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All Posts by Koltrane - 785 found

3/23/05 12:26 AM
Viewed 19192, Replies 443

Originally posted by zarish

I'm no fan of the slippery-slope reasoning and the conspiratorial ideas it brings to mind. However, it's good to recognize when you are on a slippery-slope. With the deletion of any game from the list for any reason other than the discontinuation of the game or it's production; you can not help but feel the wheels slip a little. As I have said before I don't care that a forum was removed. It's the incomplete list and the questions it brings to mind about what other reasons may arise in the future that could cause a game to be removed from the list that bothers me. After all, today it may be extreme issues, next year it may be a game that someone just doesn't like (extreme and unrealistic examples there but for point making only).


Your point is well taken and I understand your concern regarding the slippery slope.  However, you can rest assured that this action was not taken lightly or capriciously.  As En1Gma stated, I'm not at liberty to repeat the actual content of the discourse here, but one thing that needs to be underscored is that the messages in question were directed as much at this community as they were at the staff. 

The staff and admins here are doing everything they can to keep this a free and open discussion of MMORPGs.  We do have rules...it's not anarchy here, but we tend to give the posters more than enough rope to hang themselves before we pull the lever. 

I honestly do not foresee another game being given the same treatment.  It would truly have to be an extreme circumstance, just as this one was.

Just be certain that the actions taken by this site were done out of respect for and protection of this community, not out of pettiness.

3/22/05 4:10 PM
Viewed 452, Replies 11

As I said in my diary, War/Mon is arguably the most powerful PvP combination.  These are purely my opinions based on my experience in the game.  I'm not saying that Necros and Mesmers are not valid in PvP, I'm just saying that the other classes tend to have an advantage, primarily because the Mes & Nec (& even the Elementalist) classes require a more nuanced touch.  One reason it may seem that the War/Mon crowds are so much better is because few people have become truly proficient with the Mesmer or Necro hybrids during these short weekends.  It may be that a well played Mesmer will be the ringer for a PvP or GvG team.

Ultimately, what is really the most powerful PvP player is one who is a member of a cohesive team.  Much like in CS or another FPS team game, the squads that work together and practice together and learn each other's moves will dominate in the GW PvP arena.

I didn't play with any friends this weekend and was mostly playing pickup in PvP, so I regularly got smoked.  I still think that the size of some of the arenas makes it tough on ranged players such as casters and rangers.  When the arenas get bigger, the ranged players have a better shot.

As far as raids go, there are many people who enjoy large scale raids.  The beauty of GW is that is lets you do nothing but small group short term missions if you so choose.  I understand that there are some lengthy crawls as you progress into the higher levels of the game.  I think such diversity is good and will suit GW well.

Bottom line, this is a great game and it will do well, mark my words.  Plus, you can't beat the monthly fee!

3/21/05 1:45 PM
Viewed 184, Replies 3

Thanks for the nice comments, but I couldn't have done it without all of you and your questions.  I'm actually pretty excited about the future of the game, this from a former player who was very disappointed with the game upon launch.  Those guys at CRS are certainly tenacious!

Thanks again to all of you. 

3/16/05 2:36 PM
Viewed 199, Replies 1

Ever wanted to speak directly to Morpheus or go toe-to-toe with the Merovingian?  You may soon have the chance.  Monolith has announced that their new MMORPG, The Matrix Online, will employ a team dedicated to specialized role playing events.  These people will take on the roles of well known matrix characters and play them out through events that will involve players within the game. 

The next level of interactive gaming...

Warner Bros. Interactive Entertainment and SEGA have just revealed that upon the launch of The Matrix Online on March 22, 2005, a specialized role-playing live events team will propel the game's storyline with prominent Matrix character action.

As part of the unique continuing story based nature of The Matrix Online, a specialized Role Playing Live Events Team is in place to assume the roles of the actual Matrix characters and support the continuation of the storyline within The Matrix Online, a massively multi-player online game co-published by Warner Bros. Interactive Entertainment and SEGA. Within the context of the storyline, players will interact, battle and eventually team up with the main characters from The Matrix saga, as the experienced Live Events Team will actively role play their Wachowski Brothers approved, continuously written parts, including Morpheus, The Oracle, Seraph, The Merovingian and more.

Further, the Live Events Team will also be responsible for producing and implementing large scale story events that are real-time gameplay activities, which progress the story in The Matrix Online. Sample activities that the Live Events Team will produce are:

* Choreographed, Live interaction with characters from The Matrix saga, including Morpheus, The Oracle, The Merovingian and more
* In-game story relevant contests
* High-profile missions with Matrix characters, inclusive of key players from the game
* Supporting player organized events
* Speeches, riots, parties, duels and more

Jack into The Matrix Online next Wednesday to play with the actual characters and see the future of the Matrix unfold.

