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10/01/08 2:33 AM
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Viewed 129, Replies 5
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I had a building idea similar to this, and since I might never get around to making it... this is part of my idea for decreasing network traffic. ----- As with anything created by the players, you can bet many of the buildings will be identical to another building somewhere else on the map. While there will be many combinations, we can assume that certain setup will be more popular than others. Storing identical building in the database is a waste of space. Idea: When a player walks around the game world and enters a zone where there are buildings, the server will send an array of numbers, one BuildingID for each building, the client will look to see if Building[BuildingID] is stored on the player's computer, if not the client will open a new thread and requests the design for Building[BuildingID], then saves it to a file on the player's computer. Thus instead of sending the variables for whole building every time a player walks into the zone, instead all you need to send usually is a "BuildingID" number. -------------------------- That's how I plan to do mine at least, if I ever get to it... How does it look? |
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10/01/08 2:25 AM
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Viewed 129, Replies 5
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(double post, sorry) |
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9/30/08 1:09 AM
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Viewed 272, Replies 6
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@ Vagelisp Now that's Impressive, |
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9/29/08 1:27 PM
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Viewed 134, Replies 7
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Wow, nice find, I didn't know about this yet. Nice setup >>> C#, BSD License, and works on Mono. I see that it's only alpha right now; but when it goes gold it might have enough potential become one of the most popular ones for C#... --------------------- If you're a Python person you might want to take a look at Panda3D. That's the engine that Pirates of the Caribbean Online used. >>>> Panda3D |
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9/19/08 2:02 AM
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Viewed 132, Replies 2
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I've tried it out, it renders all my sites perfectly, I kinda hate the interface though... It's still just beta though, Google will fix it up more before they try to make it popular. If it does good and steals more people from IE I'll be happy (even though it'll be competing with Firefox, my favorite). Slowly but surly Internet Explorer is losing people, once it finally sinks below 50% I'll stop supporting it, doing extra work, fiddling around to make it display right on that piece of junk. Once it's at 50%, I could care less if half of them see the page wrong, the half still using IE won't be computer literate anyway. Maybe I'll have an (IE only) pop-up window appear on every page telling them to switch :) ...Too bad I couldn't do it on customers web sites too... (charge a lower rate? It'd be less work after all)
(Yes, I'm an IE hater, nothing personal of course, I know their dev team is brilliant, but the sooner Internet Explorer dies the better it'll be for everyone.) |
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8/29/08 4:24 PM
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Viewed 283, Replies 15
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CactusmanX was right about what I posted earlier not being inflation, my terms were a bit mixed up... So I searched for real definitions for the situations I put. It's too late for me to take the bad terms off but I added the real term in brackets next to it. |
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8/27/08 1:41 AM
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Viewed 283, Replies 15
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A "Pure" closed economy isn't very practical: Ex: 1 Player total ----------- 1000 Gold total - This would cause gold inflation [EDIT: actually a gold shortage / monetary deflation] because the gold per person drops, making gold's value rise.
1 player total ----------- 30 Gold total This would keep the gold per person at a constant rate, the value of money stays constant even while new people join bringing 30 new gold coins into the game (assuming that all players are active and don't quit the game ever, that is,)(if rich players quit, the game need to restore the right amount of gold back into the playerbase, otherwise you'll have deflation [EDIT: monetary deflation again same as on top, but if a broke player quits and the extra gold isn't removed from circulation then there's monetary inflation / gold surplus]) The total gold per player ratio DOES need to go up a tiny bit as time goes by though, otherwise you end up with stagflation. |
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8/25/08 2:11 PM
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Viewed 236, Replies 8
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Cool, looks like you're all set then :) What system will you use for revenue though? Even the best browser-based games always seem to take a loss for the first few months before they finally break even. I don't have much spare time, but if you are going to use PayPal I could probably give you a little help in integrating it with your game. (If you need to do a custom integration using PayPal Website Payments Pro, that is) (If your game is able to use PayPal's Website Payments Standard instead, then it's easy and you could set up quickly on your own, but it's not as integratable and customizable as Website Payments Pro is though) PayPal is the only credit card processor I use, I'm biased of course though :) |
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8/24/08 5:40 PM
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Viewed 236, Replies 8
