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All Posts by DAS1337 - 506 found

5/12/08 11:18 PM
Viewed 266, Replies 12

 

Originally posted by Genleo

Hey guys first time posting but long time lurker. 
Just wondering something.  Would you say this game has the about the same graphics as crysis?

my specs Intel Core 2 Duo E6550

2GB DDR2-800 Memory

250GB SATA Harddrive

nVidia 8600GTS 256MB Graphics Card

 

. Just wondering if i can play this because i can't play crysis on high , when i play on medium i get about 20fps and thats not even doing anything special just standing still.  Just wondering how Age of conans graphics compare to crysis and when im in a large group in aoc will i get worse fps and  even be able to move?

Medium settings, around 40FPS.  Maybe 20FPS in town.  You might want to upgrade to 4gigs of RAM.

 

 

I tested the PvP weekend with the 8600GT

5/12/08 11:10 PM
Viewed 8623, Replies 179

Originally posted by jadan2000

im not really worried abotu it cause im getting teh game for free anyway, but there are people out there who have invested money in this game already just so they can do these "epic battles". We have all been told that we could play with hundreds of peole in the seiges. AND now, 4 days before the game launches, you find out from a manual, not even teh FC mouths, that there is a possiblity that the game will only handle 96 people in a seige. Yo man, Anyone and everyone has a right to be uncomfortable at the least about that! I do for one hope this is a typo, because if its not, its gonna hurt alot! Thats nothing short of false advertising if it is true!

Epic battles compared to what?  It's bigger than about any other PvP MMO battles ever..  That's 96 people in one area..  That's also a starting number.  Who knows, even if it is official, that doesn't mean with some more optimizing that things can't be expanded.

5/12/08 9:59 AM
Viewed 569, Replies 13

 

Originally posted by //\\//\\oo

A troll about trolls! Patriotism at it's finest imho.

Actually, your post is more troll-ish than theirs.  Only the idiotic go around the forums and call everyone they can a troll or a fanboi.  Another definition of a troll is someone who joins a topic and contributed absolutely nothing to it.  IE, your post.

 

 

People will do what they want to, it doesn't matter what you say.  Ultimately, the intelligent will buy the game and try it for themselves, or they'll get a buddy key and trial it before they make a decision.  The stupid people will take other peoples word for it.  Their friends will tell them it sucks, therefor, they will believe that because they don't have a brain in their head.  It's just like high school.  Which, I can kind of understand, since a lot of high schoolers will be playing AoC.

 

That doesn't mean I don't think it's stupid though.

5/12/08 9:51 AM
Viewed 838, Replies 26

 

Originally posted by BigMango

 

Originally posted by Sypro

 

 

Your city cannot be attacked because it's also named PVE CITY, your keep is not instanced and thats what can be atacked, you sound like just another clueless person who thinks to know evrything.

 

Actually, the keep is located within the city walls.

To get to the keep you have to go through 2 levels of walls. First you need to break the outer city walls, then you enter the city and you can attack the inner walls protecting the area where the keep is located.

 

ACTUALLY.  Your PvE city is in an instance with two other lots for other guilds to claim, meaning 3 possible lots for a PvE city in one instance.

 

 

ACTUALLY. Once your PvE city reaches level 3, you can now claim a battlekeep which is located in the Border Kingdoms.  Your PvE city is not located in the Border Kingdoms.

 

ACTUALLY.  They are two completely different structures in two completely different locations in the game world.  Got it?  The 'Keep' is part of your PvE city.  The Battlekeep is part of the PvP Border Kingdoms.

 

 

5/12/08 8:57 AM
Viewed 1757, Replies 41

So the OP is a troll if they have a legitimate question or concern?  That's just downright idiotic guys.  50 in an instance.. not so bad in the tutorial.  50 In big, outdoor areas, not so good.  I'm guessing the there is no limit for the border kingdoms.. specifically because there are the 9 keeps that are held by guild.. and it's impossible to have instances.  A guild could successfully defend their keep in instance A, but no one is in instance B, so it's controlled by another guild?  No, so that's an obvious one. 

