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10/05/08 1:16 PM
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Viewed 867, Replies 44
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In real world physics, ships wouldn't have top speed, they would have diminishing acceleration as speed gathers up, but the top speed doens't have a maximum, it merely has a limit it tends to. In this context, most space combat is useless, as running head to head is imposible, and turning aroud, deaccelerating and accelerating again behind your foe is ridiculous, as he would be out of any tracking device you have before you finish turning around. |
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10/04/08 6:56 AM
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Viewed 1055, Replies 4
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What makes Goonzu good to play is that a lot of content is user driven (not generated, driven). Economy, politics, town owning, crafting, mount raising, supply gatherings, even some things as crazy as the time of day when the bonus xp for hunting or crafting is applied is decided by a player. This is what really sets it appart from other games, not the cute graphics. |
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10/03/08 5:54 PM
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Viewed 916, Replies 45
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Ohh, I didn't know massive ships jumped that way, taht means Upper warrior's wars can emply a whole set of different skills and make things far more interesting. |
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10/03/08 12:33 PM
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Viewed 916, Replies 45
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We were never war-dec'd, but a member of the alliance was. This particular member was a mining corporation, so several fighters from another corps in the aliance transferred temporalily to their corp to help protect them.
What we learnt was that it's best to keep lookouts in every system entrance you need to protect, to give the miners the precious seconds they needed to jump to safety. As we were doing this scouting in full fighting ships, we had to mantain several battles for control of certain lookout areas. This is where the friend declaration of enemies came in really handy, because as we begun learning eachenemie's tactics and bigger ships, we knew how much time we could remain in battle waiting for reinforcements before having to jump out, as we knew exactly who else could join this battle on their side and the ammount of firepower he could carry.
For the members of our own corporation that transferred, it was a big learning experience. |
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9/30/08 12:57 PM
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Viewed 227, Replies 8
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I've played EVE, nowdays I can't because I'm under Linux with an ATI card, and that means trouble in games. I agree with the previous two posts, there are several things left out of this, although we should note is not a guide on leveling, but on character creation. As such I would have expected some information on the general type of ships/specializations that define how you start playing the game, for example, caldari affinity for missiles, or even the main differences between the ships they use, as some, for example, favor shields while others favor hull. This is the type of info seriously missing from this article, as this could help to easen the burden of choices one is presented at start. It would also help people to get a character they feel confortable playing with. As a general leveling guide, it has errors and omissions as pointed. Also it lacks depth. In explaining rank benefits, it says rank I of caldari frigate operation lets you pilot that ship. It doens't explain, however, how do rank II and up modify that. It also doens't explain the existance of a skill tree that makes you learn some skills to unlock others. Overall, a real bad done ......guide? |
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9/25/08 8:07 PM
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Viewed 2627, Replies 8
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Well, I can understand ultracute graphics driving people away, but in no way it's embarrasing. I got half of my office hooked into it, and we are not afraid to be seen playing it (except by the boss) |
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9/25/08 8:03 PM
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Viewed 2618, Replies 10
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I'm playing Goonzu nowdays, and I can say it runs almost on every machine. The game is fun, you can play a lot of different styles of games in it. It's one of those rare games that are simple to play, yet have enough deepth that makes them interesting to master. Besides the player based economy there's also the social/political player driven system, with the position of Goonzu or Goonzu ministers of the game open to anyone that can have a successful run for them. To answer one question, yes, the minigame is still there, some play it, some don't, I simply love it. |
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6/28/08 1:01 PM
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Viewed 582, Replies 4
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No, Dofus 2.0 is the new version of this game. Wafku comes from the same people, has similar classes but it's a different kind of beast. In wafku, for example, if you cut every tree of a kind it takes a LOT longer to grow back, it has a live ecosystem of sorts that thrives for balance instead of mass colletcion skills. Also it's not divided by maps, it's a single big map, so it requires a little more computer power to run. |
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6/25/08 7:49 PM
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Viewed 582, Replies 4
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Dofus it's the better game, no doubt about it. It makes a lot more sense and has a lot more depth. |
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5/07/08 3:42 PM
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Viewed 507, Replies 5
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We Dofus players are waiting eagerly for this release :) |
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3/27/08 1:05 PM
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Viewed 1165, Replies 3
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They have different payment options for different parts of the world. I've subcribed using paypal, which enables me to use my credit card to do so, but recently in my country they added direct credit card options, so watch out for news for you. |
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3/27/08 1:01 PM
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Viewed 1229, Replies 5
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I've seen Iops soloing, and they can deliver amazing quantities of damage, so they stay in combat shorter times than other characters. My main is a Osamodas, and it's really fun at soloing just because I'm never alone, I always have a lot of summons around doing most of the fight for me. |
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3/27/08 12:47 PM
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Viewed 5542, Replies 13
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I'm playing dofus as well, and let me tell you, the surface really fools people to think it's a kid's game, but beneath the hood it's where it shines. you have to manually distribute your stats, as well as decide wich skills to power up. The equips not only give bonuses, but also some of them form sets, that when you equip more than one piece a set, give even more set bonuses. For paying members, the pets give even more bonuses, so you can end up with unique characters, that you can play the way you play, and not the way the programmers fixed them to be played.
And the combats, they are amazing, if you ever played the absolutely brilliant Final Fantasy Tactics on a PS1, you'll understand what a well thought turn based system can deliver in terms of strategy, character interaction and monster variety. I'm not saying it works exactly like FFT, because it has it's own pace and feel, but the depth it can give to a experienced player is simply amazing. |
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11/19/07 1:43 PM
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Viewed 1027, Replies 16
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I've always looked with amazement the way some people played the games I played. For example, some people would say "this game starts at level 30" and would grind their lives off to reach it. I, on the other hand, always took the aproach of having fun, and disconecting when I didn't. So, the game stays fresh for a real long time, and you develop a bond with your character more intense.
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