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11/05/07 3:39 PM
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Viewed 1803, Replies 55
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Runescape is number 2 from a population standpoint. This page lists Habbo Hotel as #2, but that's not a traditional MMO. The list is from June and likely hasn't changed much. |
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11/07/06 11:58 PM
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Viewed 5977, Replies 77
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After playing DDO & this game, I ran screaming back to WoW. I really wanted it to succeed, but there's just so much wrong with it that is endemic, i.e. not fixable. If it makes it to summer 2007, I'll be surprised. |
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7/06/06 6:03 PM
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Viewed 915, Replies 14
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Blizzard proved that the MMO player base is expandable, but I still think there are only so many MMO players out there. The limiting factor is time. As much time as it takes to develop a character, level it, etc., most people don't have time to play more than one game. A game like Auto Assault has a much tougher time now than it would have say 3 years ago, mainly because of the competition. I honestly thought AA would distinguish itself because of its unusual premise, but I guess people really aren't tired of sword & sorcery games. I don't know how AA recovers. I mean it, I really don't see how it bounces back after such a poor launch. I hope it does. I would enjoy playing if there were some people to play with, but that's just not the case. |
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7/03/06 7:36 AM
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Viewed 915, Replies 14
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Ya know, I had a lot of fun playing this game. It was fast paced and well thought out. There were a few drawbacks, but in general it was/is a solid title. However, I just canceled my account after two months, and there's really only one reason: Lack of players. Even at the low levels I never saw more than 10 or so other players (I played Bio on Apoc) and at the mid 30s, I could play for 5 hours and see nary a soul in towns or in the wasteland. I can't really say what is wrong with the game, but there's just something missing and no other players is a big part of it. I don't mind soloing, but I like to have some contact with others. I joined a guild, but there were never more than 4 of us on at a time. I logged in for one last time yesterday and did a /who * * *, and it showed 47 people in all of Biomek on that server. That means 200 at best on the entire server. Between the 4 servers, I think NetDevil is lucky to see 1000 players. I went back to EQ at the behest of some friends and playerd on the Combine server. The first night there were 300 players in Nektulos, 500 in GFay. EC maintains 200+ on average. I am having a ball and it reminds me that the "massive multiplayer" part of MMORPG is essential. No one wants to feel like he's the only player in a huge world. I tip my hat to NetDevil and NCSoft, because the game they delivered is a good one, but it just didn't resonate with the players. I can't say whether they'll fold or be able to scrap out a niche following like EVE, but I won't be playing. So long, Auto Assault. It was fun while it lasted. |
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6/29/06 2:01 PM
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Viewed 618, Replies 8
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I quit playing in May, so it's been about 2 months and the server pops were dropping like a rock then. I'm just curious as to how the pops are now? Is anyone still playing this game? |
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6/29/06 1:35 PM
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Viewed 1211, Replies 34
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300 players in Nek last night on Combine. I don't think the other servers see 300 people in Nektulos in a month! I ran around for 15 minutes before I killed anything because everything was getting killed the second it popped. Lag was bad, but expected. It was generally a fun experience. I'm looking forward to this! |
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5/07/06 7:44 PM
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Viewed 3167, Replies 48
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Unbelievable. It's amazing to me that people on the forums act that way. You'd think they'd want Turbine to hear the constructive criticism this guy offered so it would improve the game, but instead they just attack the messenger. |
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5/04/06 10:17 PM
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Viewed 616, Replies 19
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I was not very excited about AA when it was released. I had played it before and it seemed to me to be just another driving game in a multiplayer persistent world. Of course, I was only playing a demo that showed the driving mechanics, but I just didn't see much for this game. |
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5/04/06 10:04 PM
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Viewed 623, Replies 30
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Character Name: Elvisaron |
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5/03/06 6:31 AM
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Viewed 553, Replies 20
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I had this dissussion the other day and even posted about it here. My argument was that MMO designers/publishers have decided that the "EverQuest Model" (for lack of a better term) works, and that adding new features or changing the dynamic radically does not do much to bring in new players. |
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5/03/06 6:17 AM
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Viewed 198, Replies 12
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Try Auto Assault. It's different from the typical MMO, but it's fast-paced and fun and offers all the standard MMO features (grouping, crafting, housing, pvp, etc.) Also, DAoC is a good, solid game run by a team (Mythic) that is very responsive to the player community, particularly if you are looking for a traditional sword & sorcery game. |
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5/03/06 6:07 AM
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Viewed 304, Replies 6
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Anarchyart said it well. I also like the big game world and the smooth animation. For an online game, there is extremely fast movement and the game doesn't suffer from lag due to the engine. |
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5/03/06 6:03 AM
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Viewed 206, Replies 4
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It's not "healing" so much as "fixing". Each race has a mechanic type class that can replenish a car's HP. Targeting is done through clicking on an opponent or ally. I don't play a healer, but I think you have to actually target the other player to heal him. |
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5/03/06 5:58 AM
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Viewed 164, Replies 2
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You have to enter a CC# at signup, even though they don't charge for the 1st month. If you wanted to sell the game to a friend, you could alter your account settings and input his card. I know there are probably other ways to transfer accounts, but I'm not all that familiar with Turbine's billing system. |
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5/03/06 5:49 AM
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Viewed 863, Replies 25
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Hee hee, thanks. Real life takes precedent sometimes, and my life has been a whirlwind this past year, but it's settled down (I hope) to the point where I can spend a little more time here talking MMOs |
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5/03/06 5:42 AM
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Viewed 374, Replies 7
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I really don't see a lot of future for this game, fanboys notwithstanding. If we can all put our biases aside and take an objective look at the basic design, then it just doesn't hold up. |
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5/01/06 11:13 PM
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Viewed 380, Replies 7
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People may say that WoW is better in certain areas, or EQ2 has nicer so and so, but there is NO game that has an equivalent to the sheer fun of destroying the environment. When I top a hill and see a Scav town or a TemperNet base, it's PARTY TIME! I barrel in the and blast away, destroying people, buildings, walls, etc. and picking up valuable crafting components in the process. |
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5/01/06 11:05 PM
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Viewed 223, Replies 4
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Auto Assault is officially released. It is out of beta. There will not be a server rollback or an end-of-beta wipe. |
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5/01/06 11:04 PM
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Viewed 374, Replies 7
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Having played DDO for a couple of months, I'm not a fan, but I'm not here to bash it either. I do have a question that I would like the forum's opinion on: Who is the target audience for this game? |
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4/29/06 4:53 PM
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Viewed 863, Replies 25
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The issue with archers is that the only way to be effective is to stand across a gap that the mobs can't cross so they stay at a distance, but there are only a few places like that. In 90+% of the dungeon environments the kobolds (is there any other type of mob in this game?) will come charging at you en masse and will engage the archers at melee range. It doesn't matter if you have a tank or two to hold them. There's no taunt command to keep them on the tank, so they change targets at whim. |
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