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Hey :) First off, it will be hard to find anyone as skilled as yourself who will be willing to dedicate themselves to your project, but I'm sure you already know that, ...anyway if you want it done right you always have to do it yourself... Also what is your preferred setup? What DB are you using? MySQL? Will you be using PHP 5 or a lower version? Apache? Linux? (Yes I'm a LAMP person) ALSO: take a look at this site if you haven't seen it yet. |
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7/30/08 11:55 PM
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Viewed 895, Replies 24
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If there are NPC MOBs infesting a low level player-city, there could be a "quest" that comes up the eliminate them. If the forests are being chopped down faster than they can grow, there could be a "quest" to plant trees, or a quest to pk people cutting wood (with normal consequences of course) |
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7/30/08 11:35 PM
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Viewed 171, Replies 6
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A good read :) I like how you were able to lay it out in the much detail. It's a cool idea. There's only three things that I can think of asking of at the moment, 1. Is there a order of succession? If the officer gets killed can someone else take over the battle line? 2. What are all the advantages a player gains by joining the shield wall instead of going it alone? I'd assume that it'd be harder to get a hit on him in the middle of the shield wall? 3. Would there be any special tactics that the officer could use if he found himself up against more than one enemy shield wall? |
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7/30/08 10:55 PM
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Viewed 156, Replies 12
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Well, I suppose the real problem is having a report button... Does anyone here know what the mods do about people sending pointless reports? As for the Darkfall people... It must be some sort of conspiracy |
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7/30/08 10:36 PM
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Viewed 895, Replies 24
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I think a dynamic quest system a good idea, I mentioned my own ideas about it a while back but didn't go into any detail. One of my personal opinions though is that small "missions"/"tasks" should not be called quests. The word "quest" is overused and IMHO should be reserved only for something of epic proportions. (That's just my opinion though) |
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7/30/08 3:43 PM
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Viewed 156, Replies 12
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If you also gave your opinion of the womans actions then it's on-topic. It's possible to accidentally hijack the thread though if your post changed the direction that the conversation went afterwards. |
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7/30/08 3:55 AM
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Viewed 111, Replies 3
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I've never used SMS myself, but it's basically just ordinary email with extra security flaws... I'm guessing you're using PHP? Your main choice is between using the mail() function or using CURL. IMHO mail() is easier, these links should get you moving in the right direction: http://forums.site5.com/showthread.php?t=13146 http://www.ipipi.com/help/send_text_message_using_PHP.htm http://us3.php.net/manual/en/function.mail.php http://www.sms2email.com/site/developerinfo2.php http://www.keyvan.net/code/sms-web-sender/ http://www.astahost.com/info.php/how-send-sms-mobiles-through-site_t14773.html http://www.webdeveloper.com/forum/showthread.php?t=170285 http://www.rohitab.com/discuss/index.php?showtopic=27914&hl=texting http://en.wikipedia.org/wiki/SMS_gateways
Some phone companies do things differently then others, covering any non-major brands is a hassle, you wont be able to cover everyone. There are a lot of people out there trying to get money for internet SMS, it's a rip off if you pay for what you can get for free. |
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6/08/08 3:23 AM
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Viewed 360, Replies 6
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hmm... probably a good idea, a lot of people might end up with better names that way... Your ideas for the flying mounts sound original, imagine an mid-air battle on a dragon / roc / pegasus / griffin / ect. I prefer sci-fi & historical over fantasy though, fantasy is too overdone, it still has a lot of untapped potential but unfortunately all fantasy MMO's are clones of each other... also even if there was an original one done by indies, no one will ever find it in the ocean of clones :( |
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6/05/08 11:24 AM
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Viewed 1376, Replies 28
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LOL, He's not dying you know... @ Kb4blu |
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6/05/08 2:14 AM
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Viewed 360, Replies 6
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I agree with just about everything you said :) There's a couple things that aren't quite clear to me... What do you mean on #5 ? Just that the words of the name should be farther apart? What do you have pictured for "flying mounts" on #4? Dragons? Pegasi? You'd probably need it be extremely hard to get a flying mount... if everyone has one it would significantly change the gameplay, unless that's what you want :) |
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5/22/08 3:52 PM
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Viewed 607, Replies 14
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Yeah, I hadn't heard of it before reading this thread either, it'll be nice to see how it plays once they finish it. |
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5/20/08 1:54 AM
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Viewed 177, Replies 11
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Now that's something that I'll vote for :) |
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