 

In beta, there were only 4-5 servers up.  There literally were 10,000 people on each server that were stuffed into the first few areas of the game.  There had to be instances.  I saw WAY more than 50 roaming around the Aquilonian city, that's for sure.  Even the best of supercomputers couldn't handle having 500 people standing in one spot..

5/11/08 6:12 PM
Viewed 1229, Replies 16

Originally posted by Ascension08

Good review, it supports my verdict of still trying this AFTER release.

Heck, most of the fanboys had you down as a troll. Not anymore

Yeah, I was thinking the same thing.  It seemed, any time I opened up a post by lobo, it had a bashing of some sort attached to it.  Once the patch came out, lobo seemed to have changed his thinking.

5/11/08 5:46 PM
Viewed 2142, Replies 49

Originally posted by ParkCarsHere
Originally posted by Huzz

i heard from a dev in a radio interview that it would take 4 days played time to get to 80.

That seems very low... guess this will be a very fast-leveling game.

That is false.  It took me anywhere from 4-6 hours to get to level 13.  Probably around 10 hours playtime to get to level 20.  It does start getting slower.  I would have to imagine that it takes just as long as any other MMO to hit max level.

 

96 hours played?  No way is that true.

5/10/08 11:53 AM
Viewed 207, Replies 7

Those look to be on low-medium settings too. 

5/10/08 9:09 AM
Viewed 537, Replies 8

Originally posted by testament1

Gonna be upgrading my PC's around in a few months so I can play AoC. So I need to know what system specs are required to play this game at mostly high settings without risk of lag in congested areas. Thanks.

Well.  I have a 2.66ghz Core2Duo OC'd at 3.2, 8gigs of Corsair XMS2 DDR2 800, and a a 9800GTX OC'd to 800/2000/1200. 

 

With that, I can run 4x AA with everything maxed out completely, minus bloom effects.. at about 30-45 outside and 20-30 in a city.  This is on a NEC 24" that runs at 1920x1200 resolution.  So, if you were to play the game at say, 1600x1200.. you'd see your FPS gain about 5-6 frames from my marks.

 

This is what I consider bare minimum to run a game on max settings.. so yes, I'll either be getting a second 9800GTX or wait for the 9900's to release and deal with what I have for now (most likely option).

5/09/08 9:49 AM
Viewed 1803, Replies 41

The OP says that they enjoy what the game will bring and gives a few reasons as to why... and every immature poster has to try and pick apart anything to try and bash the game or the poster in the process.  That's great...

 

I'll be right there with you dude. 

 

And to the jackasses that say they can't play this game because they have a goat bus for a computer, You just received or are soon going to receive a $600 check.  Use it.  You can easily buy new RAM, a new MB, a new GPU AND a CPU. 

5/08/08 8:41 PM
Viewed 476, Replies 25

 

{ Mod Edit }

 

 

As far as the 9800GTX goes, it plays AoC wonderfully at high settings, 1600x1200 res.  The faster core isn't the only thing, it's the stock fan on it as well allows for much better over clocking.  I don't think you could go wrong with the 8800GTS either, I mean.. they are nearly the same card.

5/08/08 10:20 AM
Viewed 811, Replies 27

Originally posted by solareus

 

Originally posted by DAS1337

 

Originally posted by miagisan

I mindlessy went to sand island to collect whine and some gems , I mindlessy went to kill these npcs in a lly, I mindlessy went to get some bricks. Your delusional perception of the content is your personal feeling on the game, the actual fact is the content is exactly same thing we been doing for thepast 10 years, on this time, you have 2 or more except buttons and one decline(goodbye).

 

There is no magical way to get passed the fact of the content is a new shiny wrapper to what we been doing for the past 10 years..

