would be 4 int, 4 wis, 2 vit This is purely for min/maxing on a PvE server of course. I would definately increase Vitality instead of Constitution since you are a kiting class in solo mode and a group may need spot heals. Vitality will help in both situations. |
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12/08/07 3:52 PM
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Viewed 303, Replies 8
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I am currently in MMO limbo and seriously considering the trial download. Anyone have tips or pointers on a good intro class for beginners? Which servers are US and moderately populated? Thanks, DB |
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12/08/07 2:57 PM
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Viewed 519, Replies 8
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Originally posted by Mitara
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12/04/07 4:54 PM
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Viewed 3965, Replies 92
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Originally posted by truenorthbg You forgot to add; 4) Troll, a) Abusive, b) Off-topic You're not undermining freedom of expression, but you certainly are being liberal with it. |
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12/04/07 10:34 AM
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Viewed 3965, Replies 92
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Originally posted by Morgaur
It is a great system and one that takes motivation to master. However, many (and I mean MANY) players are in your boat and never knew it existed. There are tweaks you can make to your chat log and UI to help you better take advantage of weaknesses while at the same time not having it be a distraction if your focus lies elsewhere. Personally, I liked the system as it is. I prefer not to have my UI look like I just beat the high score on a pinball machine. I am afraid that SOE will have to change the system a bit to make it viable for all players though. EDIT: traded an "of" for an "if" |
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12/03/07 9:07 PM
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Viewed 1237, Replies 27
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Originally posted by Sevenwind
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