For more information on The Matrix Online, visit the official website at this link.

3/11/05 11:51 AM
Viewed 406, Replies 5

PC Gamezone has published a Q&A with Funcom's Terri Perkins.  The topic is what it takes to make a successful MMO, especially in today's market.  She discusses the market in general and touches on some AO/Funcom specifics. 

Q: Given the number of games that have been canceled before they hit the shelves in the last year do you feel that the MMO industry is becoming more cautious? And is that a bad thing for online gaming?

Terri: I think the MMO industry is maturing and this is a good thing for the industry. It’s a more competitive world and you have to have your game in order or you’ll be laughed off the court so to speak. I think that this makes it much more difficult for newcomers to get a game to market, but I think the quality of what does make it to the shelves makes for a more enjoyable experience for the players. Yes, we’re all more cautious but it’s because the players demand it and deserve a more polished product and the technologies have improved. It’s sad to me to see a game cancelled as I know the work that has went into it, but it happens for good reasons most of the time and is a necessity in the business world.

The piece may be read in its entirety at this link.

3/11/05 10:36 AM
Viewed 499, Replies 11

Jenni,  Glad to see you're a member here.  I think you bring up some interesting ideas and many roleplayers would agreed with a lot of what you have to say, if not all of it.  I play WoW on a PvP server and while it can be a hassle at times, especially when a group of 50+ characters camp out Tarren Mill and gank everyone that flies in, for example, the element it adds keeps the game fresh and interesting.

PvP is not for everyone, but it does add a spontaneous and unpredictable element to the rote of kill - quest - kill - quest.

Great piece!  My hat's off to you.

3/11/05 10:14 AM
Viewed 833, Replies 4

These guys will rule the universe.  Only David Hasselhoff has the potential to be more popular.

Don't believe me?  Check it out for yourself!

http://plaza.ufl.edu/njh/vids/hurratorpedo.wmv

3/10/05 11:50 AM
Viewed 499, Replies 11

In a rather interesting piece posted at KillerBetties, Jennifer Gundlach explores roleplaying in World of Warcraft and the MMO genre at large.  Although coming from a woman and posted to a woman's gaming site, the piece echoes the feelings of roleplayers of both sexes.

Don't get me wrong; WoW is a great "game". But if you want to truly immerse yourself in the game world around you, you're going to have to make a lot of excuses in order to make it work with the universe as the developers have envisioned it. And while the graphical visions in the world are stunning (and believe me they are; Blizzard Entertainment won a gamut of awards for their graphics last year), the beauty and dynamic feel to the world is simply crushed when you start looking at it from a role-playing perspective.

The article is an interesting read and poses some questions that developers should at least be thinking about.  To read it in full, visit this link.

3/09/05 9:20 PM
Viewed 86, Replies 1
3/09/05 9:07 PM
Viewed 248, Replies 5
The website for Storm Riders Online has posted an announcement that the open beta is now over and the servers are undergoing the necessary changes to bring the game into the pay-to-play phase.

The Storm Riders Online open beta has come to an end! The server has been brought down for a patch and the play-to-pay account update.

We thank everyone who participated in the open beta, and we hope to see you all during pay-to-play. Because of the relatively short time of open beta, your open beta characters will not be wiped from the database. To continue playing, you will now have to subscribe to the game.

You can subscribe via paypal account, with a major credit card, or with a debit card (as long as it says visa or mastercard). We will be adding further payment methods during the course of the next week, as well as expanding the functionality of the account management system (so you can change your details and information). For details on how to complete the subscription process please check the article on our forums.

Keep an eye out for the P2P launch event, "The Curse of Ming Ue"!

Thank you all, we hope you enjoy Storm Riders Online.

Visit the official Storm Riders Online website at this link.

3/09/05 8:55 PM
Viewed 456, Replies 10

IGN has posted details on the next expansion for Star Wars Galaxies.  The next chapter will be entitled Rage of the Wookiees and will open up the Wookiee planet of Kashyyyk as part of the universe.  Other new features will be included, such as asteroid mining.

Not a lot of details at this moment, but the expansion is currently slated for a May release.  It is also reported that two products will hit the shelves:  the expansion and a combo pack that includes Rage of the Wookiees bundles with the original game and the Jump to Lightspeed expansion.

You can click this link to read the article.