You collected wine and gems for a reason, they were either part of an NPC's cargo that was captured on that island.  I remember those quests and they involved more than just collecting.  You mindlessly gathered bricks for the blacksmith who was just happening to be building a dam so that the city wasn't engulfed in hot LAVA!  Who is being delusional?  Like I said, it isn't my fault that you ignore the meaning behind it.  That's what you're doing, you're ignoring the meaning simply because you would rather click click click and then read read read.  You apparently don't care about story, again, that isn't my fault.

 

A new shiny wrapper = multiple choice dialogue

Meaning is something completely different. 

5/08/08 9:57 AM
Viewed 811, Replies 27

Originally posted by solareus
Originally posted by DAS1337

The game is made by the content.  The quests are great because they mean something.   Like, you're not picking up five different kill quests because the NPC says to kill them.  You're picking up quests because that NPC has lost their valuables in a pirate raid.  You're killing those picts because they are attacking trading caravans every day. 

So no game has that .   Fact is , you just want to tits and blood and pretend to yourself that there is a magical flow to all the content of the game.

Apparently.  Except for the fact that I use to be a huge WAR fanboi.  Tits actually turned me off the the game.. I still don't see a reason for it honestly.  Sure, it's prevalent in Conan lore.. but I don't think it has a place in a video game.  That doesn't really matter though.  I could care less about the two.

 

If people can't understand what I'm saying, then that isn't my fault.  There's a lot of really dumb people in this world, that I've learned.  You can still understand what I'm saying even if you don't agree with me.. Oh well, I'll be happy doing things in Hyboria, that's all that really matters.

5/08/08 9:51 AM
Viewed 811, Replies 27

Originally posted by miagisan
Originally posted by DAS1337

Most people can't grasp the difference between AoC's quests and quests in other MMO's.  I don't know if it's an ignorance thing or if it has to do with all of the new gamers in todays gaming world that have only played games like WoW or LoTRO. 

 

This game is labled a MMORPG.  Which means while being a massive multiplayer online game, it also has elements of a role playing game as well.  I think the problem comes with people not knowing what role playing really is, or thinking that it's stupid to be creative, so they dismiss it entirely.

 

The game is made by the content.  The quests are great because they mean something.   Like, you're not picking up five different kill quests because the NPC says to kill them.  You're picking up quests because that NPC has lost their valuables in a pirate raid.  You're killing those picts because they are attacking trading caravans every day.  You're gathering material for a shopkeeper because they have been robbed by the tyrant ruled Red Hand.  It's not random.  There is rhyme and reason to your actions.  But, I guess most people will read this and say blasphemy, not because I'm wrong.. but because they just weren't brought up in a way that they can understand.

this is a joke right? every game has "content" or story behind the quests, even the repetitive fed ex/kill ones. LOTRO and eq2 have the same thing as well (having played/playing both).i havent run into 1 lotro quest which didnt have a "story" or content behind it...and am lvl 29

I played up to level 28 and couldn't bring myself to play anymore.  Why?  Because despite what you claim, a lot of LoTRO's quests had no reason behind them.  How about all that junk in staddle?  Running mindlessly back and forth, getting pipeweed, collecting mushrooms, then running between the same two NPC's about 6 times before finally getting to go and kill some bears.  Why would you kill bears?  It wasn't for pelts, it was just to kill them.

 

Doing a quest only for the sake of giving a mob a reason for existing is not what I call giving a quest meaning.  You may just be one of those people who don't understand what real meaning is.  Maybe you don't have the ability or the want to, to break down and dissect the difference between the two types of quests... I don't know, I'm not you. 

 

AoC seems to make you feel like you're part of something much bigger, and they do it right from the very beginning.  Other games only send you on menial quests and only until the upper levels do you actually feel like you are a part of the world.  I really don't know if I expect you do get it though.

5/08/08 9:37 AM
Viewed 811, Replies 27

Most people can't grasp the difference between AoC's quests and quests in other MMO's.  I don't know if it's an ignorance thing or if it has to do with all of the new gamers in todays gaming world that have only played games like WoW or LoTRO. 

 

This game is labled a MMORPG.  Which means while being a massive multiplayer online game, it also has elements of a role playing game as well.  I think the problem comes with people not knowing what role playing really is, or thinking that it's stupid to be creative, so they dismiss it entirely.

 

The game is made by the content.  The quests are great because they mean something.   Like, you're not picking up five different kill quests because the NPC says to kill them.  You're picking up quests because that NPC has lost their valuables in a pirate raid.  You're killing those picts because they are attacking trading caravans every day.  You're gathering material for a shopkeeper because they have been robbed by the tyrant ruled Red Hand.  It's not random.  There is rhyme and reason to your actions.  But, I guess most people will read this and say blasphemy, not because I'm wrong.. but because they just weren't brought up in a way that they can understand.

5/08/08 9:27 AM
Viewed 1186, Replies 31

Originally posted by openedge1

What do you think...

I basically do not believe AoC is a "MMO" in the sense of most MMO's today.

It requires more skill than most games today, it is heavily instanced, but allows more players in a field than GW does..

How is this an 'evolution'? 

The city hub is similar to GW, but now has quests...

I think you forget being allowed to leave the city without a group and still be successful.  AoC cities aren't hubs, they are living, breathing parts of the world.  GW feels more like a bunch of rooms with loading times in-between.

You get mission zones...like GW (you enter an area for specific tasks...) and can stay there as well...

Except that areas in AoC are MUCH larger and house a LOT more quests than GW.  You can roam around and you aren't stuck to a straight arrow linear task list. 

You can get farther and play better in a group setting...than solo (ala GW)

What do you mean ala GW?  In what game are you able to do everything or more than what a group could do?  None.  Every single MMO out there rewards organized groups over single players. 

Has an underlying story...like GW

Story.. that's funny.  You compare a world with over 75 years of lore to a hub video game that doesn't even have 5 years under it's belt.  GW's story is a joke.  I've played it, that's my opinion.

So, I think they took all the MMO boredom out, and turned it into a really good "Coop Online RPG"

AoC is more like a mmoRPG.  Which differs from most MMOG's.  It puts meaning in what you're doing.  GW doesn't do that.  It's become nothing more than an items/pvp grind.  Kind of like another game that I'm not going to mention.

Thoughts?

I obviously don't agree with most of your points, I think you are just reaching to try and bash AoC.  Unless of course you actually like GW, however.. I still don't think you're right.  If I compared AoC to something, it would be EQ1-2, but with a real story and meaning to do things in the world.  And that's only because they are both zoned more than most other MMO's.  AoC is bringing meaning back to the MMO genre.  They are trying something new with the combat and spellweaving.  Large sieges, open world PvP, controllable structures (ie. guild cities, battlekeeps, towers).. I mean, I could go on and on why AoC is so vastly different from GW, but that would actually make sense.  If you're going to compare one game to another.. name all of their individual concepts and then look and see what is similar.  I just don't agree that it's one step up from GW, more like one step up from most other MMO's.. and honestly, I would expect nothing less.

5/08/08 12:42 AM
Viewed 556, Replies 12

Originally posted by Celeras

Hiya, hopefully one of you can answer a question i have about the AoC beta, as ive been unable to play recently due to hardware problems.

I know that at the moment, loading screens are a bit lengthy. Thats not what i'm asking, thats to be expected with a stress test. But how often do they pop up, could you compare it to another game?

Ive played everything from FFXI (which had zone lines every three feet, and were used as outs to escape chasing enemies) to WoW (which only really has instanced dungeons and the three continents).

How often do you find yourself at a zone line in AoC? When you enter a city? More often?