3/09/05 11:29 AM
Viewed 152, Replies 1

Vuaar, lead game designer for Dark & Light, has been answering questions over at the official website.  Follow this link to read his latest answers.  Here's a sample:

How does the ability to create warp gates work for an explorer?
An explorer has to create these gates, represented by some items, when he travels. The number of gates you can create is limited by your skill level. Gates work only as pairs.

Also, you can find regular bestiary updates on the official site.  The most recent update is an overview of Zlubs:

Type, Characteristics : Plants - Zlubs
Hybrid, half lizard, half plant.
Breeding: propagation by cuttings, seeds
Carnivorous (needs high quality proteins)
As tall as a man.

Visit the official Dark & Light website by following this link.

3/09/05 10:40 AM
Viewed 72, Replies 3


Originally posted by munky5040

Edit: Oh by the way, sorry if this post is against the boards. This is the only community i frequent (although i lurk and never post) so i thought i might try here. Please feel free to delete it if it's against the rules.


Request granted.  From the Rules of Conduct (available at the bottom of the page)

You may NOT use our communication devices (Forums,Chat,Private Message System) for any of the following:

Post or transmit chain letters, pyramid, or money schemes.

This is not the place for this type of post.  However, we hope you will continue to frequent the boards and post within the guidelines.

3/08/05 6:50 PM
Viewed 185, Replies 1

There will be a sneak preview for The Matrix Online starting this weekend.  The event will run from noon on Saturday, March 12 to 9pm on Tuesday, March 15 (all times Pacific).  The following announcement was sent out to publicize the event:

Warner Bros. Interactive Entertainment and SEGA are unveiling a Sneak Preview event for The Matrix Online on Saturday, March 12 at 12:00 p.m. PST. The Matrix Online Sneak Preview is the final phase of the beta testing schedule before the game's scheduled launch on March 22, 2005.

During the Sneak Preview, which will end at 9:00 p.m. PST on Tuesday, March 15, players will get a chance to see the newest version of the game, including many storyline elements from the continuation of The Matrix trilogy. Also, major player achievements and events that take place during The Matrix Online Sneak Preview will be published in the next issue of The Official Magazine of The Matrix Online. This is a unique opportunity for players to become a real part of Matrix history.

For more information go to www.thematrixonline.com/web/live/sneakpreview.jsp

3/08/05 4:03 PM
Viewed 130, Replies 7

Congratulations! Glad to hear the good news.

3/05/05 9:50 PM
Viewed 391, Replies 12

The gold ban thread you reference was reversed, but only after 31 pages of complaints by disparate parties.

I hate cheaters, but I don't think you throw the baby out with the bathwater.  There's got to be a way to root out these "questionable" activities without an outright lock/ban.

Has Blizzard ever thought of issuing a warning first?  What a novel idea!

2/22/05 9:33 AM
Viewed 1059, Replies 27

This image cracks me up   

Would you tip Lucan D'Lere if he were your pizza boy?

"Eat this deep dish pepperoni or suffer my WRATH!
That'll be $13.42, ma'am."

2/21/05 9:38 PM
Viewed 1059, Replies 27

I don't really have an opinion on ads in gaming, because I see both positive and negative in it, but I do think it's kind of weird that EverQuest II, a fantasy-themed sword and sorcery game, has a link to Pizza Hut or any modern business.  It kind of kills the immersive nature of the game.

These are role playing games, after all, and even though few people truly roleplay, at least the theme is there.  It wouldn't surprise me a bit to see other online fee services integrated in.  How about a /ebay feature so you can auction off that rare drop?  LOL  what a nasty can of worms that would be.

What's next...spam in your WoW mailbox?

2/15/05 9:50 PM
Viewed 359, Replies 9

Thanks for the great questions, all!  They are at SoE and being answered.  Even though the expansion is now available, I think we'll still see some insightful information.  There are some issues you/we addressed about the future of EQ and plans for Norrath.  It should be a great piece.  Stay tuned, mouseketeers!

2/14/05 1:13 PM
Viewed 930, Replies 23

I've maintained for some time that I think there are two real reasons people play MMOs.

1) Accomplishment - the idea of building a character and getting to a point where you can do more or better things is a heavy incentive.

2) Social - you can do the first in a single player CRPG, but no one will know about it.  The ability to group with friends or strangers or to show off to others that fancy new armor that you spent 8 hours obtaining is a huge draw.

The two work together.  Accomplishment without social is an empty exercise (in a sense).  Social without accomplishment is a chat room (cough TSO cough).  When the two come together, you have a great experience and a recipe for an obsessive player base.

I don't think gameplay is as big a deal unless it's really bad.  It seems to me that lack of players turns people off more than gameplay.  When you log onto a game and there are no other players, it feels dead.

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