Thanks for your time

As the previous poster mentioned, there are several areas.. ie, underhalls, archerion ruins, white sands isle.. which need to be zoned into.. as a sort of quest and killing area.  There is the noob city of Tortage, it has several shops and inns that you can zone into as well.. not all though, most of the buildings cannot be entered.  Early on, you will find yourself seeing quite a few loading screens, this is because of the quests.  I haven't done any other betas, but I have heard that past the 1-20 tutorial, things open up a bit more and become a little less linear.  I can't tell you for certain though. 

 

I'd say,  if you are doing a number of quests in any one area, you may find yourself zoning only once or twice over an hour or two period.  If you are doing some of the more menial quests, you may end up zoning a dozen times over an hour.

 

I have 8 gigs.. so it's hard for me to tell you that the loading times are insignificant, but loading into small shops or inns should only take 5 seconds at the most.  Maybe 5 seconds for slightly larger areas.. and upwards to 10-12 seconds to load into the game or go from one large area to another, via entrance or hearthing (path of asura).. bindstones.. eh.  It's all a crapshoot though, I've heard of people waiting several minutes for loading times to finish, which is ridiculous.  You won't know until you try.

5/06/08 10:05 AM
Viewed 2171, Replies 36

What in the nine hells is wrong with some of your people?  How is it hypocritical if the OP says that he is ignoring all of the negative hype, and trying the game out for himself, with his own eyes?  Do you people know the definition hypocrit?  Now, I haven't read his previous posts.. but the only way you can accuse them of being a hypocrit is if they constantly bashed the game.  I'm going to guess that they didn't.

 

I've seen the words comprehension and maturity.. even jackasses.  I'd say that's a good definition of some of these posters thinking that their word is the final word.. If someone has a good experience, you have to bring it down, even if you look like you're responding after a long night of jack daniels.  Learn the meaning of words before you use them.  That's my suggestion.  Take my advice or not, I don't care, you're only hurting yourself.

 

It's like the grammar nazi's, except we have AoC anti-enjoyment nazi's.  You have to slam and crucify people just because they are happy about the game.  Don't some of you have better things to do?  You know, school, work, taking care of your kids?  Looking up the definition of Hypocrit is a good start.

5/05/08 10:21 PM
Viewed 1856, Replies 42

This isn't solely system related people.  With the amount of people having problems, you just can't actually come to the conclusion that it's all user end issues.  If 90% of the people currently playing this open beta is or has experienced crashes, freezes, game bugs and the like, then it can't be all user end.  There are a very select few who are playing this beta with no problems, NO PROBLEMS, what-so-ever.  One person will have freezes, one person will crash often, another person gets a lot of quest bugs, another person has shader issues.. it's all over the place.  That only leads to one thing, client instability.  Games, MMO or not, should run on most computers within a spec range.  This beta is wacky, it's different on every machine.  It's unstable.  Whether Funcom wanted it that way, we probably will never know.  We do know that it's an old client.  We do know that a debugger is running.  We do know the retail version is much newer, and according to closed beta testers, their closed beta version is far more stable. 

 

I love the game.  The core mechanics are there.  With a nice rig, the loading screens aren't bad at all, barely noticeable.  Quests are amazing.  Combat is unique, which makes it fun no matter how many times you attack something.  Voice acting is pretty good.  Areas are much bigger than I expected.  Group play is fun and engaging.  It's just the instability that gets people.  That's my opinion.  I don't claim to be right, it's just what I think.  It's interesting, because in-game, almost everyone is so happy about the game, the chat is usually filled with praises.  But, for some reason, these forums are littered with people claiming this and that, and I've never experienced half of the things they are talking about.  I'm starting to think that some of the naysayers here are claiming to have played the game, but haven't.  Just trying to get a rise out of people because their favorite game isn't even close to launch yet.  I don't know.  It's seems rather odd though. 

5/05/08 10:06 PM
Viewed 484, Replies 13

took me less than a second to load all of that.  Probably the same reason people can't handle AoC, garbage dumpster PC's.

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